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Pavía

Content Design Lead PDX Tinto
Paradox Staff
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Jan 3, 2006
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Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will talk about the Tonal religions! This is a religious group that covers the Mesoamerican religions:

Tonal Religions.jpg

As usual, please consider all UI, 2D and 3D Art as WIP.



Nahua Ritualism

Let's start with Nahua Ritualism, which is the religion in the group that has more detailed features:
Nahua Ritualism.jpg

This is the panel of the religion:
Nahua Panel1.jpg

Nahua Panel2.jpg

Let’s start with the core mechanic of the Nahua Ritualism, an old EU4 friend, Doom:
Doom.jpg

Doom2.jpg

Doom3.jpg

As you can see, Doom accumulates over time, and the bigger the country is, the more Doom it accumulates. It can be mitigated either by performing some mechanics, such as killing enemies and looting locations, or by some of the Religious Actions. But there’s only one way of completely escaping from it, which is Reforming the religion. This can be achieved by passing by enough Religious Focuses, the former EU4 ‘Reforms’:
Religion Focuses.jpg

These Focuses are a necessary pain, as they give a debuff to your country while they’re active, but you need to accumulate some of them to be able to reform the religion. Here you have some of them.
Elevate God.jpg

Gods1.jpg

Gods2.jpg


Establish Cihuacoatl.jpg


Institute the Flower Wars.jpg


Raise Sacrifice Rate.jpg

Raise Sacrifice Rate2.jpg

These are the available Religious Actions:
Appease Gods.jpg


Host a Ceremony.jpg


War Path.jpg

Flower Wars.jpg

The last action, Reform Society, allows to Reform the religion when enough Religious Aspects have been enforced, but it has a big con: It triggers a disaster, 'Reform Society', which needs to be resolved to become a 'Reformed Nahuatl Society':
Reform Society.jpg

Reform Society Disaster.jpg

Reformed Nahuatl Society.jpg

Reformed Nahua Ritualism.jpg



Maya Ritualism

Let’s talk now about another of the Tonal religions - Maya Ritualism:
Maya Religion Panel.png

Different from Nahua Ritualism, Maya Ritualism doesn’t have any Doom, but centers instead around the concept of the K’atun.
Katun.png

The mechanic revolves around preparing for the K’atun celebrations every 20 years in the game. The player needs to invest resources using the different actions to raise the country’s preparations for the K’atun, measured with the Religious Influence currency.

The country can choose between three degrees of intensity in their preparations, and that will impact the effects they get while preparing for it.
Katun modifier.png

The K’atun will happen on the actual dates according to the historical Maya calendar, so the first one to encounter once the game starts will be in September 1342, with the following ones occurring every 19.7 years (so they will not always be on the same month). Once the K’atun finishes, the country will get an event with different outcomes depending on how much preparation they have been able to accomplish, as well as resetting the value of preparation back to 0.
Katun event.png

Katun bad option.png

Katun celebrated.png

Katun well celebrated.png

Besides the normal preparations, other additional actions can contribute to the gain of Religious Influence:
Maya Sacrifice.png

Maya Pilgrimage.png

The religion also has other ways to spend the Religious Influence before the end of the K’atun comes, although at the risk of not being fully prepared when it does.
Maya Celebration.png

The modifier granted by the celebration will be different depending on the date on which the ceremony is hosted, varying according to the historical Uinal.

Same as Nahua Ritualism, Maya Ritualism also has gods, some of them are actually the same ones with different names (so we have dynamic naming for gods). For example, Quetzalcōātl and Kukulkan are the same god with dynamic naming.
Mayan Gods.png



Tonal
This mechanics for gods is common to all Tonal religions, as well as many of the Folk Religions. We can now show the religion we have decided to call Tonal, namesake of the Tonal group, gathering under its umbrella beliefs related to those of the Nahua and Maya, but still distinct.
Tonal Panel.png

Tonal Gods.png

The gods of a country of these religions are always present for the countries, but the countries can choose a Religious Aspect to worship a specific god as their patron, doubling the effects of such a god.
Tonal Aspects.png

And that’s all for today! We will come back on Friday, as we will talk in Tinto Flavour about the Aztecs!

And also remember, you can wishlist Europa Universalis V now! Cheers!
 

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By the way, I think this week is worth sharing with you the main post illustration in separate post, as I think it's pretty neat:
reform_society.jpg
 
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Can you make the gods screen bigger so you can always read their bonuses?
It's already on our radar of UI improvements for this religious panel. ;)
 
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Very interesting! What about Chichimeca? Which tags does it apply to and does it have any unique mechanics?
1. Here is the spread.
2. It doesn't have unique mechanics, I'm sorry to say.
Chichimecah.jpg
 
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Has the distribution of these religions been updated since the tinto maps, and if so can we see the current map? There were some innaccuracies.
IIRC, some work was done; we'll have the Tinto Maps Feedback for Central America next month.
 
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Does Doom only malus be sacrifice ruler and stability decay? Because I can totally see some people just tanking it to get better rulers and such.

Do the reforms have to be passed in order? Also what is the cooldown between them? I didn’t see anything that prohibits pass all of them but I very well may just be blind.

Can you spoil what the one country in Columbia follows?

Lastly maya and Nahuatl are heretics not heathens to each other? Can you say what the Inca and NA SOPs are?
1. Estate Satisfaction is also impacted, which is important. But we're open to suggestions for further rebalancing.
2. No, they don't need to be passed in any specific order. When you select a Religious Aspect to implement, it takes some time, which is dynamic and different for each aspect. When the implementation is completed, you can select a different one. So no hard cooldown, just the time each aspect needs to be completed.
3. Naoma.
4. Heretics, correct. And, that will be in the NA and SA map feedback review.
 
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View attachment 1331550View attachment 1331551

These events imply that they involve sacrificing slaves, but don't actually say they do in the UI, only saying "more clergy power" and "-10 doom". Are slaves being sacrificed when you do these things?
You're actually sacrificing the slaves, but it's not showing correctly in the tooltip (just reported it, thanks!):

effect = {
scope:actor.capital = {
random_pop = {
limit = {
pop_type = pop_type:slaves
}
add_pop_size = {
value = -0.1
}
}
}
 
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View attachment 1331554
With the negation this is difficult to understand I find, does this mean that we must have between -100 and -80 centralization, or on the contrary, have between -80 and 100 centralization?
In this case, you need to be 'more to the left' than the -80 positions - which means, as Centralized as possible, as the most Centralized possible position is -100; reporting to our UI to improve clarity.
 
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What's enough resources for a the two pass tiers of a K'atun celebration?
With 50 or more Religious Influence your country will be prepared enough, with 90 or more it will be very well prepared, but with 75 or more it will be able to rush the remaining preparations by paying gold and get to the very well prepared bonus.
 
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Can you talk about how eagle and jaguar warriors work? Also why doesn't the reformed Nahua faith have them?
On Friday, in the Aztec TF!
 
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Hi! I'm going to spend some more time replying today to this Tinto Talks, as I couldn't spend as much time as I'd like on Wednesday.
 
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Can you talk about how eagle and jaguar warriors work? Also why doesn't the reformed Nahua faith have them?
1. Check today's TF.
2. Fixed!
 
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What does the "unrestricted slavery" modifier do exactly and in what way is it different to countries that use slaves but don't have such modifier?
There are usually religious or cultural restrictions on what pops you can enslave. With this modifier, countries with Nahuatl Ritualism as religion doesn't have this type of restriction anymore.
 
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So what does the adopt omenotl decision do? I dont think you went over it
Ometeotl.png


PS: Made a minor loc fix, the final sentence now reads as 'We will worship Ometeotl as the only God.'
 
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Does that mean that North America's feedback will come sometime before then?

(This is presuming the original chronology of the threads is maintained).

Thanks.
We'll follow the original TM orders, yes: North America -> Central America -> South America.
 
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Will the Inti religion have unique mechanics, or are these three the only ones in the Americas that have them?
It has some unique features, yes.
 
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