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Victoria 3 - Dev Diary #108 - Sphere of Influence and 1.7 Overview

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Hello and welcome to the first Development Diary for the 1.7 update and Sphere of Influence expansion for Victoria 3. This Dev Diary is meant to give you a broad overview of the major Expansion and update features, which we’ll naturally go over in much greater detail in the next few weeks. As mentioned previously, all of this is scheduled to release on May 6th and you can pre-order Sphere of Influence right now.

Power Blocs (Sphere of Influence)​

Power Blocs are multinational associations that can be formed by high-ranking countries, and which take a variety of forms based on their Identity and Principles. Power Bloc Identities are set when they are formed, while Principles can be added and removed over time. Power Blocs are highly customizable in other ways, such as choosing their name and customizing their emblem, as well as creating custom statues to reflect the glory and reach of your Bloc.

A Power Bloc might take the form of a single Great Power and countries under its influence, a multilateral military alliance between several Major/Great Powers, or an economic cooperation with numerous countries in a unified market.

Power Blocs have Leverage on countries outside the Bloc (including members of other Blocs) and can use that Leverage to entice and cajole them into the Power Bloc. Being part of a Power Bloc comes with both benefits and obligations, and members are at risk of having their internal politics meddled with by the leader of the Bloc.

Interest Group Lobbies (Sphere of Influence)​

In Sphere of Influence, Interest Groups can now join Lobbies with specific foreign policy agendas centered around other countries. These Lobbies form organically as the result of a new system of Diplomatic Catalysts: A lobby friendly to Great Britain might form after the signing of an alliance with them, while a lobby hostile to Austria might spring up after being defeated by them in a war, all depending on a variety of diplomatic and political conditions at the time the Catalyst occurred.

Lobbies will try to promote or counter the interests of foreign powers and will help or hinder your diplomatic efforts based on whether your goals align with their own. Lobbies that are friendly to a specific foreign power can smooth the way for diplomatic agreement that would otherwise not be possible, but will oppose hostile actions and undermine any war efforts against that power, while unfriendly lobbies will try to hinder diplomatic efforts with the country of their ire but may create an opportunity for a key alliance with their rival instead.

In addition to appearing as due to Diplomatic Catalysts, Political Lobbies can also form as a result of certain events, like Social Democrats feeling the need to prove their opposition to Communism
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Foreign Investment (Sphere of Influence)​

Foreign Investment makes it possible for both governments and autonomous private investors to construct building levels in other countries and enjoy the profits generated. To construct in another country, you need to have certain diplomatic pacts in place, or otherwise be part of a Power Bloc that allows such construction. If you do not own Sphere of Influence you will still be able to do Foreign Investment in your subjects.

The Great Game (Sphere of Influence)​

The Great Game is a major new content addition adding a new Objective and new Journal Entries focused on the historical Great Game that played out between Russia and Britain in Central Asia. The Objective can be played as either Russia/Britain or one of the other involved powers such as Persia, and which country you select changes the conditions required to ‘win’ the Great Game. The new Objective ties directly into numerous new Journal Entries such as Persia’s ambition to restore its hegemony over Afghanistan, most of which will be present even if the Objective isn’t selected and so will also drive AI behavior in the region.

As one of the Afghanistani minors, your most immediate priority will be to reunify Afghanistan and either restore the Durrani Empire or create something new
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Subject Interactions (Sphere of Influence)​

Subject Interactions are a new group of Diplomatic Actions that can be done either by an overlord against their subjects, or by a subject against their overlord. These include actions such as Increasing or Decreasing Autonomy, changing the level of payments owed by a subject, appointing a new ruler, or allowing them to manage their own market. Certain Subject Actions, such as Increasing Autonomy or Granting Market Independence, will be available even to those without Sphere of Influence.

Building Ownership Revision (Update 1.7)​

The mechanics for Building Ownership are completely revised in the 1.7 update so that the owners of a building no longer have to work in that building, or even live in the same state - London-based Capitalists can now own buildings all over the world, and buildings can be selectively nationalized or privatized and put up for sale to interested investors, with the available options being restricted by which economic system a country is operating under. Additionally, buildings can now potentially have a different owner for each of its levels.

Instead of hanging around on the farms doing what could (God forbid) be considered ‘working’, the Aristocrats of East Anglia now stay in their Manor Houses and enjoy the proper leisurely pursuits of a countryside gentleman or gentlewoman
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Liberty Desire (Update 1.7)​

Update 1.7 adds Liberty Desire for Subjects that restricts both which actions they can take against their overlord and which actions an overlord is able to take against them. Liberty Desire is calculated on a variety of factors, such as how intertwined the subject’s economy is with their overlord, and can increase or decrease over time. AI subjects will have a number of new diplomatic strategies influenced by their liberty desire, such as pursuing independence or remaining a subject but seeking greater autonomy from their overlord.

Owing to a relatively high level of Liberty Desire, Cambodia is pursuing a strategy of increased autonomy and self-reliance, but will not seek full independence yet
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This is of course by no means an exhaustive list of everything we’re adding in Sphere of Influence and 1.7! There are new companies, new flavor events, more historical characters, new clothing and changes to the map, to name just a few. Since there is a lot to talk about, we’ll be releasing weekly dev diaries for at least the next couple of months!

That’s all for today. Next week we begin the deep-dives into 1.7 and Sphere of Influence, on the topic of Power Blocs!

Below you can see the Upcoming Dev Diary Schedule, so mark the dates down for when we go over your topics of interest!


Date Topic
21st MarchPower Blocs
28th MarchForeign Investment & Building Ownership
4th AprilSubject Interactions
11th AprilLobbies and More on Power Blocs
18th AprilThe Great Game
25th AprilThe Art of Sphere of Influence
2nd MayChangelog 1.7
 
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what kind of consequences are there to a nation nationalizing companies with foreign investments without compensation to nations that invested? Is that a feature?
 
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1. What happens to farms if I enact Homesteading? How ownership is being treated?
2. What happens to manors and financial centers if I switch to worker cooperatives or command economy?
3. Can I buy all buildings in the world, or at least half of them?
We will be doing a whole dev diary on the ownership rework where all these questions should hopefully be answered.
 
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This will probably be discussed next dev diary but I'll ask now anyways in case I forget.

Are there scripted Power Blocs, and the ability for the AI to change the names of their power blocs? For example, the British Empire transforming into The Commonwealth, or the French Empire into La Francophonie?

Can Power Blocs merge if the leader of a Power Bloc gets pulled into another Power Bloc? Can subject nations be part of other Power Blocs, for example, a Dominion Canada has Franco-Canadian influence much stronger than in history, can they join a French power bloc while still being a British Dominion? (Seems unlikely.)

Is the USSR scripted to be explicitly a Russian led bloc, or is there a generic Communist bloc that can evolve?
 
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Buy the DLC if you're worried about it being tied?
I already did.

My worry is not about not having access to it (as, again, I have bought the DLC)

My worry is that this feature will be 'orphaned' a bit, because devs cannot develop on it later, considering that not every player will have access to this feature. This was a problem with EU4 and some CK3 expansions. (Though lately paradox has been a lot better about it)

EDIT:

Dev confirmed lobbies will form in basegame. Hurray! Very interesting feature and I am very curious to see how it will develop in the future. (Perhaps, one day, it will tie in with culture and discrimination?)
 
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Now I must wait until April 18 to see if the Sikh Empire gets to be a player of the Great Game? Oh, the agony.

I'm guessing with how Afghanistan and Eastern Persia have been updated here, the Sikh Empire will be the first nation not included in this game, but I would love to be proven wrong!
 
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Sounds amazing. Regarding Foreign Investment:

- Who's construction sector will foreign investment use?

- Will there be ways to influence especially private investors to focus on domestic vs foreign projects?

- Will subjects be able to make use of their overlords' technology to increase their chances of discovering resources?
Technology sharing will be a subject interaction
 
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I'm excited! The ownership rework alone is something to look forward to.

I hope the way lobbies work can model how capitalists pressure the government to expand the markets (i.e., imperialism), and it would be exciting to be torn between lobbies with irreconcilable/incommensurate demands.
And although it is certainly too late for any changes, I would prefer if power bloc monuments were Headquarters instead of Statues.

Furthermore, I appreciate that you published the whole dev diary schedule already!
 
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This looks really good, especially the new ownership mechanics. And (the lack of) foreign investment is one of my biggest frustrations with the game at the moment, so I look forward to that. And I love the event where Social Democrats lobby against Communism.

Thank you for giving us a schedule for the Dev Diaries. I notice that there is no Dev Diary about the AI. I hope that each of the Dev Diaries will include a section discussing how the AI will handle it, because it's so important for a good single-player experience.

For example, how will the AI decide whether to enter Power Blocs? Will they overwhelmingly be generated by Journal Entries, in the same way that HoI4 Factions are overwhelmingly created by National Focuses? That would enable us to see the League of Three Emperors, the Entente Cordiale, etc. Will historical characters be inclined to create/avoid particular Power Blocs? I don't mean create Blocks with particular tags: Bismarck went from being the arch-enemy of Austria-Hungary to forming the League of Three Emperors with them. Rather, I would be interested in characters forming blocs based on their Ideologies and Traits, so perhaps Market Liberals like Gladstone are reluctant to create blocs, while a Masterful Diplomat like Bismarck would be more likely to create them.

Also, I would like to know whether you consider the Concert of Europe or the League of Nations as Power Blocs. Having all or most of the Great Powers in a single Power Bloc is such a special case that you presumably need to regard it as acceptable or unacceptable at an early stage in your planning. My guess it that it won't fit.
 
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I'm excited! The ownership rework alone is something to look forward to.

I hope the way lobbies work can model how capitalists pressure the government to expand the markets (i.e., imperialism), and it would be exciting to be torn between lobbies with irreconcilable/incommensurate demands.
And although it is certainly too late for any changes, I would prefer if power bloc monuments were Headquarters instead of Statues.

Furthermore, I appreciate that you published the whole dev diary schedule already!
Yeah, statue is this - Headquarters would be fitting name
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Can we change base/secondary/automation PMs of buildings outside of nation if we invested in them?
 
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Kind of pumped that subjects will have more in-depth liberty desire mechanics now. Should make having a ton of subjects less of a no-brainer decision.
 
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Will it be possible to have only a portion of a larger country in your power block? I’m thinking specifically of China. Although, Persia and the ottomans would be other historical examples
 
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Will we be able to be part of more than one powerbloc? For example Prussia having a customs union powerbloc and also being part of a multinational alliance powerbloc?

(Ie the zollverein and the league of the three emperors?)
 
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Will it be possible to have only a portion of a larger country in your power block? I’m thinking specifically of China. Although, Persia and the ottomans would be other historical examples
Yes, it should definitely be possible for Western powers to make Foreign Investments in China without it being a subject nation. That's the textbook case of a sphere of influence. But the DD says "To construct in another country, you need to have certain diplomatic pacts in place", and it would probably be better to handle the China case as an Unequal Treaty rather than trying to have a single tag in multiple Power Blocs (which from my limited knowledge of programming, sounds like a design that would introduce a lot of complexity and therefore bugs).
 
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This looks great! I especially like that many of the main mechanics are going to be in the free update. I appreciate that a lot even as someone who basically buys all the DLCs.

I'm also looking forward to read more about everything in detail!
 
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Yes, it should definitely be possible for Western powers to make Foreign Investments in China without it being a subject nation. That's the textbook case of a sphere of influence. But the DD says "To construct in another country, you need to have certain diplomatic pacts in place", and it would probably be better to handle the China case as an Unequal Treaty rather than trying to have a single tag in multiple Power Blocs (which from my limited knowledge of programming, sounds like a design that would introduce a lot of complexity and therefore bugs).
I expect so as well, I’m hoping there will be “concession” treaties which give exclusive rights to invest in certain states. Would also like treaties to represent military technical cooperation, foreign basing, and extraterritoriality
 
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Will Power Blocks work like the Entente and Central Empires during WW1? Will they be one of the possible Power Blocks (it would be nice to be able to recreate real alliances from WW1)?

Will there be a map rework? If so, when will it be presented?
 
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