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then again, his vote count is wrong.

so.... might want to think about that a second time...

Hmn - *professor trelawney cap on* - Might you be so kind to point out when and where exactly, my spell of far seeing is flawed, my dear?

Hmmph.. *The Hat grumbled and there was a breathtaking silence*

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Surley, ....students, dwellers and facualty you know I have served you well.. Hmmph.
Nothing and noone in Hogwatch would be in their right place if it wasn't for me.. Eeeehhh.
Now I will encourage you to do the right thing and vote for your frien.. hmmmph.. Mr Hat.. Hmmph..

VOTE MR.HAT/PANDRAG for today and today only..

I will guide your steps from there..Hmmph..as I always have.

*The Hat hooverd to its resting place.*

*applauds* Good try, friend hat. But I'm afraid Calamity still takes the prize for me.
 
well, you didn't count my vote for one...
 
well, you didn't count my vote for one...

Right .. this method of going through posts by hand does have it's flaws doesn't it?
I'll see if I can dig that one up. Anything else?

BTW, my current count says it's a 4-way tie between EURO, Calamity, walrus, and me. But that's without accounting for Yakman, and who knows what else I missed :p
 
well, i usually use a small text document (notepad or whatever) that has a list of all the player's names in one window, and the forums in the other. both are in view on the screen at all times.

then, i start from the beginning, going post by post, cutting and pasting as I go. That way, everyone gets accounted for--both the voters and the non-voters, and it's possible to see any illicit ballots. it's not fool proof -- i made 2 gaffes when i GM'ed -- but it worked pretty well for me.
 
well, one was a preliminary count and the other was a final count that didn't impact who was actually lynched, so it wasn't a game changer.
 
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WWL CVX: Doom of the WereYak, Part Two: Kabool, 850

It is the year 850, and everywhere, the Faith of the One God is triumphant. But to the East, in the high deserts and forbidding mountains, there lurks a mighty and terrible foe to the People of the Book.

The Lamas, who claim descent from the dead, rule over a vast and powerful empire that reaches to the ends of, and the roof of, the world. Their legions of ferocious cavalry pour down from their treacherous fortresses and threaten to overturn the rule of the Prophet and His Faithful.

And so, the Kaliph has raised an army to send against the Tibethians, starting with their fortress-city of Kabool. A small party of dedicated warriors is sent from Baghdad on a secret mission--to scout the territory and to determine an invasion route for the Soldiers of God.

But the Lama of Kabool has the use of foul magic, and has learned of this mission. In response, he has sent his most abominable champions to infiltrate and destroy these righteous men: the MALICIOUS WEREYAKS!!!

Can the Soldiers of God discover and root out the sorcerous shapechangers in their midst? Or will the WereYaks ensure the triumph of idolatry and madness that rules over their land?[/font]

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Something came up so I haven't managed to correct the votecount yet. Probably won't, considering the deadline. Unless the GM might be nice enough to post one before the deadline .. *hinthint* ..
 
*The hat looks grumpy from his side corner where someone seems to have placed him during the festivities..*

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Hmmpphh.. I hereby declare..Mmmm.. A STRIKE *his voice booming*..
Noone will be admitted to any of the houses until the your wrongdoing is done right..

Now Hermoine place me back at the center of the table as I deserve..:mad:
 
Giving 4 people an additional trait (if it's a 4-way tie) is IMO a little bit much.
I hope the GM will find a solution for this exceptional case.

For example by not giving additional traits at all :)
 
Giving 4 people an additional trait (if it's a 4-way tie) is IMO a little bit much.
I hope the GM will find a solution for this exceptional case.

For example by not giving additional traits at all :)

*The hat is sure that the magical laws will grant him unbeliveble powers should a tie occur..*
 
It would be funny though :rofl:
 
Giving 4 people an additional trait (if it's a 4-way tie) is IMO a little bit much.
I hope the GM will find a solution for this exceptional case.

For example by not giving additional traits at all :)

4 people in a 38 person game. I think that is just about the limit of acceptable, and considering that trait winners generally come under suspicion the first couple of days, and that Racz can give us relatively crappy traits I don't think it's a problem.

Unlikely that a 4 way tie will be held, however....
 
Giving 4 people an additional trait (if it's a 4-way tie) is IMO a little bit much.
I hope the GM will find a solution for this exceptional case.

For example by not giving additional traits at all :)
Was that the deadline already?
 
4 people in a 38 person game. I think that is just about the limit of acceptable, and considering that trait winners generally come under suspicion the first couple of days, and that Racz can give us relatively crappy traits I don't think it's a problem.

Unlikely that a 4 way tie will be held, however....

I agree, theres nothing wrong with giving 4 traits out at all!.... not that I'm biased in this opinion or anything... *cough*

And yeah I was under the impression that the deadline just passed too, but timezones make my head hurt so I could be wrong hehe.