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Showing developer posts only. Show all posts in this thread.
I'm liking what I'm seeing. I have a few questions:

1. What happens to your company HQ owned buildings if the company becomes independent? EG I'm Britain, and I lose control of EIC. What happens to all the plantations the EIC headquarters in London owned, both in and outside of India?
They take control of all building levels inside their own country.

2. Following on, what happens to the EIC company when it becomes the British Raj and likewise the HBC when it joins Canada.
The company remains but will likely be severely weakened. At that point you can dissolve it. You can't while they have a country attached to them that's not independent from the mother country.

3. Has any thought been given to switching the Laissez Faire Company slot bonus to a free charter bonus? One of the annoyances with the Laissez Faire Company bonus is that it makes it more annoying to switch economic systems throughout the game, which I don't think is optimal from a gameplay perspective (and from a gameplay perspective, companies are now supposed to be more permanent).
We're going to evaluate LF in general once the update is out and you players have gotten your hands on it. And then we're very open for all kinds of changes if necessary.

4, Will there be a way to "Gift" buildings to a company? The lack of this can make it very difficult to scale up companies.
Not at this point.

5. Will there be some new alternative ownership structure for companies introduced for Command Economy/Coop Ownership countries? It would be good for Command Economies to be able to have companies as "State owned enterprises" EG Gazprom, with the ownership pops being bureaucrats instead of capitalists.
We're making some changes to them in fact. Company HQs don't employ Capitalists under Coop and CE anymore.

6. Has any thought been given to give Corporations some free money bonus when buying state owned buildings, to match their construction bonus? It's annoying that the optimal way to use corporations now is to NOT build their associated industries at all.
If they have a monopoly, they get a huge discount as described in the Dev Diary. I don't think we want to apply that in general since state ownership should still be possible and valid. If it really isn't, then we should adjust the system but probably with other levers.
 
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Question about the investment charter, because I don't really understand if this is an opportunity for both countries, or a bad thing that is imposed upon one by the other :

The investment charter create another headquarter in another country, that "centralize" the ownership and gains from the owned buildings
So, if I understand correctly, for a country A having an investment charter in country B :
- This is "better" for country B than a classic A company investing and bringing the money back to A, because the headquarter is actually in country B, so the capitalists are taxed by country B, and only the investment still go to A. So B lose less money.
Correct.
- The bonuses and executive is the same than the "mother company" ?
Correct.
- Will the executive have a political influence on IG of country B ?
No, only in their home country since there's no "Regional Executive" or so.

- Are all new building build by the original company automatically owned by the second headquarter ?
In the "target" country - yes, correct.

- Is this still working IF I cancel the foreign investment rights ?
What's there is there when you cancel, but it prevents further construction and buying of levels of course.

- Are the nationalization still possible even with the investment rights ?
Nationalization of foreign assets is still not possible while you have active investment rights.

Thank you !
Thank you! :)
 
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What happens if a communist rebellion in a chartered company country takes over?

Or any other type of revolt for that matter?
They behave like any other subject in that regard.

What are the limits to what a company country can become in terms of laws?
None, after it's a country it can theoretically develop into anything if gaining independence.
 
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Can't find any answer to this, so I'm trying here.

How is the trade agreement article going to work in 1.9? How does it benefit?
It provides trade advantage, depending on how much of the trade the other side of the agreement can actually cover, e.g. if you're selling 5000 iron and your trade agreement partner can buy 2500 of it you're getting less than if they can buy all.
 
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Also: If a company country builds a building, who owns it? The company in the metropole, or the "State" of the company country.

EG: If I'm playing as the East India Company, and I build an opium plantation, is that Opium Plantation owned by the EIC HQ in London (and hence get all the company throughput and construction bonuses when I build), or is it a state owned building that I can sell off to local manor houses/financial districts.
The country owns it if they build it.
 
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Command Economy + Collectivized Agriculture is currently bugged, as in, you can only own and control factories but not farms, which creates numerous problems when playing command economy in late game. This is because Collectivized Agriculture law works like Cooperative Ownership for farms, not like Command Economy law (i.e. uncontrolled worker-owned farms only, rather than state-owned farms that player can upgrade/downgrade/earn money from).

This bug/oversight has been present for an year now, ever since the original capitalism rework. Ironically, you can own farms with interventionism somehow, but not in a communist command economy due to that oversight.

Have you planned to at least fix that by making Command Economy law override the worker ownership with state ownership in the Collectivized Agriculture law, or adding a new law in agriculture category to allow state-run and owned farms? Please and thank you. :)
This is fixed in 1.9. Nationalization/Privatization will work correctly with all forms of collectivization.
 
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