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Will there be already invested levels of buildings at the start of the game? For example British and Dutch Indian colonies?
Yes, we are including some kind of setup where that is the case. Just a small disclaimer: It's surely not going to be fully historic, especially not in all countries, but we're rather working with guidelines on how to distribute ownership buildings etc.
This is something we can easily tweak over time like any of our other historical setup attributes, e.g. resources, starting buildings, laws and so on.
 
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I'm wondering about subjects like the EIC or the formable African colonies, this will be great to solve the issue of never having enough accepted pops for owners to fill the rest of the workforce but also, does this means they won't be able to fill a financial center? SHOULD they have financial centers or should their buildings be auto-sold to their overlord?

I'm also wondering about being able to auto-sell in interventionism or co-op. You do build quite a lot of stuff especially as the game goes on, hope it's not much of a chore to sell all that manually.
Ideally, the colonies have a small privately-owned sector I'd say. But then they'd mainly build government owned buildings which do not require a financial district.
Maybe we could expand our laws to define what happens to these buildings in the future.

Auto-sell sounds like a neat idea, yes. Not coming with release, but I'm taking a note.
 
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Simply amazing DD! I’m extremely hyped for this!

By the way, when a foreign country owns buildings in my country, I’m assuming the production output is kept nationally, and the profits are sent overseas, no?

If that’s the case, will there be any way to tax some of these profits?
Correct, output stays in the country, profits are sent overseas.

Do you mean you'd want an additional tax specifically for profits made outside your country? Because of course any profits are taxed the usual way your country does taxation if the law applies, e.g. income, no matter where their income is coming from.
 
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Amazing, this is really transformational! I am looking to play with it.

have you encountered the situation that your wealthy pops prefer to invest overseas than in your nation?

Can owners disinvest from one building if it is running a deficit? How often will they do it?

Thank you! very bold move
Depending on the circumstances, yes it can happen that they prefer investing outside. But I wouldn't say it's the default.

As I mentioned in another reply:
"Buildings with several unstaffed levels and that are at least 50% privately owned, can autonomously reduce their privately owned levels if they fail to hire for an extended period of time."
 
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Would a more accurate term for country owned be "state owned" because it is the state who exists as a legal entity and who can own things?
Yeah, possibly.
One thing we wanted to avoid is that people don't get confused with the state that the building is located in. There's no ownership by Normandy, Picardy and Burgundy, only French is what we wanted to make clear. :D
If you want to call it state-owned you're welcome to do so and we will understand.
 
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Is it possible for the government to buy private owned buildings? How will subsidies work, the same as before?
1. Yes, that's nationalization :)
2. Subsidies can be set by the country where a building is located in. So no subsidies from foreign owners in building levels in your country.
 
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R.I.P Direct Investment option.
Not that it stops anyone from modding private allocation to 10% for all economic systems :D

What happens if I eat state with manors or financial centers? Do they relocate or do they accept, that they are in new country even if discriminated now?
If communist nation eats state with manors/financial centers, then all employed capitalists/aristocrats become unemployed?
Can they relocate?
Generally, aristocrats and capitalists will stay where they are even if there's a new owner. They didn't move before, so why would they move now?
If they own levels in your country, you can of course nationalize them or their assets might get expropriated over time and transformed into worker-owned buildings (laws depending). If they own levels outside your country, nothing really changes for these. Manor houses and financial districts are never country-owned after all. They just spawn if pops of your country own buildings somewhere basically.
 
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I have a few questions:
1. What determines which "ownership building" owns a building when it's built? Does each building have it's own individual investment pool?
2. Is there any way for me to favour one set of owners over others? EG, can I only sell buildings to financial districts in my capital, instead of owners located overseas? Or prevent Aristocrats owning the best buildings?
3. Is there a way for building levels to be transferred between owners other then through privatization/nationalization? EG can my capitalists by lumber camp levels from the lumber camp employees?
4. is there a way for me to "selectively nationalize" building levels? EG I have lumbercamps, with 1 level owned by the workers, 2 by local financial district, and 3 by foreigners. Is there a way to only nationalize the 3 owned by foreigners?
5. Besides generating a wargoal, does nationalisation interact in any other way with diplomacy, eg by generating infamy?
6. Who gets the dividend taxes from foreign owned buildings? The country where the owner is, or the country where the building is located?
1. Briefly mentioned it in the DD: there's a weighted random function in there to determine the owner since they all access the same shared investment pool
2. No concrete decision currently, no. But the investment preferences do apply, so aristocrats are a lot more likely to buy farms and plantations etc.
3. Not at this moment
4. Also not currently possible, except for the wargoal which will nationalize all assets of target country that are located in yours. We have talked about it in the past and will consider adding a better selection in the future.
5. If you enforce the nationalization wargoal, there is an infamy hit, yes
6. Where the owner is
 
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How does traditionalism work?
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Of course as always, take it with a grain of salt. Everything you're seeing in the Dev Diaries is subject to change until release. Might change, might not.
 
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How will the player be able to interact and purchase building levels in a subject? For example if I'm GB how do I purchase opium plantations in EIC at game start?

After I've then purchased these buildings, say I decide to then auction them off, will they be purchased by my own capitalist's or by EIC private ownership?

When I buy a specific building as a government from private ownership, where does that money go? To the individual pops? They don't have bank accounts for such a large sum of transfer?
You don't buy their buildings. You can nationalize building levels in your own country. You can construct new buildings in their country. If you privatize buildings, any Pop with investment rights in the target country can buy it, so it could be your own Pops or the local population.

If you nationalize a level, the money largely goes to the investment pool (depending on laws).
 
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How does my country get its first capitalists, if the economy starts entirely agrarian and artisanal?
It's mentioned in the Dev Diary :)

"If you don’t have any capitalists in your country yet, other Pops may step up though, using the investment pool’s funds to buy a building you put up for sale and become Capitalists in the process, which in turn leads to the first Financial District appearing."
 
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I can appreciate that this may have been done for technical reasons, but it feels somewhat incorrect that this isn't dictated by the majority owner. I'd also have expected some way for technologically advanced states to invest into a lower tech state and use their advanced technology to operate more efficient industries (especially in resource extraction) which clearly won't be possible if the controlling state is the one making the decision re: PMs
Yeah, we have actually investigated splitting PM ownership but it's really complex.
Maybe one day :crossed_fingers:
 
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