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Victoria 3 - Dev Diary #32 - Colonization

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Good evening and welcome to this week’s dev diary! Today’s topic is colonization, which in Victoria 3 terms means the process of establishing and expanding colonial states in regions owned by Decentralized nations.

The pith helmet became popular among British forces following the Anglo-Sikh wars, being widely adopted in tropical regions. The helmet has become synonymous with 19th and 20th Century colonial conquests and expeditions.
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To establish colonies, you must have researched the Colonization technology, a tier 1 technology common to many recognized powers at game start. This unlocks Colonization laws as well as the Colonial Affairs Institution, which affects how quickly your colonies will grow.

In 1884 the Berlin Conference initiated the Scramble for Africa. Hungry for new resources and global dominance, the great powers divided the continent between themselves and began a relentless campaign of conquest and colonization, establishing colonial governments to oversee their new domains.
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You can establish colonies in strategic regions where you have declared an Interest, and within those strategic regions you can colonize a state region in which at least one state is controlled by a Decentralized nation. Once you’ve selected a location, one of the provinces in that state region will be the starting point for your colony. Having a colony in a state region does not give you a monopoly on it; other colonial powers can create competing colonies, resulting in split states and messy borders that are sure to generate diplomatic tensions in the future.

Colonial States are a special kind of state that is created by establishing a colony in a Decentralized nation or conquering territory from an Unrecognized power. A Colonial State that borders a non-colonial state belonging to the same country will lose its colonial status and become a regular unincorporated state. Colonial States have a bonus to migration attraction and are affected by certain modifiers from colonial laws and the Colonial Affairs institution. Since Colonial States cannot be incorporated, your institutions do not apply there, and pops living in these states cannot be taxed and will have very little political power to contribute to Interest Groups.

Now, why would you want a colony? Primarily, you’d want colonies to gain access to more natural resources that you may be lacking at home, especially goods required for more advanced manufacturing Production Methods like rubber and dye. Once your colony expands enough that it’s the largest State in its State Region, it will become part of your National Market, giving you direct access to the goods it produces assuming that you ensure market access. Many European powers have little opportunity for aggressive expansion in their homelands, as wars there could become very unpredictable and destructive. And of course, any territory you don’t colonize yourself may fall into the hands of your rivals!

A handy progress bar lets you know how soon your colony will expand, with the corresponding tooltip and nested tooltip breaking down in increasing detail exactly why it is growing (or not growing!) at the current rate.
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The rate of Colonial Growth is determined by your incorporated population, and modified by your Colony Growth Generation Speed (primarily affected by your investment in Colonial Affairs) as well as by local conditions in the State Region.The more colonies you have growing at once, the less quickly each colony will develop, though you can selectively pause and resume Colonial Growth in a state. Once a colony grows, it will expand into neighboring provinces owned by a Decentralized nation within its state region.

Early in the game, the colonization of most regions will be a very long and painful process due to the prevalence of malaria and other hostile conditions. The technology of the time did not allow the European colonial powers to penetrate far into Africa, but with the development of quinine and malaria prevention techniques this would cease to be the obstacle it once was. In Victoria 3, you will need to develop your medical technology and invest in your institutions to overcome harsh penalties to colonial growth in the most inhospitable regions.

Now of course you can’t expect to claim and exploit vast swathes of land without some resistance from the people who live there. While a colony is growing, it has a chance to generate Tension with neighbouring Decentralized nations. If Tension rises too high, the Decentralized nation will begin a Native Uprising - a kind of Diplomatic Play - against you to retake their homeland and expel the invaders. Tension will slowly decay, but on average you can expect the factors advancing Tension to eventually outweigh its decay rate. Though it is very likely that the native inhabitants will be technologically outmatched by a colonial power, there are some factors that give them a fighting chance. Firstly, the colonial power needs to manage the logistics of transporting an army to the region while the Decentralized nation has the home advantage. Secondly, other nations with an Interest in the region can join the Diplomatic Play on either side. If France, for instance, has their own designs for dominance over West Africa they might decide to support Kaabu in their struggle against British encroachment.

Colonial laws are typically supported by the Armed Forces due to their Jingoist ideology, which causes them to advocate for an aggressive and expansionist foreign policy. The Industrialists, ever seeking new sources of profit, especially favor Colonial Exploitation, while the Rural Folk fear for their livelihoods if their agricultural jobs are replaced by cheap colonial labor.
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One of the most important factors affecting Tension decay is your colonial policy. Colonial powers can choose between Colonial Resettlement, which encourages migration to colonies, and Colonial Exploitation, which improves building throughput in colonial states at the expense of reduced Tension decay and Standard of Living for pops in those states.

Let’s sum this up: once you have the appropriate technology and laws, you can start a colony in a Decentralized nation and it will slowly expand over time. The rate of growth is determined largely by your level of investment in Colonial Affairs and the population of your incorporated states. As your colonies grow, they generate Tension with nearby Decentralized nations which can eventually lead to a Native Uprising.

Next week I’ll be handing you over to Ofaloaf of Monthly Update video fame, who will talk in more detail about the Decentralized nations of Victoria 3’s world map.
 
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The second thing I find disappointing is that colony growth seems to be indepedent of player investment in a region; it does not seem to be like you need to build ports, administration, railroads and trade and production infrastructure to grow the colony, but rather a matter of investing your colonial points in one or more states to grow it fast enough to outcompete the other nations?

Well, exploitation laws increase throughput by +10%, so even though it's not stated that you can build railroads, I imagine that you can and should build infrastructure in your colonies for that sweet throughput.
 
So wait? we won't be able to integrate colonial provinces?! because they don't border an unincorporated state? please reconsider this! allows us to incorporate colonial provinces, not only was this the "stated goal" of many a colonial empire, but also would result in wonkyness, considering for example that the ottoman empire would benefit tremendously from potentially integrating all of Africa, while everyone else is blocked from such an action, it has already been mentioned that the cost of integrating states scales with how different the population is, surely measeures like these would be preferable instead of a fairly clunky block such as "not bordering unincorporated terrritory"
 
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Just to make sure I understand : this colonial system has nothing to do with the way "colonies" such as the East India Company and the Dutch Indies are handled, right ?

If I understand correctly, the EIC and Dutch Indies (I only mention these two because we saw them relatively clearly in earlier screenshots) are "independent" tags, but this colonial system produces colonial tags states that directly belong to the home country. Is that correct ?
 
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Is there some way to effectively give development aid to decentralized nations? Helping them modernize so you can trade for their resources instead of having to colonize them? May be outside the preview of this DD.
 
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I'm noticing that there's nothing hardcoding colonization to only happen through European countries in this system. Is it common to see countries like the USA, Japan or Mexico colonize (Africa) in the current build, or is there anything stopping them?

I also wonder if dynamic colonial nations are a thing in case you want to decolonize, decentrialize or just dismantle someone.
 
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A few Questions:

1.) How will protectorate style colonies be reflected?

2.) if you have to be the biggest state region, does this mean if I have a small colony in africa as Germany, instead of the resources going to Germany to fuel my industralization, because france has the bigger control in the state region, my resources are going to France instead?

3.) How will treaty ports work?
 
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If, for whatever reason, you are cash-strapped, would you be able to sell colonies (ie. Alaska being sold to the US or Danish Virgin Islands to the US)?

Would you also be able to offer to buy a colony (ie. American attempts to buy Greenland)?

Would you be able to tranfer colonies to your Dominions (There were some proposals to give some Caribbean islands to Canada, such as Jamaica and Bahamas)?
 
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Colonization is looking good! But I'm slightly confused at the aspect of the colonial states and national market. Why is it that only the largest state in the colonial state region is the one that will be in a national market(Along with bringing the other ones into their market). This is going to make up some super unrealistic game scenarios. At this time, many colonial powers introduced themselves into Africa for many reasons, an important one being to prospect for resources. I don't believe they would simply give up the resources prospected to rival colonial states simply because the opposition has a bigger state held.

(I remember this being mentioned in a dev response, but it looks like no changes have been implemented (hopefully yet).)
 
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If you start establishing a colony in a State Region, can you decide to stop expansion down the road in the event that the tension risk becomes too high or you want to refocus your expansion into a different State Region without splitting your Colonial Growth?
 
I'm somewhat suspicious of universally tying colonial growth so strongly to population; while the end results seem to be OK, it doesn't really model the mechanisms and different flavors of colonialism that actually happened in this time period where small states like Portugal and the Netherlands also had fairly decent colonial empires thanks to their maritime focus.

The colonial laws as shown also seem woefully inadequate at modelling the different flavors of colonialism that happened during this time; for starters they appear to be country specific not colony specific, which means that a UK could not differentiate between, say, a settlement colony in Australia or Rhodesia and an exploitation colony in Nigeria. It also doesn't appear to model well the drastic distinction between settler colonies where the colonizer would attempt to displace any natives and their institutions and basically transplant their own people and institutions onto new land and exploitive colonies where the colonizer was basically trying to make a quick buck on a shoestring budget off natives and their resources, or take much account to the "divide and conquer" approach the Europeans would often take by subverting or propping up local power structures.

All in all, doesn't seem like a bad system, but a very barebones and insufficiently detailed one.
 
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1. Why does a colony has to become the largest State in a state region to join your market and start exploiting local resources? IRL British Guiana was (and is) one of the smallest political units in area, but it did not affect its access to sugar market in UK and other countries.

2. What about colonies and outposts whose most important roles were as trade hubs/transshipment ports/military ports? Like Singapore or Port Aden or Macao or Goa? How will they be profitable?

3. Can an overseas colony ever become an incorporated state of your country?
Question 1 here really needs to be answered, as it makes little sense for nations to derive no resource benefit from small colonies...
 
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Shouldnt a colony stops being a colny when you get non colony territorylnext to it OR in the same strategic region?
Doesnt the current implementation can lead in some weird stuff if you just keep one state difference to keep the status?

Also what about closr overseas colonies like French Algeria? Could France declare it classic unincorporated land and not a colony?
 
Do I understand correctly that I either take the entire state region into my market or none at all and that 51% of provinces would be enough to achive that? Wouldnt that mean, I just focus on taking 51% of provinces in as many state regions as possible?
 
If you prioritize settlement in colonies, how possible would it be to make colonies in Africa majority European?

The population of Algeria for example was about 2.5 million in 1800, but is over 40 million today. As such, technology clearly makes it possible for far more people to inhabit Africa than did at the time. This is notable, because it means that it should theoretically be possible for settlers to far outnumber the natives even without taking any measures which would actively reduce the native population. Just by Europeans having more and better food and medicine, they could grow to become the majority in a given state, through not just immigration but also population growth.

Why would you want to do this? Well at least irl this would alleviate demographic pressures at home, leaving more resources for fewer people to go around. Moreover, those discontent with the regime at home could lead a freer life in the colonies. Both these factors lead to greater stability. Plus, it's easier in the long term to hold on to colonies which is largely of your main ethnicity. Not to mention settler colonies generally developing into prosperous and self sufficient regions compared to ones merely exploited for resources.

Also painting the culture map of course! :)
 
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