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Trial of Allegiance | Historical Brazil

Hello there generals, it's your friendly neighbourhood Community Manager, Katten, here to talk about, Trial of Allegiance, the first-ever country pack for South America. Our aim was to craft a thrilling experience, allowing you to feel the power of constructing a regional superpower to confront emerging international threats or to use its power to expand your empire abroad.

Last year, we announced the formation of a new team dedicated to content creation. The Trial of Allegiance Country pack is the result of their efforts, showcasing three major focus trees for Brazil, Argentina, and Chile. Furthermore, it introduces additional content for both old and new tags in South America. If you haven't seen our announcement trailer, be sure to watch it below!


Before I pass the mic to our Content Designer leading the development for Brazil, I also want to let you know that as part of our push for more HOI content, the team is also working on another big and exciting project that will be dropping later this year. So stay tuned, and as always happy map painting!


Intro

Hello there! AveeBee here to introduce you all to the work we’ve been doing in South America, kicking things off with a deep dive into historical Brazil! Some of you are likely very familiar with the history of the nation during this time period (we see you Brazil players!), but there’s likely a lot more of you that aren’t quite as familiar with this area of history beyond smoking snakes and the Brazilian Expeditionary force. So, I’m going to try and give a brief overview of the nation prior to 1936 and how that is represented in game, before moving into the narrower chapters of historical events from the establishment of Estado Novo, the Vargas era and Brazil’s eventual participation in World War II alongside the allies.
screenshot_0.png

Context Pre-1936

After the fall of the Brazilian Empire and its reconstruction as a republic, oligarchs from the agricultural industry dominated the nation's economic and political life. This came to an abrupt end in 1930 when Getúlio Vargas led a revolution to overthrow the old republic. Following this, the nation attempted to establish a new republican system that would avoid the issues of its predecessor. However, the various forces that backed Vargas ultimately created a constitution which satisfied none of them. In this power vacuum, Vargas dominated the politics of the nation in his role as president.

Amidst this political turmoil, the communist party and their allies orchestrated an attempted revolution of their own in late 1935. Although this revolution was ultimately crushed by forces loyal to the government, the ramifications of it were still being felt in 1936 as the establishment prepared to sentence and punish the leaders of the movement. Furthermore, the fear of communist infiltration of society would give politicians and the military a justification for their more authoritarian policies in years to come.

Another internal problem that had plagued Brazil for decades was the issue of separatism. Many of the constituent states of the republic had at one time or another attempted to secede or at the very least had sizable separatist movements. Many of these movements had grown from a sense of being neglected by the federal government. A related issue at the time was that of the Cangaço; bandits who operated in the North East of Brazil. Although violent in their activities, they often gained support among the poor for their resistance and attacks against the wealthy in the region.

On the economic side, Brazil was devastated by the Great Depression. As a largely extractive economy based on agriculture and resource exports, the economy began to collapse when other nations stopped importing goods such as coffee. The government attempted various measures to stabilize the situation but by 1936, it remained stagnant. As was often the case during the time period, this led to many Brazilians turning to more radical ideologies to lift them out of poverty and insecurity.

On the foreign policy front, prior to World War I, Brazil had been engaged in a naval arms race with its neighbors in Argentina and Chile.This had culminated in a number of famous dreadnoughts such as the Rio de Janeiro which would end up in the hands of the Ottoman Empire and ultimately the United Kingdom. Brazil had been aligned with the Allies during the first world war, following an attack on civilian shipping by Germany in 1917 which allowed the unpopular government of the time to focus the nation's anger at enemies overseas. In the inter-war years, Brazil would primarily be focused on its domestic issues, but anxiety remained that the old foe of Argentina could take advantage of Brazil’s internal strife.

In game, we represent these issues with a number of national spirits that must be overcome if the nation is to prosper or expand. (Icons may change before release)

screenshot_1.png
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1936-1938

The period in which the game starts primarily revolves around Vargas attempting to maintain his grip on power under the constraints of the flawed 1934 constitution. As we will see throughout this diary, Vargas is an odd figure that often escapes the usual political categories we often place leaders in. He came to power on a wave of liberal reformism, but would eventually flirt with the tenants of contemporary fascism and would ultimately suspend democracy to keep himself in power. However he would also implement reforms that appealed to the rural poor and the urban workforce. To represent this in game, Vargas begins as the leader of the ruling democratic provisional government, but he won’t stay that way for long.

screenshot_6.png

(Vargas will be getting a fresh portrait, but it wasn’t quite ready to be hooked into the game just yet)​

Next, we’ll take a look at the historical portion of the focus tree.

screenshot_7.png

screenshot_8.png

As you can probably tell, the historical portion has some overlap with the alt-history branches too, but I’m keeping those relatively hidden for a later diary. The first portion of this branch requires building enough support among the military or fascist movement to be able to orchestrate a ‘self-coup’.
screenshot_9.png

As you can see in the earlier screenshots of the ‘Weak Government’ and ‘State of Emergency’ national spirits, Brazil starts with a ticking time bomb of steadily increasing non-aligned and communist support. This requires the player to focus on curtailing the communist influence as quickly as possible. Historically, Vargas gained support from the military by taking a hardline anti-communist stance. Meanwhile, he also attempted to win over the Integralist movement to his cause in order to appeal to urban workers who might otherwise turn to communism. We will discuss the integralist movement in a later dev diary, but for now you can think of them as Brazil’s take on Italian fascism.

screenshot_10.png
screenshot_11.png

With enough anti-communist/democratic support, this culminates in ‘The Cohen Plan’ focus. Historically, a document that went by that name was forged by forces aligned with the government. The document supposedly outlined plans for a communist takeover of Brazil and was used by the government to justify a wave of authoritarian measures being used to protect the nation. Despite the document being a complete forgery, Vargas succeeded in suspending democracy. In game, taking this focus requires the player to complete the following focus: ‘Estado Novo.’

screenshot_12.png
screenshot_13.png

Vargas Era

Estado Novo, or New State, marks the end of democracy in Brazil for the time being. While Vargas remains in power, his ideology is switched to non-aligned along with the ruling government. To cement his grasp on power, Vargas not only used the emergency powers of the 1934 constitution, but drafted an entirely new authoritarian one inspired by the Polish constitution of the time.

screenshot_14.png

To the left of this branch, we have a number of focuses that represent the utilization of the new constitution by curtailing the separatist movement (Decree Number 37 - this focus removes the separatist movement national spirit) and increasing stability by clamping down on political movements and increasing employment.

screenshot_15.png

In the center of the tree, we have a number of focuses that are shared with the Integralist path which are concerned with kickstarting the economy, expanding the nation's intelligence services and its research capacity.

screenshot_16.png

screenshot_17.png
screenshot_18.png

screenshot_19.png

Industrial Branch

Before jumping into the more foreign policy orientated aspect of the historical focus tree, let's take a look at the industrial branch.

screenshot_20.png

Due to the aforementioned impact of the Great Depression, Brazil’s primary objective is overcoming its reliance on exporting coffee and raw goods, instead building up a domestic industrial base and consumer economy. As occurred historically, the first step towards this was the establishment of the coffee department to better control the supply and price of coffee exports.

screenshot_21.png

Around this time, a number of radio stations were also established in Brazil that would keep the public informed and entertained. Although many would ultimately become propaganda outlets for the Vargas regime.
screenshot_22.png
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A number of the focuses in this branch interact with a modifier in many of Brazil’s states that were historically neglected. The ‘Resource Extraction’ focus for example gives a research bonus and reduces the penalty of the neglected state modifier.

screenshot_24.png

screenshot_25.png


A number of these focuses will be familiar to you, expanding industry, infrastructure and efficiency through various means. So we’ll skip towards the end of this branch to take a look at some of the more unique focuses for Brazil. We have two focuses at the end here which allow the player to make a choice between establishing a domestic motor company (taking the form of a military industrial organization for those who will be playing with Arms Against Tyranny) or expanding ties with the Ford Motor Company through the expansion of ‘Fordlandia.’ Fordlandia is a fascinating piece of Brazilian history, whereby Ford established a colony to expand production of rubber for their car tyres. During World War II, access to rubber became crucial for the Allies and Brazil attempted to meet the demand.

screenshot_26.png

screenshot_27.png
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We also have some light alt-history in this branch allowing Brazil to establish its current capital a few years earlier than it did historically.

screenshot_29.png

You may have also noticed a focus in this branch called ‘Deal with the Cangaço.’ A number of states in North East Brazil begin the game with a negative modifier where the Cangaço are operating. Every so often, a mission may be carried out by them which will lower stability or allow them to spread their influence to a new state. The aforementioned focus therefore unlocks decisions to allow law enforcement operations to take place that will remove the negative modifier from the respective state.

screenshot_30.png

screenshot_31.png

screenshot_32.png

We have some interesting alternative interactions with the Cangaço, but you’ll have to wait for the alt-history dev diary to see them!

World War II

Let’s get back to the historical political branch. Once the domestic and economic situation in Brazil has been steadied, attention can be shifted towards foreign affairs. Historically, Vargas and his regime dismantled much of the democratic apparatus of the Brazilian Republic. As such, the Axis powers were keen to promote trade with Brazil and the United States became increasingly worried about the nation aligning with fascism. Despite concerns over the erosion of democracy, the US therefore attempted to win over Vargas to ensure Brazil remained aligned with them.

screenshot_33.png

Much of the US attempts to sway Brazil consisted of economic and military support, for example, aiding in the construction of a massive steel production facility near Rio de Janeiro in exchange for setting up air bases in North East Brazil for the US Air Force. This alignment with the US however also served to deter Brazil’s age-old foe, Argentina, from antagonizing them for fear of American retaliation.

When World War II erupted in Europe, demand for Brazilian rubber and other resources began to increase as access to British controlled rubber plantations and supply lines across the seas became vulnerable to Axis interception. As ties between Brazil and the Allies increased, German U-Boats began attacking Brazilian shipping in the Atlantic. This pushed Brazil to declare war on Germany in 1942.

screenshot_34.png
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In game, we represent this situation in a number of focuses and decisions whereby Brazil can choose to work with the United States and gain some bonuses, but the US will expect Brazil to join the war within two years. Failure to do so will result in the US ‘intervening’ militarily to ensure Brazil makes better decisions in future…

screenshot_36.png
screenshot_37.png

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Joining the war of course leads to the creation of the iconic Brazilian Expeditionary Force, along with a number of new 3D models to match.

screenshot_40.png
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Historically, the Brazilian Expeditionary Force, went on to fight in Italy and played a crucial role in defeating Axis forces there. But it is of course up to you how you intend to deploy your forces to win the war. In some of the screenshots you may have noticed some alt-history focuses. We will go into them more when we discuss alt-history Brazil in the coming weeks.

Military Branch

Now, some of you may have noticed I’ve been focused on the political and economic side of the focus tree so far. Don’t worry, we also have a separate military branch to finish off the tree.

screenshot_42.png

screenshot_43.png

As many of the nations we’re expanding on in this DLC start with fairly similar military capabilities and issues at the start of the game, we took the decision to create a core military branch that will be utilized by all the new nations. However, countries have their own unique focuses and effects built around this branch to better represent the more unique aspects of their history, as well as country specific icons etc.
As can be seen in the above screenshots, the branch contains distinct army, navy and air sub-branches. The intention with these sub-branches is to give as many options as possible for creating a truly bespoke military, without allowing the country to become out of proportionally strong. However, that isn’t to say that you can’t fully utilize the full tree and turn Brazil into a military superpower, it’s totally possible.

Conclusion

I hope that gives you some insight into what we have in store for you all. As always, if you have any questions please feel free to post them below. In the coming weeks I’ll be following this diary up with one on alt-history Brazil. But next week you have the dev diary for Argentina to look forward to.

Thanks for reading!
 
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First of all, I'm playing HoI4 since 2016 without major breaks and I bought every non-cosmetic DLC. Total play time 4,340 hours!
1706256307296.png


I'm not buying this one. Finally reached the point where paying 15 quid for 3 utterly meaningless focus trees is too absurd, even for a hardcore fan like me.

South America: when following the historical path, nothing will happen. So you can either go commie or fascist and do some fighting. The issue though: Paradox focus trees tend to limit the nation to historical plausibility. That's great in general, but it makes Chile and Argentina even less meaningful. To have fun with a South American nation it helps to have whacky focus trees like the ones in "Road to 56".

Anyways, I feel like we've reached the point where PDS is trying to squeeze out as much as possible with as little effort as necessary.

And the worst thing: there's still ample room for improvement of the major actor in WW2, Germany!
The German focus tree hasn't been improved in ages and by now is rather stale and bland compared with Italy, Soviet Union etc.
Here's hope for one final hurrah, the "Wunderwaffen DLC" with a completely revamped German focus tree and some more alternative history and of course, wonder weapons.
 
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Brazil doubled its 1936 (baseline) rubber production in 1944. After 1944, Brazil's production of natural rubber declined.

Rubber has been mentioned a few times on this thread.

For those who are interested in world rubber production from 1935 to 1950, the Materials survey : rubber / compiled for the National Security Resources Board by the United States Department of Commerce National Production Authority (published in 1952) has this chart describing natural rubber production (the report also lists artificial rubber production).

1706257832255.png


Conversion to HoI4 units of rubber is described here:

 
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Brazil Chile and Argentina sounds nice, but Ecuador and Peru actually had a minor skirmish during the time of WW2.

Anyhow, Brazil and Argentina surely are interesting and a wish from the community for a long time.
However I do want to say that specially TFV countries lack a solid focustree or that there are other issues, and I would prefer seeing that fixed over another dlc.

(Canada has 3 focuses with missing tooltips for buildingslots, requirements for half their focustree is very lategame, and just overal very long focuses with really minor benefits)
(Australia has 2 research slots till august 38.... 2 -70 day railroad focus for some traintracks... and 3 mandatory useless focuses in order to up your manpower)
(Raj has like 3 70-days railroad focuses with no benefit mandatory to get rid of the famine)
 
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please notify me when my country don't need anymore trade with outher conutry. Got now enough resources. I mean when my country produce enough resources now and don't need use civil factory to trade this resource. It is important.
 
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please notify me when my country don't need anymore trade with outher conutry. Got now enough resources. I mean when my country produce enough resources now and don't need use civil factory to trade this resource. It is important.
I would recommend to post that in the suggestions subforum - it a good idea I would like to upvote, while here it will likely get drowned instead of gaining the deserved attention.
 
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No lmao. Like as you would know our entire thing is about not being ruled by Buenos Aires, by this point in history nobody wants to live under the porteño yoke anymore. Like I have to quote the old bastard on this:

Neither by temperament, nor by history, nor by destiny, nor by aspiration for the future are we Argentinians or Brazilians, we have been and want to continue being, Orientals, nothing more.
-Luis Alberto de Herrera, 1912

Uruguay comes from celebrating their centenary as a nation in 1930, they are Uruguayans and that is. Furthermore any reunification with Argentina in terms of social laws and despotism would be a downgrande (to not speak that people aren't going to take well porteño tyrany). Like obviously the Argentines are still our brothers because both them and us are Platinean peoples, but Artigas said it the best:

The people of Buenos Aires are our brothers, but never their government.
-José Gervacio Artigas, 1813


I am fine with Uruguay being invaded, (even if in the cases of Vargas is completely dumb because he 1) never wanted that, 2) was a personal friend of Terra, but to present a pan-nationalist project as voluntary from the Oriental part is a redline.
To be completely fair, Uruguay is usually the first victim of Brazil fictional expansionism due to a complete lack of border and territorial disputes in Brazilian history. There's not a lot of material to base expansionist ideas in a imagined aggressive Brazilian government, só a "rogue province" that was part of the country for a few years is the only thing people can grab on to.

Which is good for those who live around here.
Not so much for game designers lol
 
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A great opportunity for a new flavour of music.

Perhaps inspiration will be taken from this award-winning PC sound track?



View attachment 1077101

Credit to Syclicc for inspiring this post.
With all due respect, mate. South America and the Caribbean have completely different cultures and music.
 
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However I do want to say that specially TFV countries lack a solid focustree or that there are other issues, and I would prefer seeing that fixed over another dlc.

(Canada has 3 focuses with missing tooltips for buildingslots, requirements for half their focustree is very lategame, and just overal very long focuses with really minor benefits)
(Australia has 2 research slots till august 38.... 2 -70 day railroad focus for some traintracks... and 3 mandatory useless focuses in order to up your manpower)
(Raj has like 3 70-days railroad focuses with no benefit mandatory to get rid of the famine)
I really wanted those countries would at least have an unique Railway Company like South Africa have. And alongside that, bigger stretches of railways being upgraded by those focus to make them finally worth taking.
 
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Hello there generals, it's your friendly neighbourhood Community Manager, Katten, here to talk about, Trial of Allegiance, the first-ever country pack for South America. Our aim was to craft a thrilling experience, allowing you to feel the power of constructing a regional superpower to confront emerging international threats or to use its power to expand your empire abroad.

Last year, we announced the formation of a new team dedicated to content creation. The Trial of Allegiance Country pack is the result of their efforts, showcasing three major focus trees for Brazil, Argentina, and Chile. Furthermore, it introduces additional content for both old and new tags in South America. If you haven't seen our announcement trailer, be sure to watch it below!


Before I pass the mic to our Content Designer leading the development for Brazil, I also want to let you know that as part of our push for more HOI content, the team is also working on another big and exciting project that will be dropping later this year. So stay tuned, and as always happy map painting!


Intro

Hello there! AveeBee here to introduce you all to the work we’ve been doing in South America, kicking things off with a deep dive into historical Brazil! Some of you are likely very familiar with the history of the nation during this time period (we see you Brazil players!), but there’s likely a lot more of you that aren’t quite as familiar with this area of history beyond smoking snakes and the Brazilian Expeditionary force. So, I’m going to try and give a brief overview of the nation prior to 1936 and how that is represented in game, before moving into the narrower chapters of historical events from the establishment of Estado Novo, the Vargas era and Brazil’s eventual participation in World War II alongside the allies.

Context Pre-1936

After the fall of the Brazilian Empire and its reconstruction as a republic, oligarchs from the agricultural industry dominated the nation's economic and political life. This came to an abrupt end in 1930 when Getúlio Vargas led a revolution to overthrow the old republic. Following this, the nation attempted to establish a new republican system that would avoid the issues of its predecessor. However, the various forces that backed Vargas ultimately created a constitution which satisfied none of them. In this power vacuum, Vargas dominated the politics of the nation in his role as president.

Amidst this political turmoil, the communist party and their allies orchestrated an attempted revolution of their own in late 1935. Although this revolution was ultimately crushed by forces loyal to the government, the ramifications of it were still being felt in 1936 as the establishment prepared to sentence and punish the leaders of the movement. Furthermore, the fear of communist infiltration of society would give politicians and the military a justification for their more authoritarian policies in years to come.

Another internal problem that had plagued Brazil for decades was the issue of separatism. Many of the constituent states of the republic had at one time or another attempted to secede or at the very least had sizable separatist movements. Many of these movements had grown from a sense of being neglected by the federal government. A related issue at the time was that of the Cangaço; bandits who operated in the North East of Brazil. Although violent in their activities, they often gained support among the poor for their resistance and attacks against the wealthy in the region.

On the economic side, Brazil was devastated by the Great Depression. As a largely extractive economy based on agriculture and resource exports, the economy began to collapse when other nations stopped importing goods such as coffee. The government attempted various measures to stabilize the situation but by 1936, it remained stagnant. As was often the case during the time period, this led to many Brazilians turning to more radical ideologies to lift them out of poverty and insecurity.

On the foreign policy front, prior to World War I, Brazil had been engaged in a naval arms race with its neighbors in Argentina and Chile.This had culminated in a number of famous dreadnoughts such as the Rio de Janeiro which would end up in the hands of the Ottoman Empire and ultimately the United Kingdom. Brazil had been aligned with the Allies during the first world war, following an attack on civilian shipping by Germany in 1917 which allowed the unpopular government of the time to focus the nation's anger at enemies overseas. In the inter-war years, Brazil would primarily be focused on its domestic issues, but anxiety remained that the old foe of Argentina could take advantage of Brazil’s internal strife.

In game, we represent these issues with a number of national spirits that must be overcome if the nation is to prosper or expand. (Icons may change before release)


1936-1938

The period in which the game starts primarily revolves around Vargas attempting to maintain his grip on power under the constraints of the flawed 1934 constitution. As we will see throughout this diary, Vargas is an odd figure that often escapes the usual political categories we often place leaders in. He came to power on a wave of liberal reformism, but would eventually flirt with the tenants of contemporary fascism and would ultimately suspend democracy to keep himself in power. However he would also implement reforms that appealed to the rural poor and the urban workforce. To represent this in game, Vargas begins as the leader of the ruling democratic provisional government, but he won’t stay that way for long.

View attachment 1076555
(Vargas will be getting a fresh portrait, but it wasn’t quite ready to be hooked into the game just yet)​

Next, we’ll take a look at the historical portion of the focus tree.


As you can probably tell, the historical portion has some overlap with the alt-history branches too, but I’m keeping those relatively hidden for a later diary. The first portion of this branch requires building enough support among the military or fascist movement to be able to orchestrate a ‘self-coup’.

As you can see in the earlier screenshots of the ‘Weak Government’ and ‘State of Emergency’ national spirits, Brazil starts with a ticking time bomb of steadily increasing non-aligned and communist support. This requires the player to focus on curtailing the communist influence as quickly as possible. Historically, Vargas gained support from the military by taking a hardline anti-communist stance. Meanwhile, he also attempted to win over the Integralist movement to his cause in order to appeal to urban workers who might otherwise turn to communism. We will discuss the integralist movement in a later dev diary, but for now you can think of them as Brazil’s take on Italian fascism.


With enough anti-communist/democratic support, this culminates in ‘The Cohen Plan’ focus. Historically, a document that went by that name was forged by forces aligned with the government. The document supposedly outlined plans for a communist takeover of Brazil and was used by the government to justify a wave of authoritarian measures being used to protect the nation. Despite the document being a complete forgery, Vargas succeeded in suspending democracy. In game, taking this focus requires the player to complete the following focus: ‘Estado Novo.’


Vargas Era

Estado Novo, or New State, marks the end of democracy in Brazil for the time being. While Vargas remains in power, his ideology is switched to non-aligned along with the ruling government. To cement his grasp on power, Vargas not only used the emergency powers of the 1934 constitution, but drafted an entirely new authoritarian one inspired by the Polish constitution of the time.


To the left of this branch, we have a number of focuses that represent the utilization of the new constitution by curtailing the separatist movement (Decree Number 37 - this focus removes the separatist movement national spirit) and increasing stability by clamping down on political movements and increasing employment.


In the center of the tree, we have a number of focuses that are shared with the Integralist path which are concerned with kickstarting the economy, expanding the nation's intelligence services and its research capacity.


Industrial Branch

Before jumping into the more foreign policy orientated aspect of the historical focus tree, let's take a look at the industrial branch.


Due to the aforementioned impact of the Great Depression, Brazil’s primary objective is overcoming its reliance on exporting coffee and raw goods, instead building up a domestic industrial base and consumer economy. As occurred historically, the first step towards this was the establishment of the coffee department to better control the supply and price of coffee exports.


Around this time, a number of radio stations were also established in Brazil that would keep the public informed and entertained. Although many would ultimately become propaganda outlets for the Vargas regime.

A number of the focuses in this branch interact with a modifier in many of Brazil’s states that were historically neglected. The ‘Resource Extraction’ focus for example gives a research bonus and reduces the penalty of the neglected state modifier.


View attachment 1076588

A number of these focuses will be familiar to you, expanding industry, infrastructure and efficiency through various means. So we’ll skip towards the end of this branch to take a look at some of the more unique focuses for Brazil. We have two focuses at the end here which allow the player to make a choice between establishing a domestic motor company (taking the form of a military industrial organization for those who will be playing with Arms Against Tyranny) or expanding ties with the Ford Motor Company through the expansion of ‘Fordlandia.’ Fordlandia is a fascinating piece of Brazilian history, whereby Ford established a colony to expand production of rubber for their car tyres. During World War II, access to rubber became crucial for the Allies and Brazil attempted to meet the demand.


We also have some light alt-history in this branch allowing Brazil to establish its current capital a few years earlier than it did historically.


You may have also noticed a focus in this branch called ‘Deal with the Cangaço.’ A number of states in North East Brazil begin the game with a negative modifier where the Cangaço are operating. Every so often, a mission may be carried out by them which will lower stability or allow them to spread their influence to a new state. The aforementioned focus therefore unlocks decisions to allow law enforcement operations to take place that will remove the negative modifier from the respective state.


We have some interesting alternative interactions with the Cangaço, but you’ll have to wait for the alt-history dev diary to see them!

World War II

Let’s get back to the historical political branch. Once the domestic and economic situation in Brazil has been steadied, attention can be shifted towards foreign affairs. Historically, Vargas and his regime dismantled much of the democratic apparatus of the Brazilian Republic. As such, the Axis powers were keen to promote trade with Brazil and the United States became increasingly worried about the nation aligning with fascism. Despite concerns over the erosion of democracy, the US therefore attempted to win over Vargas to ensure Brazil remained aligned with them.


Much of the US attempts to sway Brazil consisted of economic and military support, for example, aiding in the construction of a massive steel production facility near Rio de Janeiro in exchange for setting up air bases in North East Brazil for the US Air Force. This alignment with the US however also served to deter Brazil’s age-old foe, Argentina, from antagonizing them for fear of American retaliation.

When World War II erupted in Europe, demand for Brazilian rubber and other resources began to increase as access to British controlled rubber plantations and supply lines across the seas became vulnerable to Axis interception. As ties between Brazil and the Allies increased, German U-Boats began attacking Brazilian shipping in the Atlantic. This pushed Brazil to declare war on Germany in 1942.


In game, we represent this situation in a number of focuses and decisions whereby Brazil can choose to work with the United States and gain some bonuses, but the US will expect Brazil to join the war within two years. Failure to do so will result in the US ‘intervening’ militarily to ensure Brazil makes better decisions in future…


Joining the war of course leads to the creation of the iconic Brazilian Expeditionary Force, along with a number of new 3D models to match.


Historically, the Brazilian Expeditionary Force, went on to fight in Italy and played a crucial role in defeating Axis forces there. But it is of course up to you how you intend to deploy your forces to win the war. In some of the screenshots you may have noticed some alt-history focuses. We will go into them more when we discuss alt-history Brazil in the coming weeks.

Military Branch

Now, some of you may have noticed I’ve been focused on the political and economic side of the focus tree so far. Don’t worry, we also have a separate military branch to finish off the tree.


As many of the nations we’re expanding on in this DLC start with fairly similar military capabilities and issues at the start of the game, we took the decision to create a core military branch that will be utilized by all the new nations. However, countries have their own unique focuses and effects built around this branch to better represent the more unique aspects of their history, as well as country specific icons etc.
As can be seen in the above screenshots, the branch contains distinct army, navy and air sub-branches. The intention with these sub-branches is to give as many options as possible for creating a truly bespoke military, without allowing the country to become out of proportionally strong. However, that isn’t to say that you can’t fully utilize the full tree and turn Brazil into a military superpower, it’s totally possible.

Conclusion

I hope that gives you some insight into what we have in store for you all. As always, if you have any questions please feel free to post them below. In the coming weeks I’ll be following this diary up with one on alt-history Brazil. But next week you have the dev diary for Argentina to look forward to.

Thanks for reading!
Por primera vez, Sudamérica va a tener sus propios Focus Tree!!

I'm waiting the DLC, is greatly appreciated the effort.

And are waiting the Argentinian and chilean focus Tree.

Greetings from Colombia.
 
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Making what is essentially Battle for the Bosporus 2.0 (the lowest reviewed expansion in recent memory) *before* war effort patches to address (hopefully) issues that are still in the game since BftB and beyond when this pack will no doubt intoduce yet more problems *and* charging $5 more than BftB did is certainly a choice.

I know the devs dislike the "evil corporate shareholder" archetype but this kind of decision making is baffling without that explanation. I don't doubt South America has the potential for interesting content, but after the Norway fiasco I am far less optimistic. I dare say the game would be better off if we were just offered a $10 "Supporter" dlc where in exchange we got 6 months of bug fixes, graphical fixes, and just general polish and QoL additions.
 
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Making what is essentially Battle for the Bosporus 2.0 (the lowest reviewed expansion in recent memory) *before* war effort patches to address (hopefully) issues that are still in the game since BftB and beyond when this pack will no doubt intoduce yet more problems *and* charging $5 more than BftB did is certainly a choice.

I know the devs dislike the "evil corporate shareholder" archetype but this kind of decision making is baffling without that explanation. I don't doubt South America has the potential for interesting content, but after the Norway fiasco I am far less optimistic. I dare say the game would be better off if we were just offered a $10 "Supporter" dlc where in exchange we got 6 months of bug fixes, graphical fixes, and just general polish and QoL additions.
Its amusing how people can reconcile being pissed at being charged for new content and offering to pay for basic post-release support.
 
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Its amusing how people can reconcile being pissed at being charged for new content and offering to pay for basic post-release support.
I'm not mad about being charged for content, paying people isn't free. The optics of it is where I draw my criticism. The fact myself and potentially others are willing to pay for basic post release support says a lot about how much we do enjoy this game and maybe there are priorities in the wrong places.
 
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About war efforts and bugfixing, I do love some of them, but map changes would be usually done in major patches.

I'll probably make a thread for this one, but i hope the "Encore / Monte Castello" Patch would introduce Natuna Islands, or at least making them part of Sumatra state at Dutch East Indies instead of part of North Borneo state at British Malaya.
 
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I hope Peron is playable as an Argentine Leader… considering he was president in 1946, and hopefully he is fascist and not communist like he was as a political advisor…
Yes I hope there is an opportunity to have him early. Should probably be Non-Aligned thou considering how the game manages its ideology mechanic
 
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Brazilian monarchists in the 30s was fully reactionary as the only people who wanted it (the Patrianovistas) as you said were so. The idea that Paradox is presenting that an Empire of Brazil restored would be democratic is baseless and just based of will fulfilshment for monarchists fans
In fact, no, they cannot be totally reactionaries if they defend a model of monarchy different from that implemented in Brazil, the term "Reactionary" refers to someone or some movement with opinions, or ideals that favor a return to a previous political state of society, restore a status quo of the past. The name "Patrianosvista" that appears in the name of the movement and that represents its supporters comes from the word "Pátria-Nova" which in its literal meaning is "New Homeland" or "New Country". The Movement emerged in the 1920s and lasted until 1972 and to this day there are some more traditionalist Brazilian monarchist movements that claim to be its successors. I believe they fit more with the term "revolutionary" which is an abrupt and lasting change in the political power or structural organization of a given society. I believe it can be a little reactionary too, but it is more revolutionary than reactionary.
 
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In fact, no, they cannot be reactionaries if they defend a model of monarchy different from that implemented in Brazil, the term "Reactionary" refers to someone or some movement with opinions, or ideals that favor a return to a previous political state of society, restore a status quo of the past. The name "Patrianosvista" that appears in the name of the movement and that represents its supporters comes from the word "Pátria-Nova" which in its literal meaning is "New Homeland" or "New Country". The Movement emerged in the 1920s and lasted until 1972 and to this day there are some more traditionalist Brazilian monarchist movements that claim to be its successors. I believe they fit more with the term "revolutionary" which is an abrupt and lasting change in the political power or structural organization of a given society.
But going back to the game, I think it could be similar to VF's Brazil mod where the patrianovists could ally themselves with the integralists, since their points and ideas were very close and try to strike the new state with a civil war most likely happening. Like Germany on the Kaiser's path.
 
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I'm not mad about being charged for content, paying people isn't free. The optics of it is where I draw my criticism. The fact myself and potentially others are willing to pay for basic post release support says a lot about how much we do enjoy this game and maybe there are priorities in the wrong places.
Yeah with the new DLC we are paying more for less when we compare it to BftB.
 
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