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Showing developer posts only. Show all posts in this thread.
Depending on what AI France does - since it does not have any power block, this would be my go to market in single player I think.

A little bit worried of the Austrian power block that spans over Italy: we need an Italy that is hostile to Austria at some point, and the game is already struggling with this in my opinion.
Well that's the thing, you'd need to become a french subject to join their market :D

While it's going in the right direction that we intend, the images of Power Bloc conditions at game start are WIP and subject to change. I also suspect we'll take away some Italy chunks from Austria, but we'll see.
 
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Wait, will the Russian Empire have its bloc at the start? It's green on the screen, but it's not clear since it don't have a name on it
Yes, it will have a Power Bloc at game start.
After all, it's one of the participants in the Great Game (which we'll talk about more at a later date) :p
 
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One quick way to kinda correct this based on what i've understood would be to tank cohesion / leverage on countries if you pass really powerful mandates (such as joining automatically diplo play of the leader).

Either in vanilla or by modding.

-> But i'm guessing a lot here, we'll see when the end product arrives.

And yes I agree with Fluffay, don't feel obligated to answer us this late, we can wait until tomorrow ! :)
We're already applying some of this (Cohesion cost) and would certainly like to do more interaction in the future.
Yes, we're focussing the feature on the Power Bloc leaders a lot more than on the members. Everything else takes significantly more time to get right. But we're open to expand upon some aspects of it like a ratification system as I mentioned.
As I mentioned in another reply, I'll come back with more info on modding after I've had a chat with folks about it, probably tomorrow.
Thanks for your concern, I'm almost out of the office now :D
 
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So, a little update on modding.
I said I'd talk to the responsible people and so I have and I bring back the news.
You can mod the conditions under which a Power Bloc can be formed.
You can mod existing Identities and Principles.
You can mod additional Identities and Principles (as long as they're not the ones we have in the expansion of course).
You can mod the starting Power Bloc setups, so you can add additional ones, remove existing ones, modify their starting Identity and Principle(s) and members.

I believe that's all the questions about modding that have been asked so far.
Hope that helps :)
 
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