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Victoria 3 - Dev Diary #48 - Unification

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Hello and welcome to yet another Dev Diary for Victoria 3! Today’s topic will be Unification, aka the process of turning one nation into another, ‘greater’ nation, such as the historical example of the Kingdom of Prussia turning into the German Empire in 1871.

When talking about Unification, there’s two distinct types of Unifications - regular Unifications and Major Unifications, the latter of which have some special mechanics associated with them. We’ll go over the former first.

The Unifications you’re able to form range from small one-region nations like Baluchistan to vast ones like India.
baluchistanandindiaunification.png

A Regular Unification is, plain and simple, a particular country that can be formed by other countries. These may be countries that have existed in the past (such as Poland), came into being after 1836 (such as Italy), are alt-history countries that we have deemed plausible or interesting enough to include (such as Arabia) or may even be countries that already exist on the map in 1836 but can be re-formed if they were to break up or be conquered (such as the United Provinces of Central America).

In order for one country to become another, there’s a few conditions that must be met:
  • The forming country must share at least one Primary Culture with the Unification country. For example, any country with either South German or North German Primary Culture can form Germany, which has both.
  • The forming country must have a lower country tier than the Unification country. Country tier is an inherent ‘status’ assigned to each country based on how it was historically perceived, and gives Prestige based on how high the tier is. For example, a country that was historically regarded as a Kingdom gets a bit more Prestige than one that was a mere County. This is a fairly weak effect, as the idea that some countries/titles are simply more inherently prestigious than others was falling out of fashion in the game’s era, but serves as a useful way to determine which countries would realistically strive to change their identities, as it’s quite unlikely that Poland would want to turn itself into just Galicia-Volhynia, while Krakow might jump at that opportunity. There is one exception to this rule - a country may form a Major Unification of the same tier, if they are themselves not already a country that counts as a Major Unification. For example, the Empire of Austria can become the Empire of Germany despite not increasing their tier in the process.
  • The forming country must own or be the suzerain of the owner of a sufficient number of the integral State Regions of the Unification Country. Usually, what a Unification country considers to be its integral State Regions maps directly to the Cultural Homelands of its Primary Cultures - so the integral State Regions of Italy is any State Region that is considered to be the Cultural Homeland of either North Italian or South Italian culture.
  • Certain Unifications may require you to research technologies such as Nationalism or Pan-Nationalism to be available.

Once these conditions are achieved, unification is as simple as the press of a button. Once that button is pressed, the forming country will immediately turn into the Unification country, annexing any subjects of theirs that share a primary culture with the Unification country and own land in its integral State Regions in the process. For this reason, it isn’t necessarily required (or even desirable) to outright conquer other countries that are standing in the way of your unification dreams - subjugating them lets you count their land towards the required goal, and allows you to integrate them into your unified country with less Infamy than you would otherwise get.

With seven of the nine integral Australian State Regions under their control, New South Wales are ready to proclaim themselves as the united Dominion of Australia
australianationformation.png

That’s about all there is to know about regular Unifications. So then, how do Major Unifications differ? Quite a bit, actually! Major Unifications are countries such as Germany and Italy, which historically had strong nationalist movements agitating for their creation from the disparate polities they were divided into. At the start of the game, these differ little from regular Unifications, but once any country sharing a primary culture with the Unification Country researches the Nationalism Society tech, new mechanics called Unification Candidates and Unification Diplomatic Plays come into effect.

Unification Candidates are, quite simply, countries that aspire to unify the aforementioned disparate polities under a single flag, the clear historical example here being the Kingdom of Prussia’s ambition to unify Germany. In order for a country to be a Unification Candidate, the country must be at least a Major Power. However, if there are other (potential or current) Unification Candidates that are Great Powers, then Major Powers are not considered to be valid Unification Candidates as they are simply seen as too weak by comparison.

There can be up to 3 Unification Candidates at any given time, and if there are more potential candidates than this, then the 3 with the highest Prestige are chosen. It is also possible for there to simply be no Unification Candidates at all if no potential formant is at least a Major Power. As power rankings change, so do the candidates - any candidate which falls below the rank threshold ceases being a candidate, and any potential candidate that achieves it becomes a candidate (assuming there is a free slot or they can beat out an existing candidate in raw prestige).

Prussia and Austria each have a handful of supporters for their bid to unify Germany, but most of the minor German countries remain uncommitted.
prussiaandaustriaunificationcandidates.png

So then, now that I’ve told you all about how to become a Unification Candidate, what do you do once you actually are one? Well, most importantly, you can now begin to receive the support of non-candidate countries sharing a primary culture with the Unification Country - aka, any country which has the potential to be a candidate but doesn’t make the cut. These countries can instead choose to throw their weight behind one of the existing Candidates, effectively telling the world that they would like to become part of something greater than themselves.

For the purposes of holding the necessary number of integral State Regions, any Unification Candidate gets to hold the land held by countries supporting them, so if both the Mecklenburgian Duchies back Prussia’s candidacy, this means that Prussia gets to count Mecklenburg towards the number of North/South German State Regions they need.

Furthermore, Unification Candidates get access to two special Diplomatic Plays, which can be launched from the Nation Formation panel. These are called ‘National Leadership’ and ‘Unification’, and are modelled largely on the historical process by which Germany came into being.

National Leadership is only relevant if there are multiple Unification Candidates, and is effectively one candidate challenging another for supremacy, as happened in the Austro-Prussian War of 1866. This play always targets another Unification Candidate with both sides having as a primary wargoal to force the other to renounce their candidacy. Supporters come into play here, as any country pledged to support one candidate or the other will automatically back them in the play, and fight on their side should things escalate into war.

Having amassed a large number of supporters, Prussia is poised to challenge Austria for German Leadership and become the sole Unification Candidate remaining
prussialeadershipplay.png

When a Leadership wargoal is enforced, the defeated party will become permanently disqualified as a Unification Candidate, which also lowers the maximum number of candidates for that Unification Country by 1 (to ensure that there is not simply an endless number of new candidates rising up to challenge the dominant candidate). In other words, if Prussia defeats Austria as happened historically, then Austria will no longer be a Unification candidate, and unless another German country such as Bavaria has been able to rise to Great Power status, Prussia will be left as the sole candidate standing.

It’s important to note that Austria being disqualified from candidacy for Germany, does not actually prevent them from ever forming Germany, but it does mean they can no longer use the tools available to candidates and so would have to rely on brute force to achieve that end.

When there is only one Candidate (either because there was only one to begin with, or all others have been defeated), the Unification play can be used. This is a special play that involves every non-Great Power country that shares a primary culture with the Unification Country and owns land in its integral State Regions. As before, any of these countries that support the candidate will automatically be on their side in the play, while all others (regardless of who they might have supported or not supported in the past) will be on the opposing side, with the strongest among them as war leader. Just as with any other Diplomatic Play (including National Leadership) any country with an interest in the region where it’s taking place may butt in.

In a Unification Play, the attacker is angling for no less than the full annexation of all other (non Great Power) countries on the potential target list, including their own supporters (who may end up fighting to be annexed). As such, it may seem like there is little reason for a player country who isn’t a Unification candidate themselves to support a candidate, but (assuming your goal isn't annexation of your own country) there is one valid reason to do so: To play for time. Supporting a unification candidate is very likely to make them friendlier towards you, which means that if you’re playing as Anhalt, surrounded on all sides by Prussia, it can be a valid strategy to throw your support behind them to avoid an ‘intervention’ in your country, and abandon that support once you’ve secured some strong allies.

With Austria now out of the contest, German unification seems within Prussia’s grasp… if they can find a way to avoid or overcome French and Russian intervention
prussiasoleunificationplay.png

That’s all for today! Join us next week as we turn to the topic of Characters with another dev diary by our lead content designer and AAR aficionado, neondt.
 
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That looks like a very nice feature, I already see the modders doing some great things with it ^^ as well as the future Updates that can significantly improve and expand this feature. My hype just keep rising every time a new Dev diary is released !
 
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My impression is that historically, it was a matter of England mashing together vassals and colonies it already possessed to make a single territory - in Vic 3 terms, a regular/minor unification - rather than attempting to sway and annex other independent powers with the specific goal of creating a pan-Indian state.

That said, if the UK loses control of a non-unified India I could see a major unification being an option for the states left behind.
UK couldn't undertake the major unification I suggest as they don't share one of the primary cultures, I was suggesting a major unification for the Indian states that share those cultures, but as you suggest, this would rarely occur.
 
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Provisional government had the same administrative division and legal status of its region as Imperial Russia, so there is no much difference. Lenin was given a post of the Chairman of the Council of People's Commissars of the Soviet Union not because "dat ruskies just rebranded themselves" but for his outstanding deeds among other bolsheviks. He literally was a "father of the revolution" and it was an honour promotion and no any other RSFSR's Chairmen had this post ever since. Besides his leader charisma and authority Lenin had few to none options to somehow pressure other republics which also had their own People's Commisars and Chairmen.

Don't wanna be rude, but you don't really get what early Soviet Union was and I doubt you know anything about it besides "rebranded Russia" rubbish, so, please, deliver me from your lack of knowledge and out of place irony. This thread is not a history lecture.

Lets grant you Lenin, just for sake of argument. Because I'm a nice charitable guy.

And because I don't need Lenin to prove my point. He's just the most obvious.

Shall we assume it is a coincidence that the capital of the Russian SFSR was also the capital of the Soviet Union?
Shall we assume it is a coincidence that Leon Trotsky was the Minister of Defense for the Russian SFSR and then for the Soviet Union?
Shall we assume it is a coincidence that Georgy Chicherin was the Foreign Minister for the Russian SFSR and then for the Soviet Union?
Shall we assume it is a coincidence that Felix Dzerzhinsky was the Chairman of the All-Russian Extraordinary Commission and then the Chairman of the State Political Directorate for the Soviet Union? (thats the secret police, for anyone who doesn't want to bother looking it up)
Shall we assume it is a coincidence that Russian Communist Party was the exact same political party as the All Union Communist Party?
Shall we assume that Christian Rakovsky was just deluded when he opposed the formation of the Soviet Union as it was imagined as being too centralized around the Russian SFSR?
 
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UK couldn't undertake the major unification I suggest as they don't share one of the primary cultures, I was suggesting a major unification for the Indian states that share those cultures, but as you suggest, this would rarely occur.

At some point, the ship has sailed for previous direct colonization/imperial expansion, eh?

The Great Powers then play a different sort of game where if you had a colonial empire prior to nationalism you're grandfathered in, but if you lose that colony then there's not great support for reclamation (especially if in Monroe Doctrine zone). ;)

Sorta like how losing a unification leadership diplomatic play/war disqualifies one from that method of unification.
 
Is Ethiopia a minor or major unification?
Since major unifications require countries to be great or major powers to have any unification candidates, pretty sure Ethiopia and other unrecognized country unifications are going to be minor unifications.
 
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2. Would there be some USSR-style formables for if you have more than one friendly communist country in the same region? The way of how USSR is just communist Russian Empire in Vicky 2 is a bit odd given that irl USSR was formed by 4 socialist republics on the ashes of Russian Empire. I was wondering if the same thing could happened between several communist countries in Europe, Asia, South America, etc. (E.g., Communist Serbia, Bulgaria, Albania and Greece form a union in the Balkans).
The USSR, for all intents and purposes, was just Russia but Communist and should be represented in the game simply as Russia under a communist ideology.
 
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Since major unifications require countries to be great or major powers to have any unification candidates, pretty sure Ethiopia and other unrecognized country unifications are going to be minor unifications.

Good point, I wasn't considering the rank gate for being unrecognized.

(Unless there's a journal workaround?)
 
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This system feels like it can sort of handle the final German unification, but it's government focused mechanics look like they won't do anything to model the first chance in 1848.

Is that going to be event based, or is the first major crack at German unification in the period not in the game?
 
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Austria is not required to release its non-German lands, but should be less likely to receive candidate support than Prussia due to having them. I'd like to add some way for an Austria player to pledge to release its non-German lands when it forms Germany and have an easier time receiving support, but it's a nice-to-have at the moment.
Is the opposite possible with Prussia absorbing Austria that results in everything outside of Austria and maybe Czechia being released.
 
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So, I'm glad to see that the unification of places like Germany and Italy are not set in stone for who does it.

But let's say hypothetically that to form Germany, I dunno'...Bavaria manages to knock out both Prussia and Austria to become the only legal contender - but is itself too weak to successfully enforce the play at the end because they have little overall support and France opposes them. Does this disqualify them afterwards? If a major unification has no legal candidates, can it be considered to have been discredited in the eyes of the people and no longer a major unification? While Germany for example was a likely country to form by game start, nothing is ever inevitable and if every major candidate suffers embarrassing failures when trying I could easily see that souring the movement.

Are the inclinations of a country towards supporting one candidate or another a function of what interest groups are in charge of each? I see this as a great way to model more liberal IG backing the Japanese emperor over the more reactionary IG backing the shogun, for example, and it makes sense that likes would align more often than not, but nothing is stated explicitly.

Is it possible to break up a larger nation and if so how does the game determine how each successor state feel about reunifying?
 
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So, if Austria falls out of GP status, can Germany annex it? How?
Yep, it becomes a valid target for Unification play if it stops being a Great Power.
 
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Oh! Any chance we could get the Major Unification system for the Chinese Warlords? I'm assuming they have unique journal entries, but it seems like the whole idea of convincing other nations that YOU are the true Uniter of Germany/Italy/China would fit perfectly.
Right now China uses a different system with its own special plays but I do think this system could make sense to adapt for Chinese Warlord Era.
 
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Will countries somehow still exist as IGs after unification. Like a Bavarian wants more stuff IG after they united into Germany.
This is not something we will have for release. If we were to make such a system I don't think we would use IGs for it - more likely some kind of Federalism mechanic with (maybe even playable) administrative divisions, but that's all future mechanics ideas.
 
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This is not something we will have for release. If we were to make such a system I don't think we would use IGs for it - more likely some kind of Federalism mechanic with (maybe even playable) administrative divisions, but that's all future mechanics ideas.

Eventual ability to continue play as Texas (etc) after union confirmed~ :p

This reminds me of the count/duke playstyles in CKIII, where fun and dynamic play still exists even if not the realm's top liege (or in this case the National government).
 
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This is not something we will have for release. If we were to make such a system I don't think we would use IGs for it - more likely some kind of Federalism mechanic with (maybe even playable) administrative divisions, but that's all future mechanics ideas.
if something like that happens, would the US then use these mechanics at game start?
 
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Hello and welcome to yet another Dev Diary for Victoria 3! Today’s topic will be Unification, aka the process of turning one nation into another, ‘greater’ nation, such as the historical example of the Kingdom of Prussia turning into the German Empire in 1871.

When talking about Unification, there’s two distinct types of Unifications - regular Unifications and Major Unifications, the latter of which have some special mechanics associated with them. We’ll go over the former first.

The Unifications you’re able to form range from small one-region nations like Baluchistan to vast ones like India.
View attachment 842987
A Regular Unification is, plain and simple, a particular country that can be formed by other countries. These may be countries that have existed in the past (such as Poland), came into being after 1836 (such as Italy), are alt-history countries that we have deemed plausible or interesting enough to include (such as Arabia) or may even be countries that already exist on the map in 1836 but can be re-formed if they were to break up or be conquered (such as the United Provinces of Central America).

In order for one country to become another, there’s a few conditions that must be met:
  • The forming country must share at least one Primary Culture with the Unification country. For example, any country with either South German or North German Primary Culture can form Germany, which has both.
  • The forming country must have a lower country tier than the Unification country. Country tier is an inherent ‘status’ assigned to each country based on how it was historically perceived, and gives Prestige based on how high the tier is. For example, a country that was historically regarded as a Kingdom gets a bit more Prestige than one that was a mere County. This is a fairly weak effect, as the idea that some countries/titles are simply more inherently prestigious than others was falling out of fashion in the game’s era, but serves as a useful way to determine which countries would realistically strive to change their identities, as it’s quite unlikely that Poland would want to turn itself into just Galicia-Volhynia, while Krakow might jump at that opportunity. There is one exception to this rule - a country may form a Major Unification of the same tier, if they are themselves not already a country that counts as a Major Unification. For example, the Empire of Austria can become the Empire of Germany despite not increasing their tier in the process.
  • The forming country must own or be the suzerain of the owner of a sufficient number of the integral State Regions of the Unification Country. Usually, what a Unification country considers to be its integral State Regions maps directly to the Cultural Homelands of its Primary Cultures - so the integral State Regions of Italy is any State Region that is considered to be the Cultural Homeland of either North Italian or South Italian culture.
  • Certain Unifications may require you to research technologies such as Nationalism or Pan-Nationalism to be available.

Once these conditions are achieved, unification is as simple as the press of a button. Once that button is pressed, the forming country will immediately turn into the Unification country, annexing any subjects of theirs that share a primary culture with the Unification country and own land in its integral State Regions in the process. For this reason, it isn’t necessarily required (or even desirable) to outright conquer other countries that are standing in the way of your unification dreams - subjugating them lets you count their land towards the required goal, and allows you to integrate them into your unified country with less Infamy than you would otherwise get.

With seven of the nine integral Australian State Regions under their control, New South Wales are ready to proclaim themselves as the united Dominion of Australia
View attachment 842990
That’s about all there is to know about regular Unifications. So then, how do Major Unifications differ? Quite a bit, actually! Major Unifications are countries such as Germany and Italy, which historically had strong nationalist movements agitating for their creation from the disparate polities they were divided into. At the start of the game, these differ little from regular Unifications, but once any country sharing a primary culture with the Unification Country researches the Nationalism Society tech, new mechanics called Unification Candidates and Unification Diplomatic Plays come into effect.

Unification Candidates are, quite simply, countries that aspire to unify the aforementioned disparate polities under a single flag, the clear historical example here being the Kingdom of Prussia’s ambition to unify Germany. In order for a country to be a Unification Candidate, the country must be at least a Major Power. However, if there are other (potential or current) Unification Candidates that are Great Powers, then Major Powers are not considered to be valid Unification Candidates as they are simply seen as too weak by comparison.

There can be up to 3 Unification Candidates at any given time, and if there are more potential candidates than this, then the 3 with the highest Prestige are chosen. It is also possible for there to simply be no Unification Candidates at all if no potential formant is at least a Major Power. As power rankings change, so do the candidates - any candidate which falls below the rank threshold ceases being a candidate, and any potential candidate that achieves it becomes a candidate (assuming there is a free slot or they can beat out an existing candidate in raw prestige).

Prussia and Austria each have a handful of supporters for their bid to unify Germany, but most of the minor German countries remain uncommitted.
View attachment 842991

So then, now that I’ve told you all about how to become a Unification Candidate, what do you do once you actually are one? Well, most importantly, you can now begin to receive the support of non-candidate countries sharing a primary culture with the Unification Country - aka, any country which has the potential to be a candidate but doesn’t make the cut. These countries can instead choose to throw their weight behind one of the existing Candidates, effectively telling the world that they would like to become part of something greater than themselves.

For the purposes of holding the necessary number of integral State Regions, any Unification Candidate gets to hold the land held by countries supporting them, so if both the Mecklenburgian Duchies back Prussia’s candidacy, this means that Prussia gets to count Mecklenburg towards the number of North/South German State Regions they need.

Furthermore, Unification Candidates get access to two special Diplomatic Plays, which can be launched from the Nation Formation panel. These are called ‘National Leadership’ and ‘Unification’, and are modelled largely on the historical process by which Germany came into being.

National Leadership is only relevant if there are multiple Unification Candidates, and is effectively one candidate challenging another for supremacy, as happened in the Austro-Prussian War of 1866. This play always targets another Unification Candidate with both sides having as a primary wargoal to force the other to renounce their candidacy. Supporters come into play here, as any country pledged to support one candidate or the other will automatically back them in the play, and fight on their side should things escalate into war.

Having amassed a large number of supporters, Prussia is poised to challenge Austria for German Leadership and become the sole Unification Candidate remaining
View attachment 842992
When a Leadership wargoal is enforced, the defeated party will become permanently disqualified as a Unification Candidate, which also lowers the maximum number of candidates for that Unification Country by 1 (to ensure that there is not simply an endless number of new candidates rising up to challenge the dominant candidate). In other words, if Prussia defeats Austria as happened historically, then Austria will no longer be a Unification candidate, and unless another German country such as Bavaria has been able to rise to Great Power status, Prussia will be left as the sole candidate standing.

It’s important to note that Austria being disqualified from candidacy for Germany, does not actually prevent them from ever forming Germany, but it does mean they can no longer use the tools available to candidates and so would have to rely on brute force to achieve that end.

When there is only one Candidate (either because there was only one to begin with, or all others have been defeated), the Unification play can be used. This is a special play that involves every non-Great Power country that shares a primary culture with the Unification Country and owns land in its integral State Regions. As before, any of these countries that support the candidate will automatically be on their side in the play, while all others (regardless of who they might have supported or not supported in the past) will be on the opposing side, with the strongest among them as war leader. Just as with any other Diplomatic Play (including National Leadership) any country with an interest in the region where it’s taking place may butt in.

In a Unification Play, the attacker is angling for no less than the full annexation of all other (non Great Power) countries on the potential target list, including their own supporters (who may end up fighting to be annexed). As such, it may seem like there is little reason for a player country who isn’t a Unification candidate themselves to support a candidate, but (assuming your goal isn't annexation of your own country) there is one valid reason to do so: To play for time. Supporting a unification candidate is very likely to make them friendlier towards you, which means that if you’re playing as Anhalt, surrounded on all sides by Prussia, it can be a valid strategy to throw your support behind them to avoid an ‘intervention’ in your country, and abandon that support once you’ve secured some strong allies.

With Austria now out of the contest, German unification seems within Prussia’s grasp… if they can find a way to avoid or overcome French and Russian intervention
View attachment 842993
That’s all for today! Join us next week as we turn to the topic of Characters with another dev diary by our lead content designer and AAR aficionado, neondt.
Two questions:

1. Are there any differences or changes if I form Germany as Austria, Bavaria or a minor German state? Like a different flag or something?

2. How possible is it to stay independent as a small German state throughout the entirety of the game? And can Germany still form without me?
 
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