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Ankios, actually if the mod works for Arma it should work for AoD too. BUT with AoD you have tons of interesting features and additional modding possibilities...so it may be worth it to move on AoD, maybe once the first version is complete?

I will try with arma and report if its compatible. :D

You do have access to the beta version of AoD ? Great for you man ! And the mod works with it I would be delighted :) a lot less to work on !!! :D

But if the things to change are not numerous, I think I will try to do it for both games... I don't plan to have more than one beta version per month, with enough work to finish it in ten month (that is my current goal). So for those who play AoD right when it will be released (like me :) ) I think it is worth doing both in the same time !!!
 
Time for work !

And of course it is only for me :)

I should have more time to continue developpment this week.

What would you see worked on for the second beta version ? Three subjects that I plan to work on quickly. On those three subject I would like to know what you wish to see in first :

More historical events ? Or more game mechanicals to be clear, 1) do you prefer to see more events or 2) mechanicals like oil as food and supply as ammunitions ? (which one is the more important in your opinion ?)

War on land, or war into the Oceans ? What do you want me to work on for the next beta ? 1) To improve the war mechanisms on the US soil? (if so in which way ? What do you see as urgent to modify ?) 2) Or do you prefer to see navies and the war in the Atlantic ocean ? (which means early work for me to implement the idea of the "Anaconda plan" and fights from the CSA to break US fleets).

Third nations : which one do you want to see for now ? I do not plan to put more than one other country in the game for now. That means I won't create for now events that will permit to this country to go to war. If there is only one, it will be a really huge help for one side, that would not permit to test the mod properly. However I think it begins to be important to clearly watch the entire war without being on one side. So, which one do you want to see with early work ? (Between Canada, Spain (with Cuba), Mexico only for now).

Thanks for you answers ! And if you have one particular wish, don't hesitate to propose it !
 
1. I'd love to see many events, they give historical flavour to the game. I prefer event heavy game over pure gameplay.

2. Land battles should be main goal of your mod, but naval fighting seems to be nice idea. I think you should improve land fighting first and include sea part after adding more nations to game. For example, I don't think that CSA fleet could be match to USN. Southern fleet use strategy of blocade breaking, attacking convoys, raiding ports,... But when Brits come to aid, CSA navy could cooperate with royal navy against Northern navy. I think it is not realistic to make Southern navy to strong.

3. Third nations: British Canada certainly, good idea would be Mexico too.

Good luck!
 
Ok so

1) more events with actual impact on the game for the next beta

2) Land war, linked to new events (one example of my ideas : when the CSA is losing the war, R.E. Lee chose to propose freedom to slaves if they join the CSA army. This event will be possible to accept, with new troops and more manpower for the CSA). I also have to successfully build troops on the field through events.

3) British canada or Mexico. I think Mexico will be my first choice... But I'm not sure right now.
 
Remember that Mexico would be in the middle of a war with France. France may very well use Mexico as a jumping off point to enter the War if they feel they could gain from it.

That's a very good point. I didn't thought about it before but you're right this is a war I should definitely put in the game.
 
I did a little, but I didn't really liked it actually... That's the reason why I'm working on this mod ;) but do you have specific examples ?

You are right, thsis game could bring lots of ideas... Maybe I'll redownload the demo to see ideas that could be usefull.
 
Hm I just started to play. Didn't like it, too, at the beginning, but I'm getting into it ;)
I find exspecially the organisation of the troops interesting, but most of it isn't possible in HoI (e.g. chain of command). I think in future releases you should try to implement a new army system. Wasn't it Fernando Torres who tried to do something like that? Not building divisions but maybe brigades that you can group together to divisions. This would fit the time much better I think. In this way you could bring famous units like the Iron-Brigade into the game (e.g. per events) or something simple like ehm "2nd Pennsylvania" ;)

In ACW there are also the Foreign Intervention Points. If they are high enough, there is a hughe chance for France or England to join the war on CSA side. This could be handled with events. Not sure about it, but something like "If City X falls UK has the chance to go to war".

I'll inform you if I got more "inspiration".
 
does everyone think that mexico should have teritorial claims on the confederates? it could be a reason for them to get invloved.

also it think it would be best if other powers were given periodic troops like " british troops land in canada" and the get some infantry, or something like taht cause there gonna be under powered if they can only use canada for ic and way overpowered if they can use their homelands.

anyone got anythoughts on spain given that it owned cuba and such.

best ship of the civil war

http://en.wikipedia.org/wiki/CSS_Virginia

only confederate submarine of the war

http://en.wikipedia.org/wiki/H._L._Hunley_(submarine)

oh yeah and a map of the states and their loyalties (start of the war)

american_civil_war_map.jpg


border states supported slavery and the union
 
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Thinking about this mod I realize that there are still MANY development decisions that need be taken. There is still much research to be done for leaders etc. And I fear there have to be lots of complex event chains to simulate the ACW properly.

We need something for the simulation of the states. I think it's not finally decided how to deel with it, play e.g. CSA as one nation or the memberstates seperated from another. Ankios, if you keep the Union and the Confederaed as one big state, we need event chains for simulating the memberstates I think. Especially the border states are important. What if they got invaded or there capitols captured? how reacts the population? and lots more stuff.
Would be easier with seperated states, but then again the army management would be getting complicated.

But maybe you should keep the game much simpler for the first version ;) Just CSA against Union, some flavour events, some special events for foreign intervention, correct leaders, division names, etc. That souldn be that hard.
 
my idea was to have each state puppeted to which ever faction csa or usa and have the factions without territories but has military control over the states armies. however i accept it would make army building almost impossable.
 
my idea was to have each state puppeted to which ever faction csa or usa and have the factions without territories but has military control over the states armies. however i accept it would make army building almost impossable.

Well Army Building was kinda 'impossible' in a sense. None of the CSA states would give men to the army because 'State's Rights!' and in the North allot of States said "Anyone but me.". [/over generalization]
 
What will be added in the next beta release

(January 7, 2010) EDIT in red : what will be done eventually in this next beta version that is different from what I planned to do.

1) Events : two kind of events will be implemented. In both cases, I don"t think everything will be done for the next beta because both kind of events are REALLY important and will change entirely the way you play the mod :

- Events without CSA attack on Fort Sumpter : one event that must bring one very difficult choice is the CSA decision to attack fort sumter. As bobtdwarf told me a while ago, it is not possible to let this simple choice "war or peace with CSA independance". To not attack fort sumter would have had serious political backclash in the CSA, and would not entirely have prevented war, as President Lincoln pushed decisions that imposed the CSA to go to war. I don't want ahistorical decisions to be as clear as "take the historical decision or die" if you see what I mean. This choice must be a real choice for the player. basically, it will be : 1) go to war right now 2) have more time to prepare for war but be ready to face political consequences for that.

All the events I wanted to implement won't be there as I still have this huge and stupid problem : why does my commands that needs provinces ID don't work ? that just sounds plain stupid to me but it is a huge problem.

- Events during the war : those will be the first events not attached to specific dates. For this beta, I will focus on consequences of conquests, and in particular the consequences of the US conquest of CSA territories, with important historical events that happened and ruined the south for years. In short : to plunder and burn or not plunder and burn ?

Here the problem is even bigger : I just can't create them as events during the war are linked to the way the war is going. And the best (and mostly only) way to measure that is through conquests. So I may not be able to have those events working for the next beta. At least, today, I just don't know how to put them in the game... I'm pretty pissed off by that.

Like for the decision of war on Fort Sumter, those events must be a real choice for the player. If it is not, the player will simply take the best choice, not necessarily the historical one, and where is the strategy in that ?

Let's take an example : the burning of Atlanta. The Union player will have to choose between burning Atlanta or not. In both cases, the Union will gain something and receive a backclash from this decision.

Finally for this beta I will only work on consequences of the US conquest of Dixie territory, simply because it is historical and I have a good basis to work on. I hope to get ideas for the conquest of the Union territory by the CSA doing that, and it will be good basis to create those events in a future version.

2) Land war : this will be done mostly through the events I just talked about just before. You wanted events, you'll get them :D

Again, same problem : how to create those if I can't create events linked to conquests ? So I may begin to work on "oil as food" and "rare materials as Foreign intervention points" for the next beta... Just to keep you waiting until I deal with this...

3) I will also begin to implement Mexico. I will begin to create early events for this country but not much. Non US or CSA countries are for the moment less important.

Already done. I'm thinking maybe I will put more work on it as I am stuck with other features (Events with provinces ID still the same dammit !!!). So I have a little more time to work on that.

4) A HUGE surprise and shift in the development of this mod, that won't lower the expectations you should have for this mod. To the contrary, this shift will add something that I never talked about because I was not sure to wish to put it in the mod. I won't release any information about this before the next beta release, but I bet you will love this. However the thing that I might add is that will add some work to end the mod. Not a lot of work, but some work. And I must say every person who is interested in playing the US Civil War will probably be interested by this !

This will be done as I planned. Already a lot of work on it. I want at least basics of this to be ready for this next beta.

The next beta release should be around January 15th.
 
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Well Army Building was kinda 'impossible' in a sense. None of the CSA states would give men to the army because 'State's Rights!' and in the North allot of States said "Anyone but me.". [/over generalization]

Well, I will use your "generalization" to clearly answer why I won't create a simple alliance of states.

1) During the early civil war, a few hundreds of people were ready to fight as regulars. In 1865, more than three million Americans fought in the war, and 600,000 died. I won't create all those troops only through events because it would be extemely difficult and totally not fun.

2) How to bring the possibility of foreign intervention like lots of people asked me for if their is only an alliance of states ? It would mean the crushing of the Union or the Confederation in no time if France, Canada, Mexico or the UK decided to go to war against an alliance of states.

I totally understand why so much people would think this would be cool. It would certainly be. But not with HoI2 nor AoD nor HoI3. It would mean a specific game mecanism to do so.


Bodhisattvas said:
Thinking about this mod I realize that there are still MANY development decisions that need be taken. There is still much research to be done for leaders etc. And I fear there have to be lots of complex event chains to simulate the ACW properly.

We need something for the simulation of the states. I think it's not finally decided how to deel with it, play e.g. CSA as one nation or the memberstates seperated from another. Ankios, if you keep the Union and the Confederaed as one big state, we need event chains for simulating the memberstates I think. Especially the border states are important. What if they got invaded or there capitols captured? how reacts the population? and lots more stuff.
Would be easier with seperated states, but then again the army management would be getting complicated.

But maybe you should keep the game much simpler for the first version Just CSA against Union, some flavour events, some special events for foreign intervention, correct leaders, division names, etc. That souldn be that hard.

This post makes my sad... really sad... Because this was part of the first beta version !!! :( This is clearly not finished okay, still a lot of work to do on the satets, border states and all the others, but the basics are here !!! Isn't ? :( please tell me you felt that there were here !!!!

About the developpment of the mod you're right. there is still a lot of work to do. I don't event want to think about it :D I tried to put the basics for the mod, but I know I won't be able to finish it alone. Maybe it will soon be necessary to propose a "recruitment" thread/post for this mod ? :D



Hm I just started to play. Didn't like it, too, at the beginning, but I'm getting into it
I find exspecially the organisation of the troops interesting, but most of it isn't possible in HoI (e.g. chain of command). I think in future releases you should try to implement a new army system. Wasn't it Fernando Torres who tried to do something like that? Not building divisions but maybe brigades that you can group together to divisions. This would fit the time much better I think. In this way you could bring famous units like the Iron-Brigade into the game (e.g. per events) or something simple like ehm "2nd Pennsylvania"

In ACW there are also the Foreign Intervention Points. If they are high enough, there is a hughe chance for France or England to join the war on CSA side. This could be handled with events. Not sure about it, but something like "If City X falls UK has the chance to go to war".

I'll inform you if I got more "inspiration".

Those are interesting ideas. Clearly this game can bring some good ones. Don't hesitate to propose. However, I don't see how I can change the way armies work. It would look like changing the basics of the game !!!

For foreign interventions, there is something to look about that. Actually, I had a thought about it : why not using ressources for that ? Making one ressource useless and impossible to product but through events. The ressource could be called "Foreign intervention points" :) and through choices the player can try to have enough intervention points. When one side got enough points, they can begin to receive ressources, weapons, troops, and eventually a real alliance with for example France who really get into the war against the Union. It also wouldn't be hard to create events that give some of those points when the player send money or get a sales deal ! My only fear is that if I use one ressource for that, it can be exchanged. But if it is not usefull, no AI country should want some...

Bad_Haggis : giving Mexico some claims on US and CSA territories is a great idea ! It will be done definitely, with borders from before the 1846 war.

About Spain, we talked about it in the past but it won't be for now. Spain is interesting for both sides, US and CSA, as there were some real talks about including Cuba as a State, especially a Slave State before the war. So it could be a way to make the game continue after the war.

The civil war will finish through events, with the conquest of important territories and enough destructions of the enemy army. So it may be concluded by the annexion of the South by the US, or the independance of the South accepted by the Union. In both cases, a war against Spain can be interesting for the side that won to include Cuba as a State.

And thanks for your links. And the map. However, does it mean you don't like the current map of the game ? :confused:

kovan09 : thanks for all your links, they will be usefull ;)
 
Oh i didn't want to make you sad ;) In fact, I had only time to play some months (in game) and that was short after the release. Hope I'll have some more days for the next release.
I think I agree with all your statements you made above. The Foreign Intervention would be realy cool! But what ressource could be sacrificed? No HoI2 installed here so I can't look what you have changed in 0.1. Energy should be changed to coal or something like this. You could seperate supplys in supplys (like food, ammunition, ...) and war materials (like weapons, uniforms, ... ). war materials could be used like rare materials and would be especially used for building troops. I could also imagine to keep rare materials or just change it to "Cotton". So oil would be left. I think it wasn't important enough to have an extra ressource tag. If oil had any impact on the war, it surely could be handled with supplys. was there anything that oil could be replaced with? If not, make Oil your Foreign Intervention.
But yeah, someone should tell us if there are any problems like the ressource trading.
 
Oh i didn't want to make you sad ;) In fact, I had only time to play some months (in game) and that was short after the release. Hope I'll have some more days for the next release.
I think I agree with all your statements you made above. The Foreign Intervention would be realy cool! But what ressource could be sacrificed? No HoI2 installed here so I can't look what you have changed in 0.1. Energy should be changed to coal or something like this. You could seperate supplys in supplys (like food, ammunition, ...) and war materials (like weapons, uniforms, ... ). war materials could be used like rare materials and would be especially used for building troops. I could also imagine to keep rare materials or just change it to "Cotton". So oil would be left. I think it wasn't important enough to have an extra ressource tag. If oil had any impact on the war, it surely could be handled with supplys. was there anything that oil could be replaced with? If not, make Oil your Foreign Intervention.
But yeah, someone should tell us if there are any problems like the ressource trading.

That was a joke !! :) don't worry I won't be sad because you don't test the mod you do what you want :)

I think oil is the most useless ressource as "oil". But I think that having it for food is important because it was harder to get some food in the XIXth century than during the WWII. In the vanilla HoI 2, food is represented through civilian goods, I think it is not enough for a Civil war game. One good example of the food importance is that at the beginning of the civil war, England had a very bad time about food. So they stopped buying cotton to the south and instead bought corn from the Union, which was really bad for the CSA and an incredible good news for the union.

Next to that, I tought about "rare materials". What were "rare materials" during the civil war ? No tanks, no planes, no oil raffinery, no nuclear plants to build ! No radioactive researchs, no "high level" chemistry (and clearly not important for the war !). So why having rare materials ? The only rare material was gold in a way, and in a way it is already represented with good old $$$. So I think to loose rare materials is clearly not important.