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It's really weird and unintuitive to use "naval" menus for launching a ground invasion through a country giving military access. How is a person supposed to find this functionality on their own unless they've scoured dev diaries, etc.?
I state right above the image of the "naval" menu that this is not how it will look when we release.
Secondly, the "three failed attempts and we go home" thing is beyond bizarre for a land invasion. So they just throw their hands in the air and say, "Welp, we tried boys, time to go back home"?
Regrouping, coming up with a new plan and organizing supplies before launching another attempt at an invasion is very much a thing. I don't think that is super far fetched.
The rest of the changes are great though.
Thanks
 
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Hello :)
Just asking here a question, or better, trying to understand why a certain situation happens in my games.

When I assign an HQ to one of my Armies the idea is to have them in a certain area for a specific objective. For instance if I am playing as Netherlands, and I am afraid of possible revolts and/or theater of war in Indonesia, I will assign an Army HQ there, in order to immediately enter the theater, without having to wait for them to come back from Europe. That at least is how I interpret the HQ mechanics. However usually after a war, some or part of my HQ reset them self and I have to rearrange them from the beginning. Is this something that will be fixed in 1.9, is it a bug or simply me not understanding this specific mechanics? Thanks in advance :)
Also pinging @Rudawitz since you mentioned this happens to you too.
Hello, I spoke to to a colleague and they rightfully pointed out I should check in with you to ensure you've actually used the correct function.
Have you used the "Set Home HQ" function or the "Station in an HQ" function? Setting the Home HQ should preserve it even after a war whereas all stationed armies get sent home after a war.
Below an image of where the Set Home HQ function button can be found.
1745333840499.png
 
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