
As I teased in the previous dev diary, Agitators are populist firebrands who lead Political Movements to support their ideological goals in your country. They might be the only avenue towards moving your country in a direction opposed by your political elite, allowing you to leverage their support to enact laws that would otherwise find no support. Alternatively they might be dangerous dissidents who oppose the very foundations of your rule, leading the people to revolt against the state. Agitators are a free feature included in the 1.3 Update but various bells and whistles, primarily the historical Agitator characters, will be exclusive to the Voice of the People Immersion Pack.

Lenin is one of the historical Agitators that can appear in your game. Depending on conditions in Russia when he becomes politically active, he might either remain there and immediately agitate for a communist revolution or first spend some time in Exile.
- They can appear randomly, with a frequency based on your country’s literacy rate
- They can appear through scripted Events
- Exiled characters can be invited to your country as Agitators
When Agitators appear in your country, their Ideology is determined both by the many factors that already influence which Ideology characters receive and also by whether they would have laws to agitate for. For example, the Feminist ideology supports Women’s Suffrage, so if you already have this law you will not get Feminist Agitators. Agitators are intended to be opponents of the status quo, fighting alongside the people for the change they want to see in the world.

Giuseppe Mazzini begins in Exile, and here has decided to take up residence in the Papal States where he was shocked to discover its suboptimal non-republican mode of government.

Through Events, Agitators will take a role in enacting laws, supporting revolutionary movements, and influencing elections.

The movement for women’s suffrage will now emerge from Agitators leading your Pops in Political Movements rather than Interest Group Leaders gaining a Feminist Ideology.
In 1.3 Agitators will join Political Movements that can boil over into Revolutions. In the future (no promises as to exactly when), we would like to overhaul our Nationalism/Secession systems and also give Agitators a role in national liberation movements. For this reason many significant and interesting figures that might have been solid Agitator candidates like Gandhi or Cao Futian haven’t been included in 1.3, as we feel we can do them more justice at a later time.

Here you can see which Exiles are looking for a new home. For ease of use, you can sort by Interest Group and by whether your country is able to accept an Exile. You can also helpfully see what kind of Political Movement the Exile will join or create when they become an Agitator in your country.
Countries have a soft limit on the number of Agitators that can be active at once. If you are at or over your limit, you cannot invite more Exiles to your country and new Agitators will not appear. In 1836 you’ll have 2 at most, if you’re a Great Power, else you’re limited to 1. Later in the game, Society techs will unlock additional potential for Agitators. Labor Movement, Political Agitation, and Mass Propaganda all increase your capacity for Agitators. This means that as the game progresses your internal politics will become increasingly divisive and there will be more competing demands from Agitators and the people they inspire.
There are also some restrictions on which Exiles you are able to invite:
- Devout Agitators must always share your state religion. We don’t want Buddhist Theocrats agitating for a Protestant Theocracy!
- On a similar note, if you have the State Religion law all Exiles you invite must share your state religion.
- You cannot invite Exiles with cultures that are discriminated against in your country. This limits historically implausible scenarios where characters travel vast distances to become major political figures in societies that would likely not accept them.
- If you have Closed Borders, you are entirely prohibited from inviting Exiles.

Victor Hugo’s exile took him to some very exciting places, such as the Channel Island of Jersey where he was expelled for criticism of Queen Victoria. He then moved to the much worse island of Guernsey instead. I have absolutely no bias when it comes to the Channel Islands.
- If you have Protected Speech, you are entirely prohibited from Exiling characters
- If the character is not an Agitator, their Interest Group cannot be Marginalized, in government, or Insurrectionary
- You can never Exile your ruler or heir
You’ll notice that these rules absolutely allow you to exile Agitators belonging to Interest Groups that are part of your government.
Exiling a character is not “free”. You are not able to simply remove any character that is not to your taste on a whim without consequence. Like all Character Interactions (more on that soon), there’s a cooldown for using it. But more importantly doing so can create Radicals in your country. You’ll get extra Radicals if you have the Right of Assembly law, and slightly fewer if you have Censorship - but notably no additional Radicals if you have Outlawed Dissent. You’ll also get extra Radicals if the character in question has high Popularity.
An interesting quirk of Exiling a character is that if they have the incredibly boring Moderate Ideology, they will inexplicably develop political opinions that are hostile to the government that Exiled them. No idea why they’d do that.

Agitators who return home might be met with a hero’s welcome or steely-eyed disdain, depending on how things have changed (or not changed) since they left.

Finding suitors for your monarchs and heirs can help improve relations with nations that share your religious faith.
- We’ve converted the Grant and Remove Command interactions for rulers into Character Interactions, as well as Retire Command for ordinary commanders.
- Royal Marriages! Available for free with the 1.3 Update.
- Owners of Voice of the People can use the Grant Leadership Interaction to promote an Agitator to an Interest Group Leader, which replaces their Agitator role.
- Owners of the Voice of the People can use the Grant Command Interaction to promote an Agitator to a General, which does NOT replace their Agitator role.
- Owners of Voice of the People can have their monarch Abdicate the Throne under certain circumstances, such as the monarch’s advanced age.
- Though we had previously said that Exile Character, Invite Exile, and Repatriate Exile Interactions are exclusive to owners of Voice of the People, this is something that we have re-examined following the community discussions on the topic. After some internal discussions in the team, we have decided that these interactions are too much a core part of the Agitators mechanic and thus we will make them part of the free update.
- Owners of Voice of the People have access to some France-exclusive Interactions related to the struggle between the different dynastic Houses. We’ll talk more about that next week.

Personally I’m quite partial to Sublime. Post your favourite text editor in the comments and argue passionately about which is superior!
And that is all I have for you today. Next week I’ll be back, alongside my Content Designers, to talk about the historical content exclusive to France coming in the Voice of the People Immersion Pack. See you there!