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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

Crusader Kings II - Governments.jpg


In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

Crusader Kings II - Combat View.jpg


In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

Crusader Kings II - Honorary Title Assignment.jpg


To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
 
Thanks doomdark, you are the champion of CK2, thanks for the amazing work, CK2 for me is the best Paradox title and it deserves all the attention to make it a much better game.
 
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Great with some CK2 love. Love the lists, would be nice with a reset button for the character search too.

You can be dueled, but I definitely think it should give just cause for imprisonment.
Well the events can end with you being imprisoned.
 
The patch is so large... It's very very likely NOT save game compatible.
I haven't tested every save in existence but so far it's been reasonably save compatible. No promise though since anything can still change
 
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I'm late to the thread but: A change-log 620 lines long is very good to hear about.

In addition to everything in general that will be disclosed, I look forward to hearing about changes made to map modes and filters.

I'm surprised no-one has commented on the fact that Merchant Republics will not allow Matrilineal marriages. I look forward to learning what other changes the various government types will carry forth.

Thank you for carrying forth a commitment to the developer diary delivery. I can not stress enough how encouraging it is to have this commitment.
 
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Yaaaay, now I am wondering if I should start my 8 centuries run or wait until this comes out.

I´ll probably wait, darn it paradox!

The changes look sweet.

E: Can we get the X time achievements fixed, it doesn´t make sense that I have to play the game 3 times to the end from 3 different start dates.
 
The Honorary Title screen is just what we need when trying to remember what random person you just fired from being your Steward whom you also gave the title of Master of Horse. Awesome.

But, one thing, my duels ALREADY have the potential to label me a kinslayer, so....
 
I read:

For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.)

And thought "PLAYABLE THEOCRACIES! FINALLY!" But no... not yet. :/
 
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You guys should consider making the 'Imperial Government' its own unique form of government.
:3


...Because Byzantine couldn't easily switch between that and a Feudal Society and back again without a ridiculous about of upheaval.
That... and Byzantine is glorious. :p
 
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In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

This is good news for me. Hopefully I can keep a game running more than a couple centuries without serious slowdown issues. Until I can budget for a new top-of-the-line (desktop) computer, my rapidly aging laptop will have to do.
 
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I haven't tested every save in existence but so far it's been reasonably save compatible. No promise though since anything can still change
I'm taking this as confirmation of no map extension, since those pretty much always break saves. Unless you are only testing the patch and not the dlc, but I find that unlikely.
 
One question ¿why isnt there any way to put a complot against one of your own sons? As they can rebel against you is a bit unfair not let me "fix" that problem before :D
 
Don't know if you should really get the Kinslayer trait from killing a family member in a duel as you already need a valid reason for dueling them in the first place.
 
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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

View attachment 127782

In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

View attachment 127783

In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

View attachment 127781

To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
I like everything, but just one thing. About the displayed government types in the portrait. The colours seem faded. Make the blues darker and the Reds richer: sapphire blue and ruby red. also, I think that feudal should be red and that Republic should be blue.
 
Don't know if you should really get the Kinslayer trait from killing a family member in a duel as you already need a valid reason for dueling them in the first place.


I'd like duelling to create rivals, in fact I would like them to broaden the reasons why you get rivals in general.
 
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