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Second week and a second dev diary! We will continue for this week as well to discuss new patch features and changes.

I'll start with some more quality of life changes we've done with the right-click menu to make interactions with various entities in the game even more smooth. For starters we've finally removed the capital letters in the tooltip to hint about how to now interact with characters, but that's not really a big deal. We have also extended the menu to now include actions such as plot to kill in this menu to make life a little bit easier.

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But we didn't end there because we also felt that you should be able to interact more with holdings and titles so we added it to them as well, including a decision to switch what you want as your capital holding. Obviously the bishopric of Uppsala should be the capital of Sweden now that the capital holding type doesn't matter for government anymore.

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There's also a thing that has been very difficult to do in Crusader Kings 2 is to get a visual overview of your realm and its hierarchy which is why we have merged the Independent Realms mapmode and Direct Vassals mapmode into one superior mapmode which combine the both plus some more. Let's have a look at the Holy Roman Empire and his realm.

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To now see the breakdown of this realm you Ctrl+Left Click on a province on the map belonging to the Empire and it will break up in-front of you to show you what hides within. Showing you the various duchies and counts beneath the Emperor. Pretty standard to how the Direct Vassal mapmode works but you can isolate it to one realm at a time.

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But let's say you want to look deeper into the hierarchy and break up the Kingdom of Bohemia to view what duchies and counties that it contains? You just click it again and this sub realm will also be broken apart to reveal the King's own direct vassals letting you examine your vassals vassals.

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And like Doomdark did last week I'll finish up with some random snippets from our huge Changelog

- Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
- Rügen, Öland and Djerba are no longer considered to be ocean terrain provinces.
- You'll no longer try to talk to your dead children when you have the family focus.
- It is now possible to gain the Crusader/Mujahid trait as a character of any religion participating in a Crusade/Jihad.
- To become a cardinal you have to be within the pope's diplomatic range
- Can no longer enforce plot to take vassal land if he is in revolt.
- Go tiger hunting no longer disappears after creating a custom Empire in India.
- Fixed get married ambition for homosexuals.
- Now we have visual indicator when settlement slots are being used by tribals
- Paranoid parents should no longer worry about potential plots against dead children.
- Lovers in prison can no longer get impregnated normally
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
 
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I am still not seeing anything from this Dev Diary or the last one to get particularly enthusiastic over. Some miscelaneous bugfixes and some interface tweaks and so many of you are still fawning all over Paradox.

You should have missed the fact that the last dev diary promised the ability to create new government types now you can have playable inland republics, not-feudal monarchies, playable theocracies (sort of in reality you permit to a feudal lord to have a temple as capital). The modding possibilities are endless!

This second dev diary is less exciting if you get penalties to change capital type when it is useful?
 
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No. Actually it wouldn't be like Muslims before SoI. Government systems are very very moddable now.
First of all, we still don't know how very, very is very in fact. Secondly, what are the perks of theocracies. If you could not mod the perks like "eligible to be pope/ecumanical patriarch/moab moabdan/cardinal etc." that means you could not mod theocracy, but some prosthetic which is feudal, but without penalty to temple holdings. What is more theocracies are stick to open elective system, so if you could mod it out, you just get the another substitute to theocracy.
 
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Can trible use the switch thing to become feudal?
If you hold a castle in a county ruled by another count (let's say you are the king of this count) can you use the switch capital holding to usurp him effectively making him a baron?
 
You could probably mod theocracies to be playable but unless you were willing to go down the ahistorical route of editing in hereditary succession types, there would be no point. The few Christians titles that were hereditary were the heads of the Armenia church (Which isn't even in vanilla and which was probably elective by 769) and the Nestorian church (It had gone back to elective by 769 though).
 
You could probably mod theocracies to be playable but unless you were willing to go down the ahistorical route of editing in hereditary succession types, there would be no point. The few Christians titles that were hereditary were the heads of the Armenia church (Which isn't even in vanilla and which was probably elective by 769) and the Nestorian church (It had gone back to elective by 769 though).

Make it like a patrician system? ;) Of course the titles were not inheritable. But often dominated by some families. At least in Germany and some regions of France as far as I know.
 
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Make it like a patrician system? ;) Of course the titles were not inheritable. But often dominated by some families. At least in Germany and some regions of France as far as I know.
That's what I was thinking. For the Pope, it would be a count level "Patrimony of St. Peter" title while for bishops, it would be a barony that represents their area of control, something like "Episcopate of X." They might only make sense for actual bishops though, so feudal house titles might be better. If republics can have feudal titles that represent their houses (And are upgradable like holdings), why can't other realms? The only prerequisite would be that you are a noble, and this could go hand in hand with the palace mechanics people have wanted and a new mechanic for knighting lownborns. The title itself would be called the "House of [Dynasty Name]" and would give you the title of lord or lady. Under this system, you could serve as a bishop or even the Pope, and when you die, you would take over as the head of your house.
 
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Awesome, I'm always looking forwards to updates and DLC's !
I've never thought twice about buying your awesome DLC's, and I always feel your DLC's bring something new and exciting, keeping me playing for hours !
This is impressive, since I've played over a thousand hours in Europa Universalis, Crusader Kings and Hearts of Iron alone, over the year.

I would really like to see you expand beyond titles set on "earth" and the classical setting with maps we know. It would be fantastic to enjoy your engaging grand strategy games in a fantasy or sci-fi setting, but still focused on gameplay and content, rather than fancy graphics! I love your engine - Never have I thought your games needed better graphics, because the soul is in your gameplay.

Keep up the good work, and keep making games for the hardcore strategy gamers!
 
I'm curious if the change capital holding can be exploited in the following ways or if there are certain checks that keep you from gaming the system:

1) A county has two baronies. The castle held by the baron is made the primary holding while the castle held by the count is bumped down. Doesn't this now give the baron a county claim to the rest of the holdings?
2) Your county is about to get seiged so, you make a vassal's barony the primary holding and bump your holding down so that it doesn't get sieged right away. In certain wars, this would affect war score, wouldn't it? Additionally, it would buy you some time with recovering/saving your own troops.

Is it safe to assume that changes can only happen during peace time?
 
Awesome, I'm always looking forwards to updates and DLC's !
I've never thought twice about buying your awesome DLC's, and I always feel your DLC's bring something new and exciting, keeping me playing for hours !
This is impressive, since I've played over a thousand hours in Europa Universalis, Crusader Kings and Hearts of Iron alone, over the year.

I would really like to see you expand beyond titles set on "earth" and the classical setting with maps we know. It would be fantastic to enjoy your engaging grand strategy games in a fantasy or sci-fi setting, but still focused on gameplay and content, rather than fancy graphics! I love your engine - Never have I thought your games needed better graphics, because the soul is in your gameplay.

Keep up the good work, and keep making games for the hardcore strategy gamers!

If anyone could make a space strategy game as great as Master of Orion 2, it would be Paradox. I'd love to see one finally get done right.
 
If anyone could make a space strategy game as great as Master of Orion 2, it would be Paradox. I'd love to see one finally get done right.

You need to check out the Crisis of the Confederation mod. CK2 in space!
 
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Actually... We have so many sources for Christian women leading armies in this era... Why do people still want this feature only for Vikings because of shieldmaids? Actually I would love this feature for all religions. landed women should be able to lead armies. And the consorts at least in Christian too (I'm not sure about other religions in this case)
I want this feature because:
A: It would almost certainly be modable
B: It's a vaugely historical feature and
C: If they introduce it for one religion, they will immediately/be pressurised into introducing it for all religions.:D
 
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Can trible use the switch thing to become feudal?

Tribals can own all castles right now, and it won't make them feudal - they still have to use the decision if eligible.
 
Actually... We have so many sources for Christian women leading armies in this era... Why do people still want this feature only for Vikings because of shieldmaids? Actually I would love this feature for all religions. landed women should be able to lead armies. And the consorts at least in Christian too (I'm not sure about other religions in this case)

Aside from Jeanne of Arc I'm not familiar with any examples of women actually leading troops into battle and doing combat.
 
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