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Second week and a second dev diary! We will continue for this week as well to discuss new patch features and changes.

I'll start with some more quality of life changes we've done with the right-click menu to make interactions with various entities in the game even more smooth. For starters we've finally removed the capital letters in the tooltip to hint about how to now interact with characters, but that's not really a big deal. We have also extended the menu to now include actions such as plot to kill in this menu to make life a little bit easier.

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But we didn't end there because we also felt that you should be able to interact more with holdings and titles so we added it to them as well, including a decision to switch what you want as your capital holding. Obviously the bishopric of Uppsala should be the capital of Sweden now that the capital holding type doesn't matter for government anymore.

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There's also a thing that has been very difficult to do in Crusader Kings 2 is to get a visual overview of your realm and its hierarchy which is why we have merged the Independent Realms mapmode and Direct Vassals mapmode into one superior mapmode which combine the both plus some more. Let's have a look at the Holy Roman Empire and his realm.

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To now see the breakdown of this realm you Ctrl+Left Click on a province on the map belonging to the Empire and it will break up in-front of you to show you what hides within. Showing you the various duchies and counts beneath the Emperor. Pretty standard to how the Direct Vassal mapmode works but you can isolate it to one realm at a time.

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But let's say you want to look deeper into the hierarchy and break up the Kingdom of Bohemia to view what duchies and counties that it contains? You just click it again and this sub realm will also be broken apart to reveal the King's own direct vassals letting you examine your vassals vassals.

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And like Doomdark did last week I'll finish up with some random snippets from our huge Changelog

- Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
- Rügen, Öland and Djerba are no longer considered to be ocean terrain provinces.
- You'll no longer try to talk to your dead children when you have the family focus.
- It is now possible to gain the Crusader/Mujahid trait as a character of any religion participating in a Crusade/Jihad.
- To become a cardinal you have to be within the pope's diplomatic range
- Can no longer enforce plot to take vassal land if he is in revolt.
- Go tiger hunting no longer disappears after creating a custom Empire in India.
- Fixed get married ambition for homosexuals.
- Now we have visual indicator when settlement slots are being used by tribals
- Paranoid parents should no longer worry about potential plots against dead children.
- Lovers in prison can no longer get impregnated normally
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
 
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Maybe Ive missed something, but what the exact point of swapping the county capital from castle to city or church, espically if you don't own them, does it provide any bonus anything or is it just for realism ,ie Constanoble being a city not a castle?

1. I assume it works just like switching the county your capitol is in, you must control the holding.

2. It will fix the issues with having a game over screen if your capitol moves to a temple, or kingdoms/empires randomly turning into theocracies aka the ERE if the Emperor revokes the orthodox patriarchy.

3. I assume you will still get the wrong holding type negatives but will be useful for tribals who are going to transition.
 
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That is some very nice polish you guys are doing
 
That is some very nice polish you guys are doing
It is when you think about the scale of the game, however I love the fact they've been working on it for 3 years now and they are constantly putting out new things and refining other things. By the final build/version this game will be grand, very grand. And will be enjoyable for years to come. If a game is still fun after 10 years, then truly you'll know it's a great game.
 
I'm sorry anglosaxons can now also form the kingdom of saxony? Does this mean it can be formed in start dates where it does not exist? Or was there a limit that said that if the kingdom was ever destroyed only characters of saxon culture could reform it?
 
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I would also request the truce terms is put to 5 years universally and not just for pagans, 10 year truce times pretty much keep me from playing non pagans.
 
THANKS!! One question: How does changing the capital holding change the bonuses you should be getting to your armies / retinues? I think you stated previously that retinues should be getting the bonuses from your capital holding, but if that's changed to a Bishopric/Town, wouldn't that mean you get no bonuses whatsoever?

There no retinue are linked to the capital, they based on number of barony that your are part of your realm, your title level affect how much each of these give and whatever building that give bonus to it in your demesne, only castle, trade-post and patrician manor have such building.
 
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He's usually still located at Roma since that's the defined capital for the landless Papal States title.

Other landless leaders would be located at the holding defined as the title capital.
 
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Wonderful changes! Good work!
 
And like Doomdark did last week I'll finish up with some random snippets from our huge Changelog

- Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned

- You'll no longer try to talk to your dead children when you have the family focus.

- Paranoid parents should no longer worry about potential plots against dead children. (That's one *serious* degree of paranoia isn't it ?)

- Lovers in prison can no longer get impregnated normally

Awww...no more seances to try to talk to poor little Charlotte who passed away in a recent plague ?

No more prison love ? Say it isn't so Doomdark !!! (cue PLEASE, MISTER JAILER song from "Crybaby")
 
I like the new changes and be able to play as a church is very nice. government type changes are nice too. keep up the good work you guys. I look forward to seeing all these changes.