
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.
Sphere of Influence will release on Jun 24, 2024

With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.

The pattern chosen in the emblem customization also represents your Power Bloc on the map

The capital city of a Power Bloc is where the pulses signifying their influence emanates from

The more cohesion, the more complete the puzzle will be

Your influence will spread like tentacles over the world

The interface for the Emblem customization allows for a lot of variation

Are we the classy baddies?

Alignment with a sovereign empire grants characters a beautiful ornate saber


Trade union grants various different crowns and earrings as well as a new ship for your trade routes

Different necklaces for the central identity pillars


Religious Union grants some lovely capes and a very ornate carriage for your roads

Ornate cape you say? Hold my top hat and monocle

Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.

Power blocs really bring some class to the roads, especially the Ideological Union

Central Identity icons

The principles of a Power Bloc vary a whole lot

The rulers of your Power Bloc can all compare beards

Stay golden at #1

See the silver lining at #2

Nobody wants to be stuck in the bronze age at #3



Even your emblems will really shine if your Power Bloc reaches the highest rankings
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.

New menu screen featuring a lot of the players of the great game

Cossacks on the prowl

Ancient persian thrones look quite comfortable

A beautiful day at the market!

Alexander III is appearing a lot

Reza Shah Pahlavi



New military uniforms for Russia and Britain

Cossack outfits

New great coats for the people!

New late-era uniforms

Fancy Vivandiere outfits!


New historical characters
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.

Just a few of the newly added DNAs
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.

All the financial districts are quite detailed and vary between cultures


Manor houses class up any rural area

The icons for the new buildings
Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.

Get an overview of all your (hopefully) loyal subjects
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

Here are some of the newly added company emblems
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.

Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.

There are so many easter eggs among these new achievement icons
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.
Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.