Well, I'll leak a few details on one of the monolithic blocks.
The Soviet Union will initially start out as its massive state. Over the course of the game, events will fire where the leader can choose to puppet a section (ie. India) , which might be fired after some event (maybe mass protests against the Soviet government, or sorts), as to show that India is getting representation. If the player refuses, India will get a higher revolt risk, and the player will be hit with a dissent boost.
In addition to this, we plan to give players the option of funding rebels. Whether or not this is done via event, or an increased modifier for the spy option, we are not sure yet. Events will be coded after we get a playable alpha going.
Brazil, like I said, is something we have not dealt with yet. Another option is creating a few new nations, to symbolize breaking up such a large swath of territory. If we choose that route, the puppets could get an event calling for unification, or a unified rebellion, ect. Still alot of ideas up in the air for that one.
We have alot of ideas written down, but we cannot do much with them until we get the game actually working
