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Victoria 3 - Dev Diary #84 - French Content

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Hello Victorians! Last week we covered Agitators and Exiles, the central mechanical feature of the 1.3 Update. Today, we’ll be covering the new paid content that will be included in the Voice of the People Immersion Pack, along with some updated free content coming in the 1.3 Update. First, I’ll be covering Coups, one of the most popularly anticipated features of the Immersion Pack, before moving on to the Natural Borders of France - and then moving on to Victoria and Hansi to cover the other included features, from French Algeria to the Paris Commune.

Coups​

Even if it weren’t for all of its other problems, the democratic government of Central America seems to be on its last legs...
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Coups! Voice of the People introduces a new Journal Entry that allows unhappy government Interest Groups to seize power and institute a new mode of rule. A Coup can begin when one of your ruling Interest Groups is Powerful, has negative Approval, and fundamentally opposes your democracy - or the ideological foundations of the government. Under these circumstances the Interest Group will typically begin plotting their Coup within a few months. You as the player can choose to either support or resist the coup.

It’s best to be careful who you choose to include in your government, lest they make their discontent known at ballistic speeds.
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It will take several months for the instigators to execute their Coup, and their progress is tracked through a Journal Entry. While the instigators remain powerful and angry the progress bar will advance, and if they become appeased or weakened the progress bar will deplete. The Coup will simply fizzle out if the progress bar is fully depleted, or if the Interest Group no longer supports the law they’re trying to institute. The plot will also be put to an abrupt end if you decide to eject the potential traitors from the government, but doing so will immediately cause them to greatly reduce their Approval of the government, which means you may well have a Revolution on your hands.

Sometimes, advice just seems to fall from the sky.
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Whilst a Coup is ongoing, events related to it will intermittently appear, allowing the player a chance to either speed along the death of their current government, or fight against it.

An interest group successfully couping the government will lead to their leader becoming the ruler of the country. Here, Central America has just acquired a new, much less amicable President.
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If the instigators remain powerful and angry for long enough, they will be able to execute their Coup against the government and institute their desired law(s). These laws can vary, with the “default” coup simply installing an Autocracy with the coupists greatly favoured. However, ideological coups are also possible, and are generally related to governance principles, with a powerful monarchist interest group within the government being able to launch a coup for a monarchy, or powerful republicans doing the opposite to a monarchical government. A coup to change governance principles will, by default, instate the Oligarchy or Single-Party State laws as appropriate, rather than Autocracy.

The Natural Borders of France​

Every good French Empire controls land up to the Rhine - can you even call yourself France if you don’t own Brussels?
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The idea that the French border ought to extend significantly eastward was a popular one among nationalists of the era. After you research Nationalism and have a suitably jingoistic Interest Group in government, you’ll be presented with the option to pursue just such a border. If this seems like a sensible idea to you, you’ll be offered claims on the relevant State Regions but suffer a penalty to Infamy Decay. Your eastern neighbors, most notably Prussia, are not likely to appreciate this clear sign of imminent aggression.

Why fight, when you can win land without a shot fired?
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Your southward expansion, however, need not be won by hostile force. The Treaty of Turin Decision is available to France if they are able to secure strong relations and an Obligation from the owner of Savoy. You might, for instance, benevolently help out Sardinia-Piedmont in their quest to unify Italy or expel the Austrians from the peninsula. If this country happens to also own Nice, they’ll throw that in as part of the bargain.

Finally, we have reached a completely unproblematic solution to the Belgian language problem.
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Should France succeed in achieving these “natural borders”, the map of the region will look something like this. Here you have a further look at the changes we’ve made to State Regions in France, but you’ll also note that in order to achieve a truly aesthetic France we’ve split up the North Rhine so that the border matches the river. And since we’re on the topic of setup changes, I’ll also note that we’ve added 2 new cultures to the region. Franco-Provencal (in more modern times known as Arpitan) has homelands in Rhone, Savoy, and West Switzerland, and is the primary culture of the new releasable nation of Savoy. The Alemannic culture has homelands in East Switzerland, Baden, and Wurttemberg. With these additions we’ve removed Swiss culture and given Switzerland both the Alemannic and Franco-Provencal primary cultures.






Hello. This is Victoria, also known as Pacifica, and today I will be covering a selection of new content included in 1.3 and Voice of the People. The new immersion pack primarily focuses on France, but also contains content which can apply to other countries or spread to affect other nations.

Much of what I will cover is the result of us experimenting with more mechanically complex content to create scenarios that both play smoothly and provide a truly unique experience. It includes the Paris Commune, a complex formative event which ties into the reworked revolutions in 1.3, a reworked Belle Époque journal entry containing nearly five times as much flavour as before, and the Pébrine Epidemic, a minor crisis for Europe which requires the use of several interlocking game systems to resolve.

The Paris Commune​


The Voice of the People immersion pack will allow for a France player to experience a formative moment in the history of the socialist movement - the Paris Commune. Once Socialism and Anarchism have been researched, if sufficiently beaten and destabilised, a revolution in France will unleash a tidal wave of proletarian anger in the city of Paris, leading to a major crisis that will threaten the future of the French nation.

Whilst the Paris Commune exists, the player will be able to influence both the workings of the Commune and the responses of the Versailles government, molding the crisis soon to come as they wish. A player controlling a reactionary France may wish to repress and sabotage the Commune as much as possible, in order to see through a successful occupation of Paris, whilst a player who wishes to side with the Commune may embolden it as much as possible, so that the National Guard may march on Versailles and seize power with a minimum of bloodshed. Advancing the bar as much as possible will allow for the latter outcome, whilst reducing it to zero will lead to the former, as was historical.

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Pictured: So long as a revolution is not entirely reactionary, it will be able to spur the upheavals in Paris that lead to the establishment of the commune.
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Furthermore, whilst the Commune is active, the intermittent fighting between Versailles and Paris will be represented through events, the results of which can allow for either the destruction or triumph of the Commune.

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The Paris Commune, whilst radically progressive and opposed to the status quo of the conservative government which spawns it, is not entirely mature when it appears. Through events associated with the journal entry, the player will be given control of laws enacted by the Commune and the influence of factions within Paris’ barricades, choices that will both strengthen or weaken the Commune, and may have consequences even outside of Paris. The Commune possesses a wide cast of characters, from Louis Charles Delescluze to Louise Michel, all representing the various tendencies of the Commune.

Pictured: Whilst the Paris Commune starts as a simple progressive Parliamentary Republic with Universal Suffrage, many socialist figures within it call for the establishment of a true proletarian dictatorship. Rejecting Republicanism and embracing the Internationale will alienate some moderates, but will also allow for the Commune to immediately become one of the world’s first Council Republics.
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If the Paris Commune endures for long enough for revolution to break out across the country, but does not progress enough to carry out an uncontested march on Versailles, the leaders of the Commune will be able to seize control of the uprising, granting Paris to the revolutionaries and allowing it to create a new France through a conventional civil war. If this outcome arrives, the player may either continue to play as the French central government or switch over to the Paris Commune, and decide the future of France on the battlefield.

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Pictured: A powerful revolution by radical Industrialists, Intelligentsia, and Rural Folk declares itself for Paris, and strikes against the last remnants of the conservative monarchist government in Bretagne and Savoy.
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If the Commune triumphs over the former government of France, the new France may take many shapes - but, whatever that is, it is certain to be one that rejects the conservatism of the traditional country, and, born in revolution, seeks to blaze a new path in a tumultuous world.

Pictured: A communist France, in its new wine-red, will no longer be more or less indistinguishable from Britain on the map.
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Belle Époque Rework​


The Belle Époque, formerly a journal entry tied to the Eiffel Tower, has received a comprehensive and entirely free makeover in 1.3. Sixteen new flavour events have been added to the journal entry, covering topics from early films to art-nouveau metro stations. The new events are intended to walk the player through the cultural and technological achievements of the late 19th century.

Whilst these events are written primarily for France, many of them also have generic variants which will be available for any other country that fits the conditions to unlock the Belle Époque. It would be cruel, after all, to deny the joys of roller-skating and steam tricycles to cities like St. Petersburg, New York, or Guangzhou.

Pictured: Just two examples of the new events added to the reworked journal entry.
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The Pébrine Epidemic​


In the mid to late 19th century, an epidemic of the silkworm disease pébrine spread through Europe, devastating the French and Italian silk industries. The identification of the cause of the disease was the work of Louis Pasteur, and a notable early application of the newly-developed germ theory.

The Voice of the People immersion pack will add the pébrine epidemic as a journal entry for various European nations, similar to the Spanish Flu journal entry. The disease will spread through Europe across borders and through markets, devastating silk plantations and kicking off tensions between suddenly-destitute workers and plantation owners. Successfully curing the disease through the power of newly-developed sciences will serve as a great bonus to national prestige.

Pictured: The finest silkworm-based content that Victoria 3 has to offer.
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Greetings! My name is Hansi, known to a select few as Lufthansi, and I’m here to take you through some of the upcoming changes to France and Algeria.

Algeria​


With the old Regency shattered by the initial French invasion six years prior, Algeria in 1836 is a land in chaos. Say goodbye to the old unified Algeria of pre-1.3, and say hello to this mess of a political setup, featuring nations such as the Emirate of Mascara under Abdelkader, the Berber kingdom of Ait-Abbas under the Mokrani family, and the Beylik of Constantine under Ahmad Bey. And who can forget the horse-riding, pistol-wielding, hemp-smoking mother-regent Aisha of the Sultanate of Touggourt?

Welcome - to the Algerian thunderdome.
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Like France, Algeria has also received a state region makeover. The old state regions, lacking any real roots in historical administrative divisions, are gone. Instead, we are left with ones based on the mid 19th century départements of Oran, Algiers, and Constantine, which in turn roughly corresponds to the pre-French beyliks of the Regency of Algiers.

Like France, Algeria has also received a pops rework
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Your goal as any of the players in the Algerian game, be they French invaders or Algerian defenders, will be to firstly consolidate your rule over Algeria proper. Needless to say, the French are more likely to come out on top, but should you manage to prevail as one of the Algerian minors, you will be rewarded, with your rewards depending on which nation you succeeded as.

The Regency-successor state in Constantine f.ex. will be able to restore the old Deylik.
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As the French player, however, conquest alone is not enough. If Algeria is ever to become an integral part of France, you must also embark on a project of development, integration, and colonization. Whether you do this by supplanting the original population or through integrating it remains up to the player, although in any case, it will be a lengthy project.

A series of Journal Entries and events will accompany any would-be conquerors of Algeria
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The Dreyfus Affair​


Possibly the most infamous miscarriage of justice in modern history, the so-called “Affair” viciously tore through fin de siècle French society. Thoroughly embittering French political life, the Affair radicalized large portions of society and exposed and amplified the deep divides that characterised French society at the time. In 1.3 you get to re-experience this national trauma in the form of a Journal Entry, staking your way through a crisis characterized by antisemitism, deceit, stubbornness, and pride.

Shall the “march of truth” succeed, or will the forces of reaction bring it to a halt?
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Guiseppe Garibaldi​


Hardly in need of an introduction, Guiseppe Garibaldi is perhaps one of the most iconic characters of the 19th century. 1.3 sees his introduction as an agitator, with some extra content to boot. Should you find yourself fighting the good cause against enemies of liberty or enemies of Italy, there’s a chance “the Hero of the Two Worlds” will pop by and offer his services. The more conflicts he’s been a part of, the better a general he will become. Just don’t expect him to stay around for too long during peacetime. The enemies of liberty hardly rest after all, so neither can Garibaldi.

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French Monarchism​


While many associate France primarily with republicanism and revolution, throughout the 19th century it represented but one half of the domestic political spectrum. The other would be occupied by conservative thinkers and politicians usually coalescing around one of the many squabbling monarchist factions, each backing their own claimants to the throne of France.

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To model this in game we have replaced the Royalist ideology with three new France-specific ideologies:

Orleanists represent the supporters of the Orléans cadet branch of the House of Bourbon, who came to power in France after the 1830 July Revolution. The Orleanists are for the most part supporters of a moderate-to-liberal constitutional monarchy, and it is the faction that starts in control of France in 1836.

Legitimists are the supporters of the deposed main branch of the House of Orléans. Thoroughly reactionary and anti-revolutionary in nature, they are in many ways the ideological heirs of the ultraroyalistes of the Bourbon Restoration, and desire a restructuring of France along traditionalist lines.

Bonapartists espouse the dynastic claims of the line of Napoleon Bonaparte, through his brother Louis. Historically brought to power in 1852 through the efforts of Louis-Napoléon, the Bonapartists believe in a strong government capable of restoring France to the heights of glory.

This ideological split will remain until one of the three factions successfully cements their hold on power. Doing so however, is not an easy task, as it will require careful political maneuvering to ensure that your faction remains on top in a notoriously politically unstable country, where many, frankly, would rather just do away with any and all monarchs, whether they’re Louis-Philippes or Napoleons.

Enthroning your pretender will not automatically delegitimize the others, that takes additional effort.
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To accompany the French monarchist Journal Entries we have also added a series of events that will either aid or impede any attempts at getting the “right man” in power.
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And that is all for today! Next week you’ll hear from Max, our Art Director, who will talk about the visual features coming in Voice of the People such as the bread centaur fancy new paper map, game table, and more!
 
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Thanks for adding Arpitan (my people) to the game ! I hope you'll also make Arpitanie a releasable nation ! It's really a great thing to do, and if our people become more represented maybe our very own existence won't be denied in France like is it nowdays, such as many of other people and culture that make the diversity of France thar are denied.

 
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It should also be a mechanism for the secularization of the country which leads to the law of separation of Church and State of 1904. An event also on the Ferry laws (free education for all and secular).
 
My concerns have been echoed by other posters, but I will mention them as well, just to add an extra voice to these particular points.

I think this direction of "if you want something done, you can just click a button and get it done" has been taken to an extreme that makes the game simply too easy and generally takes away from the excitement of playing. Without wanting to involve other teams here, this is a trend in CK III as well, which makes me think it is a sort of general "rule" under which PDX devs visualize their newer game projects.

Some of my favorite moments in these games were times in which the necessity of my circumstances forced me to compromise on the direction of the country, either in the structure of my government (taking a different gov. reform in EU4 than I wanted because it was strategically sound) or in my geopolitical goals (giving provinces to allies that I would have rather kept, because the alliance was still important for me). Even in times when I thought I had lost a campaign due to some catastrophic defeat, my favorite memories are the ones where I managed to turn that around.

You were trying to fit coups into the vision and I respect the attempt, but I truly think it falls short. I understand that the development team didn't want to include them because they didn't want to force a government on the player, but is that really such a bad thing? I find that setbacks, provided they are temporary and reversible (though with some "wasted" time and effort as consequences), are actually a good way of engaging and challenging the player.

It is difficult to model an adversarial relationship there since the player is not the government, they are the spirit of the nation, but there must still be some challenges or adversarial relationships in internal politics as well. If it can all be gamed on the national level, the game would be lacking even with a great diplomatic system.
 
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I have to disagree with this : using modern Aquitaine, Midi-Pyrénées and Languedoc-Roussillon would be completely anachronistic. These regions were only created in 1970 and do not correspond to actual (sub)cultural entities or anything.
In fact, the french wikipedia gives the history of various departments assembling over that time frame (none being satisfactory) : https://fr.wikipedia.org/wiki/Région_française#Histoire_des_régions_françaises
You can see there have been many different ways of organising this area, but none before 1970 corresponding to the modern Aquitaine, Midi-Pyrénées and Languedoc-Roussillon...

My point is that Guyenne is more ahistorical and doesn’t even have any relevance in any way to be a state for the game.
Any regions is ahistorical for the game time frame because the « departements » were the only french administrative division, nevertheless, the devs as decided to create state who relatively correspond to the nuts2 regions. Only the sout-west quarter is leave untouched.
None this division, nore the nuts2 one corespond to sub cultural relevant entities.
However, the nuts2 has the advantage to relate more with the economic and infrastructure reality of the game period.
A division between an Atlantic coast area, a Mediterranean coast one and a third between as an historical base with the WWI military regions (Bordeaux, Toulouse, Montpellier).
 
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It feels pretty disappointing to me. Having chains of events, where you - basically just the player, not even "spirit of nation", just chooses what outcome you want to get, is just a huge miss of what Vic3 is about. Mechanics of the game can't accurately model everything what happened in history, and those flavour packs are important, but it should be highly organic and based in things like IGs in government, characters, economy, pop ideology, etc. and not just because you choose that journal entry option. It's a game about influencing your nation, not a sandbox where you do whatever you want.

I'm worried about this too. I'm not sure that giving the player so much control over political affairs is a great idea. Coups should be dangerous! Risky! With both potential opportunities and pitfalls. Not something the player can puppet with no possibility of failure.
 
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My point is that Guyenne is more ahistorical and doesn’t even have any relevance in any way to be a state for the game.
Any regions is ahistorical for the game time frame because the « departements » were the only french administrative division, nevertheless, the devs as decided to create state who relatively correspond to the nuts2 regions. Only the sout-west quarter is leave untouched.
None this division, nore the nuts2 one corespond to sub cultural relevant entities.
However, the nuts2 has the advantage to relate more with the economic and infrastructure reality of the game period.
A division between an Atlantic coast area, a Mediterranean coast one and a third between as an historical base with the WWI military regions (Bordeaux, Toulouse, Montpellier).
Well from what I have seen, the biggest concern seems to me that Bordeaux is not part of Guyenne, when it should. Otherwise, it does correspond to a province which existed until french revolution (very near V3 time frame).
In any case, what makes things very difficult to model is that France was divided in small departments after the french revolution, and that these are much too small to correspond to V3 states...

Talking about the V3 states in occitan area, the three main problems to me are rather :
- occitan dauphinate being part of a "Rhone" state, which is not considered homeland for occitan (unless this has changed in 1.3 ?)
- northern basque country being part of Aquitaine, which is not considered homeland for basque (a basque split state between Spain and France with basque as homeland would probably model this better)
- Roussillon (northern Catalunya) being part of Languedoc (!!), which is not considered homeland for catalan (a catalan split state between Spain and France with catalan as homeland would probably model this better)
 
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Having slept on it, I am still not sure if I understand this correctly:

1) VotP introduces Coups, which are most probably inspired by Louis-Napoléon Bonaparte's coup in 1851.
2) Yet, it seems that getting him into power as Napoleon III does not make use of the coup system at all.

Am I reading that correctly? If so, it would be a huge shame. Why are the journal entries not modeled in such a way that there there is a path where he is first democratically elected, potentially followed by a coup?

Furthermore, I am disappointed that the Rural Folk don't seem to be playing a bigger role in this. Historically, he was elected by the small peasantry, putting him into the position that allowed him to proceed with his coup a few years later. I had thought that the introduction of land ownership laws with 1.3 had foreshadowed that the RF would play a big role in the VotP content, but it seems that there is no organic link whatsoever.

Regarding the Orléanist and Legitimist factions, is there any potential for them to unite (even temporarily) in the Party of Order (first thinking that Bonaparte makes a docile figurehead against republicanism, then united in their opposition against him)? In other words, is the progress of the three houses always tracked independently, or are there situations where two of them band together to prevent the third from prevailing? If all factions made use of the tools provided by democracy with the aim of abolishing this very republic and restoring the monarchy, this would lead to some awesome situations where the player not only can influence the balance between 1) those classes that want to introduce/preserve democracy and those who want to preserve/restore the monarchy, 2) the various 'flavors' of monarchy/dictatorship, and 3) those that want radical social reforms and those who represent the bourgeoisie. These are, of course, all overlapping and interlocked, but depending on the concrete social and political conditions in a given Victoria 3 save, and depending on the player interventions into this process, this would make for an awesome multidimensional struggle:
Let's say a player is approaching a revolution against the French monarchy, the player aiming to forge a moderate republic. After the revolution, the workers demand more radical reforms, and the player decides to crush them. But rather than getting closer to the goal of a moderate republic, the unintended consequence is that suddenly the monarchist groups are strong, and Napoleon wins the elections thanks to the rural folk. Can the Bonapartist president appease the other monarchic houses and unite with them against the republicans (I think he historically tried to co-opt some of their representatives into his government)? Or will another unlikely alliance emerge to prevent the coup (I think the Party of Order worked with democrats in the final years of Louis-Napoléon's presidency)? Which faction has done most in the previous years to secure the support of the army?

That is how I imagined VotP to translate the historical events into Victoria 3 content. I do not want to click a button to decide which house will prevail and maybe click another button to convert a character to be the supporter of said house. I want to deal with temporary alliances, unintended consequences, social groups getting co-opted (rural folk) or crushed (trade unions). The timing of exiling or inviting agitators should matter profoundly.
Of course, I have not played with VotP yet, but from what I've seen on the stream, it seemed... sterile, at least compared to the historical dynamics.
 
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I think this direction of "if you want something done, you can just click a button and get it done" has been taken to an extreme that makes the game simply too easy and generally takes away from the excitement of playing. Without wanting to involve other teams here, this is a trend in CK III as well, which makes me think it is a sort of general "rule" under which PDX devs visualize their newer game..
I don't think that it's a new development rule but rather a side effect of the split into the artisans, artists and machinists. This dlc was mostly done by the first two teams per the previous DD. If you look at the content, there seems to be one new technical feature of buttons in journal entries. The rest seems to be built using existing functionality. (Can't be sure until it releases, there's also probably some new stuff to represent the commune).

This limits the complexity of the result and while its fit for some of the new content e.g. the epidemic, it's kind insufficient for other e.g. all of the journal entries with progress bars. I think making a new country focused dlc in this context is difficult as you must include the important and complicated bits without it costing too much dev time.

I'm hopeful that after the roadmap is finished, the dlcs will have a lot more input from the machinists, hence more complex and less click to win.
 
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It's weird, the non-French specific content looks really cool (coups, the silk plague, Garibaldi) while the French content (the three royalist factions, the Commune de Paris, and the Affaire Dreyfus) seems underwhelming
 
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While I will almost always play Great Britain in Victoria 3, I can definitely appreciate this because even what happened domestically can potentially have an implications for the international relations.

Britain, after all, did have an apprehension about coming of Louis-Napoleon Bonaparte to power in France. Other European powers probably were also similarly apprehensive just as well but I do not have information on their reactions.

I think there need to be consideration for all possible alternative historical scenarios with respect to some of the most important events like Paris Commune.

For example, would one or more than one of the European powers militarily intervene in the Paris Commune on either side? What if a non-socialist power intervened on the side of Commune? Such a scenario, as much as strange as it may be, is plausible. One only need to look at Thirty Years War for an example, when Catholic France intervened on the side of Protestant states against its common enemy, Habsburgs. It is possible if the intervening power is cynical and calculating enough and if doing so serves their national interests.

Now, what if, in response to this country's intervention, another country intervened on the opposing side? Now you have a crisis. Maybe other countries may not stand by idly and accept this development. Maybe the other powers intervenes or force both powers to back down, averting the potential war or, god forbid, a great war.

So many possibilities for the Paris Commune to go wrong or become complicated. This would be definitely interesting.

Of course, it may just end up being boring, in which it ended up confined to being a domestic crisis, as it historically did. ;):p
 
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Everything looks good, but the Dreyfuss thing seems a little less impactful than it actually was. AFAIK in real life it got so bad a few times that people in France were actually worried that it would spark a civil war.
 
I miss some representation of the low french population growth during the century. France went from 34,5 million in 1836 to 40,4 million in 1936. There is just no way for the game to have that sort of outcome now. France is one of the countries balanced to have the highest growth rate instead (due to high SoL). The low pop growth would make both France and its neighbours more interesting to play, as it creates a changing power dynamic (and makes France more challenging), instead of snowballing.

I would also like some content about French Indochina.
 
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Some of my favorite moments in these games were times in which the necessity of my circumstances forced me to compromise on the direction of the country, either in the structure of my government (taking a different gov. reform in EU4 than I wanted because it was strategically sound) or in my geopolitical goals (giving provinces to allies that I would have rather kept, because the alliance was still important for me). Even in times when I thought I had lost a campaign due to some catastrophic defeat, my favorite memories are the ones where I managed to turn that around.
Yeah, I think this content was very afraid of letting the player land in position they didn't choose. But equally it didn't introduce anything, that actually justifies this approach.

It's very weird to me how VotP makes sure you must be able to get the right guy on the throne, but then also has a huge republican issue in the background, with mostly vanilla mechanics + agitators and some events. You can end up in a situation, where your hands are tied and you gotta give in to demands of IGs and institute a republic, but you can't fail to get chosen monarch on the throne.

If some outcome really meant, that your future gameplay is significantly affected, then yeah, as the player you should be able to have a lot of tools to influence it, but if it's something as insignificant as just the name of the royal family, then it should fully allow for the deck to be stacked against you and getting the chosen outcome to be really, really hard, even if by random chances and outcomes of other parts of your society.
 
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The Alemannic culture has homelands in East Switzerland, Baden, and Wurttemberg. With these additions we’ve removed Swiss culture and given Switzerland both the Alemannic and Franco-Provencal primary cultures.

Nice, will there be Alemanni in Alsace as well?

Also, any chance of peeling Vorarlberg off Tyrol and making it a Alemannic homeland?
 
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Love it, love it, LOVE IT!

Will Prussia/NGF/Germany get any events relating to the Dreyfus-Affair? I mean they were indirectly involved into the whole thing. It's not like they could intervene at all but just some flavor events or anything would be nice!
 
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Glad to see all the flavor that is coming to the game and that it is not entirely focused on France!

As a fellow aesthetic border enjoyer however, I want to join the ranks of others highlighting that the provinces could potentially use more work.
All good stuff. But how can ypu make the borders along the German part of the Rhine astheticly pleasing and then totally loose out on the space between Belgium and Netherlands??? This looks terrible, even if i take the adjecent Durch states, since they stretch beyond the Rhine.

i am obsessive-compulsive, i need it

Notably Gelre is really ruining my "Natural Borders of France" experience:

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Strangely enough, I haven't quite realized until now that Switzerland looks like an Elephant. Normally that protrusion would not be considered "aesthetic", but it is just too funny to argue about.
 
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Glad to see all the flavor that is coming to the game and that it is not entirely focused on France!

As a fellow aesthetic border enjoyer however, I want to join the ranks of others highlighting that the provinces could potentially use more work.




Notably Gelre is really ruining my "Natural Borders of France" experience:

Strangely enough, I haven't quite realized until now that Switzerland looks like an Elephant. Normally that protrusion would not be considered "aesthetic", but it is just too funny to argue about.
I'm sorry that France ruined your Natural Borders of France experience since France even when extending to its supposed natural borders never included the Dutch area south of the Rhine.

1345px-France_Departement_1801.svg.png
 
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I'm sorry that France ruined your Natural Borders of France experience since France even when extending to its supposed natural borders never included the Dutch area south of the Rhine.

1345px-France_Departement_1801.svg.png
Well, we can change that. But not if the borders look like ingame.
 
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