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Victoria 3 - Dev Diary #116 - The Art of Sphere of Influence

16_9.png

Overview
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.

Sphere of Influence will release on Jun 24, 2024

DD116_01.jpg

Power Blocs
With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.

DD116_02.jpg

The pattern chosen in the emblem customization also represents your Power Bloc on the map

DD116_03.jpg

The capital city of a Power Bloc is where the pulses signifying their influence emanates from

DD116_04.jpg

The more cohesion, the more complete the puzzle will be
When a player creates a new Power Bloc they will be able to create and customize their own Emblem and Statues, these visual elements will represent your Power Bloc in both interface and in the cities.

DD116_05.jpg

Your influence will spread like tentacles over the world
Emblems consist of 7 (including colors and pattern options for the map) different component categories with a variety of different assets within, you can combine these assets in any way you see fit to create an emblem worthy of representing your own Power Bloc in any interface.

DD116_06.png

The interface for the Emblem customization allows for a lot of variation
Statues consist of 5 different 3D component categories allowing you to compose your own statue monument that can be built in each of your cities to give modifiers aligned with the Identity of your Power Bloc.

DD116_07.jpg

Are we the classy baddies?
The leaders and politicians that are part of your Power Bloc will also receive new assets to showcase their unity and influence. Based on what Central Identity Pillar you’ve chosen for your Power Bloc, important characters now wear assets that further showcase their commitment and allegiance with the Power Bloc, ranging from ornate sabers to the fanciest of capes. In addition to the characters, the vehicles within a Power Bloc will also spawn new models on roads or seas depending on your Central Identity Pillar.

DD116_08.png

Alignment with a sovereign empire grants characters a beautiful ornate saber

DD116_09.png


DD116_10.png

Trade union grants various different crowns and earrings as well as a new ship for your trade routes

DD116_11.jpg

Different necklaces for the central identity pillars

DD116_12.png


DD116_13.gif

Religious Union grants some lovely capes and a very ornate carriage for your roads

DD116_14.jpg

Ornate cape you say? Hold my top hat and monocle

DD116_15.png

Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.

DD116_16.png

Power blocs really bring some class to the roads, especially the Ideological Union
For the Central Identity Pillars we’ve created a variety of new icons, cementing their importance. In addition there’s also a large variety of new icons made for the principles your Power Bloc can align with.

DD116_17.png

Central Identity icons

DD116_18.png

The principles of a Power Bloc vary a whole lot
In order for you to get an overview of the countries and rulers in your Power Bloc we’ve made a new interface screen that shows the axis of the most powerful ones. Within this screen we’ve also made new ranking icons to signify your Power Blocs’ standing among the others and for the top 3 there’s also shiny new effects ranging from bronze to gold.

DD116_19.png

The rulers of your Power Bloc can all compare beards
These effects also appear on the Power Blocs’ emblems when you switch to the new Power Bloc mapmode to signify the top 3 ranking ones. In addition, this new mapmode features the visualization of Power Blocs’ using the pattern and colors chosen for the emblems. You can also get an insight into a specific Power Blocs’ influence by switching to another mapmode that utilizes a new pulse shader, showing just how far your Power Blocs’ reach is and where it originates from. In addition there’s another new visualization of the cohesion levels of your Power Bloc allowing you to get an overview of the puzzle that is keeping the entire bloc aligned.

DD116_20.gif

Stay golden at #1

DD116_21.gif

See the silver lining at #2

DD116_22.gif

Nobody wants to be stuck in the bronze age at #3

DD116_23.gif


DD116_24.gif


DD116_25.gif

Even your emblems will really shine if your Power Bloc reaches the highest rankings
The Great Game
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.

DD116_26.png

New menu screen featuring a lot of the players of the great game

DD116_27.png

Cossacks on the prowl

DD116_28.png

Ancient persian thrones look quite comfortable

DD116_29.png

A beautiful day at the market!

DD116_30.jpg

Alexander III is appearing a lot

DD116_31.jpg

Reza Shah Pahlavi

DD116_32.png


DD116_33.png


DD116_34.png

New military uniforms for Russia and Britain

DD116_35.jpg

Cossack outfits

DD116_36.jpg

New great coats for the people!

DD116_37.png

New late-era uniforms

DD116_38.png

Fancy Vivandiere outfits!

DD116_39.jpg


DD116_40.png

New historical characters
Community Collaboration
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.

DD116_41.png

Just a few of the newly added DNAs
New Buildings and Ownerships
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.

DD116_42.png

All the financial districts are quite detailed and vary between cultures

DD116_43.png


DD116_44.png

Manor houses class up any rural area

DD116_45.png

The icons for the new buildings

Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.

DD116_46.png

Get an overview of all your (hopefully) loyal subjects
New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

DD116_47.png

Here are some of the newly added company emblems
New Paper Map
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.

DD116_48.png

Achievement Icons
Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.

DD116_49.png

There are so many easter eggs among these new achievement icons
Summary
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.

Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.
 
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Absolutely love the art and especially the new clothes and uniforms (Cossack ones are beautiful!). I am still salty that a country can only be a part of one bloc, though. :/
 
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The game has obviously some flaws, but the visuals and the music aren't any of them. Honestly, that's some impressive artwork. Can't wait to get my hands on SoI, good work!
 
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Does the fact we are getting Reza Shah as a character mean that we are getting more Persian flavor than has been revealed in the previous diaries? I'm still hoping for events like the rise of the Pahlavi dynasty and addition of Zoroastrian pops in Iran and India. This seems like the time to do it unless there are plans to come back to this region later
 
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Will the trade-type power bloc really be called "Trade Union" now? That could cause a bit of confusion since it can also mean labor union and is used this way in the game already.
In an earlier dev diary it was called "Trade League", which seems to me to be a better term.

Also, will the current Customs Unions be replaced by Trade Union/Trade League power blocs, or will they exist separate from power blocs?
 
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Interesting DD

I would agree with the general consensus that the portraits and more historical clothing are amazing, whereas the power block stuff is a bit cartoony, but it's not a dealbreaker for me.

A couple questions:
1. can we edit a preexisting power bloc? Can I change the symbol or name of the British Empire for example?
2. are the uniforms just for the pops, or are there also uniforms for the 3d map guys?
3. do all countries get access to the late era uniforms?
 
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Overview
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.

Sphere of Influence will release on Jun 24, 2024

Power Blocs
With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.

View attachment 1129563
The pattern chosen in the emblem customization also represents your Power Bloc on the map

View attachment 1129565
The capital city of a Power Bloc is where the pulses signifying their influence emanates from

View attachment 1129567
The more cohesion, the more complete the puzzle will be
When a player creates a new Power Bloc they will be able to create and customize their own Emblem and Statues, these visual elements will represent your Power Bloc in both interface and in the cities.

View attachment 1129571
Your influence will spread like tentacles over the world
Emblems consist of 7 (including colors and pattern options for the map) different component categories with a variety of different assets within, you can combine these assets in any way you see fit to create an emblem worthy of representing your own Power Bloc in any interface.

View attachment 1129572
The interface for the Emblem customization allows for a lot of variation
Statues consist of 5 different 3D component categories allowing you to compose your own statue monument that can be built in each of your cities to give modifiers aligned with the Identity of your Power Bloc.

View attachment 1129575
Are we the classy baddies?
The leaders and politicians that are part of your Power Bloc will also receive new assets to showcase their unity and influence. Based on what Central Identity Pillar you’ve chosen for your Power Bloc, important characters now wear assets that further showcase their commitment and allegiance with the Power Bloc, ranging from ornate sabers to the fanciest of capes. In addition to the characters, the vehicles within a Power Bloc will also spawn new models on roads or seas depending on your Central Identity Pillar.

View attachment 1129576
Alignment with a sovereign empire grants characters a beautiful ornate saber

View attachment 1129577

View attachment 1129578
Trade union grants various different crowns and earrings as well as a new ship for your trade routes

View attachment 1129580
Different necklaces for the central identity pillars

View attachment 1129581

View attachment 1129582
Religious Union grants some lovely capes and a very ornate carriage for your roads

View attachment 1129583
Ornate cape you say? Hold my top hat and monocle

View attachment 1129584
Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.

View attachment 1129585
Power blocs really bring some class to the roads, especially the Ideological Union
For the Central Identity Pillars we’ve created a variety of new icons, cementing their importance. In addition there’s also a large variety of new icons made for the principles your Power Bloc can align with.

View attachment 1129586
Central Identity icons

View attachment 1129587
The principles of a Power Bloc vary a whole lot
In order for you to get an overview of the countries and rulers in your Power Bloc we’ve made a new interface screen that shows the axis of the most powerful ones. Within this screen we’ve also made new ranking icons to signify your Power Blocs’ standing among the others and for the top 3 there’s also shiny new effects ranging from bronze to gold.

View attachment 1129588
The rulers of your Power Bloc can all compare beards
These effects also appear on the Power Blocs’ emblems when you switch to the new Power Bloc mapmode to signify the top 3 ranking ones. In addition, this new mapmode features the visualization of Power Blocs’ using the pattern and colors chosen for the emblems. You can also get an insight into a specific Power Blocs’ influence by switching to another mapmode that utilizes a new pulse shader, showing just how far your Power Blocs’ reach is and where it originates from. In addition there’s another new visualization of the cohesion levels of your Power Bloc allowing you to get an overview of the puzzle that is keeping the entire bloc aligned.

View attachment 1129589
Stay golden at #1

View attachment 1129590
See the silver lining at #2

View attachment 1129591
Nobody wants to be stuck in the bronze age at #3

View attachment 1129592

View attachment 1129593

View attachment 1129594
Even your emblems will really shine if your Power Bloc reaches the highest rankings
The Great Game
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.

View attachment 1129595
New menu screen featuring a lot of the players of the great game

View attachment 1129596
Cossacks on the prowl

View attachment 1129597
Ancient persian thrones look quite comfortable

View attachment 1129598
A beautiful day at the market!

View attachment 1129599
Alexander III is appearing a lot

View attachment 1129600
Reza Shah Pahlavi

View attachment 1129601

View attachment 1129602

View attachment 1129603
New military uniforms for Russia and Britain

View attachment 1129604
Cossack outfits

View attachment 1129605
New great coats for the people!

View attachment 1129606
New late-era uniforms

View attachment 1129607
Fancy Vivandiere outfits!

View attachment 1129608

View attachment 1129609
New historical characters
Community Collaboration
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.

View attachment 1129610
Just a few of the newly added DNAs
New Buildings and Ownerships
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.

View attachment 1129611
All the financial districts are quite detailed and vary between cultures

View attachment 1129612

View attachment 1129613
Manor houses class up any rural area

View attachment 1129614
The icons for the new buildings

Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.

View attachment 1129616
Get an overview of all your (hopefully) loyal subjects
New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

View attachment 1129617
Here are some of the newly added company emblems
New Paper Map
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.

Achievement Icons
Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.

View attachment 1129619
There are so many easter eggs among these new achievement icons
Summary
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.

Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.
Are military uniforms provided to troops during combat? Are other uniforms planned for other nations (France for example) ?
 
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Very neat stuff. I appreciate the work and effort that goes into making the game beautiful to gaze upon. Though I must admit i dont care much for some of the design ideas like the ocotpus monument. Vicky has always felt like a more serious paradox game and it comes across as a cheeky stellaris port-over. I hope the AI dosnt go after those types of mounments consistently
 
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Overview
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.

Sphere of Influence will release on Jun 24, 2024

Power Blocs
With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.

View attachment 1129563
The pattern chosen in the emblem customization also represents your Power Bloc on the map

View attachment 1129565
The capital city of a Power Bloc is where the pulses signifying their influence emanates from

View attachment 1129567
The more cohesion, the more complete the puzzle will be
When a player creates a new Power Bloc they will be able to create and customize their own Emblem and Statues, these visual elements will represent your Power Bloc in both interface and in the cities.

View attachment 1129571
Your influence will spread like tentacles over the world
Emblems consist of 7 (including colors and pattern options for the map) different component categories with a variety of different assets within, you can combine these assets in any way you see fit to create an emblem worthy of representing your own Power Bloc in any interface.

View attachment 1129572
The interface for the Emblem customization allows for a lot of variation
Statues consist of 5 different 3D component categories allowing you to compose your own statue monument that can be built in each of your cities to give modifiers aligned with the Identity of your Power Bloc.

View attachment 1129575
Are we the classy baddies?
The leaders and politicians that are part of your Power Bloc will also receive new assets to showcase their unity and influence. Based on what Central Identity Pillar you’ve chosen for your Power Bloc, important characters now wear assets that further showcase their commitment and allegiance with the Power Bloc, ranging from ornate sabers to the fanciest of capes. In addition to the characters, the vehicles within a Power Bloc will also spawn new models on roads or seas depending on your Central Identity Pillar.

View attachment 1129576
Alignment with a sovereign empire grants characters a beautiful ornate saber

View attachment 1129577

View attachment 1129578
Trade union grants various different crowns and earrings as well as a new ship for your trade routes

View attachment 1129580
Different necklaces for the central identity pillars

View attachment 1129581

View attachment 1129582
Religious Union grants some lovely capes and a very ornate carriage for your roads

View attachment 1129583
Ornate cape you say? Hold my top hat and monocle

View attachment 1129584
Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.

View attachment 1129585
Power blocs really bring some class to the roads, especially the Ideological Union
For the Central Identity Pillars we’ve created a variety of new icons, cementing their importance. In addition there’s also a large variety of new icons made for the principles your Power Bloc can align with.

View attachment 1129586
Central Identity icons

View attachment 1129587
The principles of a Power Bloc vary a whole lot
In order for you to get an overview of the countries and rulers in your Power Bloc we’ve made a new interface screen that shows the axis of the most powerful ones. Within this screen we’ve also made new ranking icons to signify your Power Blocs’ standing among the others and for the top 3 there’s also shiny new effects ranging from bronze to gold.

View attachment 1129588
The rulers of your Power Bloc can all compare beards
These effects also appear on the Power Blocs’ emblems when you switch to the new Power Bloc mapmode to signify the top 3 ranking ones. In addition, this new mapmode features the visualization of Power Blocs’ using the pattern and colors chosen for the emblems. You can also get an insight into a specific Power Blocs’ influence by switching to another mapmode that utilizes a new pulse shader, showing just how far your Power Blocs’ reach is and where it originates from. In addition there’s another new visualization of the cohesion levels of your Power Bloc allowing you to get an overview of the puzzle that is keeping the entire bloc aligned.

View attachment 1129589
Stay golden at #1

View attachment 1129590
See the silver lining at #2

View attachment 1129591
Nobody wants to be stuck in the bronze age at #3

View attachment 1129592

View attachment 1129593

View attachment 1129594
Even your emblems will really shine if your Power Bloc reaches the highest rankings
The Great Game
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.

View attachment 1129595
New menu screen featuring a lot of the players of the great game

View attachment 1129596
Cossacks on the prowl

View attachment 1129597
Ancient persian thrones look quite comfortable

View attachment 1129598
A beautiful day at the market!

View attachment 1129599
Alexander III is appearing a lot

View attachment 1129600
Reza Shah Pahlavi

View attachment 1129601

View attachment 1129602

View attachment 1129603
New military uniforms for Russia and Britain

View attachment 1129604
Cossack outfits

View attachment 1129605
New great coats for the people!

View attachment 1129606
New late-era uniforms

View attachment 1129607
Fancy Vivandiere outfits!

View attachment 1129608

View attachment 1129609
New historical characters
Community Collaboration
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.

View attachment 1129610
Just a few of the newly added DNAs
New Buildings and Ownerships
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.

View attachment 1129611
All the financial districts are quite detailed and vary between cultures

View attachment 1129612

View attachment 1129613
Manor houses class up any rural area

View attachment 1129614
The icons for the new buildings

Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.

View attachment 1129616
Get an overview of all your (hopefully) loyal subjects
New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

View attachment 1129617
Here are some of the newly added company emblems
New Paper Map
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.

Achievement Icons
Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.

View attachment 1129619
There are so many easter eggs among these new achievement icons
Summary
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.

Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.
If you released a cosmetic pack at the same time as the DLC that includes uniforms for the troops (including France, Prussia and Japan) and I would happily pay for it . but obviously if it's free that's good too.
 
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I mean I guess some of the monuments and things are a little silly, but I kind of view them as a fun easter egg-type thing that you can just ignore if you don't like them.
(Also I'm sure there's going to be a mod to remove them pretty soon after launch).
 
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New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

View attachment 1129617
Here are some of the newly added company emblem
Hi there, More Unique Companies Dev here. Is there any way you could confirm which companies will be in the update. From the image alone, I could already make out 5 companies that are already included in my mod and will have to be changed in accordance with the update. The others don't have text on their images.
It would greatly help me in trying to get the mod ready for the full release of Spheres of Influence.
Thx in advance,
W4RPER
 
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Also, will the current Customs Unions be replaced by Trade Union/Trade League power blocs, or will they exist separate from power blocs?
When that happens, note that there is going to be a core version of Power Blocs that is going to launch with the free update for all players, even if you didn’t purchase Sphere of Influence.
The free version allows you to pick the Trade League Identity, making it possible to recreate shared markets, whose functionality we’ve moved from a diplomatic pact into the Power Bloc feature. It also replicates the Sphering mechanics from Victoria 2 in a more natural way than subjugation or negotiating for Customs Union pacts, …
Yes, Invite to Customs Union is no more.
 
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I mean I guess some of the monuments and things are a little silly, but I kind of view them as a fun easter egg-type thing that you can just ignore if you don't like them.
(Also I'm sure there's going to be a mod to remove them pretty soon after launch).
While I also may have to just ignore them but it feels like a waste of time that doesn't belong. It just feels like all the art and the ui work for it could have been better spent.
 
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Well I posted in the last Dev Dairy which did get a good amount of reactions to it but no dev responses that's ok but I want to import the part of that post that is relevant to this dev dairy which is characters for Persia please take time to add

1. Mirza Taqi Khan, known as Amir Kabir (prime minister under Nasir al-Din Shah, r.1848–96), who embarks on a state-sponsored program of military, financial, and educational reform, most importantly the establishment of Iran’s first modern institution of higher learning (not religious schools), the Dar al-Funun, in 1851
1715292572630.png


2. Mohammad Mosaddegh was an Iranian politician who was democratically elected as the Prime Minister. He also held positions such as Minister of Foreign Affairs and Minister of Defence in the government. He was born in 1882, which means he would be considered a late historical figure. Mosaddegh was also associated with trade unions and had socialist leanings.

1715292369888.png


also, this is Persian soldiers in 1800s
1715293261693.png

1900s
1715293365218.png


BTW Mirza Taqi Khan, known as Amir Kabir was More Important than Mohammad Mosaddegh and Reza Pahlavi Combined so Please add him at least also if you have time go back and see my post in the previous dev dairy too
Thank you devs.
 
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