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Tinto Talks #53 - 5th of March 2025

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday where we tell you about what is going on with our entirely 100% secret game with the codename Project Caesar.


This week we will talk about how mercenaries and prisoners of war will work in this game..


As we mentioned in previous Tinto Talks, we have 3 types of regiments. Levies, Regulars and Mercenaries. You can at any point rearrange any army and move regiments freely between them, no matter the status of the regiment.

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This Teuton Army has 1440 men in the left flank, 545 in the center, 2567 in the rightflank and 373 in the reserves. Why so few in the center, I'd expect that is where the bulk of the regulars knights are. In total the army has 6 cavalry levy regiments, 2 regular, and 9 mercenaries, for a total of 634 men.



Hiring Mercenaries
When you hire a mercenary company, you will first need to find a commander that can raise the company for you. This is not a simple choice, as a more competent commander will cost more gold, but the amount of regiments you can raise under the mercenary depends both on the administrative ability of the commander, and the amount of possible mercenaries the pops of that area has.

Mercenary regiments rely on having their soldiers come from pops, and if there is not enough soldiers for them in an area, that will limit the amount of regiments

Negative Stability in the country together with devastation and low control in the location determines how many pops are willing to leave home and become mercenaries.

The type of regiments that a mercenary can raise depends on what regiments are commonly available in the area the mercenary is recruited from. Some types of regiments may be more common than others in an area, and just because you have found a nice 99 admin commander, he may not be able to raise enough of a certain type of regiment that you want.

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This is a pretty good commander which can lead a pretty big army..


Contracts and Extensions
When you hire a mercenary you set a default contract length, and at the end of that contract the mercenaries will stop their service. However, if you are still at war, the contract will be extended for another year. If you wish to terminate a contract in advance you need to pay the remaining contracted fee.

You can also have auto extension on contracts and manually extend a contract for another 24 months for an individual mercenary company at any time.

Each new contract signed or extended has a signing fee that heavily depends on the type of troops you wish to hire, and the skill of commander.

Bribing Mercenaries
However, just because a contract is signed does not mean that the mercenary will stay loyal for the entire contract. Another country may come around and just offer more money to buy their loyalty. This is not exactly cheap, but it can be rather useful at times.

Renting out your Armies
One alternative to paying gold every month to your regular regiments at peace is to rent them out as mercenaries. You can select any unit you have and put them on the market for a given percentage of your costs, usually above your own costs as you need to turn a profit after all. If all goes well, you earn gold, and your regiments get some nice experience.

These armies are then listed as possible armies to contract for any country within range.

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The Aragonese army is available fore hire for a cheap price..


Prisoners
Sometimes when you win a battle by overrunning the enemy, you can capture regiments of the defeated side. Overrun is what players refer to as stackwipe which happens when you have 10 to 1 odds, or when the other side has 0 morale you have a larger army.

There are multiple ways to deal with prisoners, if you don’t want to keep them around and feed them. No matter what though, the prisoners will die off slowly over time, as this is not the age of the Geneva Convention.

Through various unit abilities, you have ways to deal with the prisoners.

First of all, you can attempt to ransom them back to their owners, which will net you some gold, and return the regiments to their owner.
Secondly, you can recruit them to fight as mercenaries for you, but that means you have to pay them. The advantage of that, is that they won’t fight for your enemy though.
Thirdly, you can just execute them. That is a bit frowned upon, so it will impact your Aggressive Expansion, but sometimes it might be worth it.
The Fourth option you will know more about when we talk about the Nahuatl faith in a future Tinto Talks.

However, if you overrun an enemy army with prisoners, you will of course free them and take them back.




Now we have gone through the core mechanics we have for Project Caesar. The next few weeks we will go through all the changes that have happened during this year, thanks both to your great feedback and from internal and external testing. After that it's time to go through the mechanics of the different religions, the different situations and the different international organizations we have!
 
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i know the numbers are also wip but man... i am soooo confused trying to figure out how the economy will look like Ducat-wise ^^. 780g for 350 men? 200-500 gold for some buildings?

*to make a question out of that.. how many 1337 french monthly income is a 780 gold army? :D
 
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Will mercenary commanders be limited to commanders in your country or there will be a list of commaders available to all countries and shared between them?
 
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Was thinking about how to model some people's natural proclivity towards mercenary work (opportunism, more than desperation; think of German minors shipped to help in the American Revolution or the Swiss) and thought about either tying it into the empty land modifier (as people see not only no opportunity for upward social mobility, but a real chance for social decline, they get desperate) or, perhaps more elegantly, by having goods shortages cause devastation, which I'm not sure they do.

Think about it in this way. The Alps aren't very urbanized or engaged in much foreign adventurism. They eventually butt up against their population capacity and don't have much trade capacity to resolve their issue. The closer demand is to supply, in this case in food, the easier things go sour when an aberration occurs. More people starve after a single bad winter.
I think it'd make sense to, when going through all the trouble of implementing pops, have devastation be based on the welfare of whoever's living in that place. If they're starving, for whatever reason, you'd expect them to turn to mercenary work.
 
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1. Does hiring captured regiments cost the same as other mercenaries or lower because they understand their nation doesn't want them and betrayed them and that there are no better alternatives to agreeing to the contract?

2. Are there alternatives to give the other side back an army or hire them or kill them?
 
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Shouldn't there be an option to let all your captured troops go if you don't want to feed them? Have them return to the enemy's manpower pool (as naturally you will keep their weapons and armor and horses for yourself). This seems like it would be the cheapest option, and the one you'd want to do in smaller wars where you have a strict advantage anyway, so the release of manpower wouldn't have the time to really factor into things.
 
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Will we eventually see mercenary companies forming? For example, the Catalan Company had already been formed for 50 years at game start. Or is company formation happening when you recruit the leader, and later the company disbands?
 
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And what if were to adopt it? Is there a way modify how quickly they die (or disable it)?
I’m currently doing a module on the Geneva convention, so I may be able to highlight why it would be possibly out of place.

TL;DR - the technological innovations of the mid-nineteenth centuries, greater concern and awareness for conscripts and their treatment, as well as the apparent advantages of a neutral volunteer society to earn financial burdens means that the Geneva Convention doesn’t really fit within the frame of the game.

Ultimately the ideas of the Geneva convention come from Henry Dunant’s experiences during the Italian wars of unification, in specific his book ‘a memory of solferino’. His work depicts coming across the battlefield in which thousands of dead and wounded soldiers have been abandoned helpless.

He through his own expense sent his books around Europe to promote his work but also the foundation of an independent humanitarian volunteer group that would assist the wounded on the battlefield ( what would become the Red Cross).

He is also promoting this work in a period in which there is a new fascination with war correspondence in the wake of the war in Crimea, with telegrams etc being able to rely reports quickly from the fronts on the conditions of the soldiers and wounded. And you get Florence Nightingale etc and the mission to Scutari.

Again around this time you are getting bigger and bigger conscript armies in Europe fighting, leading to more public awareness of people being sent to war rather than it being fought by professionals or the sort of dregs of society. You also have rapid changes in the evolution of weaponry becoming more efficient and deadly and a fear of the increasing damage of weapons.

Many governmental leaders also see the ICRC as a means to appease their nations and the outcry for better treatment of its wounded without necessarily being burdened with the cost of creating and funding its own military medical services (interestingly why Britain isn’t overwhelmed, increasing Florence nightingale, by the Red Cross as they think they already have army medical services.)

So ultimately the Geneva Convention comes about as a result of many new-ish factors that are echoing across Europe, that would not necessarily fit within a PC/EU5 timeline.
 
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What happens to a mercenary army when a commander dies? And another question is, do the commander's administrative skills only affect recruitment, or will he receive fines if he somehow exceeds the regimental maximum?
 
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