• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #137 - The 3D Art of Pivot of Empire

16_9.png

Hello Victorians! Hope everyone is having a wonderful Thursday!

This is the second part of the Art of Pivot of Empire showcasing the 3D art made for the Immersion Pack. If you are interested in having a look at the 2D art aspects of the DLC, I’d highly recommend having a look at Dev Diary #135!

In this Dev Diary we’ll be covering a bunch of the Characters and related assets, Table and Table assets, Indian Building Set and Harvest Conditions Map Effects.

Characters and Character assets
We always try to take great care when it comes to representing any nation that we are covering when it comes to both the character DNAs but also the clothes they wear.

DD137-01.png

Jankoji Rao Scindia II

DD137-02.png

Maharaja Sir Duleep Singh

DD137-03.png

Pratap Singh

DD137-04.png

Sarojni Naidu
Our team also had the fantastic opportunity to once again commission Vicky 3 community member Galactic Cactus! He’s created a bunch of fantastic DNAs to further enrich the India experience!

DD137-05.png


DD137-06.png


DD137-07.png

Table and Table Assets
As with the majority of our previous DLCs, we made a new table and four table assets for the player to personalize their playing experience. This time around, we also decided to add a new cloth for the coins to lay on since we’d grown tired of looking at the old one.

One thing to note with all the tables and table assets we make. In order to have them look as nice and realistic as possible, we do not light them at all in the engine. Instead, we bake the lighting in Blender, which is the environment team’s 3D software of choice. By doing this, we can make sure that the quality of the assets are significantly higher than what would ever be possible to do if they were rendered in real time. This does, however, limit us from being able to change the lighting of them, for instance during night time.

This time around, we decided to go for a wooden table, as we did for the Dawn of Wonder DLC. However, this one is more ornate, drawing inspiration from Anglo-Indian furniture.

DD137-08.jpg

For the table assets we always try to find things relating to the culture or region we are representing whilst not making anything similar to previous assets.

DD137-09.jpg

Yali Statue - A Yali standing on the back of a Makara.

DD137-10.jpg

Nettur Petti - A meticulously handcrafted jewelry box, designed following the principles of ancient architectural traditions.

DD137-11.jpg

Lovers Knife - Loving a rose is a beautiful story, picking it is another.

DD137-12.jpg

Hair Brooch - A splendid brooch for your hair and to strut around in front of your friends. Wearing it may be challenging.

DD137-13.jpg

Indian Coin Cloth - A regal damask with a collection of coins. Of course, we’ve also added a DLC coin! #Elephant #Collector
Indian Building Set
The building sets are always great fun for us to produce! We always try to push the quality of what has been released previously. However, we are a very small team of Environment Artists and there are a lot of buildings in each building set. We therefore try to always evolve our workflow by automating tedious time consuming tasks by creating scripts and putting our effort where we believe it matters the most.

Something the team did this time around was use the same shader that we do for the on map military units on certain parts of the assets so that every country gets their own flare.

DD137-14.jpg

City centerpiece and civic buildings - Cute

DD137-15.jpg

Farm buildings - We also added billboards that appear when buildings are owned by a company. The company logo then appears on the billboard. These have been added to the vast majority of other buildings in other culture sets as well.

DD137-16.jpg

Forestry buildings - On these the roofs change color dependant on the country colors, so they won’t always appear as dark and depressing as the screenshot.

DD137-17.jpg

Mining Buildings - Spot the minerals!

DD137-18.jpg

Factory buildings - Most factories have a unique 3D asset associated with it. Currently the Arms Industry and the Artillery Foundries use the same asset. The Chemical Plant, Synthetics Plant and Explosive Factory also use the same asset.

DD137-19.jpg

Port buildings - Ports usually come in two different sizes to avoid the awkward look of a large platform with a single dock attached to it.

DD137-20.jpg

DD137-21.jpg

DD137-22.jpg

DD137-23.jpg

DD137-24.jpg

DD137-25.jpg

DD137-26.jpg

DD137-27.jpg

DD137-28.jpg

DD137-29.jpg

DD137-30.jpg

DD137-31.jpg

DD137-32.jpg

DD137-33.jpg

DD137-34.jpg

Bunch of hubs - Here you can see some of the color variations appearing on most of the buildings. Unfortunately, we unintentionally end up with quite a few buildings of certain types in some hubs. The stand outs being Barracks and Manor Houses. This is due to how the split states are set-up in Victoria, causing several different nations to spawn buildings inside of the same hub. This is especially prominent in India where there are such a vast amount of split states.


Free Updates!​

These are some things we wanted to share that are free as part of 1.8.

Portrait Lighting
We took the time to go over the portrait lighting. This is something we’ve wanted to do for quite some time but haven’t had the time for.

DD137-35.png

Harvest Conditions Map Effects
To represent the different Harvest Conditions as part of the Famine system introduced for 1.8, the team has been working on ways to represent them on the 3D map. Due to time constraints, we haven’t been able to visualize all of them for the initial release. We are however planning to do so through hotfixes. Below you can see some of the ones available on release.

Drought
DD137-36.jpg

We added a shader effect to the ground to give a dryer look.
Flooding
DD137-37.jpg

Puddles are added to the ground in order to visualize flooding.

Frost
DD137-38.gif

Snowy frost texture is added to the terrain and particles of snow roam the landscape.
Hailstorm
DD137-39.gif

Particle effects of large chunks of ice falling from the sky. Small bits of hail can be found scattered on the terrain as well.
Torrential Rain
DD137-40.gif

Now more places than Great Britain can have beautiful weather.
Positive
DD137-41.gif

For Pollination Surge, Moderate Rain and Optimal Sunlight we’ve added a more general shimmering effect to represent all three conditions.

And so we come to the end of the diary, next is the release of Pivot of Empire and Update 1.8 on the 21st of November, alongside the Changelog. As we have done in previous changelogs, we will also have new achievements shown in it!
 

Attachments

  • DD137-36.jpg
    DD137-36.jpg
    472,4 KB · Views: 0
  • 61Like
  • 38Love
  • 2
  • 1
Reactions:
Can you stop wasting time and money making table assets, they are utterly useless and have absolutely nothing to do with the game, what's the point???
I believe many of the visual assets in Paradox grand strategy titles are produced by permanent salaried staff, not freelancers.
 
  • 2
  • 1Like
Reactions:
I believe many of the visual assets in Paradox grand strategy titles are produced by permanent salaried staff, not freelancers.
I only wish the assets where more integrated in the actual game. A bit like those old Civilization games where you had this throne room or palace that you could upgrade during the game. It now feels like a lot of effort for something that looks really nice, but I don't interact with and forget about.

But I think I'm a minority, glad other people like it.
 
  • 2Like
  • 2
Reactions:
We took the time to go over the portrait lighting. This is something we’ve wanted to do for quite some time but haven’t had the time for.

Can we also see the new portrait lighting if a character is both ruler and general?
 
  • 2Like
Reactions:
I could never pinpoint exactly what was bothering me with the Victoria 3 characters and how they look. Always found them ugly and a sore to look at. Now I know, it was actually the lighting and how where they illuminated. Look a lot better now.
 
  • 1Like
  • 1
Reactions:
Two questions:

1. Apologies if I just didn't find it in this Dev Diary, but is there any update coming to Alexander Gardner, the American soldier fighting for the Sikh Empire with heavy Scottish influence?View attachment 1216189
At the moment, he's more generically Yankee/European in the game.

2. Will there cease to be TWO Alexander Gardners in the game?
Ok! For point 2, in 1.8 he is no longer has an evil twin!
 
  • 2Haha
  • 1
Reactions:
Absolutely in love with the magic you
Hello Victorians! Hope everyone is having a wonderful Thursday!

This is the second part of the Art of Pivot of Empire showcasing the 3D art made for the Immersion Pack. If you are interested in having a look at the 2D art aspects of the DLC, I’d highly recommend having a look at Dev Diary #135!

In this Dev Diary we’ll be covering a bunch of the Characters and related assets, Table and Table assets, Indian Building Set and Harvest Conditions Map Effects.

Characters and Character assets
We always try to take great care when it comes to representing any nation that we are covering when it comes to both the character DNAs but also the clothes they wear.

View attachment 1215818
Jankoji Rao Scindia II

View attachment 1215819
Maharaja Sir Duleep Singh

View attachment 1215820
Pratap Singh

View attachment 1215821
Sarojni Naidu
Our team also had the fantastic opportunity to once again commission Vicky 3 community member Galactic Cactus! He’s created a bunch of fantastic DNAs to further enrich the India experience!

Table and Table Assets
As with the majority of our previous DLCs, we made a new table and four table assets for the player to personalize their playing experience. This time around, we also decided to add a new cloth for the coins to lay on since we’d grown tired of looking at the old one.

One thing to note with all the tables and table assets we make. In order to have them look as nice and realistic as possible, we do not light them at all in the engine. Instead, we bake the lighting in Blender, which is the environment team’s 3D software of choice. By doing this, we can make sure that the quality of the assets are significantly higher than what would ever be possible to do if they were rendered in real time. This does, however, limit us from being able to change the lighting of them, for instance during night time.

This time around, we decided to go for a wooden table, as we did for the Dawn of Wonder DLC. However, this one is more ornate, drawing inspiration from Anglo-Indian furniture.


For the table assets we always try to find things relating to the culture or region we are representing whilst not making anything similar to previous assets.

View attachment 1215827
Yali Statue - A Yali standing on the back of a Makara.

View attachment 1215828
Nettur Petti - A meticulously handcrafted jewelry box, designed following the principles of ancient architectural traditions.

View attachment 1215829
Lovers Knife - Loving a rose is a beautiful story, picking it is another.

View attachment 1215830
Hair Brooch - A splendid brooch for your hair and to strut around in front of your friends. Wearing it may be challenging.

View attachment 1215831
Indian Coin Cloth - A regal damask with a collection of coins. Of course, we’ve also added a DLC coin! #Elephant #Collector
Indian Building Set
The building sets are always great fun for us to produce! We always try to push the quality of what has been released previously. However, we are a very small team of Environment Artists and there are a lot of buildings in each building set. We therefore try to always evolve our workflow by automating tedious time consuming tasks by creating scripts and putting our effort where we believe it matters the most.

Something the team did this time around was use the same shader that we do for the on map military units on certain parts of the assets so that every country gets their own flare.

View attachment 1215832
City centerpiece and civic buildings - Cute

View attachment 1215834
Farm buildings - We also added billboards that appear when buildings are owned by a company. The company logo then appears on the billboard. These have been added to the vast majority of other buildings in other culture sets as well.

View attachment 1215835
Forestry buildings - On these the roofs change color dependant on the country colors, so they won’t always appear as dark and depressing as the screenshot.

View attachment 1215836
Mining Buildings - Spot the minerals!

View attachment 1215837
Factory buildings - Most factories have a unique 3D asset associated with it. Currently the Arms Industry and the Artillery Foundries use the same asset. The Chemical Plant, Synthetics Plant and Explosive Factory also use the same asset.

View attachment 1215838
Port buildings - Ports usually come in two different sizes to avoid the awkward look of a large platform with a single dock attached to it.

View attachment 1215839
View attachment 1215840
View attachment 1215841
View attachment 1215844
View attachment 1215845
View attachment 1215846
View attachment 1215847
View attachment 1215848
View attachment 1215849
View attachment 1215851
View attachment 1215852
View attachment 1215853
View attachment 1215854
View attachment 1215855
View attachment 1215856
Bunch of hubs - Here you can see some of the color variations appearing on most of the buildings. Unfortunately, we unintentionally end up with quite a few buildings of certain types in some hubs. The stand outs being Barracks and Manor Houses. This is due to how the split states are set-up in Victoria, causing several different nations to spawn buildings inside of the same hub. This is especially prominent in India where there are such a vast amount of split states.


Free Updates!​

These are some things we wanted to share that are free as part of 1.8.

Portrait Lighting
We took the time to go over the portrait lighting. This is something we’ve wanted to do for quite some time but haven’t had the time for.

Harvest Conditions Map Effects
To represent the different Harvest Conditions as part of the Famine system introduced for 1.8, the team has been working on ways to represent them on the 3D map. Due to time constraints, we haven’t been able to visualize all of them for the initial release. We are however planning to do so through hotfixes. Below you can see some of the ones available on release.

Drought
View attachment 1215859
We added a shader effect to the ground to give a dryer look.
Flooding
View attachment 1215861
Puddles are added to the ground in order to visualize flooding.

Frost
View attachment 1215862
Snowy frost texture is added to the terrain and particles of snow roam the landscape.
Hailstorm
View attachment 1215863
Particle effects of large chunks of ice falling from the sky. Small bits of hail can be found scattered on the terrain as well.
Torrential Rain
View attachment 1215864
Now more places than Great Britain can have beautiful weather.
Positive
View attachment 1215865
For Pollination Surge, Moderate Rain and Optimal Sunlight we’ve added a more general shimmering effect to represent all three conditions.

And so we come to the end of the diary, next is the release of Pivot of Empire and Update 1.8 on the 21st of November, alongside the Changelog. As we have done in previous changelogs, we will also have new achievements shown in it!
 
  • 2Like
Reactions:
Thanks for the lighting fix! I know people have been asking for it for a while now.
 
  • 1Like
Reactions:
Thank you for the DD!
Do you have any plans for a kind of a global country modifiers tracker?
Now it is impossible to understand clearly what and when a modifier will end or what modifier has just ended. That often make totally unclear what had happend.
 
Last edited:
  • 1Like
Reactions:
Thank you for the DD!
Do you have any plans for a kind of a global country modifiers tracker?
Now it is impossible to understand clearly what and when a modifier will end or what modifier has just ended. That often make totally inclear what had happend.
Country modifiers are already collected on the country info screen. Though ones that have ended can't be tracked
 
  • 1
Reactions:
Personally I love the 3D art of this game! I love to watch the growth of my cities, and the more detail the better.
Will that skyscraper no longer occupy the power bloc monument spot?
 
Last edited:
  • 2Like
  • 1
Reactions: