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Do you think that people tear down infrastructure before they leave?
I think it's safe to assume that the increased development growth represents the economic activity and build-up of infrastructure that comes with hosting people for their coming voyage to the new world.

Yes, thats the idea.
 
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Please @Johan could you tell us how the NAME of the new culture is gonna be generated? I'm a bit worried about "culturenamegore"anyway I absolutely LOVE this mechanic and all I can say is thank you to the whole team.
currently unified culture groups are simply named after the culture group.
diverged new cultures are named after the country that forms them
 
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Well that's a bummer. Now I can't roleplay Scotland burning its treasury on a failed attempt at colonizing Panama.

You can still lose money on a colonial charter :)
 
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I can't say i like some of these changes. So you have introduced a mechanic that basically magically will stop any rebelions by puting a cabinet member to it? Does it target ALL rebelions or just a certain province?

no just that rebel you target. which is usually one of 3 to 20.
 
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Does "no other countries with that culture group" mean no provinces outside your control with that culture, or no countries with a primary culture in that culture group, or no country with a ruler in that culture group...?

EG, if there are East Slavs living in Poland-Lithuania, can you unify Russian Culture or not?
Primary culture only. Pops as minorities dont matter here
 
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Does this mean that German can't unify as long as, say, the Livonian Order still exists, and technically has 'German' as a primary culture, even if they have no German-majority provinces?
Yes. The idea is that it's a powerful endgame action that you will work towards over centuries, not something you can do willy nilly.
 
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sound like an excuse to put the burden of the HRE on poor Pavia
Making the map was a burden, talking about the content will be fun. :)
 
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