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Tinto Talks #52 - 26th of Feburary 2025

Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we will talk about how Mother Nature does her best trying to reduce the population regularly.

Little Ice Age

As the widest definition of the Little Ice Age encompasses almost the entire timespan of our game, we decided to go with the Maunder Minimum, which happened between 1645 and 1715, being the colder phase of the period. We simulate the Little Ice Age with a Situation that will affect the northern half of the Northern Hemisphere, making winters last longer.

During the Little Ice Age, food production in the affected areas is lowered, and events and other mechanics are happening which will make the experience a challenging mid to late-game phase.

ice_age.png

Who will survive?

Weather
We also have a rather in-depth weather system, where we simulate storms and similar phenomena moving across the planet. We currently have two categories of weather systems, the weather front, and the cyclone. We have also included in the weather fronts the monsoons, which have the particularity of going in one direction (Africa to India) from February to June, and in the other direction (Himalayas to the Indian Ocean) from October to December.



cyclone.png

Ireland might suffer some weather fronts during the year, yeah…


Not all weather systems that spawn are the same strength, and their strength can change as they move across the map. The strength of the weather system directly impacts the benefits and penalties they give to the locations.

Fronts are usually wide weather patterns bringing rain from the oceans into lands. This has some negative impacts on armies and navies, but it provides a large food production boost.

passed.png

This was a huge rainstorm..


Cyclones, or Hurricanes as they are known in the Northern Hemisphere, are a more narrow weather system, which causes a lot of damage due to high wind speeds.

wind_damage.png

At least no buildings damaged? Or????


In deserts with cold arid or arid climate, there will not be sometimes beneficial rains though when a weather system passes through, but instead you will get sandstorms.

sandstorm.png

I don't like sand. It's coarse and rough and irritating and it gets everywhere.

In any location with severe winter, where a front passes through, there will be snow instead of heavy rain.

snowstorm.png

Didn’t stop Carl Gustaf Armfeldt trying to move his army..


Volcanos
There are locations which contain volcanos that are not entirely dormant. At any point, any one of them can erupt, spewing out long streams of lava and an enormous cloud of ash that leaves a path of destruction in its wake, causing huge devastation to the location they are present in.

It will ruin RGO’s, destroy buildings, kill a lot of people, and reduce prosperity dramatically. Afterwards, there is a small boost to food production due to volcanic soil for a few decades.

volcanic_soil.png

Can be helpful longterm yes?


Earthquakes
A large part of the world is prone to earthquakes. While we do have some famous historical earthquakes likely to happen, we also have a small chance that any area with an earthquake risk can get one.

Similar to a Volcano it will destroy buildings and kill people, but earthquakes will usually not affect just a single location, but many adjacent ones as well.


Sadly there are some locations that are in the awkward position of most being in an earthquake zone, and having a volcano.

naples.png

Not the best place for a city?



Next week we’ll be talking about how mercenaries work in Project Caesar.
 
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Impossible to provide feedback on the little ice age if you dont show us what it actually does. Is it a -5% food production? A -100%?

its not a single modifier. winters lasts UP to 2 months longer.
 
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its not a single modifier. winters lasts UP to 2 months longer.
Ok let me ask a different question:

Will Volcanic Eruptions together with the Little Ice Age cause snow in July as it caused historically in some regions?
 
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Since we have earthquakes and volcanoes, are tsunamis also in the game? Especially combined with either earthquakes of volcanoes, the deadliest disasters in history has been a combination of earthquake/tsunami, or volcano/tsunami
 
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Apart from insect born disease, will you be simulating the effect of dangerous wildlife. E.g. Australia lose half its population every year to snake and spider bites and therefore the population will only be sustained by new inflows of prison transports? :)
 
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Will there be any representation for tornados in North America?
 
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Will volcanoes be present on the 3D map? As like little models or smoke?

Will there be a difference between volcanoes? Especially between deadly "explosive" eruptions like the Vesuvius or Krakatoa and more tame "flowy" ones like those in Hawaii?
 
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So, if drought is represented by the lack of rain, is there a modifier indicating when was the last time that rained in the location and after some time, food production is reduced until it rains again?

Also, when it rains too much, will floods happen? And can some buildings decrease the impact of floods?
 
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Several questions, how many monsoons type is in game? Is it only the Indian Monsoon? Because Southeast Asia (especially Indonesia) is also impacted by East Asian Monsoon and Australian Monsoon. Also, would El-Nino and La-Nina be included? Using Indonesia as example, El-Nino and La-Nina has big impact on how long the wet dan dry season and its intesity (example for in game impact would be flooding and drought reduce rice/food production or heavy rain creates muddy terrain reducing troop movement).



Earthquakes
Oh boy, Ring of Fire, here we go!
I see that Earthquake has random chance to happen, but what about volcano? Will every volcaon has chance to erupt or will it just be the historical one? And if the eruption is big enough, will it has impact on the weather (like Tambora eruption, assuming Tambora's eruption is included in game)?
 
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It seems like there will be lots of information to follow. Firstly will there be any system to keep us informed other than notices and alerts? Secondly can we set some alarms like notice me when effects of volcano eruption ended?
 
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You should definetely add floods, seems like it would be pretty intuitive and clean with the weather system. I think it could be very similiar to the volcano or earthquake system with certaint historical floods but also a small chance of random ones.
 
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