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Victoria 3 - Dev Diary #127 - Bulk Nationalization and Companies Building Ownership

16_9.png

Hello Victorians,
wake up, grab a brush and put on a little make-up - we’re talking about Bulk Nationalization today! Also, I will be bringing you more details on the next step in the evolution of the Companies feature: Ownership of building levels. Let’s get started, shall we?

Bulk Nationalization

Since the release of the 1.7 update and the Nationalization feature, the biggest wish from the community (and ourselves) in regards to it was to have a tool that allows you to nationalize more buildings at once and to let you choose more concretely which levels you want to nationalize.
So that’s what we did!

In order to access this new tool, you will have to go into the Building Registry, which you can find on the bottom of the Buildings panel.

Big button. Big window. Big nice.
DD127_01.png

In here you will see a new button which says “Nationalize Filtered Buildings”.

The Bulk Nationalization waits behind this new button in the Building Registry
DD127_02.png

As you may be able to tell from its name already, for assembling the list of buildings to be nationalized with the tool, we take into account all the filters you have set up inside the Building Registry.
So if for example you’ve filtered your list down to a list of buildings that are owned by other countries or pops in other countries, well then these are the only buildings that are considered when opening the Bulk Nationalization window. Alternatively you could have filtered the list for buildings that are located in West Bengal, that have a goods shortage and that are currently not hiring. The more you filter, the more control you have over which buildings to nationalize.

Now let’s see what happens when you press that button.

Example: List of all British Pop-owned Ranches, Furniture Manufacturies and Steel Mills that I have filtered for in the Building Registry and that I can nationalize in one go
DD127_03.png

You can see a list of all affected buildings on top and the main sliders underneath to determine how many levels you’d like to nationalize as you know it from the existing tool. If other owner groups were present, there’d be a separate slider for them.
Additionally, to the left of it, we’ve added a shortcut to filter by a specific ownership type in order to allow you to only select Manor House owned properties for example (because who needs these Landowners, really).

Quick filter for specific ownership type
DD127_04.png

On the right side of the window, you see the summed up consequences, costs and the option to disable payment (if your laws allow it).
All that’s left to do is press the button and take control.

This Bulk Nationalization feature should prove a powerful tool in everybody’s toolbox when it comes to claiming national ownership and we can’t wait to see you use it.

Companies Building Ownership

As we wrote in the past when we talked about Companies, we have always had a bunch of ideas on how to expand the feature to integrate it more in the simulation.
One of these ideas was giving established Companies actual ownership over building levels in the country which they would positively affect, rather than applying it to all buildings in your country.
So now that we have shipped the 1.7 update which contained the Building Ownership Rework that actually allows other buildings to take control of levels, it felt only natural to take this next step for Companies too.

The way we do this is by giving each established Company a Headquarter (HQ) building. This building will act much like a Financial District or Manor House. They are going to have Pops working in them, have an ownership portfolio overview etc.
So you still decide which Companies to establish in order to specialize your country, but how that plays out will be different.
The establishment of a Company HQ may require you to give away some of your own building levels or provide the necessary funds. Details on this still need to be evaluated and implemented as we are approaching 1.8, but the conditions will likely be dependent on your economic laws.

When you decide to establish a Company, we determine in which state its HQ will spawn based on where in your country the relevant industries are the most prominent. So if you establish Friedrich Krupp for example, a company that cares about Steel, Guns and Artillery, it looks through your country and finds the state with the highest number of building levels of these types and will settle there.

Friedrich Krupp being established in Westphalia, the major steel producing state in Prussia
DD127_05.png

Once established, Companies can invest into new building levels like Financial Districts or Manor Houses. They make use of the Investment Pool for this. Depending on how much they or the Pops in them have contributed to it, there will be more or less investments from Companies into new levels.
Like the other ownership buildings, the Company HQ level will increase with each level they build or buy.
A goal that we have with their investment logic is that Companies should start investing much more locally, e.g. in their own state, before expanding to your country. But of course if you have foreign investment rights in place, Companies will also be able to make use of that and start building new Steel Mills on the other side of the world!
But keep in mind that Companies will only ever invest in buildings of their assigned types, so Friedrich Krupp will never build a Ranch for example.

A look inside Friedrich Krupp and their Property Portfolio
DD127_06.png

Another major change that we’re doing with this update is of course to change the throughput and construction bonuses. Companies will only affect the buildings that are actually belonging to them, rather than every single building of fitting type in your country. To compensate for this, we increase the bonus that Companies are providing. The same is true for the construction bonus, which is applied only to buildings that are funded by the Company.

In the interface, we will represent Company ownership with their icon wherever a level is owned by them. We are also thinking about adding a new color to distinguish their ownership type further, but will need to investigate this more.
What we also do to visualize company ownership is take it into the third dimension. We will show on the world map that a building has an association to a company in the form of billboards.
If there’s at least one level being owned by a Company, we place an according billboard showing the Company’s logo on the building.

Our Art team has come up with multiple designs for billboards, very pretty (but still WIP)
DD127_07.png

DD127_08.png

For the future, we can see potential to expand this kind of visualization to other areas, e.g. ships and trucks, but that’s out of scope for 1.8 at least.

While this ownership change is a major step forward for Companies, it’s not the end of our plans for them. We cannot provide you a timeline for further improvements yet, but we do see potential to expand on them with features like political impact (e.g. influencing IGs or enactment of certain laws) and company leading characters among other things.
But that’s for another time.

The next Dev Diary is coming to you in two weeks on the 19. of September, where Martin will walk you through the changes we are making to Political Movements.
With that, I’m leaving you for today and wish you a happy Thursday! ;)
 
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The same is true for the construction bonus, which is applied only to buildings that are funded by the Company.
Wait a second, does that mean that companies and private entities can now build, use and maintain their own construction sector? If yes, this is big news and a welcoming change !
 
Next: micro level nationalisation for individual buildings. What if I want to nationalise all foreign ones, or from just one country? What if I only want to nationalise a part of foreign owned levels from certain nations or nation? Please!
As I mentioned, you can nationalize all buildings based on the filters you're able to set up in the Registry + the sliders in the window itself. So you should get most if not all of what you want?
 
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The building just being the company logo kind of irks me. It sticks out too much. If resources allow I think it would look better if there was artwork representing a headquarters and the company logo occupied the same space that the goods icons do on their buildings.
That's the plan at least. Everything shown is WIP as mentioned.
 
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These changes look great, but I will not be truly happy until United Fruit Company can establish Banana Republics and destabilize South America.
 
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Hello Victorians,
wake up, grab a brush and put on a little make-up - we’re talking about Bulk Nationalization today! Also, I will be bringing you more details on the next step in the evolution of the Companies feature: Ownership of building levels. Let’s get started, shall we?

Bulk Nationalization

Since the release of the 1.7 update and the Nationalization feature, the biggest wish from the community (and ourselves) in regards to it was to have a tool that allows you to nationalize more buildings at once and to let you choose more concretely which levels you want to nationalize.
So that’s what we did!

In order to access this new tool, you will have to go into the Building Registry, which you can find on the bottom of the Buildings panel.

Big button. Big window. Big nice.
View attachment 1183568
In here you will see a new button which says “Nationalize Filtered Buildings”.

The Bulk Nationalization waits behind this new button in the Building Registry
View attachment 1183571

As you may be able to tell from its name already, for assembling the list of buildings to be nationalized with the tool, we take into account all the filters you have set up inside the Building Registry.
So if for example you’ve filtered your list down to a list of buildings that are owned by other countries or pops in other countries, well then these are the only buildings that are considered when opening the Bulk Nationalization window. Alternatively you could have filtered the list for buildings that are located in West Bengal, that have a goods shortage and that are currently not hiring. The more you filter, the more control you have over which buildings to nationalize.

Now let’s see what happens when you press that button.

Example: List of all British Pop-owned Ranches, Furniture Manufacturies and Steel Mills that I have filtered for in the Building Registry and that I can nationalize in one go
View attachment 1183573

You can see a list of all affected buildings on top and the main sliders underneath to determine how many levels you’d like to nationalize as you know it from the existing tool. If other owner groups were present, there’d be a separate slider for them.
Additionally, to the left of it, we’ve added a shortcut to filter by a specific ownership type in order to allow you to only select Manor House owned properties for example (because who needs these Landowners, really).

Quick filter for specific ownership type
View attachment 1183577

On the right side of the window, you see the summed up consequences, costs and the option to disable payment (if your laws allow it).
All that’s left to do is press the button and take control.

This Bulk Nationalization feature should prove a powerful tool in everybody’s toolbox when it comes to claiming national ownership and we can’t wait to see you use it.

Companies Building Ownership

As we wrote in the past when we talked about Companies, we have always had a bunch of ideas on how to expand the feature to integrate it more in the simulation.
One of these ideas was giving established Companies actual ownership over building levels in the country which they would positively affect, rather than applying it to all buildings in your country.
So now that we have shipped the 1.7 update which contained the Building Ownership Rework that actually allows other buildings to take control of levels, it felt only natural to take this next step for Companies too.

The way we do this is by giving each established Company a Headquarter (HQ) building. This building will act much like a Financial District or Manor House. They are going to have Pops working in them, have an ownership portfolio overview etc.
So you still decide which Companies to establish in order to specialize your country, but how that plays out will be different.
The establishment of a Company HQ may require you to give away some of your own building levels or provide the necessary funds. Details on this still need to be evaluated and implemented as we are approaching 1.8, but the conditions will likely be dependent on your economic laws.

When you decide to establish a Company, we determine in which state its HQ will spawn based on where in your country the relevant industries are the most prominent. So if you establish Friedrich Krupp for example, a company that cares about Steel, Guns and Artillery, it looks through your country and finds the state with the highest number of building levels of these types and will settle there.

Friedrich Krupp being established in Westphalia, the major steel producing state in Prussia
View attachment 1183578
Once established, Companies can invest into new building levels like Financial Districts or Manor Houses. They make use of the Investment Pool for this. Depending on how much they or the Pops in them have contributed to it, there will be more or less investments from Companies into new levels.
Like the other ownership buildings, the Company HQ level will increase with each level they build or buy.
A goal that we have with their investment logic is that Companies should start investing much more locally, e.g. in their own state, before expanding to your country. But of course if you have foreign investment rights in place, Companies will also be able to make use of that and start building new Steel Mills on the other side of the world!
But keep in mind that Companies will only ever invest in buildings of their assigned types, so Friedrich Krupp will never build a Ranch for example.

A look inside Friedrich Krupp and their Property Portfolio
View attachment 1183579
Another major change that we’re doing with this update is of course to change the throughput and construction bonuses. Companies will only affect the buildings that are actually belonging to them, rather than every single building of fitting type in your country. To compensate for this, we increase the bonus that Companies are providing. The same is true for the construction bonus, which is applied only to buildings that are funded by the Company.

In the interface, we will represent Company ownership with their icon wherever a level is owned by them. We are also thinking about adding a new color to distinguish their ownership type further, but will need to investigate this more.
What we also do to visualize company ownership is take it into the third dimension. We will show on the world map that a building has an association to a company in the form of billboards.
If there’s at least one level being owned by a Company, we place an according billboard showing the Company’s logo on the building.

Our Art team has come up with multiple designs for billboards, very pretty (but still WIP)
View attachment 1183580
View attachment 1183581
For the future, we can see potential to expand this kind of visualization to other areas, e.g. ships and trucks, but that’s out of scope for 1.8 at least.

While this ownership change is a major step forward for Companies, it’s not the end of our plans for them. We cannot provide you a timeline for further improvements yet, but we do see potential to expand on them with features like political impact (e.g. influencing IGs or enactment of certain laws) and company leading characters among other things.
But that’s for another time.

The next Dev Diary is coming to you in two weeks on the 19. of September, where Martin will walk you through the changes we are making to Political Movements.
With that, I’m leaving you for today and wish you a happy Thursday! ;)
With the company throughput change it would seem like state-building those buildings is not as good anymore. E.g. when having Krupp it isn't as efficient anymore to build steelworks yourself since you dont get the company throughput bonus anymore. So my question is when having laissez-faire active such that every state-built building gets privatized (or when selling state buildings to pops in general), will there be a mechanic (not with 1.8 immediately but maybe the following patches) where companies can buy building levels via that way as well?
Also since you mentioned that companies will still be established by the player, will there at some point maybe be laws introduced that allow for pops to establish companies themselves or is that something you guys don't want?

In any way this all sounds really promising and I love it!
 
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Interesting changes. Will pop needs be adjusted so that agrarian companies can actually flourish? Right now, plantation goods are very underconsumed.
 
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Interesting that the magical bonuses are kept when this was supposed to be an economic simulator. So basically companies are objectively just an absolutely superior thing to anything else ever. And they could never do anything negative.

On that note, I was hoping that we would get to have like a star zooming around the screen and if you are able to catch it with your mouse you could get like 5% more throughput or minting?
 
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Love the companies update! couple questions:

Will the HQ employ capitalists at the same rate as financial districts do? Being singular, monopolistic entities it make sense that they would create less capitalists as they level up but make them filthier rich than regular districts, and it also makes sense that public companies like national railways would create more bureaucrats per level instead. This would make them more distinct.
How the production methods of employment are set up depends on the economic law your country is under.
In general, there should be fewer capitalists compared to financial districts, yes.
When it comes to the rest, we're thinking of adding a bunch of bureaucrats for command economy for example or clerks for worker-owned to reflect their owner nature.

Also, im not sure if i understand; will they be able to buyout buildings from regular districts? Or will they only be able to buy yours and build new ones?
They follow the same rules as the other buildings. So no buying from other private owners, but they can buy the ones you put up for sale (or another country to which they have access) and they can build new ones, yeah.

Id also love to see them getting their own investment pool, but i get it would take a lot of effort to jumpstart them.
That was an idea I threw into the ring too, but was discarded due to it requiring significantly more effort than sharing the pool.
 
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These company changes feels like a downgrade. Looks fun on paper but less interactable then the system now. I like to plan ahead and use different companies in different stages of the campaign adapting to the situation at hand and make use of their bonuses. These changes feels like make it much more rigid with little to no player agency.
 
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Sounds awesome! Has there been any thought to increasing the amount of companies one can establish at any time, since their bonus will be more focused?
Not really, since we'll tweak the bonus they receive to compensate already.
Let's see how that plays out :)
 
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How will prosperity bonuses for companies work now? Will they only check the productivity of the levels owned by the company, or still the entirety of the relevant sectors? (I'd assume the former, but it wasn't specified)
Correct, for that they'll check only the buildings in their portfolio.
 
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Wait a second, does that mean that companies and private entities can now build, use and maintain their own construction sector? If yes, this is big news and a welcoming change !
No that's not what that means :D
It only means that construction bonuses are not applied to every building of the type, but only company (private) built ones.
 
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Also i thought the design philosophy was with companies to make nation more specialized and more unique from one another. Feels like these changes drastically reduce companies power level, which is a step to the opposite direction.
 
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With the company throughput change it would seem like state-building those buildings is not as good anymore. E.g. when having Krupp it isn't as efficient anymore to build steelworks yourself since you dont get the company throughput bonus anymore. So my question is when having laissez-faire active such that every state-built building gets privatized (or when selling state buildings to pops in general), will there be a mechanic (not with 1.8 immediately but maybe the following patches) where companies can buy building levels via that way as well?
Also since you mentioned that companies will still be established by the player, will there at some point maybe be laws introduced that allow for pops to establish companies themselves or is that something you guys don't want?

In any way this all sounds really promising and I love it!
I've mentioned both things in other replies, so not full details here.
They can buy levels just like financial districts or manor houses. If you put them up for sale, they can buy them.
Maybe under LF we can get it at some point that they establish themselves. Maybe.
 
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These company changes feels like a downgrade. Looks fun on paper but less interactable then the system now. I like to plan ahead and use different companies in different stages of the campaign adapting to the situation at hand and make use of their bonuses. These changes feels like make it much more rigid with little to no player agency.
Companies were never intended to be changeable as much as they are right now.
Having said that, if you want to continue changing companies, you can still do that. Disbanding a company is still an option for you and the building levels aren't lost.
 
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I really don't think the company update should be followed through.

Having companies by themselves is simply an RP thing. If they aren't able to buy off building levels from private investors, it will just create a random mess. People really like the idea of companies having entity but its mostly focused on political existence / clout. If the existence of companies as entities is necessary, I don't see why only specific / limited companies should exist, I think every company should exist. It simply doesn't make sense that shareholders of the company are only in headquarters either.

I think the whole angle is wrong. It creates a min-max mess from gameplay standpoint. The extra profit the companies will produce will go to everyone that owns a level in the state's industry. RP-wise it doesn't simulate the existence of companies properly. It seems extremely unlikely that they are able to form monopolies or get a decent share.

Whatever the improved system will be there is no need to rush companies, just nerf the construction bonus and give it to the country's foreign investments. Companies should be something that is a wholly new system rather than a simple integration.
 
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