• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #127 - Bulk Nationalization and Companies Building Ownership

16_9.png

Hello Victorians,
wake up, grab a brush and put on a little make-up - we’re talking about Bulk Nationalization today! Also, I will be bringing you more details on the next step in the evolution of the Companies feature: Ownership of building levels. Let’s get started, shall we?

Bulk Nationalization

Since the release of the 1.7 update and the Nationalization feature, the biggest wish from the community (and ourselves) in regards to it was to have a tool that allows you to nationalize more buildings at once and to let you choose more concretely which levels you want to nationalize.
So that’s what we did!

In order to access this new tool, you will have to go into the Building Registry, which you can find on the bottom of the Buildings panel.

Big button. Big window. Big nice.
DD127_01.png

In here you will see a new button which says “Nationalize Filtered Buildings”.

The Bulk Nationalization waits behind this new button in the Building Registry
DD127_02.png

As you may be able to tell from its name already, for assembling the list of buildings to be nationalized with the tool, we take into account all the filters you have set up inside the Building Registry.
So if for example you’ve filtered your list down to a list of buildings that are owned by other countries or pops in other countries, well then these are the only buildings that are considered when opening the Bulk Nationalization window. Alternatively you could have filtered the list for buildings that are located in West Bengal, that have a goods shortage and that are currently not hiring. The more you filter, the more control you have over which buildings to nationalize.

Now let’s see what happens when you press that button.

Example: List of all British Pop-owned Ranches, Furniture Manufacturies and Steel Mills that I have filtered for in the Building Registry and that I can nationalize in one go
DD127_03.png

You can see a list of all affected buildings on top and the main sliders underneath to determine how many levels you’d like to nationalize as you know it from the existing tool. If other owner groups were present, there’d be a separate slider for them.
Additionally, to the left of it, we’ve added a shortcut to filter by a specific ownership type in order to allow you to only select Manor House owned properties for example (because who needs these Landowners, really).

Quick filter for specific ownership type
DD127_04.png

On the right side of the window, you see the summed up consequences, costs and the option to disable payment (if your laws allow it).
All that’s left to do is press the button and take control.

This Bulk Nationalization feature should prove a powerful tool in everybody’s toolbox when it comes to claiming national ownership and we can’t wait to see you use it.

Companies Building Ownership

As we wrote in the past when we talked about Companies, we have always had a bunch of ideas on how to expand the feature to integrate it more in the simulation.
One of these ideas was giving established Companies actual ownership over building levels in the country which they would positively affect, rather than applying it to all buildings in your country.
So now that we have shipped the 1.7 update which contained the Building Ownership Rework that actually allows other buildings to take control of levels, it felt only natural to take this next step for Companies too.

The way we do this is by giving each established Company a Headquarter (HQ) building. This building will act much like a Financial District or Manor House. They are going to have Pops working in them, have an ownership portfolio overview etc.
So you still decide which Companies to establish in order to specialize your country, but how that plays out will be different.
The establishment of a Company HQ may require you to give away some of your own building levels or provide the necessary funds. Details on this still need to be evaluated and implemented as we are approaching 1.8, but the conditions will likely be dependent on your economic laws.

When you decide to establish a Company, we determine in which state its HQ will spawn based on where in your country the relevant industries are the most prominent. So if you establish Friedrich Krupp for example, a company that cares about Steel, Guns and Artillery, it looks through your country and finds the state with the highest number of building levels of these types and will settle there.

Friedrich Krupp being established in Westphalia, the major steel producing state in Prussia
DD127_05.png

Once established, Companies can invest into new building levels like Financial Districts or Manor Houses. They make use of the Investment Pool for this. Depending on how much they or the Pops in them have contributed to it, there will be more or less investments from Companies into new levels.
Like the other ownership buildings, the Company HQ level will increase with each level they build or buy.
A goal that we have with their investment logic is that Companies should start investing much more locally, e.g. in their own state, before expanding to your country. But of course if you have foreign investment rights in place, Companies will also be able to make use of that and start building new Steel Mills on the other side of the world!
But keep in mind that Companies will only ever invest in buildings of their assigned types, so Friedrich Krupp will never build a Ranch for example.

A look inside Friedrich Krupp and their Property Portfolio
DD127_06.png

Another major change that we’re doing with this update is of course to change the throughput and construction bonuses. Companies will only affect the buildings that are actually belonging to them, rather than every single building of fitting type in your country. To compensate for this, we increase the bonus that Companies are providing. The same is true for the construction bonus, which is applied only to buildings that are funded by the Company.

In the interface, we will represent Company ownership with their icon wherever a level is owned by them. We are also thinking about adding a new color to distinguish their ownership type further, but will need to investigate this more.
What we also do to visualize company ownership is take it into the third dimension. We will show on the world map that a building has an association to a company in the form of billboards.
If there’s at least one level being owned by a Company, we place an according billboard showing the Company’s logo on the building.

Our Art team has come up with multiple designs for billboards, very pretty (but still WIP)
DD127_07.png

DD127_08.png

For the future, we can see potential to expand this kind of visualization to other areas, e.g. ships and trucks, but that’s out of scope for 1.8 at least.

While this ownership change is a major step forward for Companies, it’s not the end of our plans for them. We cannot provide you a timeline for further improvements yet, but we do see potential to expand on them with features like political impact (e.g. influencing IGs or enactment of certain laws) and company leading characters among other things.
But that’s for another time.

The next Dev Diary is coming to you in two weeks on the 19. of September, where Martin will walk you through the changes we are making to Political Movements.
With that, I’m leaving you for today and wish you a happy Thursday! ;)
 
  • 114Like
  • 83Love
  • 6
  • 1
  • 1
Reactions:
In conjunction with this, I want to be able to create and develop my own companies. I must make McDonald's rule the world.
Then that should be an entirely new mechanic of setting up a company structure starting out as a public enterprise and gaining privatization. What kind of effects will it give also should have a developing nature not some static one like historical ones so that you create it like a sphere
 
My one concern with this new system is that the company is now bottlenecked by the available workforce and I assume Capitalist qualifications in whatever state they decide to establish their HQ. If there isnt enough available to employ another level of the HQ I assume then the company can't buy or build another building?
 
  • 1
Reactions:
The building just being the company logo kind of irks me. It sticks out too much. If resources allow I think it would look better if there was artwork representing a headquarters and the company logo occupied the same space that the goods icons do on their buildings.
 
  • 4
  • 1Like
Reactions:
Now companies are actually starting to look like companies. This is a welcome change :)
 
This change in isolation would seem to significantly weaken non-capitalist ownership of buildings, since those buildings will no longer be able to benefit from company bonuses. This seems like a poor change from a balance perspective because LF is already the generally most powerful, and easiest to use, economic system in the game.

However the overall implementation of this feature ends up, I do hope that there will be some consideration towards making companies still a useful tool for all economy types; for example under more interventionist economic systems to allow the government to sell building levels directly to a company.

I'm also somewhat curious as to how companies and co-operative / command economy ownership will interact as these economic systems don't usually have any manor houses or financial districts.
 
  • 6
Reactions:
On the one hand this looks like fantastic changes, on the other hand it further empowers Laissez faire. In a sense, aside from nice bonuses, it also, at least partially, solves the issue with LF and foreign investments, where buildings you build in other countries were sold to local government\capitalists etc. so you lose your dividends and leverage. Now you can just build "proper types" you want to build anyway, like crops, and it's very likely be bought by your Crops Company. In a same way, if you have LF and very few aristocrats, it's very likely that all farm buildings will be bought out by a company, giving them fat bonus to thoughtput.
 
  • 1
Reactions:
Friedrich Krupp being established in Westphalia, the major steel producing state in Prussia
View attachment 1183578
Very happy to see all "organic growth" Urban buildings grouped together in their own slot, but what about Trade Centers?
Is there something in the works, or is it that there's no Trade Centers in Westphalia?
If the latter, will Trade Centers be moved alongside Financial Districts and the like?

Also and assuming that there were no Trade Centers, would it be possible to have them (and others) be fixed in place even if the're no building levels? For example, we could use this to quickly hover over Urban Centers and see how much urbanization we need for the next level.
 
But how do I funnel money into my companies so I can rely on them for most of my building instead of having like 70% of my construction be with my own money, 20% by useless private investors, and 10% with these incredibly efficient companies? Do they just buy them out from private investors in the same way that private investors buy from worker owned buildings at the start of the game? Do they get priority so when my steel mills get sold a company is more likely to buy it than some random useless no-good private investor?
 
  • 1
Reactions:
Love the companies update! couple questions:

Will the HQ employ capitalists at the same rate as financial districts do? Being singular, monopolistic entities it make sense that they would create less capitalists as they level up but make them filthier rich than regular districts, and it also makes sense that public companies like national railways would create more bureaucrats per level instead. This would make them more distinct.

Also, im not sure if i understand; will they be able to buyout buildings from regular districts? Or will they only be able to buy yours and build new ones?

Id also love to see them getting their own investment pool, but i get it would take a lot of effort to jumpstart them.
 
Will Companies be able to acquire foreign buildings? United Fruit Company ringing a bell ;D

Generally hugely excited about the direction companies are going right now. Having them be relevant players economically and politically would be hugely exciting.
They follow basically the same rules as Financial Districts and Manor Houses. So if a building level is up for sale and your country has the required foreign investment rights, then yes.
 
  • 16
  • 6Like
  • 1Love
Reactions:
It would be great if we could get exactly the same flow and UI for bulk privatization, that would be nice and consistent too.
Yeah, we've discussed it internally.
It felt vastly more important to get the Bulk Nationalization out, because it's use case is more urgent, but also more complicated to implement.
We do have a rough idea of how we'd do it for Privatization too, but have no concrete plans at this point. We'll keep an eye on feedback of course and if it becomes more pressing, we'll likely react to that.
 
  • 22Like
  • 7
  • 2
Reactions:
Nice, so companies will allow you to focus investment on certain buildings.
What happens if company can't invest in relevant buildings anymore? For example all worlds iron and coal mines, or opium plantations are maxed out?
Send me a save file when you get there, then I'll start worrying about it ;)
But more seriously, I'm not sure that'd be an issue? They'd be megarich and continue to be so most likely. Not sure they need to be able to get even richer? ^^
 
  • 16Haha
  • 4Like
  • 2
  • 2
Reactions:
When privatizing a state-constructed building that could be owned by a company, will it be possible to ensure that the building gets bought by the company rather than a Financial District?
Guaranteeing: Not at the moment. Investments go by the currently existing logic, so anybody fulfilling the conditions could buy it. Companies will be more likely to invest in fitting buildings though since their options overall are more limited.
 
  • 16
  • 3Like
Reactions:
Since we're on the topic of filtered buildings...

Would you guys be able to confirm if you're able to make it possible to select more than one single filter out of these 'Group' and 'Owners', I'd love to be able to filter for only Rural + Gov buildings, or only Gov + Urban buildings. As currently, its impossible to do and it's very inconvenient for me

1725548960165.png
 
  • 1
Reactions:
Will companies get CEOs that have ideologies?
As mentioned at the end of the Dev Diary, CEO characters would certainly be on our list of potential future expansions to Companies. They could have ideologies, yeah.
But I want to stress none of this is purely thoughts, there's no concrete plans, and certainly nothing in this regard is coming with 1.8 update. The current changes are already quite big.
 
  • 18
  • 9Like
  • 4Love
Reactions: