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Tinto Talks #52 - 26th of Feburary 2025

Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we will talk about how Mother Nature does her best trying to reduce the population regularly.

Little Ice Age

As the widest definition of the Little Ice Age encompasses almost the entire timespan of our game, we decided to go with the Maunder Minimum, which happened between 1645 and 1715, being the colder phase of the period. We simulate the Little Ice Age with a Situation that will affect the northern half of the Northern Hemisphere, making winters last longer.

During the Little Ice Age, food production in the affected areas is lowered, and events and other mechanics are happening which will make the experience a challenging mid to late-game phase.

ice_age.png

Who will survive?

Weather
We also have a rather in-depth weather system, where we simulate storms and similar phenomena moving across the planet. We currently have two categories of weather systems, the weather front, and the cyclone. We have also included in the weather fronts the monsoons, which have the particularity of going in one direction (Africa to India) from February to June, and in the other direction (Himalayas to the Indian Ocean) from October to December.



cyclone.png

Ireland might suffer some weather fronts during the year, yeah…


Not all weather systems that spawn are the same strength, and their strength can change as they move across the map. The strength of the weather system directly impacts the benefits and penalties they give to the locations.

Fronts are usually wide weather patterns bringing rain from the oceans into lands. This has some negative impacts on armies and navies, but it provides a large food production boost.

passed.png

This was a huge rainstorm..


Cyclones, or Hurricanes as they are known in the Northern Hemisphere, are a more narrow weather system, which causes a lot of damage due to high wind speeds.

wind_damage.png

At least no buildings damaged? Or????


In deserts with cold arid or arid climate, there will not be sometimes beneficial rains though when a weather system passes through, but instead you will get sandstorms.

sandstorm.png

I don't like sand. It's coarse and rough and irritating and it gets everywhere.

In any location with severe winter, where a front passes through, there will be snow instead of heavy rain.

snowstorm.png

Didn’t stop Carl Gustaf Armfeldt trying to move his army..


Volcanos
There are locations which contain volcanos that are not entirely dormant. At any point, any one of them can erupt, spewing out long streams of lava and an enormous cloud of ash that leaves a path of destruction in its wake, causing huge devastation to the location they are present in.

It will ruin RGO’s, destroy buildings, kill a lot of people, and reduce prosperity dramatically. Afterwards, there is a small boost to food production due to volcanic soil for a few decades.

volcanic_soil.png

Can be helpful longterm yes?


Earthquakes
A large part of the world is prone to earthquakes. While we do have some famous historical earthquakes likely to happen, we also have a small chance that any area with an earthquake risk can get one.

Similar to a Volcano it will destroy buildings and kill people, but earthquakes will usually not affect just a single location, but many adjacent ones as well.


Sadly there are some locations that are in the awkward position of most being in an earthquake zone, and having a volcano.

naples.png

Not the best place for a city?



Next week we’ll be talking about how mercenaries work in Project Caesar.
 
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Theoretically, if Earthquake/Volcano destroy the only building where Extraterritorial Country (Building Based) is located, do they just stop existing?
 
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I imagine flooding is in Project Caesar in one form or another, but will there be any mechanics to represent the difficulty in crossing flooded rivers?

TokaidoWaterCrossings.jpg

(Blue represents the water crossings of the Tokaido road)

"Japan’s mountainous topography is not kind to people traveling on foot. The country is essentially a colossal long and narrow mountain range popping out of the Pacific Ocean that feeds over 35,000 rivers.2 A traveler had to either climb steep mountain passes or cross the many rivers flowing from the mountains to the coast. Especially the Tōkaidō had a large number of major water crossings."

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"On a map Japan’s rivers appear short and puny. But looks deceive. It is exactly the short distance that makes them dangerous. For example, the Tamagawa descends from 1,900 to 100 meters within a mere 90 kilometers.3

This can create incredibly fast and powerful flows with vast differences between normal volume and that during heavy rainfall. The maximum discharge of the Mississippi is three times the normal one. For the Tonegawa River, which flows through the heavily populated Kantō Plain, it is one hundred times.4

Heavy rain regularly turned Japan’s short rivers into violent monsters. Some had such strong and treacherous currents that ferries or bridges were impossible.


During the 1600s a bridge across the Tamagawa at Kawasaki washed out seven times.5 After the seventh time in 1688 (Jōkyō 5) the government gave up on building a new one and decided to rely on the ferry shown in the top photo.

A bridge was built again in 1868 (Meiji 1). This one was soon washed away too. Kawasaki finally got a permanent ferro-concrete bridge in 1925 (Taisho 14).6"

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"The Japanese were painfully aware of how life-threatening their rivers were and that they required respect. Authorities closed the river for traffic when water levels rose above a certain height.

This forced travelers to wait and stay at inns in the stations near the river until it could be crossed again. Often the wait lasted for just a few days to a week. But occasionally it could take many weeks.

In 1868 (Keio 4) the important Ōigawa River crossing in what is today Shizuoka Prefecture was closed for 28 days. Some travelers ran out of money, while others secretly crossed the river by themselves. Many died in the attempt.9

One traveler who would not wait when ordered was the Japanese painter and Rangaku scholar Shiba Kōkan (司馬江漢, 1747–1818). He left us his account of what he saw when he pushed on during a flood near Kyoto during a trip on the Tōkaidō in the late 1700s. Officials at Kusatsu Station were stopping all travelers, but Shiba, assisted by a guide, circumvented them by walking through the fields:10"

(Source)


Flooding.jpg
 
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Nice! Although the arrows look weird, I'd prefer if there were less of them but bigger for each sea tile otherwise they don't seem very useful when zoomed back
 
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Will these natural disasters or weather be visible on the main map? Like will there be a physical storm visible if there is one over an area? Also are there specific maps for weather?
 
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Trying so hard not to get hyped. But this might be the best paradox game of all time. I’ve dreamed of mechanics like this.
 
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will Artillery units get more attrition from rain or is it same for all unit types?

Shouldnt earthquake zone modifier have different values? as some places are more risky than others, it isnt white and black
 
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There are two map changes that I can see.

  1. England has control of most of Wales, with separate Justiciar of North Wales, Justiciar of South Wales, Palatine of Cheshire and Palatine of Durham.
  2. There are some Landed tags that I think are the Iroquois
 
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Sounds great!

No special 1 year announcement.

Would you look at the time its a quarter past nothing ever happens.


No video tour of the office...
*sad byzaboo noises*
 
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