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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

Crusader Kings II - Governments.jpg


In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

Crusader Kings II - Combat View.jpg


In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

Crusader Kings II - Honorary Title Assignment.jpg


To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
 
Not the most exciting changes, in my opinion, but still very interesting and important ease of life ones nevertheless. Hopefully we shall see more of the crazy things that are in store for the game and find hints of the next expansion.



Every time a new expansion comme out the big mods have the scramble to integrate all the changes, can be quite a hassle but I guess there's no choice, eh.
I'm used to it by this point, at least its not as bad as the changes between EUIII expansions that was really rough....
 
Now that we have some updates to combat leadership, is there now a way to ban your character from leading armies like we can already do to advisors? I understand the people want their king to lead them to battle but sometimes that king is maimed or infirm and then it would make a lot more sense for that king to not go into battle.
 
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Not the most exciting changes, in my opinion, but still very interesting and important ease of life ones nevertheless. Hopefully we shall see more of the crazy things that are in store for the game and find hints of the next expansion.



Every time a new expansion comme out the big mods have the scramble to integrate all the changes, can be quite a hassle but I guess there's no choice, eh.
Nothing can be as bad as the CM release was...
 
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A couple of dev diaries listing a hundred bugs per diary? So this is just a glorified patch, or is something actually going to be added to the game? Don't get me wrong, a hundred, thousands of bug fixes are great if not mandatory to be put on a to-do list, but anything else gonna be added? C'mon man I need my fix maaaan~ :D

There are tons of dev diaries coming.
The patch is focused on bug fixing but doom darks also mentionned features.

Of course the main features will ben in the DLC coming alongside the patch.
 
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Will we see changes to Muslims so that their realms are less stable?
I know, this question comes up constantly, but that's because it's still not working as intended.
 
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New portrait frames (especially republic ones) look too plastic to me and those stones (diamonds/whatever) are just ugly. Sorry, I'd rather see a revamp of Western European portraits (headgear, especially) after 950, just as we had it with Southern Europe and Byzantium.

It's not about graphics, though - and since the changes are going the right way I'd be glad to see more ;)
 
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Will we see changes to Muslims so that their realms are less stable?
I know, this question comes up constantly, but that's because it's still not working as intended.

Balancing jizya helps a lot, give it a negative manpower modifier to represent those paying the tax arent serving in the military.
 
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Nothing can be as bad as the CM release was...

Personally, for me, RoI was probably the hardest release to update to. Huge map expansion... 'twas a lot to deal with. ToG was also annoying, though not as much.
 
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Will we see changes to Muslims so that their realms are less stable?
I know, this question comes up constantly, but that's because it's still not working as intended.

Yeah I really want to hear about faction balance, wether the developers are happy with the current state or not.

Especially the CM and TOG start dates seem to be so erratic.
 
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A couple of dev diaries listing a hundred bugs per diary? So this is just a glorified patch, or is something actually going to be added to the game? Don't get me wrong, a hundred, thousands of bug fixes are great if not mandatory to be put on a to-do list, but anything else gonna be added? C'mon man, I need my fix maaaan, I gotta kill people man! :D

This is the only kind fix they can give you until they can release more information on the actual expansion content!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts.
 
Nothing can be as bad as the CM release was...
Yeah, CM really was hard for those modders who needed to update their mods (I'm looking at @Enlil for WtWSMS :D), but that is as usual and it added a lot too.

Another question though concerning that, will the supported_version from EU4 ever be added to CK2? Or is that an immproved moddability suggestion?
 
when you say that different governments CAN have different rules you mean those are definable/moddable? That would be awesome. Could you perhaps provide a list of the different rules?

Also, is government tied to characters instead of titles? I hope you add support for changing governmdnt form from events.

Also, if the government rules are disentangled from holding type, I hope you can make holding types aviable for modding
 
Now that we have some updates to combat leadership, is there now a way to ban your character from leading armies like we can already do to advisors? I understand the people want their king to lead them to battle but sometimes that king is maimed or infirm and then it would make a lot more sense for that king to not go into battle.

You can ban yourself from leading your own armies but not liege's armies.
 
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