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Victoria 3 - Dev Diary #85 - Voice of the People Art Content

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Overview
Hello! With the 1.3 update and the Voice of the People pack we’re adding a bunch of new visual features and components. While adding new agitator characters across the world, a lot of care and attention has been put into making France its very own visual culture.

1.3 Update
For the free 1.3 update and the agitator feature you’ll be able to see some brand new character outfits for the generated agitators across the world, setting them apart from the standard politicians and giving them a bit more of a rebellious eccentric look, this is further emphasized by the new character background for agitators. In addition, there’s also new effects for the revolution map markers that give them a more eye-catching fiery appearance, and speaking of fiery, another visual update coming with this patch are reworked battle effects for almost all units. Lastly we’ve also added an actual mesh for the aerial reconnaissance PM so that you now actually see planes circling the battlefield.

Initial concept art for the generated western agitator.
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3D model for the generated western agitator.
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And finally the generated western agitator in game. Following are some more generated agitators across the world.
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Eye-catching revolutions!
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New particle effects for the battles!
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Tons of new explosions and more!
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The skies are a great vantage point to see the new effects!
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Historical Agitators
In the forefront of the Voice of the People pack stand some of the eras’ most iconic agitators and revolutionaries ranging from Lenin to Emperor Norton and many others. Most of these unique historical figures sport new visual assets tailor made for them specifically. The ability to read up on their actual history is also now available through the Wikipedia links in their Character Detail screens.

The fancier you dress, the more people will listen to you, right?
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We can't all have as strong of Mustache as Zapata did at the age of 20…
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The “Learn More” button that will allow you to read up on certain historical characters!
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Revolution Effects
Expanding on the generic revolution effects we’ve created an assortment of unique VFX that adds a new visual flare for each individual Interest Group when they are revolting, this is accompanied by banners appearing on all the residential buildings in the corresponding flag. These effects will show who among the revolutionary IG’s has the most traction in a state and highlight that with the corresponding effect!

Spawning in every hub affected is the most prominent revolting IG effect.
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Raise your pitchforks! Or your books…
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French Visual Culture
At the heart of the visual content for Voice of the People we’ve focused on making France and its aesthetic pronounced in all aspects of the game with various new assets!


Buildings
The beauty and culture of France will now be present on the worldmap through a completely new set of all the games’ buildings. Everything from the lowest of residential buildings to the biggest factories now have more unique depictions and visual flavor to them, check out the lavender fields on farms for instance! Using historical references ranging from common architectural language to a bit more specific and eccentric the French buildings bring a new level of class to the world.

Initial concepts of the french buildings!
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New huge factories and ports bring class to trade and production.
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You can almost smell the lavender fields!
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French towns now contain a huge variety of buildings and details.
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UI Skin
Not only will the French aesthetics be prevalent on the map but also in all aspects of the interface! Inspired by Art Nouveau and ornate details from French patterns we’ve created a complete new look for the UI. This new look covers all existing areas of the game, giving not just a fre(n)sh coat of paint but also a lot of new intricate details for frames, patterns and more.

Blue is a soothing color, perfect for keeping cool when dealing with revolution!
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Icons will remain recognizable!
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France being #2 in the ranking, only appropriate there’s a lot of silver in its UI.
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Paper Map
Even when getting an overview of the world through the paper map the French theme and revolutionary history will make its presence known through a completely remade texture for it. Featuring various new patterns and illustrations depicting monumental parts of French history tied to revolutions. In addition we’re also adding illustrations of large mountain ranges and rivers to the land masses to further embellish the feel of the paper map!

In this paper map we’ve drawn out things like mountain ranges and large forest areas!
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A very intricate pattern glues together the many illustrations in the new map.
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A lot of the new illustrations depict events from revolutions…with some easter eggs in there.
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Map Table
Around the paper map we’ve also created a new look for the surrounding table, much in-line with the look of the interface. We also have created new thematic assets for the table, these assets also carry the spark of revolution ranging from a home-made bomb to very classy French grapes. The last piece of new things added to the table is a piece of cloth that will serve as the place for coin emblems, representing the packs you currently own, so it’s a coin collection waiting to grow!

New assets and the beginning of a coin collection!
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Lots of your agitators may have some sour grapes…
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Illustrations
The last but not least visual component added to Voice of the People are a wide range of new illustrations for the new events that focus on political clashes, schemes and law. The final but most prominent component of all illustrations is a new main menu screen featuring agitators from the pack and architecture from the new French buildings.

A coup d’état is a risky affair.
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Expect resistance when trying to change a country.
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A new start to the game!
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That gives you an insight into what new visual content we’ll be rolling out with 1.3 and the Voice of the People pack, hope these updates further your immersion through the new agitators, playing as France or with a new looking interface!

Next week we will have the changelog for 1.3 and Voice of the People!
 
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Will there be an option to chose main menu background or set it to random?
 
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Good thing I already planned to upgrade my PC this summer, because my poor laptop would make itself into a homemade bomb trying to render all this beautiful art.
 
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I've been wondering about something: agitator's strength depends on their popularity. What happens if their popularity is negative?
 
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Yes, more visual effects to hurt my poor pc performance!
 
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It is you can turn it off or on in the launcher through the DLC panel!
Are the map and the blue-silver interface separate settings? Because I like the blue-silver but prefer the map without the drawings.
 
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I'm just hoping this fixes the American Civil War, honestly. Unless that's been fixed, in which case... oops.

Anyways, some great stuff! Revolutions were always iffy to me in Victoria 2 and even more iffy in Vicky 3, so I'm glad they're getting a proper redo now.
 
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I noticed that Tahiti was centralized.
I am very happy, wondering how well it goes.
 
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One of the best things about CK2 was the different UI designs based on where you were playing. Glad to see that's making a return in force with the immersion packs here.
 
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Yay, we got Pankhurst!
Also, in before someone somehow uses this to complain about the war system or tries to post a player retention graph.
No, this is an art thread, people will complain about flag occupation.
 
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The art looks really great! And I look forward to seeing planes above the battlefields!

Any chance we get ocean liners in the future? They could work as an indirect indicator of mass migration.
 
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British historiography bugbear: is Millicent Fawcett* represented in the game?

*That is, in my eyes, the far more significant figure in the British suffrage movement, unfairly maligned by history for her WW1 pacifism, who was only superceded once Pankhurst generally adopted her conciliatory methods after 1914....
 
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Battle graphics a huge step forward. One suggestion would be to add small arms fire alongside during siege or cannon artillery so it doesn’t look like two artillery batteries firing at each other with no actual infantry combat.

Would also be cool as well if musket fire graphics were a volley while trench infantry has more of a constant rate of fire.
 
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British historiography bugbear: is Millicent Fawcett* represented in the game?

*That is, in my eyes, the far more significant figure in the British suffrage movement, unfairly maligned by history for her WW1 pacifism, who was only superceded once Pankhurst generally adopted her conciliatory methods after 1914....
On a similar note it would be neat to see Jeanette Rankin in as well as another possible one for a Pacifist agitator to give a bit of ideological variety.

Though since Pacifist as a leader ideology also covers anti-colonialism in general with its stances, you could use people like William Jennings Bryan for it too.
 
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