• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
Nice system! Is it possible to make big percentage of society literate just with religious schools?
Religious Schools are set up such that you cannot make it as quite as comprehensive as Private or Public systems, which limits the extent of Education Access it can provide but still provides parity at lower levels of Bureaucracy expenditure.
 
  • 38Like
  • 20
  • 7
  • 7
  • 1Love
Reactions:
How significant is military technological advantage? Like, if there is a war between France and vietnamese states in 1870, will it be literally like in history that 500 French could utterly route 10000 Vietnamese? Or more like eu IV style where after certain time all the distant asian nations manage to catch up and fight Europeans on equal terms?
This is a balancing question so it's a bit hard to answer definitively at this point in development, but I can elaborate on intent: if there's a significant discrepancy between two armies' military capabilities, this discrepancy can be made up by superiority in numbers in some cases but it's highly situational, depending on the Generals involved, terrain fought in, focus on offense vs defense, and so on. The biggest factor that would benefit the French in this situation is dynamic battle sizing and combat width mechanics, which makes it much less likely the French would be outnumbered and assaulted 20:1 in any given battle, making it possible for a small detachment to stand their ground or even conquer territory.

If the question is more about how rapidly countries tend to catch up to the forerunners in terms of technology, that also varies a lot - most of the countries that start at a disadvantage get most of their tech development from spread, but also start with low Literacy and in some cases severe lack of Freedom of Speech, which slow down the rate by which they develop. They're also unlikely to be able to afford well-staffed Universities as a result of their low industrial development and regressive taxation systems. But if a country can overcome these early limitations somehow they can certainly catch up to the global technology leaders.

Finally, it bears mentioning that in Victoria 3 most technologies give you more options, not global buffs - and those options usually cost you something. So it's rarely the case that acquiring military tech just makes your army better, you have to implement and pay ongoing costs for the upgrades, too. If you want to compete with the Great Powers you can't just rely on passive assimilation of their innovations.
 
  • 61Like
  • 42
  • 14Love
  • 2
Reactions:
So all technologies are researched simultaneously at snail pace but I can push one individual tech?
I would not say snail's pace, tech spread is often a considerable factor. Even a technologically advanced country will probably acquire around 60%+ or so of their techs at least in part due to spread from someone else who got there first.

But yeah, you can only target the research of one individual tech at a time. That could be one of the techs already spreading to you if you choose, letting you acquire it earlier.
 
  • 45
  • 35Like
  • 6Love
  • 1
Reactions:
How are the wages of university staff calculated? Is it based on the average income of the country, the average of the middle strata, or something else?
There is a "Normal Wage" recomputed for your country every week that's based on the average wage rate across your private sector in Incorporated States. This Normal Wage is used as the basis for government and military wages, though you can lower or raise it around that baseline if you wish. University workers get paid a "Government Wage", so the same as Pops who work in e.g. Government Administrations and Art Academies.
 
  • 39
  • 31Like
  • 1Love
Reactions:
Will certain nations start the game with negative research modifiers from the start of the game?
Not unless it's very obviously associated with some prior historical event, no (and I'm not aware of anything like that in the current build of the game). We try to avoid arbitrary country-specific modifiers unless they're obviously linked to something "real", like geographical features, a Law on the books, etcetera.

Actually, here's an example: China should obviously be the world's major producer of Silk, right? So instead of giving China a flat +10% Silk Production just for being China, or saying that Silk Plantations can only be built in states that China owns at game start, we made it so the country actually starts with a tech nobody else can (normally) acquire: Sericulture. This tech is disconnected from the rest of the tech tree and can only be acquired via events, as it's an ancient tradition that was closely guarded. But if a part of China was to split off, that country would also have knowledge of Sericulture and would gain the benefit.

1639072673526.png
 
  • 108Like
  • 66Love
  • 18
  • 8
  • 1
Reactions:
state press and censored press should allow the player to suppress certain ideas, but not be a static penalty to tech/idea spread. So if you don't want your pops to get any silly separatist, socialist or fascist ideas then you can just suppress these. In the case of state press it should even be possible to promote ideas you want to spread. The advantage of a free press would be that you don't need bureaucrats to oversee it, while with censored or state press the pops who have oppressed thoughts are more militant.
We've actually been toying with the idea of being able to tag specific techs for suppression, the main challenge is making it something with comparable benefit to the other ways you can spend Authority rather than just a gimmicky thing you can do but won't in practice. We'll certainly explore this for the future!

Gotta say I disagree with you that censorship should not be imposing a penalty to the general spread of ideas though, I think it's reasonably well established that cracking down on freedom of speech tends to have a chilling effect on a society.
Also it seems that there is a hard cap to innovation per week of 200 when literacy is at 100%? This should not be the case and assuming that it is the national literacy it would also mean conquering and incorporating large amounts of land with illiterate people would harm your research progress which would not make much sense either. So at least it should be changed to something like max innovation is base 100 + avg. literacy*total pops*some modifier to reduce it to reasonable levels. luxembourgh was certainly not backwards, but they were not really famous for cutting edge technology either.
The Literacy-based hard cap to active-innovation-spend-per-week is absolutely intentional, since no matter how many universities you have you can't research Dynamite in a week. :D On the other hand any overflow goes towards your tech spread, to ensure excess Unis do something for you at all times.

One important note is that it's only the Literacy rate in Incorporated states that matter for this purpose, so conquering large swaths of land filled with illiterate Pops won't penalize you as long as you don't Incorporate them!
 
Last edited:
  • 88Like
  • 15
  • 13
  • 1Love
  • 1
Reactions:
Great dev diary. One question: can you import more technologically advanced arms (relative to what your country itself can manufacture) from a foreign nation, and if so, would it be possible to get a "discount" to researching the tech needed to manufacture said arms? For example, if Germany buys tanks from the UK but it itself cannot manufacture tanks because it doesn't have the tech, because it imports it from the UK, will it have a boost if it tries to research Tank Techs?
Bit of a complicated answer to this one. The general answer is that techs that unlocks new goods must be known to the user as well as the producer, so a country cannot make use of imported tanks if they don't also know how to make them. On the other hand, different tiers of infantry units just need more Small Arms, Ammunition, etc (based on the idea that quantity equals quality for many goods), so the ability to produce new firearms (increasing your output of Small Arms) is decoupled from your ability to use those firearms (which tends to be framed as an organizational of doctrinal shift rather than one specifically based on armaments). At this point we do not include any kind of tech boosts from running trade routes, maybe in the future!
 
  • 38
  • 35
  • 18Like
  • 1
Reactions:
I would like to point out Portugal also had sericulture, specifically in the northen part of the country there is even a story about a jesusit monk stealling mulberry tree branches and the like, while from my understanding Production of silk in portugal was never much, but anyway, i do hope there is an event about the secrets of silk production beeing stolen by missionaries are in the game
Yeah, the way we've modeled this is that certain states have the necessary preconditions for establishing Silk Plantations, but without the Sericulture tech they don't produce as well. So there's still a benefit to trading silk with China, though certain European countries are able to produce a certain amount themselves for domestic use if they have the manufacturing demand for it.
 
  • 36Like
  • 22
  • 2
  • 1Love
Reactions:
Does era-based tech spread mean that even underdeveloped countries get tech spread based on the year? For example, as Dahomey in 1900, can Battleship technology spread even if you haven't researched any Era V techs yourself?
No, the prerequisites for getting tech spread is:
- you must theoretically qualify to research it yourself (i.e. you have all the prerequisite techs)
- it must be researched by someone else in the world already
So unless you already have the prereqs to research Battleships, you're not going to be getting tech spread in it. The actual year absolutely never matters at all, the Eras are guidelines for what to expect and not based on exact dates.
 
  • 37Like
  • 10
  • 10
  • 2Love
Reactions:
So if countries usually start with 20-30 technologies, and cutting edge countries discover about 1 per year (as you said), and there are ~175 techs, does that mean that even an advanced country will only get about 2/3rds of the techs before game end? And a country that starts off in a bad spot may not even get the majority of the techs? That seems odd.
It might be a little faster than that, but the intent is that only the powerful Major and Great Powers will be able to fully complete tech trees by game end and will need to make hard decisions about which Era V techs to focus on when during the tail end of their campaign. A great many countries will acquire less - maybe not less than 50% due to the effects of tech spread in the latter half of the game, but perhaps around 60-70%, yes.
 
  • 68Like
  • 20
  • 6Love
  • 6
  • 1
Reactions:
What level of technology can a country that puts no effort into advancing literacy or building schools expect to reach? Will a central African state with no import of ideas from outside its borders have steel working and atmospheric engine in 1900?

This is basically a question asking how passive the system is, trying to get a vague idea of the pace. It’s impossible to have any opinion without a sense for it.
Steelworking and Atmospheric Engine by 1900, almost certainly, yes. We're thinking of ways to model tech spread in very isolated (or Isolationist) countries with virtually zero contact with the outside world, but at the moment we make the assumption that all centralized countries have some sort of contact with the outside world and is exposed to all kinds of ideas. Whether they would like to or can afford to implement them is another matter.
 
  • 40Like
  • 14
  • 5
  • 1Love
Reactions:
Does historical universities have their own name? Like Harvard instead of University in Massachusetts
No :( We will however look into player-named buildings (and other entities) post-release, we love the idea and want it in the game but it comes with some unexpected complexity we don't want to risk at the moment.
 
  • 75Like
  • 13
  • 2
  • 2
  • 1Love
Reactions:
Looks really solid! I am curious about one thing! Most of what we've seen so far is very different from what we've seen in previous Paradox games, but this looks quite traditional besides from the tech spread. This is not a bad thing per se, and I really like how it works together with literacy and the interest groups. But I would like to know what made you decide to go for a more traditional tech tree instead of something newer and more innovative, like with warfare and economy. What makes this the perfect system for tech in Victoria 3?
Great question! We actually experimented with a lot of crazy ideas for quite some time, both on paper and in prototypes. All of the things we modeled were cool in their own way, but often got in the way of player expectations, were confusing, exploitable, or impossible to balance. Most of all, early feedback kept returning to the same thing: where is the tech tree? After digging further we came to the conclusion that the key thing most people were after in the tech system for this game was the ability to plan ahead and strategize, and a lot of our clever ideas got in the way of that. As a supporting system for pacing and player strategizing, we came to the conclusion that technology in V3 needed to be intuitive and comprehensible first and foremost, not a minigame or something that drastically deviated from player expectations.
 
  • 57
  • 43Like
  • 9
  • 3Love
  • 2
Reactions:
Will there be techs requiring techs from other tech trees?
Not at the moment, for usability reasons (representing prerequisites from off-tree could start to get really confusing) and in testing we've found that the Era-based incentives to research things vaguely "in order" tends to smooth out most logical inconsistencies. Having said that this is something on my roadmap to revisit in the future, as I think prereqs other than other techs (e.g. Laws) could also be a cool curveball to throw in some cases, so maybe we will figure out a way to represent this later down the line.
 
  • 55Like
  • 12Love
  • 6
  • 5
Reactions:
Can you change what technology to research once you have started with one? And if so, do you lose the innovation spent on the other one, or does it get stored as progress done for the previous technology?
Yes you can change your mind, no you don't lose progress made.
 
  • 63Like
  • 10Love
  • 2
  • 1
Reactions:
Could you elaborate on the role of Universities (and their costs)? Because shifty as long-time GSG players are, I immediately had to think that spamming Universities seems to be a no-regret way to get ahead in technology, even with the literacy-limiter in place. Like this:

I build Universities way beyond the 200 (?) innovation points maximum that is allowed by base and maximum literacy.
I only research ahead of time.
I use the remaining innovation to boost spreading, catching all the techs I missed along the way.

So I guess you thought of this, of course. Why is this not a good strategy/how did you model the system that it isn't?
It's insanely expensive and has a lot of diminishing returns built into it. If you don't reinvest a sizeable amount of your money into your economy you will eventually fall behind no matter how ahead you are in tech.
 
  • 49Like
  • 10
  • 2Love
  • 1
Reactions:
Did I get it right that some society stuff can be actually detrimental to your country? So if your country has researched democracy, your interest groups can start demanding change to voting franchise laws? If you have not researched democracy, can they still demand it?
The way it works is that some Society techs unlock Laws along with Ideologies that favor those Laws, so at the same time as you're able to enact the Law you're also likely to get more people demanding that you do. In some cases you are technically always able to enact a Law except it has no support until the supporting Ideology comes along to demand it.
 
  • 41Like
  • 10
  • 7Love
Reactions:
Are there technologies that increase population growth significantly?
Effectively yes, because there are technologies that decrease your mortality, which increases net growth.
There are also technologies like Birth Control that reduces natality, though it comes with other benefits.
 
  • 46Like
  • 10
  • 6Love
Reactions:
Is there any kind of effect that simulates literate parents teaching their own children how to read/write? Even if a pop can't afford a formal education for their children, I would expect some level of homeschooling to be present. (maybe some kind of cost reduction as an abstraction?)
Yes, the base Wealth value (including increased consumption of Services, etc) is meant to represent this as well. The ability to effectively homeschool your children is not available to those living and working in poverty.
 
  • 46Like
  • 9
  • 1Love
  • 1
  • 1
Reactions: