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So that time of the week again and its time for me to make something up to write about. Today I decided to talk about regions and forts, two new concepts in Crusader Kings II.

First, regions isn't something that is going to affect you directly but it works somewhat like how it have done in the Europa Universalis Games. It's an area on the map that denotes a region with a name and it's mostly used to improve on our localization of things, such as hunting for tigers in India or hunting a deer in western Europe. So no longer will you find Tigers in the woods of Poland if you manage to move your capital of your Indian Empire out of the subcontinent. You can see these regions by opening up a province and click on the new region icon to get an outline of the region. It's also possible to search for regions in the old title finder.

ck2_11.jpg


Next is a gameplay feature you will actually interact a bit more actively in. It's called forts which is an additional type of holding you can build in provinces next to the normal ones and trade posts. Because of this we had to extend the province view with a window you can open and close which will show "extra holding slots" which will contain the trade post and fort slots. The fort can be built anywhere from your own territory even enemy provinces that you have under your control. Their biggest advantage is that they are fortifications that you can build up really fast and very cheaply. The main point of them being to let you build up a region as your march towards a big neighbor which will let you slow down their advance but at the same time let you set up forward positions in the enemy territory.

ck2_12.jpg


They do have some added bonuses though beyond that, for instance in Tribal land where you have the homeland attrition bonus, that bonus will be removed from the province as long as you have a fort there to supply your troops with. There is also a feature for the forts that is too related to the expansion so I can't delve into that any deeper.


And again here's some more random changelogs
- Fixed crash when a war is invalidated because of no defender
- Fixed the "hostile against everyone" bug
- Fixed bug where the AI would keep their units attached to characters they no longer participate in a war with.
- Added alert for having high prio minor titles available to grant.
- Fixed various provinces in India that had no rulers scripted for some start dates.
- Monks and other people living in celibacy will no longer try to arrange stealth marriages if ruled by a patrician.
- Defensive religions now properly also give defensive modifiers for Camel Cavalry and Elephants.
 
I'm not really seeing the point of forts then...
Maybe the next Dev diary will reveal more...
 
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(also sad to see "west african region" - hints that west africa wasn't changed :()

Why would that mean no changes in West Africa? If, say, they added a few provinces there, they'd still be under a West African region, no? Not that I'm saying I think this means there will be improvements to the West African provinces like what they dif with east Africa in ROI - I think it's unlikely regardless, but this doesn't prove anything either way in my opinion.
 
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Don't care about any of that.

However... can additional types of extra holdings now be added? Because I still have dreams of internal trade routes and landless playable clergy.
 
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The fort feature looks like one of those "proof of the pudding is in the eating" things, but regions sound great. It'll allow modders to do some amazing things I imagine.
 
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Someone has probably said this already, but please put in an option to destroy holdings.
It should be expensive and take time (at least 5 years), but it should be possible.

Or make holdings convertible, which should also be expensive and take time.
 
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I got very excited about Zone-of-Control rules for forts until Groogy shot it down.

The only thing that will fix that it confirmation of Myths, Legends, and Fantasies DLC so I can play werewolf prince.
 
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Don't forget gavelkind, Paradox, there's still time to fix gavelkind.
Gavelkind needs fixing? It's how thing were back then. If nothing else it should be better at killing realms.
 
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In my opinion, this is the best thing we will release, and I loved Rajas Of India and The Old Gods a lot.

All I can think reading this thread is how fun it must be to be Groogy, taunting and baiting us all. ;)

This bodes well though. Those are my two faves too, for adding so much diversity to the play.
 
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Awesome DD. CK2 is a truly the epic game of all strategy game time. I was just getting the hang of the WoL DLC and now... FORTS!

so what can the forts do related to a possible CK2 DLC ?
probably a military change. Maybe something related to retinues ?

As mentioned elsewhere - It has to be crusaders and traders doesn't it? Put the forts on the same tab as the trade stops seems a fairly obvious hint. I don't think we'll see China, but why not watch Marco Polo disappear over the horizon from the balcony of our shiny new fort? The overland trade routes eastward presumably needed that protection...

And/or perhaps there's a knights templar money-lending theme at play. For extra points, how about an event chain where the pope asks a french king to investigate the templars for corruption: the greater the crusader riches, the lower the MTTH for an arrest? And/or merge with other Orders at the behest of the pope?

If this stuff is even partly simulated in this DLC, it will be fundamental to the collection for anyone who still relishes the actual 'crusader kings' theme.

Special request: - assuming the above is on target, please, please ensure the forts are not necessarily be destroyed upon peace etc. It would make more sense if it took resources to actually leave no stone upon a stone, ie province owner had to attack the forts. I wonder what the history is, for the average fort of the times?


PS: it is just the teensiest thing but i would LOVE for official keyboard shortcuts to include "control F" for "find titles" (esp with this new regions thing). I think i would use that feature oh about a 1000 times more.

PPS: even smaller request... used to be able to right-click a portrait within a marriage proposal and a couple of buttons would spring up... please bring it back!
 
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- Fixed the "hostile against everyone" bug

Yeah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
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Reasonable, but what are the rules in regards to that? if you just give 3 sons baronies and 1 son 2 kingdoms, a duchy, and 3 counties where exactly is the downside to gavelkind?

The children should still get similiar parts ;) If you have 3 sons and three kingdoms for exemple every son has to get one kingdom. I neversaid you should freely choose.
 
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The children should still get similiar parts ;) If you have 3 sons and three kingdoms for exemple every son has to get one kingdom. I neversaid you should freely choose.
Doesn't it already do that though? although I personally think its dumb that each will get a county of yours is they can even if they are all in the same duchy