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Greetings, fellow gamers! Today's Horse Lords dev diary is about Tributary states, Succession in Nomad realms and Dynamic Mercenaries... but let us start with Tributary states!

The Crusader Kings vassalage system has served us fairly well, but in our design discussions, we often return to the problem of "degree"; that is, what are the terms of the contract, exactly? How tight should the contract be in non-Feudal realms, etc. Various improvements have been suggested, such as a "vassalage strength" value (a bit similar to Crown Authority, but for each vassal.) However, most of these ideas stumble on their complexity and the required amount of micro-management. When we were talking about the Nomads of the steppes, though, we really needed a looser type of subordination than outright vassalage. That is why we decided to introduce the concept of Tributaries (which we originally conceived of as a Nomad-only power, but soon chose to make available to all rulers as long as you have the expansion.)

Crusader Kings II - Tributaries.jpg


In Horse Lords, there are two new Casus Bellis related to Tributaries; "Make Tributary" and "Free Tributary" (doing exactly what they sound like.) On the map, the names of Tributary states are no longer shown, though they retain their own colors in the Realms map mode. Tributaries pay a monthly tax to their suzerain and cannot refuse the suzerain's call to wars. However, the suzerain is also expected to protect their tributaries. Apart from this, tributaries are still autonomous. A tributary can only have one suzerain (though the suzerain can be a regular vassal of another ruler's.) The tributary status ends on the death of either ruler, and tributaries can declare wars to free themselves, of course...

Now, let us return to the steppes and talk a bit about their unique form of succession... In reality, this was a complex matter that could be represented in many different ways, but since we already have various elective forms of succession, we decided to make it a bit less direct and more distinct (and no, it is not the horrible Ultimogeniture.:)) In short, among Nomads, the most prestigious son or brother inherits. Minors can inherit Clan rule, but not the tribal Khaganate. Prestige, you say? But isn't that a bit boring? Yes, the player should get some control over the choice of heir. That's why we are introducing the concept of Dynamic Mercenaries.

Crusader Kings II - Make me Proud.jpg


What you do, as a Nomad ruler, is send out your most promising sons and brothers to prove their mettle in the wide world. They will then take some of your Manpower and appear as a Mercenary Band, available for hire by rulers in the general region. As they earn money, the size of their regiment will increase. There are various new events for them as they experience adventures in the court of their employer, on distant battlefields, etc. You will receive notifications about the more significant escapades, and if you happen to be their employer, you are also likely to get some fascinating interactions. In general, dynamic mercenaries tend to increase their skills and gain Prestige, but it is, of course, also a dangerous life... The idea is to foster a strong heir by letting them prove their worth and gain enough Prestige to succeed you.

Crusader Kings II - Dynamic Mercs.jpg


The system with dynamic mercenaries is currently locked to Nomads only, but it is very easy to mod and we are likely to expand on it in future expansions. That's all for now folks. Next week; the Silk Road and Raiding Adventurers!
 
In 500s, the Northern Wei was an empire that is both a tribal confederacy and a celestial empire. I did not mean the entirety of china. Just the North. in 900, the kitan ruled it. in 1100, the Jin dynasty which also was a tribal confederacy of Nomads coming from North Korea. To stop Genghis Khan, the Jin fielded 600000 tribal warriors against the Mongol. in 1300 the Mongol ruled the entirety of china. So Northern china was not like the rest of the country. Imperial tribal law an interesting addition, isn't it?
 
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It would be good if the concept of normal mercenaries is abolished and dynamic mercenaries is expanded over entire map.

Not all historical mercenaries were like that... Catalan Company for exemple fit very well into the current mercenary system.
 
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I know this could get it's own post, but why the captains of Muslim mercenaries, like the Mamluks, have astounding negative prestige? Just because they can't marry they lose more prestige than they could get leading a mercenary band, this should be corrected.
 
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I know this could get it's own post, but why the captains of Muslim mercenaries, like the Mamluks, have astounding negative prestige? Just because they can't marry they lose more prestige than they could get leading a mercenary band, this should be corrected.

This could also screw the merc/prestige mechanic for Hordes who convert to Islam (which many did). Good catch, it needs to be addressed.
 
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Looking at that minimap is really depressing. The map is way too big now. 1.0 map with all extra features would have been ideal.

Eh, I have reservations about India but the additions to African and Persia were needed. A bit more added to Central Asia isn't going to hurt that much.
 
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If they've got the Silk Road, let's bring on the Sogdians as a new culture!
While I do want Sogdian as a new culture, all the Sogdian provinces are in the game right now. Here's hoping that Paradox do a halfway decent rework of the cultures in the region.
 
Prestige sounds wonderful. Why not make it the determiner of the number of warriors that will be ready to follow you? The same for the Norse. After all both the nomads and the Viking were free people who followed the person they believe deserve it. The Nomads of North Africa played important roles in succession wars. Even when the land they roam in is invaded let them choose with whom to side based on prestige or piety.
 
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I know this could get it's own post, but why the captains of Muslim mercenaries, like the Mamluks, have astounding negative prestige? Just because they can't marry they lose more prestige than they could get leading a mercenary band, this should be corrected.

Perhaps a very important oversight on their part. It will most definitely need to be addressed at some point.
 
While I'm interested in playing with these new features as a nomad, they sound like they'd fit right in with the unreformed tribal pagans, particularly with the new succession system and tributaries. Sounds like an area read for modding
 
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Raiding adventurers next you say? :) that will be an interesting one for me especially. Strangely enough, I prefer to chase those raiders off rather than doing some of it myself.

For example, does this mean playing as Charlmagne in France from 769, that there could be a good chance of me getting raided by the Tengri Magyars from hungary now? like they did historically?

Raiding adventurers would actually make more sense for cultures like the norse in witch the sons will take some loyal followers and set off for plunder and riches , upon succsession people will often follow the same man who led them to glory in youth.
 
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Prestige sounds wonderful. Why not make it the determiner of the number of warriors that will be ready to follow you? The same for the Norse. After all both the nomads and the Viking were free people who followed the person they believe deserve it. The Nomads of North Africa played important roles in succession wars. Even when the land they roam in is invaded let them choose with whom to side based on prestige or piety.

This would be cool for all tribals tbh.
 
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Not all historical mercenaries were like that... Catalan Company for exemple fit very well into the current mercenary system.

Actually the Catalan Company started kind of like the way Doomdark describes the new Dynamic mercernaries in the DD. Roger de Flor was the driving force behind its establishment. He used his personal fortune from a lifetime of warfare and piracy to hire unemployed Catalan Almogavers after the Peace of Caltabellotta to fight for him. They then offered their service to the Byzantine Emperor and started the chain of events that ended with them capturing the Duchy of Athens.
 
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The idea of your sons doing more stuff is way overdue, part of the problem with elective gavelkind is that it doesn't play how it feels intended to. Have a ton of kids then have bunch die in battle and the strongest couple end up inheriting creating a strong core kingdom and with good allies. As of now the best way to play it is to divorce your wife and set aside concubines as soon as your first heir is born. Between mercs and raiding adventures tribals and nomads should play more organically.
 
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Actually the Catalan Company started kind of like the way Doomdark describes the new Dynamic mercernaries in the DD. Roger de Flor was the driving force behind its establishment. He used his personal fortune from a lifetime of warfare and piracy to hire unemployed Catalan Almogavers after the Peace of Caltabellotta to fight for him. They then offered their service to the Byzantine Emperor and started the chain of events that ended with them capturing the Duchy of Athens.

Wouldn't it be an interesting mechanic if mercenaries could incorporate other mercenaries into their company?
 
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One issue I have is that dynamic company is pathetically small, so small that there is little point for a player to actually use them.
 
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