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Victoria 3 - Dev Diary #18 - Rank & Prestige

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Happy Thursday and welcome to a brand new dev diary for Victoria 3! Today we’re finally switching away from talking about economy and politics and starting on a string of Diplomacy-oriented dev diaries, of which the first is this one, where we’ll be covering Rank and Prestige, two interconnected mechanics that play a very central role in how diplomatic matters play out in the game.

Rank is a mechanic that also existed in both previous Victoria games, and is a measure of how glorious and influential a country is in the eyes of the rest of the world. What Rank a country has - be it a mighty Great Power or a largely irrelevant Unrecognized Power - is determined by two factors: Prestige (which we’ll be explaining below) and Recognition.

When talking about Recognition, it’s important to note that we are not talking about Recognition in the more commonly used term when applying to nations, that is, whether other countries recognize the nation’s independence and existence in the first place. Rather, it is a measure of whether the reigning (probably mostly European) Great Powers, as a whole, see the country as a potential equal, i.e. whether the country could potentially be included as a decision-maker in said system if they grew strong enough.

We’re not going to go too deep into this specific topic today (as we’ll return to it in a later dev diary), but the gist of it is that countries start the game either Unrecognized or Recognized, and Unrecognized countries have to gain or force recognition in order to properly climb the Rank ladder. The Unrecognized/Recognized system replaces the Civilized/Uncivilized system of Victoria 1 and 2, and a difference from those games is that being an Unrecognized country is purely a Diplomatic status with Diplomatic penalties - a country does not become inherently worse at constructing factories or fighting wars by virtue of being scorned by Metternich and his friends, though many countries with Unrecognized status do also start out on the lower end of the technological scale.

Though it has among the highest Prestige ratings in the world, Great Qing’s status as an Unrecognized Country severely limits its potential rank among the nations of the world
Qing.png

All in all, there are six different ranks that a country can occupy in Victoria 3, as well as a special seventh rank that only applies to Decentralized (non-playable) nations and so isn’t of any real interest to talk about today (please note that the names of some of these may be subject to change):
  • Great Power: These are the most powerful and glorious of nations and often have a global reach, getting involved in far-off conflicts. The most obvious example of a Great Power at the start of the game is Great Britain.
  • Major Power: These are regional powerhouses that often decide the course of conflicts in their home regions and may have a limited global presence. An example of a Major Power at the start of the game is the Kingdom of the Two Sicilies.
  • Minor Power: These are regional powers that may be important for determining how a local conflict in their home region turns out but are generally irrelevant on the world stage. An example of a Minor Power at the start of the game is Mexico.
  • Insignificant Power: These are nations that generally do not even have the ability to influence the outcome of local conflicts and can be safely ignored by anyone other than other Insignificant Powers in their immediate vicinity. An example of an Insignificant Power at the start of the game is the Free City of Krakow.
  • Unrecognized Power: These are Unrecognized Powers that are powerful and prestigious enough to throw their weight on a regional stage, try to resist the demands of the Recognized powers and to be a potential candidate for recognition. An example of an Unrecognized Power at the start of the game is the Qing Empire.
  • Unrecognized Minor Power: These are Unrecognized Powers that generally lack the power to go up against anyone other than the weakest of Recognized powers, and will often find themselves at the mercy of Great and Major Powers and having to play them against each other to survive. An example of an Unrecognized Minor Power at the start of the game is the Kingdom of Nepal.

So then, what benefits do Rank confer? Generally, the higher a country’s Rank, the more Influence capacity it generates (allowing for a greater freedom in conducting diplomacy and signing diplomatic pacts), the more Declared Interests it can support (more on that next week) and the more Maneuvers it has in Diplomatic Plays (more on that in a few weeks). Rank also plays a key role in many other systems such as Subjects, Infamy, Diplomatic Actions and more, some of which we’ll get into in the coming weeks (I know I keep saying that, but bear with me, we’ve only just started on Diplomacy!).

France starts the game as the second Great Power, just behind Britain in Prestige
France - Great Power.png

Prestige, as was mentioned above, plays a central role in all of this. Simply put, Prestige is what determines who gets to occupy what rank in the global pecking order. Unlike in Victoria 1 and Victoria 2, where Prestige was just one of three factors determining what Rank a country had, in Victoria 3 Prestige is the accumulation of all factors that makes a country more or less glorious. In order to become a certain rank, a country must meet the Prestige threshold for that rank, which is based on both how it compares to the global average and percentile-wise compared to the most prestigious country.

To explain what I mean by that, here is a look at the current requirements to be a Great Power:
  • Must be a Recognized country
  • Must not be a Subject of any other nation
  • Must have at least 3 times the average global prestige OR at least 75% of the prestige of the most prestigious nation

This means two things: The number of Great Powers, Major Powers and so on is not fixed to a specific number (as it was in Victoria 1 and 2, where you would always have 8 of each), and that the requirements to maintain and increase your Rank will change over the course of the game. A country might start as a Great Power due to their starting prestige, but then begin quickly falling behind due to economic and military stagnation, eventually being reduced to a Major Power even though their actual Prestige number never went down.

Persia is able to occupy a rank position above what its economy and army can support through considerable investment into the arts
Persia - Prestige.png

So, what is it that can give a country Prestige? The answer is… a whole lot of things! Here’s a look at some of these things, though it’s by no means an exhaustive list:
  • The Tier of a Country (whether it’s considered a City-State, Principality, Kingdom or so on) gives it a little bit of base-level Prestige. This is inherent to a specific nation and can only be increased by forming a new, more glorious nation.
  • Having a large Army gives Prestige, with more Prestige being given based on its ability to both fight effectively and look imposing.
  • Having a large, powerful and impressive-looking Navy gives Prestige to an even greater degree than the Army.
  • The total GDP (and thus indirectly level of industrialization) of a country gives it Prestige.
  • Subjects contribute Prestige to their Suzerain based on their military and economic might.
  • Being a global leader (first, second or third) in the production of a Good gives a country Prestige, with some Goods being more prestigious than others.
  • Building and supporting Art Academies (being a sponsor of the art) gives Prestige.
  • Successful undertaking of certain globally recognized projects, such as undertaking major expeditions to certain regions of the world or the construction of a canal can give a country a permanent increase in its Prestige.

That’s it for today, but we’re of course only getting started on talking about this part of the game, so next week I will return with another dev diary covering several different Diplomacy-related mechanics, namely Relations, Infamy and Interests.
 
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As a German, I would contradict them. It is not for nothing that Prussia defeated Austria in EVERY war in which they clashed.
They did not fight any wars in 1836. Prussia grew stronger than Austria in the coming decades but their position in 1836 was not a terribly strong one. 1866 it's a whole other picture, but the game doesn't start in 1866.
 
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Happy Thursday and welcome to a brand new dev diary for Victoria 3! Today we’re finally switching away from talking about economy and politics and starting on a string of Diplomacy-oriented dev diaries, of which the first is this one, where we’ll be covering Rank and Prestige, two interconnected mechanics that play a very central role in how diplomatic matters play out in the game.

Rank is a mechanic that also existed in both previous Victoria games, and is a measure of how glorious and influential a country is in the eyes of the rest of the world. What Rank a country has - be it a mighty Great Power or a largely irrelevant Unrecognized Power - is determined by two factors: Prestige (which we’ll be explaining below) and Recognition.

When talking about Recognition, it’s important to note that we are not talking about Recognition in the more commonly used term when applying to nations, that is, whether other countries recognize the nation’s independence and existence in the first place. Rather, it is a measure of whether the reigning (probably mostly European) Great Powers, as a whole, see the country as a potential equal, i.e. whether the country could potentially be included as a decision-maker in said system if they grew strong enough.

We’re not going to go too deep into this specific topic today (as we’ll return to it in a later dev diary), but the gist of it is that countries start the game either Unrecognized or Recognized, and Unrecognized countries have to gain or force recognition in order to properly climb the Rank ladder. The Unrecognized/Recognized system replaces the Civilized/Uncivilized system of Victoria 1 and 2, and a difference from those games is that being an Unrecognized country is purely a Diplomatic status with Diplomatic penalties - a country does not become inherently worse at constructing factories or fighting wars by virtue of being scorned by Metternich and his friends, though many countries with Unrecognized status do also start out on the lower end of the technological scale.

Though it has among the highest Prestige ratings in the world, Great Qing’s status as an Unrecognized Country severely limits its potential rank among the nations of the world
View attachment 763225
All in all, there are six different ranks that a country can occupy in Victoria 3, as well as a special seventh rank that only applies to Decentralized (non-playable) nations and so isn’t of any real interest to talk about today (please note that the names of some of these may be subject to change):
  • Great Power: These are the most powerful and glorious of nations and often have a global reach, getting involved in far-off conflicts. The most obvious example of a Great Power at the start of the game is Great Britain.
  • Major Power: These are regional powerhouses that often decide the course of conflicts in their home regions and may have a limited global presence. An example of a Major Power at the start of the game is the Kingdom of the Two Sicilies.
  • Minor Power: These are regional powers that may be important for determining how a local conflict in their home region turns out but are generally irrelevant on the world stage. An example of a Minor Power at the start of the game is Mexico.
  • Insignificant Power: These are nations that generally do not even have the ability to influence the outcome of local conflicts and can be safely ignored by anyone other than other Insignificant Powers in their immediate vicinity. An example of an Insignificant Power at the start of the game is the Free City of Krakow.
  • Unrecognized Power: These are Unrecognized Powers that are powerful and prestigious enough to throw their weight on a regional stage, try to resist the demands of the Recognized powers and to be a potential candidate for recognition. An example of an Unrecognized Power at the start of the game is the Qing Empire.
  • Unrecognized Minor Power: These are Unrecognized Powers that generally lack the power to go up against anyone other than the weakest of Recognized powers, and will often find themselves at the mercy of Great and Major Powers and having to play them against each other to survive. An example of an Unrecognized Minor Power at the start of the game is the Kingdom of Nepal.

So then, what benefits do Rank confer? Generally, the higher a country’s Rank, the more Influence capacity it generates (allowing for a greater freedom in conducting diplomacy and signing diplomatic pacts), the more Declared Interests it can support (more on that next week) and the more Maneuvers it has in Diplomatic Plays (more on that in a few weeks). Rank also plays a key role in many other systems such as Subjects, Infamy, Diplomatic Actions and more, some of which we’ll get into in the coming weeks (I know I keep saying that, but bear with me, we’ve only just started on Diplomacy!).

France starts the game as the second Great Power, just behind Britain in Prestige
View attachment 763226
Prestige, as was mentioned above, plays a central role in all of this. Simply put, Prestige is what determines who gets to occupy what rank in the global pecking order. Unlike in Victoria 1 and Victoria 2, where Prestige was just one of three factors determining what Rank a country had, in Victoria 3 Prestige is the accumulation of all factors that makes a country more or less glorious. In order to become a certain rank, a country must meet the Prestige threshold for that rank, which is based on both how it compares to the global average and percentile-wise compared to the most prestigious country.

To explain what I mean by that, here is a look at the current requirements to be a Great Power:
  • Must be a Recognized country
  • Must not be a Subject of any other nation
  • Must have at least 3 times the average global prestige OR at least 75% of the prestige of the most prestigious nation

This means two things: The number of Great Powers, Major Powers and so on is not fixed to a specific number (as it was in Victoria 1 and 2, where you would always have 8 of each), and that the requirements to maintain and increase your Rank will change over the course of the game. A country might start as a Great Power due to their starting prestige, but then begin quickly falling behind due to economic and military stagnation, eventually being reduced to a Major Power even though their actual Prestige number never went down.

Persia is able to occupy a rank position above what its economy and army can support through considerable investment into the arts
View attachment 763227
So, what is it that can give a country Prestige? The answer is… a whole lot of things! Here’s a look at some of these things, though it’s by no means an exhaustive list:
  • The Tier of a Country (whether it’s considered a City-State, Principality, Kingdom or so on) gives it a little bit of base-level Prestige. This is inherent to a specific nation and can only be increased by forming a new, more glorious nation.
  • Having a large Army gives Prestige, with more Prestige being given based on its ability to both fight effectively and look imposing.
  • Having a large, powerful and impressive-looking Navy gives Prestige to an even greater degree than the Army.
  • The total GDP (and thus indirectly level of industrialization) of a country gives it Prestige.
  • Subjects contribute Prestige to their Suzerain based on their military and economic might.
  • Being a global leader (first, second or third) in the production of a Good gives a country Prestige, with some Goods being more prestigious than others.
  • Building and supporting Art Academies (being a sponsor of the art) gives Prestige.
  • Successful undertaking of certain globally recognized projects, such as undertaking major expeditions to certain regions of the world or the construction of a canal can give a country a permanent increase in its Prestige.

That’s it for today, but we’re of course only getting started on talking about this part of the game, so next week I will return with another dev diary covering several different Diplomacy-related mechanics, namely Relations, Infamy and Interests.
That looks just amazing, the only thing I don't like is very big impact of art academy on prestige, in case of Persia one art academy gives more than entire army. I really really hope it won't be like someone will be able to spam art academies to become a super postmodernist world power painting enemies to death
 
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Does being the leader of a market with multiple independent countries give you prestige? And if so, do you get more prestige proportional to the number of participants in your market?
 
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So could we build nothing but arts academies and big impressive ships to take our challenging modernist artworks abroad and dominate the world? I'm into it.
 
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This looks wonderful! One questions:
I hope gaining enough prestige does not automatically release a subject country like in Vic2?

As a side note, I think those art academies have slightly too high Impact on prestige. Perhaps it could be modified to some sort of broader cultural influence resource? Like, what language is being spoken on parties, whose theatre plays are being discussed, etc.

Anyway I LOVE the idea that prestige is now combination of military and GDP. Wonderful decision
All numbers are very much non final when it comes to things like how much prestige art academies give.
 
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Even if it was waning, the idea that some crowns/nations are more prestigious than others was absolutely a thing in the 19th century, and it serves as a useful measure of what is a 'rank up' when forming a new nation.
I havent seen how this system works ingame but seeing it as superficial similar to eu4 or even imperator rome i dont really like it. It felt very arbitrary at the start of the game and not very granular with only 3 ranks. On top if the only way to increase your rank is forming another nation thats really weird. I dont see why Serbia would have to form Yugoslavia to go from principality to kingdom. If i reclaim the entire balkans from the ottomans i feel like thats more than enough to make the world see me as a kingdom.
 
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Is it possible to reduce prestige of a country by defeating them in a war? I find interesting that the number of great powers isn't fixed anymore. Could it be possible to have only 1 or 2 depending how the playthrough goes?
 
does losing to low tier nation then you also affect your prestige? let's say i an empire tier lost to a kingdom does it affect your prestige more then losing to another empire? and does the effect get worst if you lose to even lower tier nation?
 
Persians don't have beards (that style) like that devs.
That is a Sunni style, Shias don't style their facial hair/beards that way.
Furthermore, no Persian Shah had such a beard style. Please fix it.
 
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Won't the "average prestige" system cause problems as small nations are annexed in the first years, pushing the average way up and throwing many countries out of GP status?
 
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The starting GPs should be the same as Vic2. I think it was fantastic to see the 2 great powers of EU4 start as sick GPs at the start and watch them decline and go down in the tier list in substitution of the new 19th century great powers. Spain should be in the same tier as USA and Ottomans in 1836. And Prussia should go above them.
Great_Powers_1836.jpg



And please don't put the EIC as the 8th strongest "nation" in the game. It's insane. The EIC was by no means the 7th most powerful "nation" in the world in 1836. And I think it is a very bad decision gameplay wise too (EIC shouldn't have enough power to intervine in Europe in 1836, for example).
Fun fact, reading the developer diary explains how and why things are different this time. Maybe doing that would help you.
 
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badboy mechanics is here to stay :(
Really interested in how infamy works in the next week. Although, EIC being the top Major power, I believe might be related to the many arts academy they might have along with its massive army/navy. Also, if subjects can have their own subjects, then EIC also has a lot of indian princes giving it prestige from having subjects. But since it cannot industrialize easily, or recruit more armies(where is the gold/manpower(most pop is under subsistence farms) going to come from?), its prestige should stagnate where it is and it would be overtaken by other Major powers quickly.
 
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I don't know if you guys are ready to talk about it (probably not) but how will Westernization affect Rank and Prestige. For example, if Japan is Westernized by 1900, will it gain rank to for example, a Major Power based on technological advancement. Another question is does winning wars against Great Powers affect prestige? Japan again is a good example, going to war with Russia in 1905 and winning a lot of international prestige for doing so. So if Mexico wins a war against France, how will it affect it's prestige?
There is no westernization mechanic.
 
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Won't the "average prestige" system cause problems as small nations are annexed in the first years, pushing the average way up and throwing many countries out of GP status?
There's built-in things in the system to prevent this, basically there's an normalizing effect based on how many countries are on the map so that numbers don't get radically shifted due to too few or too many nations.
 
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