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Update from the Developers

Greetings all,

At the risk of stating the obvious, the release of Graveyard of Empires has not gone the way we wanted. Today, I want to post a mini-retrospective that explains some of what happened leading up to the release, and how we plan on acting on the results of that and on subsequent feedback and reception moving forwards.

One of the most important parts of the pre-release process we perform in Studio Gold is the Go/No-Go meeting. This is where each discipline; QA, Tech, Design, Marketing, Business et al, present their perspective on the state of the game and expectations on the likely reception thereof. We do this so we’re all on the same page, and so we can jointly arrive at a consensus on whether to launch or not. In GoE’s case, while we identified some areas of uncertainty mostly relating to dev diary feedback, we agreed that there was nothing out of the ordinary here, and that a release at this stage was acceptable. I don’t want to diminish my role here or throw anyone under the bus: as Game Director I can overrule in either direction, and I did not - I did not see what I should have seen.

Collectively, and personally, we were quite clearly wrong. As an organization we were unaware of the issues present in this release, and this represents a serious need for some inward thinking on how we arrived at this decision, and how we reorganize ourselves to prevent it occurring again. I have few answers for you right now as we’re focusing on the short-term goals for putting Graveyard of Empires right, but we have no intention of sweeping this under the rug.

From a long term perspective, this is now the second release of a Country pack which has performed worse than expected. Review score is actually a surprisingly difficult metric to evaluate. It is better to think of it as a snapshot that, on balance, gives us an idea of how much of the community considers everything surrounding a release to be a net positive or negative. This can include price, quality, scope, overall opinion of a company, and many other things. What we tend to do is aggregate the key sentiments of negative and positive reviews and work out, on balance, where the main points for and against are. The two main negatives on Trial of Allegiance were, in first place the regional price adjustments in two specific markets, followed by scope. It’s a bit early to say for Graveyard of Empires, but first impressions are content direction & quality (as we’ve acknowledged), followed by scope.

Both regional pricing and content quality are things that I would hope are relevant only to the individual releases here. They’re localized. Scope, on the other hand, represents a clearer area where we need to offer more on a fundamental level. Scope in this context, is the nature of what we’re offering: focus trees, mechanics, 3d models; the whole package. Content-only releases are popular with some HoI fans, but on balance are not enough to resonate with the majority of the community. Once again, I don’t have an answer yet here, but we’re aware of it, and will be evaluating how to make these releases more exciting to more people.

And finally, in the short term, I want to address our plans for Graveyard of Empires. Beginning this week, we have a series of patches and updates planned for GoE as well as for the base game in order to both fix and improve content that you found lacking. I sincerely appreciate all those who have reached out with constructive suggestions. We have all hands on this endeavour right now.

Timeline:
  • 12th March - Patch (Operation HEAD)
  • 20th March - Patch (Operation KNEE)
  • Late March - War Effort (Operation SHOULDER)
  • April - Updates & Changes to GoE content

/Arheo

HOI-War-Effort-Roadmap-2025-2025.03.10.png
 
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Guys, your game is absolutely fantastic. I’ve been playing for many years and will play for many more years. But please, please stop messing with small fantasy-like countries. There are plenty of conversion mods to enjoy. Please, do the logical thing instead. There are major fronts where you can make decisive actions and win.

Please revisit the Asia and Pacific. These were the *Major* theaters during the time and many things were happening over there. Big countries in the area need big updates, China, Japan, and the USA. Plus the naval combat needs your love. The Navy was the essential part of WWII and it still lags behind in mechanics. AI makes stupid mistakes with its fleet and tends to send its troop transport in a completely suicide convoy through the submarine-infested areas.

Please fix this, add more depth to the Pacific, and make the confrontation between China, Japan, the USA and the British Empire feel epic, as it was. Thank you.

PS: But please don't make Naval combat more arcade. Just fix it and add some more depth.


Thank you
 
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Hey, just dropping on to let you know those are all there. Some examples to show you where to start looking:

View attachment 1264629

View attachment 1264628


Can the model names be renamed according to what model they are in actuality? So that when equipment is customized, we can opt to get as close as possible to X or Y if the use best match isn't as precise.
 
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I can only say from my experience of playing through once as Afghanistan. The "Biding Our Time" political path is absolute garbage. I did see that in the focus tree, sure, but I figured I must have been missing some context. Sometimes, a hidden event plays out. No, this path is just trash. You *can* gain a little bit of stability, yet another Infrastructure construction bonus, a two uninteresting political advisors, 2 factories, and a dam (which doesn't even have a cool event, which you would think it would based on what the other dam does and how badly Afghanistan could need water). But you're giving up a freaking research slot, so you'll only have 3 by the end of the game. I guess Afghanistan's other paths have a maximum of 4 research slots, but even that feels especially bad when you start out with basically no technology. 3 is just ridiculous. As far as the "easy" stability, the USSR is going to influence your politics, allowing you to farm stability anyway. So what's the point?

Additionally, while "Look to Other Partners" is a really good focus on its own, but the USSR side is so much better, and one of the only ways to get extra cores as Afghanistan.

The naval path is so dumb. 140 days to get a single Naval Dockyard? LOL Who cares about 20 Naval Experience? What's worse? The focus will randomly put the Naval Dockyard in a non-core state if you have any, so you can't even use it until you build more manually. Oh, but they give you 2 admirals and 20 Naval Experience own another path... are you serious? You're not going to have any boats for like another 5 years after taking this focus, which will probably be 1945 if you went Non-Aligned, or until you can take some from the USSR in a peace deal. Shouldn't a Naval focus path as a country that starts with no naval tech or dockyards help kick-start you? What would be better would be a single 100 day focus that requires you to have a coastal *core* state, but gives you 2 Naval Dockyards, a Port, and a Naval Warfare Facility with a free scientist all on that core coastal state. Is that ahistorical? Isn't it ahistorical for Afghanistan to have a coast?

If you finish the "Secure Iran" focus, you get a Puppet war goal against Iran. If you beat Iran after taking the focus, you can puppet them. But if you ever load a save game after you have finished that focus, you can now no longer puppet them as Non-Aligned. So weird. There's also so many ways in the focus tree to go to war with Iran, but they all require you to wait a long time. The only way to get a war within the first 2 years or so is by allying with the Soviets.

I could maybe see taking stub focus paths like this to get if it allowed you to get war goals early, but unless you side with the Soviets, realistically the earliest you can go to war is the start of 1939. And you can only core like one province in Iran. I just tried out the fascist path, and you can't form Persia or integrate any other land to the East *Edit* I meant to say West. You can form a faction with Iraq, and maybe if you influence Iran's politics enough, Iran. This path is the easiest way to declare war on Turkey, but it seems slightly impossible to declare on Turkey before it's guaranteed by the Allies/Axis, and if in the hypothetical future you can form Persia, then allying with one of the two factions will basically make that impossible.

It's just that games like this should be about decisions, and you never really make any as Afghanistan. There's a clear best choice, and that also happens to be the easiest choice (aligning with the Soviets). I feel like if there are focus paths with hardly any rewards, like the non-Soviet economic path, or "Biding Our Time," you should be rewarded if you press through it. I dunno. Maybe you can core the Turkic states on the Fascist path? The focus tree doesn't say you can.
 
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Still no words about Open BETA?
 
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the kurds in syria make up only 5% of the population, yet kurdistan has the entirety of east syria as a core state.
somehow kurdistan has central azerbaijan as a core, AND azerbaijan has west azerbaijan that is KURDISH, as a core state
also kurdistan can core the entirety of iraq??
paradox, please fix this mess
 

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As you do it, if you could solve Germany not being able to continue its focus tree in Ahistorical due to party popularity... It is annoying to say the least.
I could solve it with only a few extra triggers for the paramilitary stuff during the German civil war and disabling some lines in the German AI strategy plan file.
 
HOI is an incredibly intricate game, with many moving parts and detailed mechanics at play. However, when one purchases multiple DLC packs, only for them to absorbed into the base game, it feels to me personally that something not quite right has transpired. If the plan was to integrate them, why wasn’t there also a plan of reimbursement? Even “store” credit to use on different DLC’s would be a better idea than nothing. If there’s been a response about this already, I apologize, but given the exchange of content vs price on this latest release makes it seem to an outsider that we as consumers are being squeezed for every penny with not much to reward us.
 
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Greetings all,

At the risk of stating the obvious, the release of Graveyard of Empires has not gone the way we wanted. Today, I want to post a mini-retrospective that explains some of what happened leading up to the release, and how we plan on acting on the results of that and on subsequent feedback and reception moving forwards.

One of the most important parts of the pre-release process we perform in Studio Gold is the Go/No-Go meeting. This is where each discipline; QA, Tech, Design, Marketing, Business et al, present their perspective on the state of the game and expectations on the likely reception thereof. We do this so we’re all on the same page, and so we can jointly arrive at a consensus on whether to launch or not. In GoE’s case, while we identified some areas of uncertainty mostly relating to dev diary feedback, we agreed that there was nothing out of the ordinary here, and that a release at this stage was acceptable. I don’t want to diminish my role here or throw anyone under the bus: as Game Director I can overrule in either direction, and I did not - I did not see what I should have seen.

Collectively, and personally, we were quite clearly wrong. As an organization we were unaware of the issues present in this release, and this represents a serious need for some inward thinking on how we arrived at this decision, and how we reorganize ourselves to prevent it occurring again. I have few answers for you right now as we’re focusing on the short-term goals for putting Graveyard of Empires right, but we have no intention of sweeping this under the rug.

From a long term perspective, this is now the second release of a Country pack which has performed worse than expected. Review score is actually a surprisingly difficult metric to evaluate. It is better to think of it as a snapshot that, on balance, gives us an idea of how much of the community considers everything surrounding a release to be a net positive or negative. This can include price, quality, scope, overall opinion of a company, and many other things. What we tend to do is aggregate the key sentiments of negative and positive reviews and work out, on balance, where the main points for and against are. The two main negatives on Trial of Allegiance were, in first place the regional price adjustments in two specific markets, followed by scope. It’s a bit early to say for Graveyard of Empires, but first impressions are content direction & quality (as we’ve acknowledged), followed by scope.

Both regional pricing and content quality are things that I would hope are relevant only to the individual releases here. They’re localized. Scope, on the other hand, represents a clearer area where we need to offer more on a fundamental level. Scope in this context, is the nature of what we’re offering: focus trees, mechanics, 3d models; the whole package. Content-only releases are popular with some HoI fans, but on balance are not enough to resonate with the majority of the community. Once again, I don’t have an answer yet here, but we’re aware of it, and will be evaluating how to make these releases more exciting to more people.

And finally, in the short term, I want to address our plans for Graveyard of Empires. Beginning this week, we have a series of patches and updates planned for GoE as well as for the base game in order to both fix and improve content that you found lacking. I sincerely appreciate all those who have reached out with constructive suggestions. We have all hands on this endeavour right now.

Timeline:
  • 12th March - Patch (Operation HEAD)
  • 20th March - Patch (Operation KNEE)
  • Late March - War Effort (Operation SHOULDER)
  • April - Updates & Changes to GoE content

/Arheo
Can we get the old flag for fascist Palestine back? And can we get a portrait for Al Husseini and Kerensky since they are in the game files??? Another suggestion would be if we could get Phillip Bouhler as a Reichkommisar of Madagascar as that was who Hitler had in mind for that job…. And can we please get a real person as the communist leader of Afghanistan? I appreciate the work y’all have done and I have bought all the dlc’s and will continue to do so, I think y’all have done a great job for all the work you’ve done previously and I appreciate y’all for listening to us (the HOI community) because i see us as being a part of the game as much as y’all, but I just wanted to ask considering y’all are planning to rework a lot of the DLC that just came out
 
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