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Victoria 3 - Dev Diary #2 - Capacities

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Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
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Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
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Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
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That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
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People upset that construction workers are going to be represented in the age of railroads are throwing some serious shade on construction workers right now.

Like, did you think it really just costs money to build things
 
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I think it might those might be scaled laws. Say 5 steps, and those are like step 3, with most authoritarian giving say +200 and least authoritarian giving +0.

It's not clear just from this screenshot, but Freedom of Assembly is a law in the Free Speech category of Laws, which "culminates" in Protected Speech. As the most liberal Law in this category, it grants no Authority, while more repressive Laws do. Also, this is of course not the only thing Free Speech Laws govern, there are other effects of the Laws as well which provides trade-offs to your country, but this is the only effect it has on Authority.

Who's the best at guessing? Thats right, I am :cool:
 
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I personally think the capacities have the potential to be very good and enhance the game! Hopefully nations with little authority generation will be strong in their own way. I also hope that it's possible to enhance authority by encouraging "policing" and military rule over time as a part of gameplay, as opposed to having it be derived just from laws and traits.

That said, I'm simultaneously not keen on building individual buildings in order to support bureaucrats and whatever else. This strikes me as a situation where it would be better if it was closer to Victoria 2, where the population naturally promoted to the bureaucratic and Intellectual professions, and the facilities such as they are were handled by the administration spending you invested.

Now, Victoria 2's handling of administration was not exactly gripping gameplay and has much room for improvement, but I feel it was closer to what it should be than manually building the facilities. That sort of thing is better suited to Stellaris and its setting, Victoria is better suited to having a more granular simulation.

Overall I'd say this is slightly hit-and-miss but has the potential to shake out for the best.
 
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Or spread out all over the empire. And each building would act like a job opening for bureaucrats i presume (good job, better retrain for the job?), like building armies act as a demand for guns. I wonder by building garrisons? And thus acting as a kind of demand. Firing armies would be fairly litteral, lighting up the barracks?

I feel that if you build too many government buildings, that would encourage too many POPs to become bureaucrats to be paid to perform something unproductive, compared to other services.

Remember, also, that other service commodities will provide employment for working POPs: Rails, harbours, etc.
 
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It's not clear just from this screenshot, but Freedom of Assembly is a law in the Free Speech category of Laws, which "culminates" in Protected Speech. As the most liberal Law in this category, it grants no Authority, while more repressive Laws (like Freedom of Assembly) do. In isolation from the rest of the game, of course that means granting your people rights increases your Authority but that is actually the opposite of what is happening.

Also, this is of course not the only thing Free Speech Laws govern, there are other effects of the Laws as well which provides trade-offs to your country, but this is the only effect it has on Authority.

The reason why Road Maintenance uses Authority is because it's a decree (one of many different types) issued in a state to its population, and doesn't cost the government anything other than the Authority to ensure its people are following its directives. This is a pretty early-game solution to maintaining a good market connections in a few states at a time, more effective means of leveraging your economy to ensure cohesion between your states tend to emerge later in the game, freeing your Authority up for other things like suppressing your political opponents (or, you know, granting your people more rights, if that's how you want to go about it.)
Perfect, I was personally really intrigued by all my authority being wasted in road maintenace out of all things I can use my authority.
 
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Isnt money mana with extra steps there is no reason a building have to cost that specfic amount of money or why that railroad does in EU4 money is just a type of mana that you can do things to get more of if you think about it isnt Manpower just mana as well you dont know how many people live in an area in most games isnt it just an abstraction?
Money isn't mana because it's used in the real world. Governments that build bridges, or maintain armies, usually pay for them with money. It's not an absract resource because it's something that actually exists in the world. The government of France spends money and recruits people to serve in its armies; but there is not a warehouse somewhere that stores "military points" for the French government.
 
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One thing not a criticism but more just seeing if I'm accurate if railroads and all buildings need workers as well as construction teams to build them does this mean the overall economy is actually smaller in this game then vicky 2 because less people are producing direct goods
 
It's not clear just from this screenshot, but Freedom of Assembly is a law in the Free Speech category of Laws, which "culminates" in Protected Speech. As the most liberal Law in this category, it grants no Authority, while more repressive Laws (like Freedom of Assembly) do. In isolation from the rest of the game, of course that means granting your people rights increases your Authority but that is actually the opposite of what is happening.

Also, this is of course not the only thing Free Speech Laws govern, there are other effects of the Laws as well which provides trade-offs to your country, but this is the only effect it has on Authority.

The reason why Road Maintenance uses Authority is because it's a decree (one of many different types) issued in a state to its population, and doesn't cost the government anything other than the Authority to ensure its people are following its directives. This is a pretty early-game solution to maintaining a good market connections in a few states at a time, more effective means of leveraging your economy to ensure cohesion between your states tend to emerge later in the game, freeing your Authority up for other things like suppressing your political opponents (or, you know, granting your people more rights, if that's how you want to go about it.)

So you're saying that authority is replacing national focuses, at least in part?
 
No more annoying Diplom mana let’s go. I didn’t like having to go to someone’s screen to add 15 relations and then run out of some mana anyway.

EDIT by safferli: please don’t shout.

Edit by Kamepin: sorry for shouting i was excited.

Edit 2 by Kamepin: spelling
 
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Good, though does this mean even in absolute monarchies a player cant just enact reforms on a whim (granted one Zar got assassinated for abolishing serfdom as far as i know, but still...)?
Absolute monarchs never actually had absolute power, an absolute monarch without a power base is not going to remain a monarch for much longer. It would perhaps be interesting to always allow laws to attempt to be passed by an absolute monarch but realistically if all power is held by the landowners, trying to pass universal suffrage should result in a rapid coup.
 
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so freedom of concience and right to assemble increase the ability to give orders?
All the while more authoritarian approaches was supposed to INCREASE the ability to order citizens around?
I think those are stage along a continuum. So say "freedom of conscience" provides much more authority than "freedom of speech". "right to assemble" provides more than "right to form political parties" or whatever.
 
Money isn't mana because it's used in the real world. Governments that build bridges, or maintain armies, usually pay for them with money. It's not an absract resource because it's something that actually exists in the world. The government of France spends money and recruits people to serve in its armies; but there is not a warehouse somewhere that stores "military points" for the French government.
But the money in these games ARE mana the costs are completely arbitrary a church in eu 4 almost always costs 100 gold what does 100 gold mean why does it cost this much why can I accumulate so much money its essentially worthless?
 
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Would Bureaucracy and Authority as capacities be able to simulate imbalance inside a country?
etc. Having a stable authority and ability to conduct various measures in the central provinces, while at the same time losing control in the periphery?
 
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My only two concerns from the dev diary have been addressed; the tooltip suggested buildings provided the bonus - they have now said pops have to work the building, and the road maintenance coming from authority - they have now said its a state decree.

These capacities seem like a good solution to things abstracted or even absent in V2.
 
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The road maintenance thing is sort of interesting. Is authority being used because you're like, demanding with your kingly powers and decrees that road maintenance shall be done? That's how I read it, rather than the maintenance itself taking your authority for some reason (the first King-Foreman of Sweden?)
I'd say something like demanding landowners or peasants or whatever maintain the roads as an edict, rather than the government paying for the maintenance.
 
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