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Victoria 3 - Dev Diary #20 - Diplomatic Actions

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Hello and welcome to yet another Victoria 3 dev diary! Today we’ll be continuing to talk about Diplomacy, specifically on the topic of Diplomatic Actions, which are the means by which countries in Victoria 3 conduct diplomacy, build (or tear down) relations, and sign various kinds of agreements with each other.

Diplomatic Actions and how they work should be pretty familiar to anyone who’s played pretty much any other Paradox Grand Strategy game. In short, a Diplomatic Action is a type of interaction that is carried out by one country towards another, and which sometimes (but not always) requires the agreement of the other party.

As the exact requirements and effects of a Diplomatic Action are unique to each type of action, this Dev Diary will mostly just be going over which actions currently exist in the game, but before I get into that I want to briefly explain about the three distinct categories that all actions fall into and how they differ:
  • Instant Actions: These are actions that are carried out immediately upon use and/or acceptance (if acceptance is needed). They do not cost any Influence capacity as they do not require maintenance.
  • Ongoing Actions: These are unilateral actions that are carried out over time by one party towards the other, and can only be cancelled by the first party. They can have an Influence maintenance cost, in which case only the first party is the one to pay it.
  • Pacts: These are bilateral actions that are carried out over time as an agreement between two parties. If there is a maintenance cost, both parties have to pay it unless the agreement has a clear senior and junior partner (such as Subject relationships). Both parties can break the pact off, though in some cases it may require the agreement of the other party.
A look at some of the actions and pacts available between two independent countries
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If you’re still a bit unclear on the difference between these three, don’t worry! It should hopefully become clearer once we start going into examples. So with no further ado, let’s talk about what actions there currently are available in the game. Please note that, as always, the game is still under active development so what’s in here may not exactly match what we have for release.

Instant Actions (not necessarily an exhaustive list):
  • Expel Diplomats: This is an action that immediately lowers Relations with the target country, stops any ongoing attempt by them to Improve Relations with you, and blocks further Improve Relations attempts for a period of 5 years. Using Expel Diplomats also gives the acting country some Infamy, and prevents them from using Expel Diplomats on the same country for 5 years.
  • Take on Debt: This is an action that allows one country to take on the debt of another in exchange for being owed an Obligation (more on this in later dev diaries).
  • Redeem Obligation: This is an action that forgives an Obligation owed to the acting country in exchange for a large boost in Relations.
  • Violate Sovereignty: This is an action that allows the acting country to violate the neutrality of another country through whom they need military access, creating a Diplomatic Incident and potentially bringing new countries into the conflict. We’ll go more into under what conditions you can use this and exactly how it works at a later time.

Russia’s unexpected attempt to build stronger relations with the Ottomans is not being received well at the Sublime Porte
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Ongoing Actions (not necessarily an exhaustive list):
  • Improve Relations: This is an ongoing action that slowly raises relations up to a maximum value of 50 (out of 100). Costs Influence to maintain, with the cost increasing if the target has a high Rank
  • Damage Relations: This is an ongoing action that slowly lowers relations down to a minimum value of -50 (out of -100). Costs Influence to maintain, with the cost increasing if the target has a high Rank
  • Bankroll: This is an ongoing action where one country pays a part of its monetary income to another each week as direct subsidies to their state treasury.

The contest between Siam and Dai Nam for control of Cambodia led to a longstanding regional rivalry that sparked several wars in the early 19th century
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Non-Subject Pacts (not necessarily an exhaustive list):
  • Alliance: This is a diplomatic pact that allows two countries to help each other when attacked in a Diplomatic Play, even if they do not have an Interest in the relevant area (more on this next week). Costs Influence to maintain, with the cost increasing if the other part has a high Rank.
  • Customs Union: This is a diplomatic pact where there is a senior and a junior partner, and makes the junior partner part of the senior partner’s national market instead of having their own market. Costs Influence to maintain for the senior partner only, with the cost increasing if the other part has a high Rank.
  • Trade Agreement: This is a diplomatic pact which gives both countries competitive advantages when establishing trade routes in the market of the other country. Costs Influence to maintain, with the cost increasing if the other part has a high Rank.

A trade agreement between Russia and Prussia would let the latter tap even more deeply into the former’s timber exports and improve Russia’s access to German-made tools
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Subject Pacts (not necessarily an exhaustive list):
  • Protectorate: This is a type of non-colonial subject relationship where the subject is very autonomous, the only restriction placed on them being that they are not able to have a fully independent foreign policy. Can be turned into a Puppet by their overlord through a Diplomatic Play.
  • Puppet: This is a type of non-colonial subject relationship where the subject has no diplomatic autonomy, pays part of their income to their overlord and is part of the overlord’s national market. Can be annexed by their overlord through a Diplomatic Play.
  • Dominion: This is a type of colonial subject relationship where the subject has extensive diplomatic autonomy and can have their own subjects, though they’re still required to be part of their overlord’s market. Can be turned into a Territory by their overlord through a Diplomatic Play.
  • Territory: This is a type of colonial subject relationship where the subject has limited diplomatic autonomy, pays part of their income to their overlord and is part of the overlord’s national market. Can be annexed by their overlord through a Diplomatic Play.
  • Tributary: This is a special subject relationship only available to Unrecognized Powers where the subject has extensive diplomatic autonomy and can have their own subjects, though they’re required to pay part of their income to their overlord. Can be turned into a Vassal by their overlord through a Diplomatic Play.
  • Vassal: This is a special subject relationship only available to Unrecognized Powers where the subject has no diplomatic autonomy, pays part of their income to their overlord and is part of the overlord’s national market. Can be annexed by their overlord through a Diplomatic Play.
Afghanistan has no intention of becoming a Persian tributary peacefully, and Persia will have to resort to a threat of force if they intend to press the matter further
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Before I leave off, I also just want to briefly mention that as with many of our systems, the Diplomatic Action system is built to be completely moddable, up to and including adding new forms of Subjects or entirely new Pacts with completely custom effects. We’re quite excited to see how you all take advantage of all this moddability once the game is finally out!

Well then, that’s it! This has of course been something of a brief overview, and we’ve left out a bunch of details regarding a number of the interactions that we’ll come back to later, but it should give you a good idea of the limits of diplomacy in Victoria 3… that is, unless you’re willing to get a bit more bold, in which case you should check back next week, as we talk about Diplomatic Plays and how they will let you shatter those limits!
 
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As mentioned, the list here is not an exhaustive one and Guarantee Independence in some form on my todolist to implement, I'd just like to make sure that it's a little more than just something the guarantor can revoke at will though.
I like that. Guarantee independence used to be more of a collective agreement than an unilateral action. I can also think of the example of Uruguay, which was kind of a Buffer State between Argentina and Brazil - and was also what triggered the Paraguayan War.
 
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If you can have a puppet give income, can it give other resources (i.e., prestige, "research"?)
 
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What's up with the flags? A lot of them so far seem like they were made up by some artist that only "took some inspiration" instead of using the real ones.
For Russia, as far as I understand at least, there was no official national flag in 1836 so I think they just let the CoA act as sort of a placeholder. Maybe (hopefully) we'll get the chance to take a decision to adopt the official one later on (maybe with some alternate choices, due to that would be fun.) I'm just spitballing here but since it's been changed between Victoria 2 and 3 I have to assume there's some plan with this. While I'm at it I have to assume they have some plan for the Austrian flag since they changed that one too, but it's even weirder because as far as I know the Victoria 2 flag actually was the official flag in 1836.

For Prussia... I got nothin'. It's the same flag from Victoria 2 so maybe they just haven't gotten around to it yet or something. It's the flag of the Kingdom of Prussia from after the formation of the German Empire so it's not like it was just invented out of whole cloth like the other two, and I think it would be cool to be able to switch to this flag as the game progresses if Prussia never forms Germany. But still! EU4 got it right!

(well actually upon review I don't think the EU4 flag is quite right either but it at least lacks the black bars on the top and bottom that sort of makes me feel like I'm looking at it in wide screen)
 
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Please allow for diplomacy to also work like a trade deal, so one can both offer and demand things at the same time, instead of one after another and you have to hope that after taking on their debt they are actually willing to join your customs union, but then find out they still wont do it so you wasted all that money.
 
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Very curious whether diplomacy will also impact internal politics. Maybe pops will disagree with you subsidizing some random country when there are people starving in the streets, or maybe the armed forces will disagree with you allying a nation that was a historical rival just a few years ago.
 
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so you mentions in the national market DD that there is a way a country can have influence through diplomacy on other country, is what mentions in this DD what meant to be the " diplomatic influence" or there is other not yet covered mechanics that do this?
 
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So when a country annexes a dominion, do the subjects of the dominion become the subjects of their own overlord's overlord? We have this problem in EU4 where annexing a junior partner that has a vassal ends up freeing the vassal instead.

Also, I know you said that we'd see more about violate sovereignty, but I'm definitely thinking that its inspired by Belgium's sovereignty being violated during ww1, so I'm wondering what would happen if say, both Germany and France took that option. Would the UK perhaps defend it from both? Or is it more of a "germany did it first, therefore France is able to take the same action without repercussion"? In addition, fighting in the fields of flanders was brutal and did great harm to the people, so would belgium experience a similar effect where perhaps POPs start dying in that country because of it?
 
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For the "Ask to Become Dominion" button, is this asking from the perspective of the prospective overlord or subject? As is, it could be read either way.


  • Bankroll: This is an ongoing action where one country pays a part of its monetary income to another each week as direct subsidies to their state treasury.
Can you control how much you pay the other country, or is it a fixed percentage? That is, could I bankroll country A with 5% of my income and country B with 10%, or will it always be 5% (or whatever) for everyone?
 
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Hmm interesting. The part of a minor country entering in a customs union with a major country could have advantages. As far as I understood the DD the major partner has to pay the maintenance cost of this while the minor gets free access to the bigger market.
If the minor is heavy specialised this could be economical benefical.
 
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Interesting. You know what would be nice and give some flavour?
If you'd damage relations with a country or expel a diplomat or whatever a nice and random event will pop up.

For example a news article or what ever that states how your country has damaged relations with a country or why/how they expelled a diplomat.

Obviously you can't do them for every country. But if they'd be randomized that would be awesome, would just give it an extra touch rather than just pressing a button and "relations are bad" - would be nice for big countries to have some "special" true world events (a few) and the rest is randomized.
 
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I'm so excited to hear that subjects can be annexed (and that they can move between different kinds of subject relationships) via Diplomatic Plays. That was honestly one of the most frustrating things in Victoria 2 for me: having to release a puppet and then declare war on them in order to annex them.
 
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  • Customs Union: This is a diplomatic pact where there is a senior and a junior partner, and makes the junior partner part of the senior partner’s national market instead of having their own market. Costs Influence to maintain for the senior partner only, with the cost increasing if the other part has a high Rank.

    ...

  • Protectorate: This is a type of non-colonial subject relationship where the subject is very autonomous, the only restriction placed on them being that they are not able to have a fully independent foreign policy. Can be turned into a Puppet by their overlord through a Diplomatic Play.

Would it be possible to establish a protectorate over a nation in a customs union with your country? Thus working as somewhere between a protectorate and a full puppet (they'd have limited diplomatic autonomy, but wouldn't be paying you tribute).
 
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