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Victoria 3 - Dev Diary #2 - Capacities

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Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
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Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
authority.PNG

Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
influence.png

That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
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To make sure a law stays you don´t need a "capacity" you need policemen to enforce it, jails to punish, jail workers to keep the ofenders in, Judges, lawyers local government, etc. That costs money and population, and being this a game about economy and population creating an abstract nunmber as capacity looks lazy.

I think we will see something like that in having a high level of policing to suppress radical pops (which requires you hire the police/lawyers/judges represented by bureaucrats). There's also the game having the laws shifts towards the desires of the powerful interest groups (and the desire to keep certain groups less powerful or less politically conscious).

I think authority is something a bit different. It is supposed to represent the personal authority of the leader and those in the "chain of command", and the perceived legitimacy of that authority in the wider society. So the authority can be used to accomplish things by decree instead of going through the process of changing the laws. Or can be used to limit the influence of certain classes of people in society because that's the way the leader wants it (suppressing interest groups). If you don't like it, say hello to prison because the leader said so.

It's still possible for the leader to push their personal authority too far and it starts to seem too arbitrary and unacceptable and unconstitutional and I guess that would lead to cratering support among interest groups or higher risk of a coup or something. Where the limits of the leader's personal authority lie depend on the constitution and the laws of the land.
 
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But the money in these games ARE mana the costs are completely arbitrary a church in eu 4 almost always costs 100 gold what does 100 gold mean why does it cost this much why can I accumulate so much money its essentially worthless?
That is not how it worked in Vic 2, Railroads or Naval Bases required resourses (lumber, steel, cement etc.) the monetary cost is the price of purchasing these goods and it varied depending on the market price and sometime these goods not availlable at all to your nation. In V3 seems they are adding hiring construction workers as an addional input to building construction costs
 
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That is not how it worked in Vic 2, Railroads or Naval Bases required resourses (lumber, steel, cement etc.) the monetary cost is the price of purchasing these goods and it varied depending on the market price and sometime these goods not availlable at all to your nation. In V3 seems they are adding hiring construction workers as an addional input to building construction costs
Yeah, buildings cost goods to construct (which goods depend on the method of construction used, if you're building say wooden or steel-and-glass buildings) which are subject to market prices and impact the market in turn.
 
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The way I see it, since authority is something more authoritarian countries primarily benefit from, it should be about political repression (suppression of the clout of certain interests groups at the cost of angering their supporters) and banning/encumbering certain things on either a local or national level.
Honestly, I see that as the main use. It's kind of unfortunate that an edict about road maintenance is the main way authority happens to be spent in the screenshot. Edicts are just one way to use authority, and forced labour to maintain the basic roads without paying for it happens to be one type of edict. I would be seriously disappointed if most uses are like that, or if there isn't a way to maintain the roads through normal treasury mechanisms.
 
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Honestly, I see that as the main use. It's kind of unfortunate that an edict about road maintenance is the main way authority happens to be spent in the screenshot. Edicts are just one way to use authority, and forced labour to maintain the basic roads without paying for it happens to be one type of edict. I would be seriously disappointed if most uses are like that, or if there isn't a way to maintain the roads through normal treasury mechanisms.
Wiz already answered that question. The main way of maintaining infrastructure is through the treasury, authority is used to maintain statewide decrees, basically national focuses from vic2, one of which makes railroad maintenance cost authority rather than money.
 
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This is the idea yes, the king exercising his personal power on pet projects.
I like the sound of this, and I’m glad that one of my questions from before (Can you have consumption taxes on alcohol, like Russia before WWI?) has been answered.

I don’t love what I’m seeing about authority. How does this interact with the system where you trade horses with interest groups to pass laws? Are you allowed a certain number of pet projects on top?

Does Freedom of Conscience boost Authority (Huh?) or is that a situation where the monarch made a deal to get his roads, in exchange for repealing religious tests? That would be very intriguing.
 
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Wiz already answered that question. The main way of maintaining infrastructure is through the treasury, authority is used to maintain statewide decrees, basically national focuses from vic2, one of which makes railroad maintenance cost authority rather than money.

Does this mean that all infrastructure is maintained through treasury? E.g. all railway workers are government employees?
 
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I don’t love what I’m seeing about authority. How is this interacting with the system where you trade horses with interest groups to pass laws? Are you allowed a certain number of pet projects on top?
The way I read it, you can spend your authority on pet projects (decrees) or spend it on suppressing/promoting the power of certain interest groups in order to get your desired laws passed.
 
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I think we will see something like that in having a high level of policing to suppress radical pops (which requires you hire the police/lawyers/judges represented by bureaucrats). There's also the game having the laws shifts towards the desires of the powerful interest groups (and the desire to keep certain groups less powerful or less politically conscious).

I think authority is something a bit different. It is supposed to represent the personal authority of the leader and those in the "chain of command", and the perceived legitimacy of that authority in the wider society. So the authority can be used to accomplish things by decree instead of going through the process of changing the laws. Or can be used to limit the influence of certain classes of people in society because that's the way the leader wants it (suppressing interest groups). If you don't like it, say hello to prison because the leader said so.

It's still possible for the leader to push their personal authority too far and it starts to seem too arbitrary and unacceptable and unconstitutional and I guess that would lead to cratering support among interest groups or higher risk of a coup or something. Where the limits of the leader's personal authority lie depend on the constitution and the laws of the land.

Maybe is because english is not my first language and it costs me more to explain myself. Authority, diplomacy, power are not abstract things and they shouldn´t be treated as such. If authority is the capacity of the ruler to make rules without taking seriously the pops, still the only thing is money. The military the lawyers, the policemen as i said before are the way you show authority, if they are loyal to you you can crush the revolts, to give an extreme example, Robert Mugabe´s dictatorship, he was a very bad dictator to the population, but he kept the power as far as he could keep loyal the military. The moment the military show that Mugabe was dieing, they simply swap sides to be still in power. How do you pay the military? with money.

If you live in a Democracy, the goverment can´t usually crush you violently, but they use more subtle ways. If you hear the news usually the media is a private owned corporotions, and if they dislike the government they will probably go against it. If they are loyal they will say in the news how good the government is to keep the status quo that helps them. How do you make them loyal? You give them money in subtle ways, you give them tax exemptions, right to show something on their media, increase the number of ads per minute or page etc. Have you ever wondered why usually governments give rights just when the legislature is ending and the elections are coming? They are trying to atract voters to their cause. It´s certainly miracolous how many parties say they are going to lower the taxes and in the moment they become the government they rise them. Also usually they create roads, parks and better living conditions when the voting comes.

Authority and governing capacity or whatever is just money spent in what is more important. If you are an autocracy you will spend the money on violent direct control, in Democracies you will have to make peoples lives better or slightly better to be accepted.

That´s why i dislike the capacities, not because they are neccesarily a bad mechanic, which probably has a lot of thought and countless hours in front of a computer working on it; but because it can be done in another more engaging ways that has more to do with a simulation. Abstract numbers are a gamey mechanic.
 
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The part about Authority

I like the sound of this, and I’m glad that one of my questions from before (Can you have consumption taxes on alcohol, like Russia before WWI?) has been answered.

I don’t love what I’m seeing about authority. How is this interacting with the system where you trade horses with interest groups to pass laws? Are you allowed a certain number of pet projects on top?

Does Freedom of Conscience boost Authority (Huh?) or is that a situation where the monarch made a deal to get his roads, in exchange for repealing religious tests? That would be very intriguing.
Freedom of Conscience boosts Authority because it means you don’t have an even more liberal law, like Freedom of the Press. Basically, the reforms go on levels from 1-5, with 1 as the most authoritarian and 5 as the most liberal. You get decreasing boosts as you go from 1 to 5.

Basically, you’re getting a boost to authority not because people have the right to think what they want, but because you aren’t giving them the right to say what they want. That’s how I interpret it, anyway.
 
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Oh gosh no. The money is shown in the top bar next to the Capacities but works like you'd expect a treasury to work. The bar being red means you're halfway towards your credit limit, the positive balance means you're slowly paying your loans off.

The fact that they're rendered exactly the same right now is admittedly confusing and will definitely be fixed!
Sorry if it's been asked already or it's going to be covered in a later DD, but does loan interest go to whoever lent the money?

If you're feeling generous:
Will there be no more "private investors"?
Will states be able to 'issue' additional currency as an alternative to loans by either acquiring gold/silver/precious metals or facing cost penalties across the board (inflation)?
Will loan interest be determined by rank/influence/bureaucracy/other factor instead of being a base rate affected by technology?
 
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Maybe is because english is not my first language and it costs me more to explain myself. Authority, diplomacy, power are not abstract things and they shouldn´t be treated as such. If authority is the capacity of the ruler to make rules without taking seriously the pops, still the only thing is money. The military the lawyers, the policemen as i said before are the way you show authority, if they are loyal to you you can crush the revolts, to give an extreme example, Robert Mugabe´s dictatorship, he was a very bad dictator to the population, but he kept the power as far as he could keep loyal the military. The moment the military show that Mugabe was dieing, they simply swap sides to be still in power. How do you pay the military? with money.
You’re arguing against yourself here. Mugabe didn’t lose power because he stopped paying the military. He lost power because the military lost faith in his grip on power and abandoned him. In a game, that would require some sort of abstraction to measure. In this case, that’s the Authority Capacity.
 
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seems cool and all and want to play to feel what its like. but smells like mana and probably is mana... Vic 2 only had Money and that was amazing! why change?
 
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