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Jensthemens

Second Lieutenant
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Nov 23, 2008
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Werewolf LXXVI: Schools Out

There are is a test comming up at school which you don't get a grade on so who cares if you take it or not you think.
But there are those who care, the students with school morale. And they will do anything to make everyone take it.

THE RULES


The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Nightly orders are handled in the following order:


1. Sorcerer
2. Seer
3. Priest
4. Hunter
5. Guardian Angel
6. Doctor
7. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all), no matter how many werewolves or werewolf packs there are.
8. Witness

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferabbly at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 22:00 CEST (21:00 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:59 will count while posts submitted 22:00 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Forged Private Messages (PMs) are allowed.

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Quoting or forging PMs from the GM is also considered bad style but is allowed even in the thread. If you do this be aware that I might refuse to confirm the PM or even flat out deny the content of the PM (if that happens to please me at the time).

Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

THE ROLES


Ordinary School Kid (Villager): A normal school kid that just don’t want to take the upcoming test. No special abilities.

The Kids with morale (Werewolf):Will try and bring one ordinary school kid infront of the principal each night and make them confess their plans for not participating in the test.

Bully (Seer): May scan one person per night to see if he is a Infiltrator or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Locker opener (Priest): May scan one person each night to see if he is a Seer, a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

Teacher (Sorcerer): Works with the Infiltrators and wins if the Infiltrators win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice, a lover or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.

Apprentice : Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role.

Pack-Mother (Guardian Angel): May protect one person against a Infiltrator attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

The guy that sells fake puke (Doctor): May protect one person each night. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. A doctor can never protect himself but has a 33% chance of saving himself in case of an attack.

Older brother (Hunter): Can help the ordinary school kids by beating up or bully them until they cry and run home. If the Hunter is attacked by Infiltrators at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking Infiltrators. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking Infiltrator).

Double Agent (Cultist): Works with the Infiltators, and wins if the Infiltrators win. Learns the identity of a Infiltrator master at game start but the Infiltrators do not know their identity in turn. Cultists can be pack specific and the cultists, sorcerer and Infiltrators will be given more detailed information.

Hall Monitor (Witness): Once per game, the Witness may try to see the nightly attack. Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not.

THE TRAITS


Student Council Leader(Leader): May declare that the victim of a lynching will not be lynched, and pick another character to be lynched instead. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time.

Second in command: Will become the Leader if the current Leader is used up (eg killed or has leaderlynched a goodie)]. There will be no more than one Second in command at game start.

Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.

Brutal: If lynched, has the power to immediately kill one person before being subdued.

Weak (Cursed): This guy actually have a morale, but are to afraid to show it before he faces the principal. If a Cursed person is brought before the principal, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Infiltrator. Seer, Priest, Guardian Angel and Doctor can not be cursed. A cursed apprentice that turns into a werewolf loses his apprenticehood. A cursed apprentice that succeeds his master loses his curse.

Strong Kid (Blessed): An exceptionally strong kid, this ones hearthy physique allow it to survive double the punishment a normal kid can take. A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed.

Security Freak (Spiritually Attuned): A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role and if they do a 25% chance to learn of the actual person.



Player list​
  1. Lord Strange as Harry "Not a wizard, honest" Potter
  2. walrus the cursed apprentice was lynched day 1
  3. joebthegreat the cultist of the ΨΦΓ pack was hunted night 2
  4. the_hdk as Zac Effron
  5. jonti-h
  6. hax as Terminator
  7. Okyriosy the wolf from the ΞΣΩ pack was hunted Night 1
  8. marty99 as Draco Malfoy
  9. jonlucero
  10. OrangeYoshi the witness was hunted night 3
  11. snoopdogg
  12. Kriszo
  13. Yakman
  14. EUROO7
  15. Ciryandor the cursed villager was lynched day 1
  16. Jester180
  17. hebelecan the seer was lynched day 3
  18. von Loch Ness
  19. Lemeard
  20. Raczynski
  21. dublish
  22. jerard
  23. rexodia48 the leader was lynched day 2
  24. sbr
  25. Rysz the blessed and cursed villager was lynched day 1
  26. Slinky

Subs​
  1. Jamie550
  2. Ciryandor
  3. walrus
  4. OrangeYoshi
 
Last edited:
In.
 
Oooh, a school setting! IN

Can I roleplay as this guy?

2826534.gif
 
In like sin
 
meaning? ethical?

Hmm, a guy who doesn't know the meaning of "moral". You'll go far in WW :)

I am kidding, yes it means ethical.