First of all thanks for the answer, but I think I'm even more confused now.
That's entirely how I expected the system to work, but what i *really* don't understand is how the position of the formation is tied to these elements? Is it just a graphics gizmo to see at a glace how far they are from the place you want them to be, with no "real" gameplay impact (which would be an entierly valid functionality in itself)? Or will this floating position it be used to calculate dynamically how fast the army is advancing?
To be clear, I wasn't suggesting *at all* to let either the AI or humans to target states directly, its' just that I don't get how this position is supposed to interact with the gameplay.