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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

Crusader Kings II - Governments.jpg


In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

Crusader Kings II - Combat View.jpg


In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

Crusader Kings II - Honorary Title Assignment.jpg


To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
 
The ribbons and rings are as you say the same image, in different files depending on government. So if you would like, you can mod the actual rings to be different as well according to governments. Or remove the ribbons altogether. They are scripted on government-level, that is why Iqta and Feudalism have different images. You can also reuse the same rings and ribbons for several governments.
Alright, that's good to know, thanks for the answer.
 
But seriously will females be able to get the commander title if we're playing Cathars (do other religions allow female warriors?)?

Characters that were allowed to lead troops before will be allowed to hold Commander titles (females for Cathars for instance, and Jeanne d'Arc).

As with honorary titles, it is scriptable who is allowed to hold commander titles.
 
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And yes, the governments are on character-level.

What does that mean in practical terms? If I give my unlanded a son a bishopric, is he a theocratic bishop or is he a baron suffering the wrong holding type penalty?
 
What does that mean in practical terms? If I give my unlanded a son a bishopric, is he a theocratic bishop or is he a baron suffering the wrong holding type penalty?

The first title a character gets will affect his government. The first government that is potential and allowed and allows that holding type will be chosen, and if no government is found, it will take the first potential and allowed government, without looking at holding types. In the cases where you have an heir of an unplayable government, the government will still change to your government on succession if you are of higher tier than your heir.
 
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But I need to define what is a character preferred government in character history itself? If not how I avoid that a character ruling a city does not take the unplayable Republic government?

If I simulate a "Noble Republic" as in EU4 and I simulate election any 5 years what happens f the ruler loses the election and he becomes unlanded? Is this Game over? Or he remains playable and so he could participate to the next election after 5 years? If it is not so they only will be to have him as a Patrician that maybe cannot create trade posts but at least has something to do when is unlanded but I have read that a Patrician character gives problems (random crashes) in a feudal realm is this yet true?
 
The first title a character gets will affect his government. The first government that is potential and allowed and allows that holding type will be chosen, and if no government is found, it will take the first potential and allowed government, without looking at holding types. In the cases where you have an heir of an unplayable government, the government will still change to your government on succession if you are of higher tier than your heir.
So if said son has lets say... a county level republic/theocracy and his dad is a king then his son becomes a feudal king upon succession rather than being turned into a Game Over'd Republic/Theocracy? Just making sure I understood it correctly as english isn't my first language. :X
 
So if said son has lets say... a county level republic/theocracy and his dad is a king then his son becomes a feudal king upon succession rather than being turned into a Game Over'd Republic/Theocracy? Just making sure I understood it correctly as english isn't my first language. :X

But... Aren't theocratic and republic sons be excluded from succession...?
 
The ribbons and rings are as you say the same image, in different files depending on government. So if you would like, you can mod the actual rings to be different as well according to governments. Or remove the ribbons altogether. They are scripted on government-level, that is why Iqta and Feudalism have different images. You can also reuse the same rings and ribbons for several governments.

Look the old ranks like Duke King and Emperor looks impressive
The new one looks meh, that is the feed back people want to give.
I understand for DEV it is easier the new ring system and less work graphic wise.

But it is about visual matters to so many CK2 players.
One of the reason EUIV puts me off, it isn't lack of imagination, the visual stimulate imagination.
So my recommendation if I may make one.
Is to use the duke king and emperor rings, cause it makes people go WoW that is cool when you get a rank up.
Instead of well another couple dots added to the ring.
 
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So if said son has lets say... a county level republic/theocracy and his dad is a king then his son becomes a feudal king upon succession rather than being turned into a Game Over'd Republic/Theocracy? Just making sure I understood it correctly as english isn't my first language. :X

Your heir isn't your 'son'. If your son is ineligible for succesion then they can't be your heir (barring a bug),. If your son leads a theocracy in a catholic monarchy, then somebody else is heir. It would however affect things if they usurp the higher title (which is one of the present bugs)
 
Your heir isn't your 'son'. If your son is ineligible for succesion then they can't be your heir (barring a bug),. If your son leads a theocracy in a catholic monarchy, then somebody else is heir. It would however affect things if they usurp the higher title (which is one of the present bugs)
Aha I see. :)

I don't play catholics all that much so I forgot a bit about how the theocracies work in regards to any inheritance related issue I admit.
 
But I need to define what is a character preferred government in character history itself? If not how I avoid that a character ruling a city does not take the unplayable Republic government?

If I simulate a "Noble Republic" as in EU4 and I simulate election any 5 years what happens f the ruler loses the election and he becomes unlanded? Is this Game over? Or he remains playable and so he could participate to the next election after 5 years? If it is not so they only will be to have him as a Patrician that maybe cannot create trade posts but at least has something to do when is unlanded but I have read that a Patrician character gives problems (random crashes) in a feudal realm is this yet true?

You do not need to define government for all characters. You can set historical governments, also on titles, to help getting the specific governments you want on specific characters. If you want everyone to use the "Noble Republic" just make sure the potential in the republic government always evaluates to false. :)

When it comes to unlanded. You can not play unlanded characters regarding your government. Make sure your character holds a county and you should be fine.

I do not know about the crashes you are referring to. But I doubt that being a merchant republic works when you are not in the republic group.

So if said son has lets say... a county level republic/theocracy and his dad is a king then his son becomes a feudal king upon succession rather than being turned into a Game Over'd Republic/Theocracy? Just making sure I understood it correctly as english isn't my first language. :X

Yes, that's what would happen. Normally though you should not have an heir that's republic or theocracy.

But... Aren't theocratic and republic sons be excluded from succession...?

Yes they should be. I am just being theoretical with what happens if your heir has an unplayable government.
 
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About the ribbons and rings nevermind, nevermind :( am so used to double ribbons on my Emperor titles and Duke tittles.
(cause of Republic playing)
That the single Ribbon and the color combination just didn't look right or good.

Guess can retract my suggestion. And modding rings and ribbons is good enough.
 
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You do not need to define government for all characters. You can set historical governments, also on titles, to help getting the specific governments you want on specific characters.

The fact that can be indicated in the title history as in EU4 was what I hoped good to hear...

If you want everyone to use the "Noble Republic" just make sure the potential in the republic government always evaluates to false. :)

This could cure the fact when the game creates not historical coastal Republics and you want to make them playable for some reasons.

When it comes to unlanded. You can not play unlanded characters regarding your government. Make sure your character holds a county and you should be fine.

Mmh this could be a problem if you lose the election and the only title you had was the top level one and the capital barony of the Republic itself all title these that should be transferred to the new elected ruler and so you get a Game Over because you are suddenly unlanded!

I do not know about the crashes you are referring to. But I doubt that being a merchant republic works when you are not in the republic group.

I intended to make the characters that are eligible in the Noble Republic Patricians so the fact that they could become unlanded do not triggered a game over, the fact that one is patrician should not imply automatically that the top level government is a Merchant Republic or at least I hope so...
The crashes (that I have not seen personally) was caused to try to use the Family Palace for noble houses a feature this that would be interesting to have in any case.

Alternatively one could use the trick to create a titular county title via event but it seems more complex.

P.S. Do you have added a government command to the "create_title" command?
 
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I can't say I like governments being a property of characters.It would have been moreinteresting that a character would have needed some effort after taking a title to accomodate it to its form of government. (Think of byza
The fact that can be indicated in the title history as in EU4 was what I hoped good to hear...



This could cure the fact when the game creates not historical coastal Republics and you want to make them playable for some reasons.



Mmh this could be a problem if you lose the election and the only title you had was the top level one and the capital barony of the Republic itself all title these that should be transferred to the new elected ruler and so you get a Game Over because you are suddenly unlanded!



I intended to make the characters that are eligible in the Noble Republic Patricians so the fact that they could become unlanded do not triggered a game over, the fact that one is patrician should not imply automatically that the top level government is a Merchant Republic or at least I hope so...
The crashes (that I have not seen personally) was caused to try to use the Family Palace for noble houses a feature this that would be interesting to have in any case.

Alternatively one could use the trick to create a titular county title via event but it seems more complex.

P.S. Do you have added a government command to the "create_title" command?


He said erlier that trade posts are linked to patricians, since those share the sane interface
 
Mmh this could be a problem if you lose the election and the only title you had was the top level one and the capital barony of the Republic itself all title these that should be transferred to the new elected ruler and so you get a Game Over because you are suddenly unlanded!
You should always have the Patrician palace
 
No you have no Patrician Palace as the supposed "Noble Republic" government will be held by feudal characters that can control cities without penalties because the governments in the republican group are not really moddable, so in losing election you get a Game Over because you have become unlanded! It is for this that I asked if in this feudal-republic hybrid the Patricians could have a place or not...
 
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No you have no Patrician Palace as the supposed "Noble Republic" government will be held by feudal characters that can control cities without penalties because the governments in the republican group are not really moddable, so in losing election you get a Game Over because you have become unlanded! It is for this that I asked if in this feudal-republic hybrid the Patricians could have a place or not...


No in a feudal republic group, the King/Queen should act more like a Pope and the patricians run the country.
So basically the patricians are acting like feudal kings, and the king or queen like Emperor.
If the King or Queen lineage dies out, they can elect from one of the patrician.

That is how I am going to mod it.
But playstyle is simply Feudal Republic playstyle, (feudal lord who can hold palaces and trade post).
In a elective system, now If could understand how investment really works in players hand. (so who I can appoint to those post, instead of AI only) I would have used that system for election.
 
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No you have no Patrician Palace as the supposed "Noble Republic" government will be held by feudal characters that can control cities without penalties because the governments in the republican group are not really moddable, so in losing election you get a Game Over because you have become unlanded! It is for this that I asked if in this feudal-republic hybrid the Patricians could have a place or not...

Governments flagged as merchant republics can be modded in the republic group. :)
 
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