• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #115 - Graveyard of Empires

16_9.png

Hello. This is Victoria, and today I will be covering the remainder of the Great Game-themed narrative content which is coming in Sphere of Influence and its accompanying update.

To avoid any confusion, I would like to clarify that none of the narrative content shown in this diary, nor the last diary, is gated behind the Great Game objective. The Great Game objective provides objective subgoals which grant points for certain journal entries and a score tracker which interfaces with much of this content for a more focused experience–it is not required to experience this content. All content within this diary, unless specified otherwise, is available both in sandbox mode or during the course of any objective.

Afghanistan

Afghanistan in 1836 is far from a united land. The slow collapse of the Durrani Empire has left it in a state of civil war for decades, with the primary claimants to the throne forming fiefdoms centred in Herat, Kabul, and Kandahar. In addition to this unfortunate internal situation, the Afghan states find themselves menaced by Persia’s expansionist ambitions from the West, the encroaching British East India Company from the East, and Russian influence from the North.

DD115_01.png

All Afghan states start with the Afghan Reunification Journal Entry active. Whilst the primary contenders for reunifying Afghanistan are Herat, Kandahar, and Kabul, the minor khanates of Maimana and Kunduz also have this available, allowing for the formation of an Afghanistan under an Uzbek Khan.

DD115_02.png

This journal entry allows all Afghan contenders to appeal to either Russia or Britain for military and diplomatic support in reunifying Afghanistan. If the relevant Great Power approves the contender’s request, they will be more inclined to support said contenders in diplomatic plays, and the contender will receive military bonuses in return for an obligation.

DD115_03.png

Once unified, a freshly formed Afghanistan may choose to either pursue additional claims on Pashtun and Tajik homelands, at the cost of infamy, or stop its expansion whilst it’s ahead.

DD115_04.png

Afghanistan’s unification content will be available to all players in the free update accompanying the release of Sphere of Influence.

Persia

Persia in 1836 is a country swelling with expansionist ambitions. The newly enthroned Mohammad Shah has consolidated his power, and wishes to annex the Principality of Herat as part of a grand ambition that would unify the Persian-speaking populace of Afghanistan with Persia and extend Persian influence throughout Central Asia.

DD115_05.png

In Sphere of Influence, these expansionist ambitions are represented through the Eastern Frontier Journal Entry. This journal entry provides the tools needed to realise Persia’s expansionist interests, with buttons for approaching either Russia or Britain, as well as gaining claims on the remainder of Central Asia under certain conditions..

DD115_06.png

If Persia occupies Herat, Britain will be warned, and will have the opportunity to demand that Persia withdraw from the region. If Britain sends the demand and Persia chooses to back down, this will represent a major humiliation setback in its expansionist ambitions. If Persia refuses to back down, Britain will become much more hostile towards Persia, and represent a major impediment to its future efforts.

DD115_07.png

DD115_08.png

While expanding North and East, Persia will encounter the massive slave markets of Turkmenia and Uzbekistan, and be faced with the need to either free the slaves or allow them to remain in captivity.

DD115_09.png

Additionally, Persia will have the opportunity to restore the great city of Merv, formerly one of the largest cities in the world before its desolation by Tolui Khan.

DD115_10.png

If Persia is successfully able to complete this Journal Entry, it is almost certain to become a major power in its own right–one that may be able to become recognised, expel both Russia and Britain from Central Asia, and force an end to the Great Game.

DD115_11.png

The above content for Persia is available for all owners of the Sphere of Influence expansion pack.

Korea

Korea, despite being far from Central Asia, was not untouched by the Great Game. In the mid-to-late nineteenth century, it began feeling the effects of European influence, causing unrest among the intellectual class and the peasantry. The philosophy of Donghak, or Eastern Learning, was intended to present a path to establishing a democratic and egalitarian society in Korea whilst simultaneously refusing encroachment by foreign powers.

DD115_12.png

To represent Korea’s isolation from the world during this period of the Joseon Dynasty, Korea has been given the Isolationism law at game start. Once this law is replaced by a different trade law, a sufficient degree of turmoil builds up, and the effects of foreign influence begin to be felt in Korea, a new journal entry will appear. The Donghak Movement journal entry represents the hybrid religious-political peasant movements that occurred in Korea around the late 19th century. Whilst it is active, revolutions involving the Rural Folk will be greatly strengthened.

DD115_13.png

DD115_14.png

There are two paths to removing the threat of a peasant rebellion–reducing the amount of radicals in Korea to a manageable level, or completing the demands that the movement offers the government. Whilst the Donghak movement is active, they may issue a petition to the government, demanding that Korea go back into isolation, permit religious tolerance, and reduce the power of the Yangban. Accepting the petition will please the Rural Folk and decrease the threat of imminent revolution, but failing to meet its demands within the time allotted will make the situation endlessly worse.

DD115_15.png

DD115_16.png

If a movement involving the Rural Folk becomes revolutionary, the Journal Entry will fail, and massively escalate both the radicalism of the movement and the progress of the revolution. What would formerly have been mere civil unrest will transform into a near-guaranteed civil war–one which could run the risk of a foreign intervention which would be disastrous for Korea.

DD115_17.png

If Korea has a civil war whilst a subject of China, China will be inclined to come to the defence of its loyal government–but a modernised Japan may also be inclined to intervene, and be much less predictable in its allegiance.

DD115_18.png

As a bonus, Korea has also had several events pertaining to the Joseon monarchy added, allowing for the appearance of characters such as Gojong and the Empress Myeongseong.

DD115_19.png

This content for Korea is available for all players who own the Sphere of Influence expansion pack.

The Caucasus

In Sphere of Influence, both of Russia’s opponents in the Caucasian War–Circassia and the Caucasian Imamate–receive journal entries to represent their role in the conflict. In the case of Circassia, this journal entry is completed by expelling the Russians from Kuban and achieving the borders claimed by the Circassian parliament.

DD115_20.png

Upon either the expiration of the truce between Circassia and Russia–or Russia’s escalation of the war using its Caucasian War journal entry–Circassia receives an event representing the historical Parliament of Independence in 1861. This event offers the opportunity to either focus on modernising the military in preparation for a Russian invasion, or appealing to foreign powers for recognition and support.

DD115_21.png

Foreign powers with an interest in the Caucasus region will receive the option to offer recognition to Circassia upon the conclusion of its war with Russia, as well as becoming more inclined to support it in a defensive war.

DD115_22.png

The Caucasian Imamate has also received a journal entry covering its struggle for independence. Its attached modifier grants the Imamate benefits in terms of morale and defence on states it owns.

DD115_23.png

Once Circassia’s starting leaders have died, the Imamate may use this journal entry to dispatch a leader to Circassia, fostering a formal alliance between both states.

DD115_24.png

If the Imamate and Circassia reverse the course of their wars and expel Russian influence from the North Caucasus, the Russian government will no longer have the ability to exert influence within the region. It will be forced to either try to maintain its administration through a storm of radicalism, or pull out from the region. Depending on the social technologies that Russia has unlocked, the collapse of the Caucasus may take the form of the restoration of some of its traditional kingdoms, the appearance of modern nation-states, or the establishment of a unified Transcaucasia.

Pictured: The third option is unlocked by the Nationalism technology, and the fourth by Pan-Nationalism.
DD115_25.png


Pictured: The result of the first option.

DD115_26.png

Content for the Caucasian Imamate and Circassia is available to those who own the Sphere of Influence expansion pack.

Earning Recognition

The “Earning Recognition” Journal Entry permits an unrecognised major power to work towards the status of recognised nation. This journal entry replaces the currently existing Force Recognition wargoal–whilst defeating the Great Powers in wars still benefits an unrecognised nation immensely, it is not a one-and-done path to being regarded as an equal.

DD115_27.png

Conditions which benefit the cause of recognition include defeating Great or Major powers in wars, having high vital statistics such as GDP per capita, standard of living, and literacy, enacting voting rights, and using the new Request Embassy diplomatic action on Great Powers.

DD115_28.png

The Request Embassy Diplomatic Action is unique to this journal entry, and permits for requesting embassies in Great Powers. Each Great Power that is willing to accept an embassy will raise the progress towards Recognised status by 10%.

DD115_29.png

Conditions which harm the cause of recognition include having poor vital economic indicators, being defeated in a war, and having certain regressive laws that demonstrate one’s nation to be an unreliable business partner.

DD115_30.png

Earning Recognition will be available to all players as a part of the free update 1.7.

And that is all. Thank you for reading. Next week, Max will cover the new art of Sphere of Influence.
 
  • 130Like
  • 52Love
  • 10
  • 10
  • 3
Reactions:
Like Gabe Newell said, the player wants the game to react to the player's actions. The player is a narcissist. "If he shoots the wall with a gun, he expects a hole from the bullet." This quote, paraphrasingly, should give you an idea of what a game should embody. For a deep simulation, we want what feels like the real thing, or at least an approximate. A mechanic that reacts to the player's actions.
 
Last edited:
  • 1
  • 1Like
Reactions:
You seem to just not understand what recognition means in this game

I am capable to read tooltips and wiki in English. Are you ?

Recognized Power


A Recognized Power is considered a valid nation-state capable of self-determination by consensus of the Great Powers, which set them appart from Unrecognized Powers.

Unrecognized Power

Unrecognized Powers are Polities perceived as inferior and uncivilized by the reigned Great Powers, who regard them as little more than potential conquests. As a result their Prestige is penalized and they can be targeted by more severe Diplomatic Plays. They are also restricted in what Ranks they can reach, no matter how much Prestige they acquire.

An Unrecognized Power that wishes to remove these penalties must claim a recognition from a Great Power through Diplomatic Play.
 
Last edited:
  • 1
Reactions:
It seems Turkmenia will become decentralized
 
  • 1
Reactions:
Will reforming Afghanistan as a Durrani dynasty member (which I believe is only Herat in 1836 since the other brothers were overthrown) form the "Durrani Empire" or is it still just "Afghanistan"?
 
  • 3
Reactions:
Korea, despite being far from Central Asia, was not untouched by the Great Game.
Well, I know it is unlikely, but will there be events for the Koryo-in in Central Asia?
 
  • 1
Reactions:
What's important to me here is - can we trade with countries if we border their subject now? It used to be, that countries like Sikh Empire were not able to do any trading with Britain or India, because they only bordered a country in British Market but had no access to Britain itself. It will feel extremely weird to play something like Afghanistan, align yourself with Britain, but still have no way of actually doing any trading. Like of course all these countries will work with Russia - they can actually import weapons from there.
 
  • 2
Reactions:
Well, I know it is unlikely, but will there be events for the Koryo-in in Central Asia?
Koryo-saram in Central Asia was a result of Stalinist policies starting from 1937, it's outside the scope of the timeframe. If more content for Korea is added in the game, it should be for things that actually happened during the Vicky 3 timeframe, such as the introduction of Protestantism to Korea, the Gapsin coup, the Gabo Reforms, Korean anarchists in Manchuria and the Independence Club. Other historical agitators they could add are Soh Jaipil, Kim Ok-gyun, as well as historical independence activists such as Kim Koo, Pak Hon-yong, Syngman Rhee, Kim Chwa-jin and Ahn Chang-ho.
 
  • 2
  • 2
Reactions:
I'm just little concerned with how Empress Myeongseong (aka Queen Min) is portraited on this diary.

DD115_19.png


I am little bothered by her dress as it's not a traditional Korean Queen dress but it's rather a gisaeng's (courtesan) dress.

Korean_palace-woman_in_full_regalia.jpg


I guess the portrait probably tried to design the dress similar to the one on this photo but this photo is highly debated by many scholars if it's the actual photo of the queen because she is not dressed in queen's dress but rather a maid's dress.

Try to search for Korean queen's dress online. The proper queen's dress is different. Also, the skirt does not end at the waist line but it goes up to cover the chest, so you can't see the waist of any woman. Only courtesan's dress would show their waist line.
 
  • 3
  • 1
Reactions:
Conditions which benefit the cause of recognition include defeating Great or Major powers in wars, having high vital statistics such as GDP per capita, standard of living, and literacy, enacting voting rights, and using the new Request Embassy diplomatic action on Great Powers.​

Conditions which harm the cause of recognition include having poor vital economic indicators, being defeated in a war, and having certain regressive laws that demonstrate one’s nation to be an unreliable business partner.
It is good that recognition is more complex in 1.7 and can be achieved by various means, but some conditions feel strange. Those are political conditions like voting rights and other laws enacted. The reason that those are strange is that political situation in Great Powers is not a given. Why would a Great Power without voting rights consider a country with voting rights "a valid nation-state capable of self-determination" instead of "a backward tribe"? Why would a Great Power with Outlawed Dissent or even Slavery consider a country without such laws worthy of recognition?
 
  • 2
Reactions:
I'm worried about having the checks for recognition be "top X" in category (especially GDP per capita, vs top % or some other metric) - this means that being recognized could be determined by whether various unifications have happened - recognition may be much easier if Germany, Italy, Austrialia, and Canada have unified for example, when arguably it should be the opposite as weaker European powers are less able to project power. Aus, Canada, and Zollverein minors could occupy the top 15 in SoL GDPpc on their own.
 
  • 2
  • 1
Reactions:
We have a task on our plate to re-evaluate and find another fitting country for the tutorial.
Do you have any good suggestions? :D

I always use Wallachia as a testing country as it’s a one state, resource rich, protected by the Ottomans, and backwards. You practically double in size when you research nationalism. You can easily see how your society changes once you start building and you go from backwards laws to progressive laws over time. It would help a new player visualize and play a fairly easy role in modernizing an archaic state with little to no road bumps.
 
  • 2Like
  • 1
  • 1
Reactions:
I always use Wallachia as a testing country as it’s a one state, resource rich, protected by the Ottomans, and backwards. You practically double in size when you research nationalism. You can easily see how your society changes once you start building and you go from backwards laws to progressive laws over time. It would help a new player visualize and play a fairly easy role in modernizing an archaic state with little to no road bumps.
Interesting. I always figured that new players should stay away from subjects/puppets because of the limitations this places on what the player can do.
 
Interesting. I always figured that new players should stay away from subjects/puppets because of the limitations this places on what the player can do.

When you get too industrialized you get kicked out of the Ottoman customs union (I guess this will change with the new update) and you have to join someone elses. Nationalism lets you PU Moldovia for 10 years plus a free access to the sea via Russian concessions. You eventually combine to create Romania without needed to fight anyone. Then you play the Great Powers on each other to get the Romanian homelands of Dobruja, Transylvania, and Bessarabia.
 
  • 1
Reactions:
When you get too industrialized you get kicked out of the Ottoman customs union (I guess this will change with the new update) and you have to join someone elses. Nationalism lets you PU Moldovia for 10 years plus a free access to the sea via Russian concessions. You eventually combine to create Romania without needed to fight anyone. Then you play the Great Powers on each other to get the Romanian homelands of Dobruja, Transylvania, and Bessarabia.
Didn't know that you get kicked out of a customs union once you're industrialized. My frame of reference for this was mostly Victoria II where IIRC it was almost impossible to get out from under a GPs thumb unless you got lucky in a Crisis.
 
Didn't know that you get kicked out of a customs union once you're industrialized. My frame of reference for this was mostly Victoria II where IIRC it was almost impossible to get out from under a GPs thumb unless you got lucky in a Crisis.
You don't, but Ottomans have their Sick Man journal entry which sets all recognized subjects free when failed, as the AI often does. That latter 'mechanic' is likely what Metz refers to.
 
  • 1
Reactions:
You don't, but Ottomans have their Sick Man journal entry which sets all recognized subjects free when failed, as the AI often does. That latter 'mechanic' is likely what Metz refers to.
Ah, got it.