Kk, when my game crashes an exception report is created, but how does one read that exactly? I did not copy an exceptions report yet but will and post. But in the mean time, how does one read where the error origionated?
Kk, when my game crashes an exception report is created, but how does one read that exactly? I did not copy an exceptions report yet but will and post. But in the mean time, how does one read where the error origionated?
Except for programmers I don't know anyone who can make sense of it.
######## EXCEPTION: 0xC0000005 at address: 0x0044BC53: ACCESS VIOLATION read attempt to address 0x00000180
12/24/09 09:30:47
StackWalk(): GetLastError = 487
I thought you were talking about these kind of error-messages
Sometimes you get other error-messages which give you a file-name and a line-number, so those are relatively easy to solve.
Other then that it is just checking and re-checking the things you edited.
You can also use this handy utility
A Validator for Crusader Kings