Well Army Building was kinda 'impossible' in a sense. None of the CSA states would give men to the army because 'State's Rights!' and in the North allot of States said "Anyone but me.". [/over generalization]
Well, I will use your "generalization" to clearly answer why I won't create a simple alliance of states.
1) During the early civil war, a few hundreds of people were ready to fight as regulars. In 1865, more than three million Americans fought in the war, and 600,000 died. I won't create all those troops only through events because it would be extemely difficult and totally not fun.
2) How to bring the possibility of foreign intervention like lots of people asked me for if their is only an alliance of states ? It would mean the crushing of the Union or the Confederation in no time if France, Canada, Mexico or the UK decided to go to war against an alliance of states.
I totally understand why so much people would think this would be cool. It would certainly be. But not with HoI2 nor AoD nor HoI3. It would mean a specific game mecanism to do so.
Bodhisattvas said:
Thinking about this mod I realize that there are still MANY development decisions that need be taken. There is still much research to be done for leaders etc. And I fear there have to be lots of complex event chains to simulate the ACW properly.
We need something for the simulation of the states. I think it's not finally decided how to deel with it, play e.g. CSA as one nation or the memberstates seperated from another. Ankios, if you keep the Union and the Confederaed as one big state, we need event chains for simulating the memberstates I think. Especially the border states are important. What if they got invaded or there capitols captured? how reacts the population? and lots more stuff.
Would be easier with seperated states, but then again the army management would be getting complicated.
But maybe you should keep the game much simpler for the first version Just CSA against Union, some flavour events, some special events for foreign intervention, correct leaders, division names, etc. That souldn be that hard.
This post makes my sad... really sad... Because this was part of the first beta version !!!

This is clearly not finished okay, still a lot of work to do on the satets, border states and all the others, but the basics are here !!! Isn't ?

please tell me you felt that there were here !!!!
About the developpment of the mod you're right. there is still a lot of work to do. I don't event want to think about it

I tried to put the basics for the mod, but I know I won't be able to finish it alone. Maybe it will soon be necessary to propose a "recruitment" thread/post for this mod ?
Hm I just started to play. Didn't like it, too, at the beginning, but I'm getting into it
I find exspecially the organisation of the troops interesting, but most of it isn't possible in HoI (e.g. chain of command). I think in future releases you should try to implement a new army system. Wasn't it Fernando Torres who tried to do something like that? Not building divisions but maybe brigades that you can group together to divisions. This would fit the time much better I think. In this way you could bring famous units like the Iron-Brigade into the game (e.g. per events) or something simple like ehm "2nd Pennsylvania"
In ACW there are also the Foreign Intervention Points. If they are high enough, there is a hughe chance for France or England to join the war on CSA side. This could be handled with events. Not sure about it, but something like "If City X falls UK has the chance to go to war".
I'll inform you if I got more "inspiration".
Those are interesting ideas. Clearly this game can bring some good ones. Don't hesitate to propose. However, I don't see how I can change the way armies work. It would look like changing the basics of the game !!!
For foreign interventions, there is something to look about that. Actually, I had a thought about it : why not using ressources for that ? Making one ressource useless and impossible to product but through events. The ressource could be called "Foreign intervention points"
and through choices the player can try to have enough intervention points. When one side got enough points, they can begin to receive ressources, weapons, troops, and eventually a real alliance with for example France who really get into the war against the Union. It also wouldn't be hard to create events that give some of those points when the player send money or get a sales deal ! My only fear is that if I use one ressource for that, it can be exchanged. But if it is not usefull, no AI country should want some...
Bad_Haggis : giving Mexico some claims on US and CSA territories is a great idea ! It will be done definitely, with borders from before the 1846 war.
About Spain, we talked about it in the past but it won't be for now. Spain is interesting for both sides, US and CSA, as there were some real talks about including Cuba as a State, especially a Slave State before the war. So it could be a way to make the game continue after the war.
The civil war will finish through events, with the conquest of important territories and enough destructions of the enemy army. So it may be concluded by the annexion of the South by the US, or the independance of the South accepted by the Union. In both cases, a war against Spain can be interesting for the side that won to include Cuba as a State.
And thanks for your links. And the map. However, does it mean you don't like the current map of the game ?
kovan09 : thanks for all your links, they will be usefull
