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I find these icons are too subtle, the little scratchings in the bottom are hard to see. Maybe the reserves icon could be further to the side and greyed out a little? Left/Center/Right is perfectly clear from the geometric relationship of the icons, but I think should be separated from the reserves just a little more.
WIP icons, we have a task scoped to review them.
 
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UI is a work in progress right? Because I can’t tell what’s going on with those flank icons if you hadn’t just explained it to us.
All UI, 2D, and 3D assets may be WIP and subject to review up until the release of the game.
 
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Can you recruit mercenaries from "hostile" cultures? And will mercenaries fight the state of their origin or a state of their culture, or will they defect / mutiny?

yes, you can recruit them. and they don't care about who they fight as long as they get $$$
 
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I'm assuming that one way of lowering mercenary loyalty is if you invade their homeland, would that be correct?
I don't imagine they'd be happy to be ordered to pillage their hometown.

actually, the mercenaries are gathered from an entire area, so we dont keep track of that.,
 
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Some questions
  1. Are the commanders my characters, other nations characters, or nobodies characters?
  2. Are the Pops my pops, or pops from other areas?
  3. If they are my pops how are these different from levies?
  4. Do these mercenary commanders act as generals? Do they have to?
  5. As it sounds like the mercenary payments are periodic, if they are captured do I still pay them?
  6. Is there any indication of likelihood of accepting bribes or history attached to mercenary groups?
  7. If I capture mercenaries as prisoners, who pays the ransom?

1 - "nobodies" :p
2 - pops from the area,
3 - pops becoming mercenary leaves the population numbers.
4 - yes
5 - you pay them as long as you got a single regiment around.
6 - its all about the $$$
7 - you cant ransom mercs.
 
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Will some mercenary companies be available as army based countries? This feels more appropriate for something like condottieri's in Italian Wars.

nothing we have made yet, but its a good idea.
 
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Also another question - can marauder bands arise? In the case the employer country runs out of money to pay the mercs and nobody wants to bribe them... It would be a great mechanic to have for example for the Thirty Years' war.

like an army based country ? :p
 
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1) Can you select wich type of soldiers will be located in the center or other flanks?
2) Can you create a HQ for each army? Like in EU4 for example. Or it will be more like in Victoria 3? Or CK3?

1 yes, complete freedom on that
2 no
 
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Is there any way to control mercenary companies that come from my country? What do I gain from having mercenary companies based in my land that go fight abroad and consume my pop base? Do they bring money/loot back?

nothing :p so make sure they are happy enough
 
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If we hire our army out as mercenaries, is it the AI that takes control or are we waging war for the AI ?

AI controls
 
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Will mercenaries reduce army tradition? I always disliked how you lost professionalism when hiring mercs in EU4

No, you don't lose army tradition from hiring mercs in PC
 
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Looks amazing, however I'm surprised their is no possibility to reduce prisoners into slavery, if some condition are met like different religion and other.

like destroy regiment and make them slaves pops?
 
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