-I think Sweden is way to aggresive, it DOW's everyone from left to right!
-For gamebalance but also realism i'd like to see only transport ships be able to transport units
-Vassals should not be able to DOW
-When force vassalizing the nation should break all other vassals of its own if it has any
-Able to refuse of return a defected province to the rightfull owner who has a core on it
-Perhaps not easy but i'd like to see AGCEEP start in 1399
Age of Timur is not based on AGCEEP.and the agcEEP starting in 1399 is the age of timur although it has some files missing.......what does those 20 missing years have ?
Age of Timur is not based on AGCEEP.
also for those 20 years the only additional events it yields are timur based, no?
It should...I wish FTG can support 10.1' resolution(1024 x 600)
4) Give DEFENDER OF FAITH more priveledges, You paing 1000 for it and have only this CB profit, and that's why it is not so widely used option. It has more potential.
...
http://forum.paradoxplaza.com/forum/...d.php?t=444029
7) Catholic-only emperors
I'd like to see that too.I would like to have religion tolerance sliders not only to affect revolt risk but income too. Currently having the wrong religion in EU2 reduces income by -30%. When I can reduce the revolt risk by being more tolerant to a religion why would those 30% not raise or lower too?
country =
{ tag = JAP
### AI BLOCK ###
# a_global_ [standard]
ai = "../pfp/ai/default/a_global_standard.ai"
# b_trade_ [standard/export/import]
ai = "../pfp/ai/default/b_trade_import.ai"
# c_constr_ [standard/major/minor]
ai = "../pfp/ai/default/c_constr_standard.ai"
# d_build_
# standard/minor
# air_ [balanced/adf/cas/para]
# land_ [balanced/arm/inf/mar/mech/mot/mtn]
# naval_[balanced/bb/ca/cv/ss]
ai = "../pfp/ai/default/d_build_naval_cv.ai"
# e_leaders_ [standard]
ai = "../pfp/ai/default/e_leaders_standard.ai"
# f_land_ [standard/offensive/defensive]
ai = "../pfp/ai/default/f_land_offensive.ai"
# g_taskforces_ [standard]
ai = "../pfp/ai/default/g_taskforces_standard.ai"
# h_air_ [standard/adf/cas/para/strat/nav]
ai = "../pfp/ai/default/h_air_nav.ai"
# i_admiral_ [standard/offensive/defensive]
ai = "../pfp/ai/default/i_admiral_offensive.ai"
# j_invasion_ [standard/offensive/no]
ai = "../pfp/ai/default/j_invasion_offensive.ai"
# k_diplomacy_ [standard]
ai = "../pfp/ai/default/k_diplomacy_standard.ai"
### COUNTRY BLOCK: load these AFTER defaults [standard/pfp_TAG]
# liberation
ai = "../pfp/ai/countries/liberate/pfp_JAP_lib.ai"
# intelligence
ai = "../pfp/ai/countries/intel/pfp_JAP_int.ai"
# specific country file (load this file LAST)
ai = "../pfp/ai/countries/pfp_JAP.ai"
### COUNTRY BLOCK END
### AI BLOCK END ###
...
}
I'm not really familiar with AGCEEP, so tell me, in what way do the devs have control over the AGCEEP philosophy?My suggestion is for the AGCEEP to retain its historical game at all costs without becoming another EU3 sandbox game.
I don't know if there currently is anyone who has control over AGCEEP - the main compiler of it, YodaMaster (that's why devs of FTG have had quite a strong control over "AGCEEP philosophy), is absent, and I haven't seen much movement in the eu2 AGCEEP subforum lately. AGCEEP's mission statement, IIRC and in short, tells us that its goal is to create a game as much historical as possible - in which goal I fully support it and am with Toio on this.I'm not really familiar with AGCEEP, so tell me, in what way do the devs have control over the AGCEEP philosophy?
This seems unnecessary since you have the reminders about morale when in wartime.I too agree with him, I prefer a historical game as well. It's just that I doubt it has much to do with 1.3...
EDIT: More suggestions...
- Replace the navy maintenance slider with the following system:
- Navies out at sea always pay 100%.
- Navies in ports always pay 50% but still have full moral.
- Enhance the army maintenance slider, so that armies have a special button, and the maintenance "slider" can be be one of the following:
An army that has been created through splitting or reorganizing inherits the button setting from its parent.
- All units at 50%.
- All units at 100% except those that have the button activated.
- All units at 100%.
The AI would activate that button for armies in colonial provinces, and it would put all army types on 100% only if fighting a colonial nation or natives and such.
Also no other values than 50% and 100% allowed, so it's not a real slider anymore.