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First Lieutenant
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Sep 15, 2007
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Another question.

Is there a command line/effect that adds a certain character (from the history files) to the game?

I want to create an event which has the following effect: X Barca appears in Carthage.

How do I proceed? Can I do that?

Sorry if my questions sound rather simplistic, I'm still learning my trade.

Thanks in advance!
 
On a related note

Is there a trigger that works on a specific character (other then some kind of title/trait workaround)? and.....
Is there an effect to make a character defect from one country to another.

ie. An event is triggered on user made character that is controlled by AI and he defects to the players country?
 
On a related note

Is there a trigger that works on a specific character (other then some kind of title/trait workaround)? and.....
Is there an effect to make a character defect from one country to another.

ie. An event is triggered on user made character that is controlled by AI and he defects to the players country?


Not to my knowledge, you would have to use a workaround (flag, title) and then use:
Code:
move_character = XXX (country tag)

or

Code:
employer_country = XXX (country tag)
 
Not to my knowledge, you would have to use a workaround (flag, title) and then use:
Code:
move_character = XXX (country tag)

or

Code:
employer_country = XXX (country tag)
Sorted
I used a title to "mark" my characters and used the "move_character = XXX"
Took a couple of days to suss out how to give a title to a charactor in the history files.:wacko:
Also had some trouble with the "any_country" switch, apparently it works for effects but not triggers.

Anyways
Thanks for your help, I now have charactors that will always be around, whatever country I play.

BTW. I tried using a custom trait, but lots of other characters seemed to pick it up from nowhere.
Are traits dished out at random at game start or something? ie not just by event or history, but actually assigned by some other method. (not that it matters now but still curious)
 
Last edited:
Sorted
I used a title to "mark" my characters and used the "move_character = XXX"
Took a couple of days to suss out how to give a title to a charactor in the history files.:wacko:
Also had some trouble with the "any_country" switch, apparently it works for effects but not triggers.

Anyways
Thanks for your help, I now have charactors that will always be around, whatever country I play.

Thats ok. That makes two of us who have spent hours trying to figure these things out. :D You can also make titles inheritable quite easily, have a look in Balkans Mod or Epigoni Mod under the family titles I developed.

BTW. I tried using a custom trait, but lots of other characters seemed to pick it up from nowhere.
Are traits dished out at random at game start or something? ie not just by event or history, but actually assigned by some other method. (not that it matters now but still curious)

Yes, I am sure traits are given out randomly. That why when trying to create eunuchs I had to create an "offset" trait called "fertile" to battle against the "infertile" trait originally designed for eunuchs.