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Tinto Talks #64 - 21st of May 2025

Hello, and welcome to another Tinto Talks for Europa Universalis V.


This one is a little bit special, as it’s the first time we will go into depth on one of the visual systems that we have in the game.


Bear in mind this is all WIP, but as always feedback is welcome.


Armies are one of the most important features in the game, and certainly combat is one of the most exciting things to interact with. So we thought it was important to get the feeling just right.


Unlike in previous games, armies appear as groups composed of multiple individual soldiers. The number of soldiers reflects the size of the armies. The median army size is about 15 models, however they do range from a minimum of 1 soldier to a maximum is 30 in very extreme cases.

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Each soldier model is the representation of a specific regiment in your army, and aside from reflecting your country in its colors, it also reflects that specific regiment’s unit type, culture, and ethnicity. This means that a unit model will have appropriate weaponry for their unit type (for example crossbowmen vs archers), but also that multiethnic empires will visibly have diverse armies in terms of uniform style and skin color.

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Units are further randomised by picking random texture materials for each component. It might be as simple as swapping leather for cloth, or it might even be changing the pattern that the cloth uses.

In general we have approached the idea of having 3 tiers of troops per age to represent the weight of the unit: peasant, soldier, knight.

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Although some features are exaggerated to be visible from the distant camera we use ingame, unit models are always closely based on real references. Historical authenticity is the key to all our artistic decisions and that includes here.

Units will adopt a new visual Age only when they are upgraded to a unit from that age. So your units won’t instantly swap to Age of Reformation clothing the moment you enter the Age of Reformation, you will first need to embrace the relevant Institutions, research the relevant advances, and then upgrade your regiments.

Here is an example of how European peasant levies develop through the ages.

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And some examples of professional soldiers:
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Units appearance is also modified by a hidden system we call Uniformity, which is essentially a calculation of Discipline, Experience, Army Tradition, and whether they are Levies or Regular Troops. As a regiment gains uniformity, they will gradually progress towards the “Ideal” look for your country, which is generated from your Primary Culture. Most countries Ideal is randomly generated, but some are specifically designed to appear historical.

Historically speaking, most peasant levies were not pitchfork wielders but were typically outfitted with a minimum of cheap weaponry and often a helmet. With the Uniformity, we represent the full range: from squishy farmers to ironclad gendarmes. As they climb higher up the Uniformity scale, the more they will draw from the Soldier pool of assets, taking a helmet here, a polearm there, until they are fully outfitted for war.

Furthermore, some elements will look fancier if you have higher uniformity, for example raw leather straps get blackened or whitened, and some wigs might get powdered.

Foreign culture units in your employ will gradually adopt elements of your primary culture's clothing as the become more uniform.

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As they march across the world map, the audio will reflect the visuals; you will be able to hear the size of the army but also the equipment of the individual soldiers. Peasants wearing light cotton tunics will sound different from plate troops brandishing steel.


EU5 will release with 7 main graphical archetypes . As well as impacting unit appearance, archetypes are also the primary way we have divided several other parts of the game, such as character portraits, city buildings, event illustrations, and UI skins. These archetypes are:

  • Central American
  • East Asian
  • European
  • Middle Eastern
  • North American
  • South Asian
  • Subsaharan African
Here's some examples of some non-European units, though some of these are still lacking a little bit of the polish that we have on the Europeans:

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And finally, remember to wishlist Europa Universalis V now! Until next time!
 

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  • 307Love
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The reason is spelled USA.

also known as our biggest market, and a surprisingly large amount of them like playing in north america, either as a colonizer or as a native tribe.
Does that mean that a colonial nation/new world subject will have American units or if it’s a Spanish vassal European?

What happens if they break free?
 
Does that mean that a colonial nation/new world subject will have American units or if it’s a Spanish vassal European?

What happens if they break free?
For colonial countries, normal rules apply. Their army appearance depends on the culture of the pops that the army is derived from, with the primary culture of the colonial nation for uniformity.

So if you are say the Colony of New England ruling over Iroquois people, and you call them to war in your levies, their regiments will appear as Native American ethnicity people wearing partially Native American clothing, and the amount of English clothing relative to their Uniformity stat.
 
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It's beautiful!

An idea I had:
I imagine that the animation of soldiers moving across the map is in a "walking" style. It would be cool if when two armies are on a collision course for a battle that can no longer be avoided, the animation changes to soldiers running toward the battle clash.

Sorry for my english.
 
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So if you are say the Colony of New England ruling over Iroquois people, and you call them to war in your levies, their regiments will appear as Native American ethnicity people wearing partially Native American clothing, and the amount of English clothing relative to their Uniformity stat.
I think I'm in love.

I sure hope it takes a lot longer than eu4 to colonize the whole of the USA though.
 
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No, especially late game or in huge countries with large amounts of levies, armies can become over 100 regiments so that wouldn't work very well.

Instead we first estimate the current expected median army size (it changes through the ages). Then, armies compare themself to that when choosing how big to appear. So a unit of 15 units isn't necessarily exactly 15 regiments, but instead represents the median army size. An army that appears with 3 units doesn't necessarily mean it has 3 regiments but shows that it is dramatically below the median army size.


The idea is that you can always more or less intuitively tell how big an army is just by looking at it.
beautiful. can the max number be increased to show absurdly big hordelike armies? (i'm talking about ludicrously huge perma 5% attrition russian, chinese etc. like armies of for example eu4)
 
Indian and Austronesian yes. Vietnamese we are still discussing if it makes more sense South or East Asian.

As several other comments have mentioned I would also like to suggest, as a Vietnamese myself, that Vietnamese should be placed under East Asian. Vietnam was and is culturally firmly in the Sinosphere, from religion and clothing to language and writing. A little after the EU timeframe, during the reign of Vietnamese Emperor Minh Mang for instance, Vietnam embarked on a heavy campaign of forced assimilation of Cham, Khmer, etc to follow "proper" Confucian Vietnamese culture, which he saw as the heir to the "Han" legacy. In fact, Vietnam was technically the last place in history to hold the Sinosphere style imperial examinations in the 1910s, a few years after the Qing abolished it, and some older Vietnamese still have some knowledge of Chinese characters/written language.

Cham would fit under South/Southeast Asian due to Indian influence, but Vietnamese should definitely be East Asian.
 
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Very nice models! Looking forward to future ones. I do have one question when seeing them on the map though: Will the other objects on the map be adjusted to relative size as well, now that cities are shrunk? Having big, abstract units makes sense from a gameplay perspective but it does mess with immersion when f.e. trees and cows are massive compared to cities, and even just the cows in comparison to trees.
 
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Each soldier model is the representation of a specific regiment in your army, and aside from reflecting your country in its colors, it also reflects that specific regiment’s unit type, culture, and ethnicity. This means that a unit model will have appropriate weaponry for their unit type (for example crossbowmen vs archers), but also that multiethnic empires will visibly have diverse armies in terms of uniform style and skin color
For levies, I figure its probably obvious, but how is diversity determined for regular regiments? The main culture of wherever it was recruited? General demographics of the nation?
 
EU5 se lanzará con 7 arquetipos gráficos principales. Además de influir en la apariencia de las unidades, los arquetipos también son la principal forma en que hemos dividido otras partes del juego, como los retratos de los personajes, los edificios de la ciudad, las ilustraciones de eventos y los aspectos de la interfaz. Estos arquetipos son:

  • Central American
  • East Asian
  • European
  • Middle Eastern
  • North American
  • South Asian
  • Subsaharan African
And South America too!!! Right? Right?

I think the nations of South America should have their own archetype of unity. For example, if North America only has Cahokia and they designed an archetype of unity for them, why not the countries of South America? What's the argument?
 
I will now spend the entire game watching my troops upgrade without ever using them, then marching them around in a perpetual parade, like Age of Empires II.
 
The models look quite nice, but at what zoom level will you be able to actually see them? I kind of liked how seeing mine and other nation's units in EU4 move about on the map when playing at the default zoom level make the game feel more alive. You kind of do not get that sensation if all you are seeing are icons moving about.
 
Does that mean that a colonial nation/new world subject will have American units or if it’s a Spanish vassal European?

What happens if they break free?
There should be 'Colonial Militia' unit models that are pretty common across colonies, at least the non-iberian ones (they might deserve a semi-unique model).

Then the Minutemen and Contienental Army should get unique units that happen if they rebel. Otherwise I would imagine American military units would follow uniforms of other British Colonial standards.