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Victoria 3 - Dev Diary #116 - The Art of Sphere of Influence

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Overview
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.

Sphere of Influence will release on Jun 24, 2024

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Power Blocs
With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.

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The pattern chosen in the emblem customization also represents your Power Bloc on the map

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The capital city of a Power Bloc is where the pulses signifying their influence emanates from

DD116_04.jpg

The more cohesion, the more complete the puzzle will be
When a player creates a new Power Bloc they will be able to create and customize their own Emblem and Statues, these visual elements will represent your Power Bloc in both interface and in the cities.

DD116_05.jpg

Your influence will spread like tentacles over the world
Emblems consist of 7 (including colors and pattern options for the map) different component categories with a variety of different assets within, you can combine these assets in any way you see fit to create an emblem worthy of representing your own Power Bloc in any interface.

DD116_06.png

The interface for the Emblem customization allows for a lot of variation
Statues consist of 5 different 3D component categories allowing you to compose your own statue monument that can be built in each of your cities to give modifiers aligned with the Identity of your Power Bloc.

DD116_07.jpg

Are we the classy baddies?
The leaders and politicians that are part of your Power Bloc will also receive new assets to showcase their unity and influence. Based on what Central Identity Pillar you’ve chosen for your Power Bloc, important characters now wear assets that further showcase their commitment and allegiance with the Power Bloc, ranging from ornate sabers to the fanciest of capes. In addition to the characters, the vehicles within a Power Bloc will also spawn new models on roads or seas depending on your Central Identity Pillar.

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Alignment with a sovereign empire grants characters a beautiful ornate saber

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Trade union grants various different crowns and earrings as well as a new ship for your trade routes

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Different necklaces for the central identity pillars

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DD116_13.gif

Religious Union grants some lovely capes and a very ornate carriage for your roads

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Ornate cape you say? Hold my top hat and monocle

DD116_15.png

Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.

DD116_16.png

Power blocs really bring some class to the roads, especially the Ideological Union
For the Central Identity Pillars we’ve created a variety of new icons, cementing their importance. In addition there’s also a large variety of new icons made for the principles your Power Bloc can align with.

DD116_17.png

Central Identity icons

DD116_18.png

The principles of a Power Bloc vary a whole lot
In order for you to get an overview of the countries and rulers in your Power Bloc we’ve made a new interface screen that shows the axis of the most powerful ones. Within this screen we’ve also made new ranking icons to signify your Power Blocs’ standing among the others and for the top 3 there’s also shiny new effects ranging from bronze to gold.

DD116_19.png

The rulers of your Power Bloc can all compare beards
These effects also appear on the Power Blocs’ emblems when you switch to the new Power Bloc mapmode to signify the top 3 ranking ones. In addition, this new mapmode features the visualization of Power Blocs’ using the pattern and colors chosen for the emblems. You can also get an insight into a specific Power Blocs’ influence by switching to another mapmode that utilizes a new pulse shader, showing just how far your Power Blocs’ reach is and where it originates from. In addition there’s another new visualization of the cohesion levels of your Power Bloc allowing you to get an overview of the puzzle that is keeping the entire bloc aligned.

DD116_20.gif

Stay golden at #1

DD116_21.gif

See the silver lining at #2

DD116_22.gif

Nobody wants to be stuck in the bronze age at #3

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Even your emblems will really shine if your Power Bloc reaches the highest rankings
The Great Game
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.

DD116_26.png

New menu screen featuring a lot of the players of the great game

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Cossacks on the prowl

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Ancient persian thrones look quite comfortable

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A beautiful day at the market!

DD116_30.jpg

Alexander III is appearing a lot

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Reza Shah Pahlavi

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New military uniforms for Russia and Britain

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Cossack outfits

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New great coats for the people!

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New late-era uniforms

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Fancy Vivandiere outfits!

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DD116_40.png

New historical characters
Community Collaboration
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.

DD116_41.png

Just a few of the newly added DNAs
New Buildings and Ownerships
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.

DD116_42.png

All the financial districts are quite detailed and vary between cultures

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Manor houses class up any rural area

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The icons for the new buildings

Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.

DD116_46.png

Get an overview of all your (hopefully) loyal subjects
New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

DD116_47.png

Here are some of the newly added company emblems
New Paper Map
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.

DD116_48.png

Achievement Icons
Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.

DD116_49.png

There are so many easter eggs among these new achievement icons
Summary
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.

Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.
 
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Am I the only one to find the Subjects menu too clunky? It looks like the early Trade menu, and I don't think it will be navigable when I have 10+ subjects. I hope for a more condense grid-like display like subjects menu of EU4.

Besides that, I love the art for the Great Game, and the new characters and buildings. Keep on the good job.

Also, the term 'Seoul' was not used as a proper noun back then but was a general noun for capital city. I recommend changing the Company name to 'Hanseong Electric co.' for more historic immersion.
 
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Iranian clothing choices are very good I congratulate the art team and their research.

Could you also please remove the anachronistic beards without moustache from the "Islamic" ethnicities? That beard style was not common at all in this period I failed to find even a single example of this from 19th century paintings and pictures.
 
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I absolutely love all this. Especially the new soldier uniforms for Britain and Russia.

Tell me, if one of them changes ideology, like Russia became communist, would they adopt new uniforms to represent the new Red Army? It would not make much sense for the USSR to keep the imperial uniforms.
 
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I really like the simple map. I know that all the extra flair is period-fitting, but the clear easily-readible stuff is the best.
 
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I still think that the 3d portraits and characters should be postprocessed to look more like the ones on the left instead of these straight-from-blender ones on the right...
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maybe some settings?

Maybe not as much as this, but a little bit?
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or maybe just remove glows like this:
1715269964504.png
 
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What a lovely craft - the Cult of Cthulhu appreciates the effort ! :)

Also a great decision to add those fantastic 3D models of historic persons.
 
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Overview
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.

Sphere of Influence will release on Jun 24, 2024

Power Blocs
With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.

View attachment 1129563
The pattern chosen in the emblem customization also represents your Power Bloc on the map

View attachment 1129565
The capital city of a Power Bloc is where the pulses signifying their influence emanates from

View attachment 1129567
The more cohesion, the more complete the puzzle will be
When a player creates a new Power Bloc they will be able to create and customize their own Emblem and Statues, these visual elements will represent your Power Bloc in both interface and in the cities.

View attachment 1129571
Your influence will spread like tentacles over the world
Emblems consist of 7 (including colors and pattern options for the map) different component categories with a variety of different assets within, you can combine these assets in any way you see fit to create an emblem worthy of representing your own Power Bloc in any interface.

View attachment 1129572
The interface for the Emblem customization allows for a lot of variation
Statues consist of 5 different 3D component categories allowing you to compose your own statue monument that can be built in each of your cities to give modifiers aligned with the Identity of your Power Bloc.

View attachment 1129575
Are we the classy baddies?
The leaders and politicians that are part of your Power Bloc will also receive new assets to showcase their unity and influence. Based on what Central Identity Pillar you’ve chosen for your Power Bloc, important characters now wear assets that further showcase their commitment and allegiance with the Power Bloc, ranging from ornate sabers to the fanciest of capes. In addition to the characters, the vehicles within a Power Bloc will also spawn new models on roads or seas depending on your Central Identity Pillar.

View attachment 1129576
Alignment with a sovereign empire grants characters a beautiful ornate saber

View attachment 1129577

View attachment 1129578
Trade union grants various different crowns and earrings as well as a new ship for your trade routes

View attachment 1129580
Different necklaces for the central identity pillars

View attachment 1129581

View attachment 1129582
Religious Union grants some lovely capes and a very ornate carriage for your roads

View attachment 1129583
Ornate cape you say? Hold my top hat and monocle

View attachment 1129584
Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.

View attachment 1129585
Power blocs really bring some class to the roads, especially the Ideological Union
For the Central Identity Pillars we’ve created a variety of new icons, cementing their importance. In addition there’s also a large variety of new icons made for the principles your Power Bloc can align with.

View attachment 1129586
Central Identity icons

View attachment 1129587
The principles of a Power Bloc vary a whole lot
In order for you to get an overview of the countries and rulers in your Power Bloc we’ve made a new interface screen that shows the axis of the most powerful ones. Within this screen we’ve also made new ranking icons to signify your Power Blocs’ standing among the others and for the top 3 there’s also shiny new effects ranging from bronze to gold.

View attachment 1129588
The rulers of your Power Bloc can all compare beards
These effects also appear on the Power Blocs’ emblems when you switch to the new Power Bloc mapmode to signify the top 3 ranking ones. In addition, this new mapmode features the visualization of Power Blocs’ using the pattern and colors chosen for the emblems. You can also get an insight into a specific Power Blocs’ influence by switching to another mapmode that utilizes a new pulse shader, showing just how far your Power Blocs’ reach is and where it originates from. In addition there’s another new visualization of the cohesion levels of your Power Bloc allowing you to get an overview of the puzzle that is keeping the entire bloc aligned.

View attachment 1129589
Stay golden at #1

View attachment 1129590
See the silver lining at #2

View attachment 1129591
Nobody wants to be stuck in the bronze age at #3

View attachment 1129592

View attachment 1129593

View attachment 1129594
Even your emblems will really shine if your Power Bloc reaches the highest rankings
The Great Game
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.

View attachment 1129595
New menu screen featuring a lot of the players of the great game

View attachment 1129596
Cossacks on the prowl

View attachment 1129597
Ancient persian thrones look quite comfortable

View attachment 1129598
A beautiful day at the market!

View attachment 1129599
Alexander III is appearing a lot

View attachment 1129600
Reza Shah Pahlavi

View attachment 1129601

View attachment 1129602

View attachment 1129603
New military uniforms for Russia and Britain

View attachment 1129604
Cossack outfits

View attachment 1129605
New great coats for the people!

View attachment 1129606
New late-era uniforms

View attachment 1129607
Fancy Vivandiere outfits!

View attachment 1129608

View attachment 1129609
New historical characters
Community Collaboration
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.

View attachment 1129610
Just a few of the newly added DNAs
New Buildings and Ownerships
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.

View attachment 1129611
All the financial districts are quite detailed and vary between cultures

View attachment 1129612

View attachment 1129613
Manor houses class up any rural area

View attachment 1129614
The icons for the new buildings

Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.

View attachment 1129616
Get an overview of all your (hopefully) loyal subjects
New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

View attachment 1129617
Here are some of the newly added company emblems
New Paper Map
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.

Achievement Icons
Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.

View attachment 1129619
There are so many easter eggs among these new achievement icons
Summary
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.

Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.
Are the Late-Game Military uniforms universal, and will be applied to any and all nations (that research, I presume, trench infantry)? Additionally, my personal question is whether or not you folks are giving the Japanese Emperors a new outfit too, since the current one is both inaccurate to real life and doesn't look very grand. You've already depicted Meiji on the cover art, with the correct type of outfit, so I figure you might have changed his appearance also?
 
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The statues and power bloc icons and clothing seem like something you would see in a cyberpunk Victorian game, these look like they are from a different game and setting... Loved the rest, specially the very well crafted uniforms and characters like Pahlavi.
Are we getting soundtracks?
 
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The art team did fantastic job, there are so many colours and everything. Can't wait to play Victoria 3 on new PC. The skull is so goofy, I fell in love with it! Also the achievement pictures are gorgerous. Especially Freddie. I did not expect Duran Duran reference of all things.

I also love that Devs work closely with the community members.
 
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Not gonna lie, I'm not a fan of these monuments and statues, or even how much these power blocs affect the "visuals" of a nation.

The concept of power blocs seems an interesting gameplay mechanic, but this is the era of nationalism. WWI was not fought between the "Entente" and the "Central Powers" it was a war of Empires, fought over their own flags, not in the name of some supranational institution or concept. The overemphasis on power blocs kinda seems that supersedes this basic nationalist notion/ideal and I'm not convinced it's the right direction for this game.
 
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Not a fan of the patterns used in Power Bloc mapmode, are they even necessary? Colors already separate one Bloc from others. But especially that puzzle effect on Canada bothers me, it looks pretty silly, makes the already busy pattern look very messy and doesn't even tell you much. What level of cohesion is it supposed to show? It could be anything in the 50-90% range, I guess? Sorry but to me this is just visual noise, not useful at all.

If cohesion is important enough information to show on the map then just display a precise number (maybe just over the leader country), or if it's not that important then don't show it at all.
 
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I was expecting to not care about this DD at all, but now I'm torn between being pleasantly surprised at some of the new historical characters and clothing (especially the new uniforms) and put off by the art assets associated with Power Blocs, especially the "map patterns", weird statues and accessories, and especially the giant glowing animated map icons.
 
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Not a fan of the patterns used in Power Bloc mapmode, are they even necessary? Colors already separate one Bloc from others. But especially that puzzle effect on Canada bothers me, it looks pretty silly, makes the already busy pattern look very messy and doesn't even tell you much. What level of cohesion is it supposed to show? It could be anything in the 50-90% range, I guess? Sorry but to me this is just visual noise, not useful at all.

If cohesion is important enough information to show on the map then just display a precise number (maybe just over the leader country), or if it's not that important then don't show it at all.
Yes, way too much visual noise. Some of the dark colors paired with light-shaded emblems (example = dark blue with lighter blue symbols/emblems) look alright but any of the light shades of color paired with a dark vibrant emblem is just asking my brain to pay too much attention to a meaningless map artifact.

The puzzle effect is going to give me eye cancer.
 
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Those new characters and uniforms look really great. Also the background art and map mode. I’m not really feeling the statues and power bloc symbols (why is the trade bloc represented by a medical symbol?), and I don’t really see myself using the customization for power bloc visuals. But overall, the art team is still doing an amazing job.
 
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Could it be that not only the Baltic Governorates but also Lithuania became dependent countries by Russia at the beginning of the game - and not, as before, that they are an integral part of Russia?

It doesn't make sense to me when I remember arguing that the Congress Kingdom (Poland), which was in a personal union with Russia (the Tsar of Russia was the king of Poland) should not have been an dependent country at the start of the game! If the United Baltic Provinces, Lithuania and the Grand Duchy of Finland are to be dependent from Russia at the beginning of the game (no integral part of Russia), the Congress Kingdom deserves it too!

I also see changes on the map in Russia and I don't like the change in Poland - the previous one was more appropriate to the borders at that time and was based on historical regions: Greater Poland, Lesser Poland and Mazovia - while now we have a strange connection of Mazovia with Podlasie, Greater Poland with Lesser Poland and "eastern bank of the Vistula - Eastern North Lesser Poland". Poland's Eastern Borderlands are also strange - especially the huge Western Belarus (Polesia) with strange borders.
 
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The art looks amazing

I cannot remember if it was asked or answered but does the Austrian empire splitting into Austro-Hungary use the new Power Bloc system? Is it possible to get alternative outcomes to it such as the Triune Kingdom concept?
 
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