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Tinto Talks #53 - 5th of March 2025

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday where we tell you about what is going on with our entirely 100% secret game with the codename Project Caesar.


This week we will talk about how mercenaries and prisoners of war will work in this game..


As we mentioned in previous Tinto Talks, we have 3 types of regiments. Levies, Regulars and Mercenaries. You can at any point rearrange any army and move regiments freely between them, no matter the status of the regiment.

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This Teuton Army has 1440 men in the left flank, 545 in the center, 2567 in the rightflank and 373 in the reserves. Why so few in the center, I'd expect that is where the bulk of the regulars knights are. In total the army has 6 cavalry levy regiments, 2 regular, and 9 mercenaries, for a total of 634 men.



Hiring Mercenaries
When you hire a mercenary company, you will first need to find a commander that can raise the company for you. This is not a simple choice, as a more competent commander will cost more gold, but the amount of regiments you can raise under the mercenary depends both on the administrative ability of the commander, and the amount of possible mercenaries the pops of that area has.

Mercenary regiments rely on having their soldiers come from pops, and if there is not enough soldiers for them in an area, that will limit the amount of regiments

Negative Stability in the country together with devastation and low control in the location determines how many pops are willing to leave home and become mercenaries.

The type of regiments that a mercenary can raise depends on what regiments are commonly available in the area the mercenary is recruited from. Some types of regiments may be more common than others in an area, and just because you have found a nice 99 admin commander, he may not be able to raise enough of a certain type of regiment that you want.

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This is a pretty good commander which can lead a pretty big army..


Contracts and Extensions
When you hire a mercenary you set a default contract length, and at the end of that contract the mercenaries will stop their service. However, if you are still at war, the contract will be extended for another year. If you wish to terminate a contract in advance you need to pay the remaining contracted fee.

You can also have auto extension on contracts and manually extend a contract for another 24 months for an individual mercenary company at any time.

Each new contract signed or extended has a signing fee that heavily depends on the type of troops you wish to hire, and the skill of commander.

Bribing Mercenaries
However, just because a contract is signed does not mean that the mercenary will stay loyal for the entire contract. Another country may come around and just offer more money to buy their loyalty. This is not exactly cheap, but it can be rather useful at times.

Renting out your Armies
One alternative to paying gold every month to your regular regiments at peace is to rent them out as mercenaries. You can select any unit you have and put them on the market for a given percentage of your costs, usually above your own costs as you need to turn a profit after all. If all goes well, you earn gold, and your regiments get some nice experience.

These armies are then listed as possible armies to contract for any country within range.

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The Aragonese army is available fore hire for a cheap price..


Prisoners
Sometimes when you win a battle by overrunning the enemy, you can capture regiments of the defeated side. Overrun is what players refer to as stackwipe which happens when you have 10 to 1 odds, or when the other side has 0 morale you have a larger army.

There are multiple ways to deal with prisoners, if you don’t want to keep them around and feed them. No matter what though, the prisoners will die off slowly over time, as this is not the age of the Geneva Convention.

Through various unit abilities, you have ways to deal with the prisoners.

First of all, you can attempt to ransom them back to their owners, which will net you some gold, and return the regiments to their owner.
Secondly, you can recruit them to fight as mercenaries for you, but that means you have to pay them. The advantage of that, is that they won’t fight for your enemy though.
Thirdly, you can just execute them. That is a bit frowned upon, so it will impact your Aggressive Expansion, but sometimes it might be worth it.
The Fourth option you will know more about when we talk about the Nahuatl faith in a future Tinto Talks.

However, if you overrun an enemy army with prisoners, you will of course free them and take them back.




Now we have gone through the core mechanics we have for Project Caesar. The next few weeks we will go through all the changes that have happened during this year, thanks both to your great feedback and from internal and external testing. After that it's time to go through the mechanics of the different religions, the different situations and the different international organizations we have!
 
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Am I understanding this right that the more of these "usually bad things" you have in a given loc, the more mercs you're likely to be able to recruit ?
Yes.
 
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You can select any unit you have and put them on the market for a given percentage of your costs, usually above your own costs as you need to turn a profit after all.

How is the money you get determined? Is it a relatively fixed amount or is there some sort of market dynamic?

Like if everyone is renting out their soldiers and there are few wars then does the high supply and low demand drive prices down, and vice versa?
 
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This is incredibly cool - maybe my favorite dev diary so far. The imagination and ambition of this game is just incredible!

I just wanted to ask - does the price of bribing the enemy mercenaries scale at all with the warscore of the current war? I feel like it should be hard to bribe mercenaries if you are about to completely lose a war and conversely, if you are about to achieve a huge victory, it should be cheaper or at least easier to bribe enemy mercs.

Thanks again for this great DD!
 
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Is there any way to control mercenary companies that come from my country? What do I gain from having mercenary companies based in my land that go fight abroad and consume my pop base? Do they bring money/loot back?
 
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2. Indirectly, yes.
When you say indirectly, do you mean that you cannot choose to only raise from other countries, or that you can only steal mercs from other countries, not raise them yourself? Basically, I am wondering how HRE minors will fare if they can't easily afford a standing army and have a very small mercanary pool.
 
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“The Fourth option you will know more about when we talk about the Nahuatl faith in a future Tinto Talks.”
IMG_5119.jpeg

(Just to clarify I do not actually support human sacrifice)
 
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1) Can you select wich type of soldiers will be located in the center or other flanks?
2) Can you create a HQ for each army? Like in EU4 for example. Or it will be more like in Victoria 3? Or CK3?
 
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Will we also have an ability (maybe gated by a reform or an advance ?) to turn PoW into slaves.

I'd say you should have some sort of controls over who can rent your mercenaries (maybe simply a yes / no answer / a way to list who you accept as renting your troops ? To avoid having the troops be rented by the country you're fighting, or your rival, these sorts of things.)

Maybe you could get a diplomatic interaction with neighbouring countries where they'll allow you to take merc in THEIR countries, I remember reading in the Invalides army museum some military advisor saying that a mercenary serving the king counted as 3 men : 1 because he fought for the army, one because he wasn't in the opposing army and one because he allowed one man to plow the field rather than being in the army. To represent this you'd need something else than "outbiding your opponent" I think. Maybe even just allow commanders to recruit in neighbouring countries but have them be angry at you for this.

How do you gain a commander ? Do you have a pool, need an advance to even recruit the commander, need to assign one cabinet member ?

Otherwhise looks VERY good on all the mechanics presented so far, including mercs.
 
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Negative Stability increases or decreases the willingness to become mercenaries and if it increases it, how does it work for Switzerland? Little mercaneries despite their historic willingness to become mercenaries?
Less stability = more willingness to become mercenaries.

We will talk about Switzerland in a future Tinto Flavour.
 
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Are free companies, such as the White Company, BBCs that will rent out their private army as condottieri, or do they use some other mechanic?
 
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This looks much better than EU4 mercenaries mechanics.

Question: Shouldn't it be possible to turn prisoners into slaves for certain nations/religions/cultures?
 
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Less stability = more willingness to become mercenaries.

We will talk about Switzerland in a future Tinto Flavour.

To add on this, would that mean you can hire mercs from other countries to use their pops instead (if they are unhappy enough to want to leave)? If so have you thought about if you want culture to play any part with the mercs, examples of this could be:

Accepted cultures would want higher wages , non accepted would have lower wages but instead loot/devastate more to keep their pockets full, morale debuff fighting their own culture (or more easily swap sides).
Im asuming the culture part isnt in the game as it was not spoken about, but still curious what your thoughts are on such a thing.
 
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