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Victoria 3 - Dev Diary #109 - Power Blocs

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Hello and welcome to another Victoria 3 Dev Diary!
I’m Lino, a Game Design Lead on the project and today I will take you through one of the big features of the Sphere of Influence expansion: Power Blocs.

As Martin wrote last week, Power Blocs are multinational associations that are led by a Great or Major Power. They can take many different shapes, some of which I will showcase today. With your skills playing Victoria 3 (or rather: your skills picking Great Britain), you too should be able to lead one in no time, I’m sure!

Display of the most powerful members of a Power Bloc under Great Britain’s rule
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But let’s get into the details, starting with some general aspects.

General​

With Power Blocs, we are providing new and different opportunities for you to take control of one of these powerful empires, to assemble and customize your own Bloc, shape its effects on members to your liking and guide its expansion and struggle with other Power Blocs for domination over the region.

A country can only be part of one Power Bloc at the same time. That does not mean that a country is locked into a Power Bloc forever though. There are ways for them to leave and join another Bloc, if the conditions align or even for a Power Bloc to be completely dismantled.

Great Powers will generally have an easier time leading a Power Bloc than Major Powers, due to their higher budget of Influence which is part of the upkeep cost for Power Blocs.
Additionally there is a Cohesion penalty being applied to Major Powers leading a Power Bloc to reflect that they don’t quite have the authority or respect of others.
This fact and some other things we’ll get into later, should make the fight for the top of the Prestige leaderboards more rewarding and fun.

There will be some Power Blocs established at game start already, e.g. the Zollverein and the British Empire. You can start playing as Great Britain and you will already have a Power Bloc ready to go if you desire to do so.
But also playing as a regular member of any Power Bloc will feel different than being outside of them. While there are good reasons why you may not want to join any Power Bloc, there is also potential for powerful effects and cooperation with other members of the same Bloc.

Some of the Power Blocs at game start
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I hear you have managed to cut off Austria’s leash and were able to unite Italy. Very impressive. Now you are ready to create your own new Power Bloc. Let’s look at that process, which starts with the customization.

Customization​

When you form your Power Bloc, you can customize a few aesthetic things to make it look as pretty or crazy or as historic as possible - whatever floats your boat!
It starts with a name of course, I see you have called it “Venetian League”? Excellent choice.
It continues with the emblem. We’ve added a number of options for you to choose from to decorate your crest. For the color selection we have added support for a traditional color picker so that you have the full freedom to express yourself, be it pink, green or Prussian yellow blue.
You can also see that there is a selection for a Map pattern. This pattern will be displayed in the map modes that deal with Power Blocs and its color will be the same as your chosen primary color as you may have seen from the historic Power Blocs screenshot.

WIP Mockup of the Customization window for your emblem
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In the next tab you can find the Statue customization window. Here you can shape the looks of the fantastic monuments which countries of your Power Bloc can build.
There’s a variety of pedestals, statues and accessories to choose from to demonstrate your Power Bloc’s might to the world.
Countries in a Power Bloc will be able to build them and profit from their effects, which can be something like Influence, Authority or similar effects, based on how you want to shape your Power Bloc. Of course the Game Rule for Monument effects will be expanded to include Statues if you desire to disable their effects, and build them just for their looks.

WIP Mockup for the customization window
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One of the many majestic statues on the map
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Another addition that will bring Power Blocs more into the 3D world is a set of new vehicles, depending on the style of your Bloc.
You will also find that parts of the clothing of country leaders in the Power Bloc will change. So for example you may see sabres, medals or sashes being worn by them.
Which accessories are going to be worn and which vehicle will drive on your roads are based on what Central Identity Pillar you pick for your Power Bloc. We will share more information on these assets in one of our upcoming Dev Diaries, dedicated to cosmetics - stay tuned!

This fancy cape could be worn by your country leader too
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When you want to get from A to B while showing off
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Speaking of Central Identity Pillars, let’s have a look at them to see what might interest you for the Venetian League.

Central Identity Pillar​

Power Blocs revolve around a central set of values. These can range from bringing as many subjects as possible into their “glorious” empire (looking at you Great Britain and Russia), to a Bloc whose leader is interested in spreading their own religion throughout the world.

Identity Pillars change a few aspects of your Power Bloc:
  • They provide a special ability to Power Bloc leaders, e.g. the Trade League Identity making everybody part of a customs union under the leader, or the Sovereign Empire letting the leader turn a member into a subject of theirs under certain conditions
  • They define some “rules” for your Bloc, e.g. how Cohesion is gained (which we’ll talk about later)
  • They can unlock groups of Principles which is what I’ll talk about next
  • They define the rate at which you get Principle Mandates, which allows you to enact these Principles

WIP Selection of Identities
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When forming a Power Bloc, you will have to pick one of these Identities before moving on to the next step. Trade League it is? Great choice.

Principles​

Next up, you will have to choose your starting Principle. While Identities provide a central idea and a sort of rule set for your Power Bloc, Principles can provide more practical expressions of that.
Principles come in groups of three levels, generally providing different effects per level to all members of your Bloc. Some are beneficial for everybody, while others are particularly favoring you, their great leader.
The effects from Principles of higher tiers are always added to the lower ones. So if you have the tier 3 Principle of Defensive Cooperation unlocked, you also get the effects of tier 1 and 2.

WIP Selection screen, on release there are going to be more Principles to choose from
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A WIP example of the three levels of the Defensive Cooperation Principle Group
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Identities have one or more Primary Principle Groups which indicate a deeper connection to the Identity than most of the other Principle Groups.
You will be required to choose one of the Primary ones to form the Venetian League. Every additional Principle you pick at a later stage will grant a bonus to your Power Bloc’s Cohesion, which can be impactful. You can exchange it later on if you’d like, but you may have a very hard time doing so.

By having countries remain in your Bloc, you will unlock the potential to upgrade existing Principles or pick new ones with entirely different effects.
Each member of your Power Bloc contributes a number of points towards a Principle Mandate. The higher their rank, the higher their contribution.

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Each Mandate allows you to either pick a new Tier 1 Principle if you have an open slot, upgrade one of your established Principles by one Tier, or switch a Principle of any Tier to a different Tier 1 Principle.

Principles Overview section
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With the fancy customized look, the Central Identity Pillar and the first Principle picked, it is finally time to form the Venetian League.
Now all that’s left to do is send invitations. If at least one other country accepts, your very own Power Bloc is officially formed. Congratulations!

But how do you get other countries like the minors in the Austrian Bloc to join your Bloc and ensure they’re staying there so that you get more Principle Mandates?

Leverage​

That’s what Leverage is for. Raising your Leverage to overtake Austria might be a challenge, but it might also be worth it since you’re weakening their Bloc at the same time as strengthening your own.

There’s a couple of factors that contribute to Power Blocs building up Leverage on a country, such as:
  • At least one of the Power Bloc's members having an active interest in the country (a hard requirement for gaining Leverage)
  • Positive relations and certain other pacts like Alliance or Trade Agreement
  • Siding with target in Diplomatic Plays
  • Lobbies for or against your country
  • Economic dependence (which we’ll cover in more detail in a future Dev Diary, but which includes e.g. trade routes between the countries)

By default, Leverage will trend towards 0. So that means if you want to keep the Leverage you have on a country, say Switzerland, active or even increase it, you will need to engage with them in some form or another.

Keep in mind that conducting Diplomacy is harder for you, now that you’re part of a Power Bloc. Countries in other Power Blocs will feel intimidated and are less likely to agree to your proposals.
That would have been a good reason for you to stay neutral. Oh well, too late now!

There’s actually two values for Leverage. One that continuously builds up over time if you meet the requirements and another one, which is called Active Leverage that is the result of your own Leverage minus the next highest Bloc’s Leverage.
So for example, if you have built up 100 Leverage in Switzerland and the pesky Austrian Bloc has 80 Leverage on them, your active Leverage is only 20.

WIP Animation for Leverage map mode
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If you manage to get enough active Leverage, you can invite Switzerland to your Bloc. The active Leverage your Bloc has on them determines their likelihood of joining your Bloc if you ask them nicely. Their good friends came gladly after all.
But what if they decline? Well, you can always apply a slightly firmer grip if they need it and threaten war with them to force them into your Bloc. This will cause an amount of Infamy though, depending on how much Active Leverage you have on them.

Even after integrating Switzerland into your Bloc, Leverage needs to be kept up. Otherwise it opens the door to another Power Bloc doing the same as you have done and convincing them to leave your Bloc and join theirs instead.

It looks like you have learned how to get more countries into your Bloc. It is prospering and growing it seems. But I feel you may have forgotten about something you had better keep in mind.

Cohesion​

Cohesion is the measurement of how well the countries in your Power Bloc fit together. More than anything else it looks at the Identity to determine the target value which it will then trend towards.

There are some other things in the game that can generate or drain Cohesion though, e.g Principles providing a benefit or reducing it, actions that leaders or members can take, events etc.

Similarly to Legitimacy, the Cohesion value will be in one of five brackets, each having different effects on your Power Bloc. They are mostly around the gain of Leverage on members of your Bloc, but can even halt the progress of Principle Mandate generation.

WIP display of the Cohesion bar
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Now the main problem that you are facing, is that Leverage gain on members in your own Bloc is affected by Cohesion which makes it harder to keep them around.

Most countries that you add to your Bloc will also reduce your Cohesion. The more countries you have, the higher the speed of unlocking the next Principle Mandate, but the more difficult it will also be to keep control over your member countries, potentially leading to them being pulled into a competing Power Bloc.

Kicking a less powerful member out might be worth it in order to restore balance. Similarly helpful could be picking a more generous Principle as your next one.

When you have found a way to stabilize your Bloc to comfortable levels, you should look for the next potential target to acquire.
Finding the balance between how many countries you can support to keep under your reign and where you invest your diplomatic resources is going to be key if you are leading a Power Bloc.
Maybe you should stick to Bavaria and Denmark as your next targets, on the other hand the contributions of a Great Power like France would bring might be worth it…

Power Struggle​

So you managed to get France to join your Venetian League? Congratulations!
I’d like to point your attention towards France’s Prestige. Since it is more than 20% higher than yours, they have automatically initiated a Power Struggle. If they succeed in keeping that score up for a full year, they will assume leadership of the Venetian League, demoting you to a regular member. France might even want to rename your Power Bloc afterwards. Mon Dieu!

Let’s hope Power Blocs find a better end under your leadership once Sphere of Influence releases in May.

When that happens, note that there is going to be a core version of Power Blocs that is going to launch with the free update for all players, even if you didn’t purchase Sphere of Influence.
The free version allows you to pick the Trade League Identity, making it possible to recreate shared markets, whose functionality we’ve moved from a diplomatic pact into the Power Bloc feature. It also replicates the Sphering mechanics from Victoria 2 in a more natural way than subjugation or negotiating for Customs Union pacts, though of course Power Blocs take this even further with more mechanics and depth.
Part of the expansion for Power Blocs is all customization and the vast majority of advanced mechanics and effects like the other Central Identity Pillars, Principles and Statues.

That’s it for today. Next week, I’m going to tell you more about the changes to Building Ownership and what that enables you to do - Foreign Investment!

Overview for all upcoming Dev Diaries:
Date Topic
28th MarchForeign Investment & Building Ownership
4th AprilSubject Interactions
11th AprilLobbies and More on Power Blocs
18th AprilThe Great Game
25th AprilThe Art of Sphere of Influence
2nd MayChangelog 1.7
 
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A bit disappointing that you can't be part of the Entente while the British Empire is a thing. Perhaps that'll be something for later.
I was honestly hoping you'd be able to be part of multiple power blocs as long as they were of different types. So Great Britain could be part of the British Empire which is a Sovereign Empire bloc but also later on part of the Triple Entente which would be a Defensive Military Organization bloc. As it stands now Britain would have to ditch the British Empire for the Triple Entente or turn the British Empire into the Triple Entente somehow. A bit disappointing to be sure.

Also I want to ask how strict the Principles are going to be based on the Identity of your Power Bloc. It feels weird if you have one that's meant for defense and start adding all these economic principles to it, will there be some sort of limit to how many other types of Principles you can add? The Principles should be mostly focused around the Identity of the Power Bloc, if it's an economic bloc you should have mostly economic principles, if it's military bloc you should have mostly military principles, etc. Or is that something that will impact Cohesion so that if you add too many Principles that aren't reflective of the Power Bloc's Identity it will tank its Cohesion and cause it to break apart?
 
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Will alliances of Power Bloc leaders extend to whole of Power Bloc?

For example, can there be an "Entente" of Great Britain, France and Russia while all three lead their own "Sovereign Empire" Power Bloc? Which can be opposed to a "Central Power" as a "Cooperative Military Organization" Power Bloc lead by Germany?
 
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At least one of the Power Bloc's members having an active interest in the country (a hard requirement for gaining Leverage)
Does this mean that getting active interests is going to be much harder in Sphere of Influence? Right now it's pretty easy with just having a decent navy and you don't have much of a reason to have more than three interests.
 
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Are religions an important factor for being able to establish and maintain Power Blocs? For example can we pursue Pan-Islamic policies of Abdulhamid II of Ottoman Empire which had considerable sway and support in India and Southeast Asia?

Religion right now feels quite unimportant in the game but religious movements in many parts of the world were competing with national movements, so it would be nice to see this represented through power blocs perhaps.
Pan-Islamic? My power bloc will be pursuing Pan-Sikh policies! Khanda > crescent moon!
 
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What I think is weak is that you can't be a member of multiple Power Blocs. I think the limit should be that you can't be in two Cooperative Military Organizations or Sovereign Empires at the same time.
 
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Are religions an important factor for being able to establish and maintain Power Blocs? For example can we pursue Pan-Islamic policies of Abdulhamid II of Ottoman Empire which had considerable sway and support in India and Southeast Asia?

Religion right now feels quite unimportant in the game but religious movements in many parts of the world were competing with national movements, so it would be nice to see this represented through power blocs perhaps.
We're not making drastic changes to the importance of religions with SoI.
The one thing we're adding is a religious Central Identity Pillar for Power Blocs whose Cohesion is going to be affected by it.
We would like to make a more dedicated release at some point in the (far) future to flesh out religions properly.
 
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Kinda disappointing that you can only be part of one powerbloc. Especially since the common market is now moved to these powerblocs and is no longer a diplomatic pact. I understand it, since the system sounds a lot like the Vicky 2 sphering, but I did hope I wouldn’t have to choose between expanding a common market or having an multinational alliance
 
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If Power Blocs are DLC only, how will non-DLC games start? Will there still be Power Blocs but players will be unable to create them?
As written in the DD:
"The free version allows you to pick the Trade League Identity, making it possible to recreate shared markets, whose functionality we’ve moved from a diplomatic pact into the Power Bloc feature."
So you can create Power Blocs, but you are going to be limited to the Trade League Identity and we're also limiting which Principles are available to free players. The vast majority is going to be locked behind the DLC.
The Power Blocs at game start will also be around and you can play as these countries, giving you access to the established Identities and Principles that you wouldn't otherwise have access to.
 
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I was honestly hoping you'd be able to be part of multiple power blocs as long as they were of different types. So Great Britain could be part of the British Empire which is a Sovereign Empire bloc but also later on part of the Triple Entente which would be a Defensive Military Organization bloc. As it stands now Britain would have to ditch the British Empire for the Triple Entente or turn the British Empire into the Triple Entente somehow. A bit disappointing to be sure.
Will alliances of Power Bloc leaders extend to whole of Power Bloc?

For example, can there be an "Entente" of Great Britain, France and Russia while all three lead their own "Sovereign Empire" Power Bloc? Which can be opposed to a "Central Power" as a "Cooperative Military Organization" Power Bloc lead by Germany?

I hope that it will be fixed before the DLC releases!
 
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Thank you, very interesting dev diary and can't wait to see power blocs in action with the release of SoI. A few quick questions:

- Do statues require working employees to get their benefits?
- If you leave a power bloc after building a statue, what happens with the statue?
- Once you have created a power block and chosen an identity, can this identity be changed in the future?
- Are all principles available to all identities?
- Do members of a bloc other than the leader have ways to increase the cohesion of a bloc, and if so, is the AI more likely to do that if they have good relations with the leader?
 
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Do the different ideologies of a certain country weaken cohesion?
For example, would an absolute monarchy in the commintern weaken cohesion?

Edit: Does cultural and religious similarity also influence leverage? If I manage to turn Mexico into a great power, will I have more leverage over the Spanish-speaking countries in South America than Great Britain?
There's one Central Identity that cares about making the laws of members as similar as possible, which affects Cohesion in turn.
 
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Can I be member of just one power Block? Should I interpret powerblocks as informal/formal empire, or could something like league of nations/concert of europe be a power block?

Edit: also the map art of power blocks is mesmerising
You can only be member of one Power Bloc at a time.
It's mostly a strong leader dictating a Power Bloc's agenda, but many Identities and Principles are purely beneficial for everybody, so there's a way to play both.

And I agree, our artists are amazing!
 
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If you can only be in one PB at once, how could an alliance like the Triple Entente work? How could the British, French and Russians keep their sphere while also doing an alliance with the sole aim of countering a Central Powers PB?
 
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1. Moreover, I would like to point out that the options for customizing the emblem and the monument are extremely limited - especially the options for customizing the emblem are ugly.
2. I would like to learn more about how Cooperative Military Organizations would work and whether they could present the WW1 conflict in a good way?
3. Would there be any special abilities for Power Blocs to be able to most faithfully represent things like British Dominions, Central Powers or federations of countries?
 
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Victorian NATO let's GOOOOOOO

I adore almost everything about the Power Blocs that I have seen so far. The UI might need an extra touch-up since it still looks a bit rough/messy to me compared to how slick most everything else is in the game, but that's something I can overlook. Still not wholly sold on the Statues/Monuments however, the line about them granting Influence/Authority leaves me sour, personally.

The Mosque in West Africa (now that its literacy bonus is only local to the state its in) would work well as a 'Statue' / Monument compared to something that just slaps on more Authority or Influence or something else. I feel Influence will be one of the more important picks for someone playing with Power Blocs just because it is now a resource that is more in demand (Which I love, but granting it through statues makes me raise an eyebrow over the give and take of it and the mechanic of statues)
We understand there's some concerns around the effects.
I'd encourage everyone to either try it out and see if they are okay with it or activate the game rule which disables the effects.
You do NOT need to play with the effects enabled to have a good time in the game, we're not balancing the game around having x statues that provide influence to you.
 
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You can only be member of one Power Bloc at a time.
It's mostly a strong leader dictating a Power Bloc's agenda, but many Identities and Principles are purely beneficial for everybody, so there's a way to play both.

And I agree, our artists are amazing!
What a pity!
 
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