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Victoria 3 - Dev Diary #6 - Interest Groups

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Hello once again and welcome back to yet another Victoria 3 dev diary. Where previous dev diaries have been focusing on the economy, we’re now going to switch gears to another core pillar of the Victoria series - internal politics! More specifically, we’re going to be talking about Interest Groups, which form the nucleus of Victoria 3’s political gameplay.

What then, are Interest Groups? Fundamentally, an Interest Group is a collection of pops that espouse certain political views and want to change the country to be more in line with those views. Interest Groups are drawn from a number of different templates, but will vary in their exact views from country to country, based on factors such as the local religion, which social movements have appeared in the country or the personal views of their leader.

The Landowners is an Interest Group dominated by the Aristocracy and tends to be firmly in the conservative side of politics
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As mentioned, Interest Groups are fundamentally made up of Pops - all individuals in all Pops are either members of an Interest Group or Politically Inactive, with the ratio in each based on factors such as Profession, Wealth, Literacy etc. Individuals inside Pops contribute Political Strength to their Interest Group of choice, with the amount they contribute again dependent on multiple factors, the main ones being their material Wealth and the status (and/or votes!) they are offered under the nation’s power structure.

For example, a single wealthy Aristocrat in an Oligarchy will provide hundreds or even thousands times the political strength of a poor laborer. The total Political Strength of all Pops in an Interest Group is what gives it its level of Clout - the amount of political weight it can assert on the country and the government. It’s important to note though that Pops are not unified in which Interest Groups they support - individuals within Pops are the ones who decide their Interest Group, and a single Pop can potentially have individuals supporting every Interest Group in the game (in different numbers).

Some Pops have no political strength at all, usually due to being disenfranchised under the nation’s laws (such as people of a religion or culture that is discriminated against, or women in countries that haven’t instituted women’s suffrage). These Pops are ‘outside the system’ so to speak, unable to demand reform through the regular political system of Interest Groups, and instead having to rely on other methods to put pressure on the government, but we won’t focus on those today.

Individual members of a Pop can support different Interest Groups - or stay out of politics altogether!
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As mentioned above, Interest Groups have a number of ideologies which determine their views on which laws the country should or should not enact. Different Interest Groups will have different ideologies (the Landowners are significantly more conservative than the Trade Unions, for example - shocking, I know!) but these are not entirely set in stone - they can change over the course of the game and will also vary based on the current leader of the Interest Group, who comes with his or her own personal ideology and view of the world. Additionally, some Interest Groups in certain countries have unique ideologies colored by their religion and culture, such as the Confucian Scholars Interest Group in Qing China who (unsurprisingly) espouse a Confucian ideology.

Interest Groups will generally favor laws that benefit them in some way
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I mentioned previously that Interest Groups have a level of Clout based on the total Political Strength of their constituent Pops. Clout is calculated by comparing their Political Strength to that of the other Interest Groups in the country - if all the Interest Groups in Belgium put together have 100k Political Strength and the Landowners have 30k, they correspondingly get 30% of the Clout in Belgium. The Interest Group’s Clout will determine their classification - Powerful, Influential or Marginalized.

Interest Groups also have a level of Approval, which is based on factors such as how much they approve of the country’s laws, whether they are in government or in opposition, and how many of their individual members are Loyalists or Radicals (more on those in a later dev diary). There are numerous other factors that can affect Approval as well, such as how you react to certain events or decisions that you take.

Together, the classification and Approval of an Interest Group determines which Traits are active for an Interest Group at any given time, and how impactful they are. There are different traits, positive and negative, with positive traits being activated when an Interest Group is happy and negative ones when they are… not so happy. If an Interest Group is Powerful, the effects of any traits they have active (good or bad) are stronger, while an Interest Group that is Marginalized cannot activate traits at all, as they are too weak to exert an effect on the whole country.

Traits are, of course, not the only way that Interest Groups can affect a country, and it’s even possible for one (or several!) angry Interest Groups to start a civil war, potentially bringing in foreign countries to support them.

Keep the aristocracy happy, and they’ll be more willing to reinvest their ‘hard-earned’ money into the country
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Now, something that’s been a hotly debated topic in the community in regards to Interest Groups is Political Parties and whether they will be a part of Victoria 3 so I want to briefly touch on this. What I can tell you for now is that we are currently looking into a solution where parties can form in certain countries as constellations of Interest Groups holding a shared political platform. This is something that’s by no means fully nailed down at this point though, so don’t take this as a 100% firm commitment to how they would function. What I can tell you for sure is that we will come back to this particular topic later!

That’s all for today, though we’ll certainly be coming back to the subject of Interest Groups and looking at the different types you will encounter in later dev diaries. With July and summer vacations coming up, we’re going to take a short break from Development Diaries, but we’ll be back on July 22nd as Mikael returns to continue talking about politics in Victoria 3, on the subject of Laws.
 
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So theoretically speaking, I could play as the Soviet Union, and join a civil war on a neighboring country started by its trade unions? Sounds dope.

The "Pious" ideology sounds pretty nasty, if you want to move away from religious schools. I imagine that, for powerful interest groups, it's a very bad idea to immediately enact policies that they hate, so you'd want to move to an intermediate position while you weaken their power - but the intermediate position of Pious is No schools, and switching to that is probably never a good idea.
Yea, I don't think the Pious group is really accurate. I think it plays into the whole "Religious people are anti-science" stereotype to a worrying degree. Hopefully none of the other ideologies are like that!
 
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This all looks cool. Two questions:

1.) how will multiple religious groups be handled? For countries with multiple religious groups be handled. Say Ireland with Protestants and Catholic, or the Ottomans with Orthodox and Islam?
2.) Will there be interest groups for certain cultures? To keep them as the top culture or to fight for civil rights for them.
 
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How does elections affect Interest Groups in the current build? Do it force to get some groups in power under more democratic forms of governments like Vic 2?
 
Can you change the religion of the state, and if so will that have any impact on these interest groups?
 
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Looks tasty.
 
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The "Pious" ideology sounds pretty nasty, if you want to move away from religious schools. I imagine that, for powerful interest groups, it's a very bad idea to immediately enact policies that they hate, so you'd want to move to an intermediate position while you weaken their power - but the intermediate position of Pious is No schools, and switching to that is probably never a good idea.
And the moment you form a government that excludes the Pious, they start a civil war. Welcome to the Second Spanish Republic experience.

Sounds like any time you want real reforms, you need to curb stomp an Interest Group in a civil war. So instead of constantly having civil wars, like in 2, we will be constantly starting them. Delightfully devilish, Wiz.
 
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2. It seems like IGs are a zero sum game, unless I'm mistaken. That seems a bit odd to me, in a sense. Surely a landowner can also be a member of the Anglican church and provide his sizeable political clout to both causes?
This is covered by Pops being able to support multiple Interest Groups. So, a part of Aristocratic pop will support Landowners and another part will support the Clergy, in effect the political influence of Aristocracy supports both causes.
 
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Yea, I don't think the Pious group is really accurate. I think it plays into the whole "Religious people are anti-science" stereotype to a worrying degree.
Not really? Pious means that they're against forms of education that they don't control, nothing less, nothing more, which is accurate for a lot of religious institutions of the time. Their power, after all, came and comes from holding authority over the public ideology and discourse.
 
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Not related really to the dev diary itself, but I can see a picture of the Northern German/Danish area. I already see some nations missing of the German confederation. Will the German confederation be more accurate in Victoria III? And also with more flavour like the Frankfurt parliament?

Would also be interessting to know if the German Empire will be like real life or like Victoria II, in other words, it consisted of 26 states with still some power within the empire.
 
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I have a feeling that it would be great if there were different political parties, and they could be either supported or opposed by the various different interest groups based on their platform and/or what they do in power. Also, I would like to ask whether elections will be in the game and if so, how will they be implemented?
 
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Are there plans to make the elections more differentiated? Majority suffrage, double majority suffrage? Second chamber? At the moment it is more the case that the democracies are all similar.
 
Now, something that’s been a hotly debated topic in the community in regards to Interest Groups is Political Parties and whether they will be a part of Victoria 3 so I want to briefly touch on this. What I can tell you for now is that we are currently looking into a solution where parties can form in certain countries as constellations of Interest Groups holding a shared political platform. This is something that’s by no means fully nailed down at this point though, so don’t take this as a 100% firm commitment to how they would function. What I can tell you for sure is that we will come back to this particular topic later!
That's essentially what I've been thinking of how political parties could work with what we've been told about interest groups, so this sounds great!

The rest of the diary is also very interesting. Thanks Wiz!
 
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Is there any plans for the map textures to become sharper and less blurry, eg will the colours become solid?

Also, why is Prussia not yellow?????
 
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So what happens when women's suffrage occurs? Is it simply a Dependence decrease, and an increase in that affected Pops social consciousness?