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It's time for the weekly dev diary and this time it's a biggie, as we proudly announce Horse Lords, the new Crusader Kings II expansion! So what makes the proud rulers of the endless steppes unique? Well, in short, their relative lack of permanent settlements. This expansion gives the nomadic peoples of the steppes a unique type of gameplay which is not centered around Castles, Temples and Cities at all. Playing as a Nomad, you are allowed to conquer and even own normal Holdings, but they are worth little to you except as vassal cash cows. What you really care about is more grazing land for your sheep and horses. Thus, nomad hordes simply have a total population, which grows relative to how many empty Holding slots exist in your provinces (steppe provinces are best, but some other terrain types are also acceptable).

Crusader Kings II - Nomad Population.jpg


A large fraction of your total Population counts as your Manpower, which is used to raise your regiments (much like the Retinue system.) Of course, if all your fighting men are dead, it will be a while before your Manpower replenishes! War on the steppes is fast and fluid; you only occupy an empty province for as long as one of your armies is standing there, or if you build a fort there to lock it down... and even then, you do not get much war score from the open wastes.

Crusader Kings II - The Empty Steppe.jpg


This brings us to the one Holding that actually means a lot to the hordes; their capital. Each nomad clan can only one of this special holding type, but there are more upgrades for it than any of the regular types, and these improvements have more unique effects too... To really defeat a nomad horde, you need to occupy their capital (or decisively beat them in battle, of course.) However, Nomads are allowed to move their capital around often; and that means they actually pull up stakes, 'buildings' and all, and move the whole thing to another location!

Crusader Kings II - Raising Hordes.jpg


Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle. Naturally, nomads can choose to settle on a more permanent basis, by completely switching over to a Feudal, Tribal or Republican lifestyle. This is done by special decision, reminiscent of how Tribes work.

Now, as the astute among you might have wondered, Crusader Kings is largely about managing your turbulent vassals, so what replaces that important gameplay aspect for the Nomads? The answer to that, my friends, is the Clans, and that will be the subject of next week's dev diary! Until then...


Khaaaan.jpg
 
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Just looking at the military units, the hordes are going to be incredibly powerful since they can have pure calvary armies, I wonder if other government types are going to get their military overhauled as I don't know how they are going to be able to stop the Hordes.

A variety of 13th-century counts, dukes, kings and assorted military leaders were once wondering exactly this same thing. Please keep in mind the only thing keeping us from all speaking Mongolian now is the Khan falling off his horse at the right moment.

At least we can now expect their doomstacks to be subject to attrition, amirite?

--Khanwulf
 
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If they are a different culture, no

But! But! Can you subjugate other tribals as subordinate vassals? Not as clans using the clan mechanic. I think this is the best approximation at the moment of the confederations that the nomads used, though not really since the confederations were structured specifically in order to divide tribute money.

These confederations were a main reason the nomads could threaten the Roman empire so much: they worked across what CK2 defines as culture, and generated vast forces that the emperors chose to buy off. And, as a result of such tribute treaties, often enlisted as allies.

--Khanwulf
 
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So if the steppes are going to be totally without holdings, that pretty much eliminates any reason for feudal states to blob up into them, right? No more Central Asian Byzantium, they actually have to fight to get back the lost Roman lands.
 
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I feel kinda bad that this was announced imminently after Fallout 4, I need to contain my excitement. Two major announcements for two amazing games in one day! What am I supposed to do now?
 
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So if the steppes are going to be totally without holdings, that pretty much eliminates any reason for feudal states to blob up into them, right? No more Central Asian Byzantium, they actually have to fight to get back the lost Roman lands.
Or at least it will cost them much, since I suppose they will have to manually build holdings on these provinces for them to become any profitable.
 
A variety of 13th-century counts, dukes, kings and assorted military leaders were once wondering exactly this same thing. Please keep in mind the only thing keeping us from all speaking Mongolian now is the Khan falling off his horse at the right moment.
Nothing's keeping you from learning mongolian regardless. :p
 
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A variety of 13th-century counts, dukes, kings and assorted military leaders were once wondering exactly this same thing. Please keep in mind the only thing keeping us from all speaking Mongolian now is the Khan falling off his horse at the right moment.

At least we can now expect their doomstacks to be subject to attrition, amirite?

--Khanwulf
First of we wouldn't speak mongolian, notice how no one else they conquered ended up doing that.
Secondly it's kind of meaningless to discuss what might have happened to many unknown variables.
 
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Any chance we get Manichean and Nestorian fleshed out now, since there were historically hordes that adhered to both?

Also, in the spirit of Eurovision just passed, can we get the achievement "Dschinghis Khan" for conquering de jure Germany as the Mongols?
The achievement should be called "Hey Reiter, ho Reiter!" :D

For those who have no idea what we're talking about: It's a reference to the German band "Dschingis Khan" and their hit song of the same name.
 
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Secondly it's kind of meaningless to discuss what might have happened to many unknown variables.
What? With this point of view to history and the world in general we would still be stuck without the possibility of making a fire. The base is to look at what if scenarios and possibilities, not lock down yourself in false assumptions. Of course alt-history should be discussed!
 
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The achievement should be called "Hey Reiter, ho Reiter!" :D

For those who have no idea what we're talking about: It's a reference to the German band "Dschingis Khan" and their hit song of the same name.

Yeah... And the archievement should be: 'impregnate seven women in one night'.

(Because in the song they sing also how he made seven children in one night ;) )
 
I would hope so - Tributary kings, etc. seems sort of common in this era - creates an alliance, the tributary state pays money, troops and/or princesses, etc. but retains internal sovereignty (i.e., can't be thrown in jail, have laws changed, titles revoked or deposed without a war) - also might not require the tributary power to be of lower rank and probably wouldn't count again vassal limits. Also very likely to declare independence upon death of the tribute receiver and has to be reimposed every generation. It might do very well at covering places like Spain where tributary rulers of a another religion were a somewhat common arrangement - but vassalage was not.
Right. That's sort of what I was hoping for. Seems like something the ERE would do.
 
I do have one rather large concern, how moddable will all this be? How much access are we going to get to these new mechanics? Will it be like retinue's where we can define our own armies, or will ultimately, will it be like the republic where most of it only works as it is?
 
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Well the thing is that the feudal system isn't that diffrent from a tribute system in itself. The feudal lords supplied levies more than taxes but the diffrence isn't all that big. It certainly wasn't as organised as it seems in game.
I understand, but I think the two being distinct relationships would be rather interesting. See again the example I used in the first post. Like a tributary doesn't have follow the laws of its liege, and couldn't be arrested but still pays the liege a small tax for protection.
 
Fantastic dev diary. I can't wait to play (and destroy) the improved Hordes.