• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
They most likely do not know the release date yet, and announcing one now would either mean crunching/delaying/releasing a half baked game OR keeping the ready-for-shipment game out of our hands for longer than nessasary.

As for the Dev Diary itself, my only feedback is that, as the twitter teaser thread is going on about, PLEASE show the percentages as well as the raw numbers below all pie/square charts.
Don't worry! The percentages are on their way. :)
 
  • 47Like
  • 8Love
  • 4
  • 2
Reactions:
Thanks for the DD. A few questions come to mind.
1-When plotting line graphs, can we choose te time interval? Are we going to be able to see a graph showing the evolution of GDP, for instance, from 1836 to 1936?
2-When using the lenses to build factories or other economic buildings, can we see the predicted economic impact of those actions?
3-It is possible to know the amount of people living in a city or only it’s size?

If you can answer at least some of these questions I would be thankful. The UX looks really great.
  1. As of right now, the interval is usually set from the beginning of the game, with either daily, weekly, or monthly sampling. However, some graphs make more sense to have shorter intervals on and for those we have that, although there are constant ongoing tweaks and improvements on this. Customizability of this is on our roadmap. As for your second question: For GDP, we do have the interval from the beginning of the game as you can see in the screenshot, so, yes you will be able to see a graph with your evolution of your GDP.
  2. Yes, the predicted Earnings of you building or expanding a building will be in the tooltip of that action, regardless if you do it through the panels or on the map through the lenses.
  3. Tagging in @lachek to answer this one! - "While Population numbers are state-based, we know which Pops work in which buildings and we know which buildings belong to which cities. At the moment we don't slice the data such that you can see how many people live in what city since it doesn't do anything for gameplay, but we're looking into ways of visualizing this breakdown of state populations as well."
 
  • 22
  • 10Like
  • 1Love
  • 1
Reactions:
View attachment 793814
I really like this DD overall, except this image. This kind of visualization always give me more questions than answers and just piss me off overall. Why GDP is yearly if the graph show weakly? Why Y axis goes 36.6K? What is the two date? Why there is no horizontal or vertical lines helping me measure. Why there is no more data on the X,Y axis? Why not zoomed in when half the Y axis empty?
I can't see the context of the image, therefore maybe i totally wrong and i obviously biased by other games so take my comment with a pinch of salt.
This graph shows the GDP from the beginning of the game to the current in-game date, which means you can at least get a hum of how your GDP has changed over time. Graphs are a constant work in progress and we have it in our roadmap to be able to hover on any point in the graph and display the date and data of that point. Regarding the graph not filling up all the way, that is currently not working as designed, it should fill up all the way.
 
  • 21Like
  • 10
  • 1Love
Reactions: